Out of curiosity, did you play the original RE1/DC, or REMake? Because I still love the Gamecube Remake of 1. I agree on most of the other points.
As for the spinoffs, they basically suck, though Gaiden on the GBC is interesting. Revelations was a hot mess, and I'm honestly not expecting...
Digital Store + ReMakes + Emulated titles.
Same general rules apply going back to the N64 days: First party stuff is fine, the rest is generally crapware with the odd diamond in the rough laying around.
While I agree on the third person camera, do keep in mind that ammo was so plentiful in the original RE2 that you were *never* even in remote danger of running out. RE2 was BY FAR the easiest of all the classic Resident Evils.
The problem I have with the Mr X implementation is twofold...
Load times actually would improve if things aren't being pre-loaded into RAM. Cutscenes are used a *lot* these days to hide area transitions, as they make good opportunities to pre-load the next area. Your still bound by how much you can cram into RAM/VRAM though.
The irony here is that the TV people over at AVSforum are of the mindset of "nothing to see here", as they view the CX as a minor upgrade to the C9 at best. It's the PC population that's hyped for the CX, the TV population is much less excited.
To be fair, only the last choice really had any impact on the ending, and only really affeced the route through the Sewage Treatment Plant and whether you fought Nikolai or not. It's not like anything is being lost by focusing on a single narrative.
The port is more or less meaningless; the reason DP is featured more now is that higher end monitors needed the extra bandwidth DP offered to get high refresh/resolution combinations. At least in the short term, that trend is being reversed and I'd expect a more even balance of HDMI 2.1/DP 1.4...
But you need to remember: Anything devs create *must* run on the weaker console. So yes, while there will be a number of titles that offer 4k options on the more powerful console, there will be just as many that have to downgrade things in order to run acceptably on the weaker of the two.
It pretty much comes down to what the desktop is set to. When running any application any mode aside from exclusive fullscreen, the desktop settings control video output. That being said, given the Desktop is going to update at a steady 60 fps, I don't think there's much you can do to make VRR...
From the forbes link:
I'd be interesting to see how they pulled that off; more NVIDIA under-the-hood magic? Any limitations (HDR/Chroma)?
I'll defer judgement until rtings measures it, but it sounds like LG is pretty confident input lag has improved somewhat.
I note again this limits what devs can do; their games have to run on both versions, so while the more powerful version may have access to some special features, the weaker one is what determines size and scope.
Because they know the people who are going to purchase these will pay the cost; they are targeting premium customers after all.
And yes, this makes no financial sense; just get the 48" LG C10 when it comes out later this year.
Combat was never the Witcher series strong suit; that's a valid argument against the series. Also to be fair, Geralt isn't *supposed* to be likeable.
But the writing, especially in the third game, was superb.