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    Rift vs Vive

    One other thing to consider is that the Vive is backed by the almighty Gaben and the largest PC game platform on the planet - Steam. Whereas the Rift is backed by some d-bags who think peripheral DRM is cool and their deflating social network with no real source of sustainable income. Even if...
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    Elite: Dangerous Locked to 44fps while using Vive

    Wow, that fixed it! Can't believe I didn't think to try that. Runs buttery smooth now. Thank you sir!
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    Rift vs Vive

    Dooo eeet, games like HJ are what roomscale VR is made for. I too thought the price was a little steep for what is essentially just a multiplayer arena shooter. But it really is a glimpse of what the future of VR gaming is, IMO. Perhaps someday we will look back at HJ as the grandaddy of the...
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    Rift vs Vive

    Vive owners can play Hover Junkers. That is all. If you don't know what Hover Junkers is, it's an absolutely exhilarating shooter that utilizes the room-scale VR to incredible effect. If you haven't experienced it for yourself, it's hard to explain why it's so amazing. But games like it are the...
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    Elite: Dangerous Locked to 44fps while using Vive

    Hmm, that's too bad. I bought the game specifically to play in VR. ); I had heard that SLI is not supported in VR, however, interestingly enough, both GPUs were being utilized - about 30% each. Normally in a game with no SLI support, the second GPU will never go above 1-2% utilization (in my...
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    Elite: Dangerous Locked to 44fps while using Vive

    Hi guys, I am having serious trouble getting Elite: Dangerous to work on the HTC Vive. I get lots of stuttering when looking around (though not while moving, oddly). EVGA precision reports 44fps in the game window that displays on the monitor. I don't know if this framerate is necessarily the...
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