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  1. S

    Valve Index

    Really great idea Supercharged! I agree 100%. Also if in a living area where subwoofer wouldn't be practical you can always go with a Subpac. The tactile feel added is priceless for immersion...
  2. S

    HTC Vive Owners Thread

    Interesting article. http://www.roadtovr.com/understanding-pixel-density-retinal-resolution-and-why-its-important-for-vr-and-ar-headsets/
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    HTC Vive Owners Thread

    Who all is going to pick this up? I can see more of a use for people that have a large room-scale area. Mine is 20x15ft so loosing the cords will be very welcome.
  4. S

    HTC Vive Owners Thread

    No noticeable latency and an uncompressed signed!! Wow!! I'm definitely buying this!!!
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    HTC Vive Owners Thread

    With my testing of Project Cars the game has a bottleneck somewhere else in the graphics pipeline. It's the game, unfortunately the best GPU won't help this game, as VR was tacked on after the game was already produced. We will have to wait for PCars 2 which will be made from ground up for VR.
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    HTC Vive Owners Thread

    The GTX 1080Ti beats the GTX 1080 by 47% in the Steam VR test. Wow!
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    HTC Vive Owners Thread

    What's wrong with VR horror? I think it's one of the best, if not the best genre for VR. It surrounds you with the horror environment and VR gives you a feeling of no escape due to the HMD. But definitely not for the faint of heart.
  8. S

    HTC Vive Owners Thread

    I have a 5.2.4 Dolby Atmos setup. I would love to use it for VR, especially as it has directional sound coming from all sides and from above with Atmos. Great review!!
  9. S

    HTC Vive Owners Thread

    Finally a game for the Vive I'm looking forward too. Been waiting to play this one for over a year. Releases March 14! https://uploadvr.com/paranormal-activity-vr-coming-soon-check-new-teaser-trailer/
  10. S

    HTC Vive Owners Thread

    That does look like it works well.
  11. S

    AMD & NVIDIA GPU VR Performance: Serious Sam VR:TLH @ [H]

    Been waiting for that update. Thanks!
  12. S

    HTC Vive Owners Thread

    Good headphones usually have a larger soundstage for better spatial awareness in VR. Although earbuds are convenient. I like both depending on my mood. Wireless is just one less wire to have to manipulate around your head/neck, definitely worth it.
  13. S

    HTC Vive Owners Thread

    You need to use wireless headphones with RF only, Bluetooth has too much latency.
  14. S

    HTC Vive Owners Thread

    I like the bipod and pistol grip attachments.
  15. S

    HTC Vive Owners Thread

    Looks like I'll be waiting for a sale. Thanks.
  16. S

    HTC Vive Owners Thread

    John Wick released today. Anyone try it out?
  17. S

    HTC Vive Owners Thread

    Online multiplayer Boxing/Fight Club in VR is definitely my top must have VR game!
  18. S

    HTC Vive Owners Thread

    Impressive!
  19. S

    HTC Vive Owners Thread

    Awesome stock for Onward. Helps tons with aiming!! link for connector https://www.amazon.com/dp/B0000DH4NK/ref=cm_sw_r_cp_api_K5e0xbPA1C18Q
  20. S

    HTC Vive Owners Thread

    Anyone use a gun prop for Onward? Upcoming feedback weapon controllers would be interesting.
  21. S

    HTC Vive Owners Thread

    It's hard not to be. The VR gaming experience is just so different, it's like nothing else out there. This is the stuff I have been dreaming of since I was a small child. I remember seeing a VR helmet at Disney 25 years ago which probably cost $100K at the time, and was dreaming of it ever since.
  22. S

    HTC Vive Owners Thread

    I have had the Vive for nearly 9 months now since its release. I think the WOW effect wears off a little bit after a few months when you brain adapts to the Vive. I'll take a week or 2 break from the Vive and the WOW factor comes back when I return.
  23. S

    HTC Vive Owners Thread

    Damn Sairento looks awesome!
  24. S

    HTC Vive Owners Thread

    Hmm, well it is a normal game converted into VR o maybe that's why the movement feels wonky. Have you tried Onward? Movement mechanism is done well there.
  25. S

    HTC Vive Owners Thread

    Anyone try the new Serious Sam: First Encounter? Worth it?
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    Headphones for the HTC Vive - Razer Kraken 7.1 Chroma Sound USB Gaming Headset

    I have these and love them for the Vive. They are wireless, light weight, sound great, & no lag. Detachable mic when using in VR and mic used when monitor gaming. One less wire to deal with is priceless...
  27. S

    HTC Vive Owners Thread

    I have tried both. Both have their strengths and weaknesses. Oculus has slightly better hand motion controllers,and the Vive has better room-scale implementation. Room-scale with the Rift is much smaller and has USB wires from 3 sensors going all through your room back to PC. Vive just has 2...
  28. S

    HTC Vive Owners Thread

    Definitely worth it for me. It's one of the closest thing we have to a AAA VR game. It's got everything: great graphics, good storyline, intense horde mode, really good co-op integration, good gun mechanics. It's probably the fullest content zombie game on the Vive yet.
  29. S

    HTC Vive Owners Thread

    I didn't even know Newegg sells Vive replacement parts. They are the same base price as buying from HTC, but HTC charges tax + shipping that is nearly $20 for just a cord. Newegg ship is free. I was thinking of buying the new 3:1 replacement single cord. I hear it's much better than the older...
  30. S

    HTC Vive Owners Thread

    Well that sucks. I guess Valve is making too much money to need those extra incentives.
  31. S

    HTC Vive Owners Thread

    Many great games. Backlog is about to fill up!! Does Steam do those highlight 24hr deals with games extremely discounted(@80% off) or did they stop that?
  32. S

    HTC Vive Owners Thread

    Steam Winter sale now active. Over 400 VR games discounted! http://store.steampowered.com/search/?vrsupport=402&specials=1 First time Onward has been discounted.
  33. S

    Rift now that controllers are out? or Vive?

    I believe the Rift has the slight advantage when comparing controllers, but the Vive still rules Roomscale. Also the Vive is open to 3rd party controllers so we could see some instesting developements shortly. Competition is good for us consumers...
  34. S

    HTC Vive Owners Thread

    Not at all, a valid question. I do get a warning from SteamVR about the lighthouse sensors being to far apart, but I have never had a problem with tracking and I have had the Vive for 8 months or so. These guys actually placed the sensors 27' apart a long time ago and still no problems with...
  35. S

    HTC Vive Owners Thread

    It will work, but with room-scale bigger is better. I have about 20'x15'. The more you can walk around in the VR space the better for most games.
  36. S

    HTC Vive Owners Thread

    Don't they usually have a good Christmas sale?
  37. S

    HTC Vive Owners Thread

    I'm in the same boat as you Maverick as I have to drag my PC back and forth from living room. So it's either BF1 or the VIve. I usually take 2 weeks or so breaks from the Vive until new games release. Taking those breaks gives the WOW factor when coming back to the Vive. wadec22, I'm enjoying...
  38. S

    HTC Vive Owners Thread

    Anyone try this out?
  39. S

    HTC Vive Owners Thread

    Tried it out for about 20 minutes before I had to leave. Graphics look great! Although I can't max it out with a 1070, but I see why. Real-time bullet damage works well as you can see flesh flying off zombies where you shoot them. Has co-op and a horde mode I haven't tried yet. 1st person...
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