Uninstalled now and will never re-sub to ubisoft again, they are just incompetent.
Frame drops to sub 30fps from 105fps on Akiva when riding around outside because of the massive VRAM hogging (20GB+) and bad optimisation. It's too annoying to soldier through and I have no confidence they will...
I've heard of them but I don't care about them but instead choose to just enjoy the game if it's good instead of filling my mind with bandwagon garbage.
This game was made before all the "woke" stuff, how is this game "Woke" exactly.......
Anyway back to reality, I compared all the upscalers and native rendering, I think upscaling is implemented poorly by this engine, in no other game does DLSS 3.7 render as poorly as this with so much visible...
I'm enjoying it, but it's more enjoyable emulated than on the Switch I'm finding purely because of the higher fidelity and framerate even though I'm using the same TMR controller on both platforms so it's not a controller thing either. Just feels nicer if that makes sense. Simply can't beat 4K...
It's a big diff even with the PS5 version:
https://youtu.be/FFzO5JbQO6c
We already have the PC trailer and it looks cleaner with less noise than the PS5 trailer, so PC version will once again be superior and for £10, worth a replay.
This game is very well optimised, 4K DLAA Ultra = Always over 100fps but the GPU does run at 400 watts then and sits around 74 degrees whereas DLSS Quality draws over 100 watts less, sub 70 degree temps and quieter GPU fans. Frame Gen not needed.
No stutters, no glitches, some janky side...
It has a massive impact because it's not optimised as evidenced by the runaway vram use as frametime spikes that follow when it has to poll to ram:
Again, it's ubisoft, they do it regularly, this is their MO.
Funnily enough a hidden gfx option called Outlaw that maxes out many settings...
Yeah and Nvidia say RTXDI has the capability to combine all of RTX tech, which includes path tracing. Again, there is nothing out there anywhere showing or confirming that Outlaws uses path tracing. Nvidia themselves state on the RTX dev blog that RTXDI does not impact performance. I quote...
No, path tracing in all 3 currently available games with native path tracing shows a marked improvement in the entire lighting branch when enabled vs the highest RT mode available in the game. This has none of that.
Path tracing can also run at 60fps or more on a 4090 with just DLSS Performance...
Yes Ultra, on Low the fps increases by about 10 more whilst not really looking that different to Ultra, so probably better off just using RTXDI Low and gaining more fps whilst stil having soft shadows instead of the hardlined shadows of RTXDI off.
I did a test earlier for the definitive settings/upscaler showdown for texture sharpness. Seems RTXDI softens the textures all over any scene whilst only marginally improving the shadow and lighting in some areas, whilst also killing 40fps.
https://imgsli.com/MjkxNjYx
I think the case here is...
Oh I see the usual lot are moaning about looks again lol.
You can't turn RT off in this, only dial it to low.
Been playing several hours...
Technical thoughts:
The audio is excellent, immersive and ambience gives the vibes of Star Wars universe, like being in the films
The graphics are a mix...
Agreed, it's smooth, though you can gain some fps by using the GFX Very HIgh preset as Cinematic makes no visual difference and is typically meant for movies and is a hidden setting in UE5 anyway typically.
My thoughts so far:
Here's 24 mins of my first play after the initial intro act of...
I think the PC version is using Ray Reconstruction since the footage shown by Konami has no Lumen RT noise issues like the PS5 gameplay trailer does:
https://youtu.be/N0SF0nQWV1g
So this means Arc/RDNA cards will also have this noisy RT which is typical of UE5's Lumen RT. Only Ray...
Selling the Nano because got the Arya Stealth for £510 on a random Amazon deal, also returned the M15i because I tried out the Onix XL1 and it's just as good for sound yet much cheaper and has more features lol.
Although now found that because the Stealth is 32ohm, my Topping MX3S drives...
As it's 32" and not a 27", it's actually not that big of a deal to be fair and I was back to multitasking like I was but now with the extra height that 4K 16:9 affords.
I'll be back on ultrawide once the 5120x2160 40" QD-OLED panels are out as that height will be the same as this 32" but with...
The module is needed to get below the usual VRR 40Hz limit as the module allows VRR from 1Hz upwards. There's a reason the module existed for so long, but modern times barely anyone with a reasonable GPU will be gaming sub 60fps so it largely doesn't matter hence why none of the modern flagship...
VRR flicker exists on OLED full stop, has nothing to do with being a FreeSYnc/GSYNC etc, it exists on any VRR OLED. Anyone saying it doesn't exist on GSYNC Ultimate or anything like that simply has no proper technical experience of the technology.
I have a 4090 and all games are over 100fps at...