They do it in order to get people in the store to, ideally, buy things that they make more money on. On deals like this they're likely not making a ton of profit so it doesn't make sense to offer it for online purchase.
Make sure to turn the screen off when you aren’t using it. Also, keep all the burn-in reduction features turned on. Screen savers can help. Beyond that, I’m personally not going too crazy with worrying about burn-in for my CX.
New sets would have 0 hours. That low number either means something broke in the TV early on or, much more likely, the previous owner decided they didn't want the tv/couldn't keep it for whatever reason.
I'd imagine a majority are box returns. My "refub" 48" from Woot was a brand new screen that had never been turned on. It still had the plastic and energy guide sticker on it.
That would be a legit great idea, at least in bigger markets. But, they would have to drastically change how they handle trade-ins. They'd need stores big enough to allow them to test hardware and employees capable of doing it.
Even with it's original messy port, Nier: Automata was a better experience on PCs than consoles. That's the case with the majority of PC ports, even the ones that take a fairly lazy/simple route and just do a 1:1 port are going to be better on PC.
Not exactly. It's a brand new port developed by QLOC. Platinum developed the Steam version. The new port is also based on the Become As Gods Edition, which was an Xbox exclusive version of the game. QLOC also did a brand new port of Evil Within for Game Pass. This very likely has a lot to do...
If 48" isn't too big of a monitor for you, LG's CX seems like an ideal choice right now. Around $1400-$1500 at most places, or a little under $1100 for a refub model on Woot.
AAA games have HUNDREDS of people working on them. So, no, a couple dozen people aren't going to make a huge impact.
Of course they put that much effort in LE. Stop being ridiculous.
The VN was done by a different company. Paradox is taking the Games Workshop approach to the WoD license. Selling it to anyone with a half-way decent idea and not bothering to pay attention to the projects or try to maintain any kind of quality control.
I see the over-reliance on TSMC as more a matter of necessity than short sightedness or anything else. There have been other fabs attempting to do semiconductors, but no one has even come close to matching TSMC’s ability to produce, to innovate, etc. GloFlo failed miserably, Intel screwed up...
Paradox owns White Wolf so it does make sense for them to get into making games based on WoD. Given their growth over the last few years, I think they can whether the storm when/if this fails.
I feel like the concept could work, but since it's only really coming from AAA studios it ends up just feeling like an excuse to release substandard games and promise "updates".
On it’s own, TSMC’s Taiwan facilities use over 150,000 TONS of water per day. Then there’s all the other chip manufacturers in the country. Not to mention the fact that Taiwan actually counted on the typhoon season to fill reservoirs for use during the dry season. And, well, no storms made...
Meh. I could never get into POE. In ways it feels like too much. The skill tree seems complicated solely for the sake of being complicated. And nothing else ever really "felt" right to me. It simply couldn't scratch that Diablo itch for me.
Some of the, now former, Fry's stores used to belong to Incredible Universe, but both that company and Tandy (they were the same company) became RadioShack.
Launch D3 had a lot of problems, but most of it was fixed up around the time of the expansion. I find it to be incredibly fun now days, to the point where I doubled dipped on the game and picked up the Switch version when it released.
I really liked OW in it's early days. It wasn't well...
The only time D2's servers were ever shut down was when Battle.net was down or when they needed to be taken offline for maintenance.
And if they didn't do QoL updates you'd be bitching about them not being there and pointing to those very same mods as examples of what they should be doing.
Exactly when did D2 die? Pretty sure there's still an active community going to this day. In fact, many of the people in that community have been asking for a remaster for years. Blizzard not continuing to update it doesn't mean the game is dead.
Also, have you been living under a rock for the...
I wonder if that's something they're still debating about internally. Given that Blizzard just gave a vague "2021" date for it, there's still plenty of time for them to do things like tweaking the drop table. If they're still not sure what the plan is there it makes complete sense for them not...
My point, was that there is more to do offline than cheating and, in my experience, it seemed like a lot of people used online to cheat anyway. I'm not disputing anything else here. The, incredibly dedicated, community is why the game (and, arguably, the entire franchise) is still relevant...
While D2 is an amazing online experience, it's rather stupid to say that there is "no impetus" to do anything besides cheating in SP. I've played countless hours of the game in SP mode over the years, without cheating. For me, cheating was more a thing found online thanks to all the people item...
It appears as if Poland specifically does not have a "fruit of the poisonous tree" law. So even evidence gained in illegal manners like this would be admissible in court.
ME3 royally fucked up with every single thing regarding Cerberus and TIM. TIM went from an interesting, well written, complex, and engaging villain/ally in ME2 to a mustache twirling Snidely Whiplash-level villain in 3. Then there's the ending where they just turn him into a shit version of...
Bioware probably close to 1000 employees (they had around 800 as of 2010). If they had good management that knew what they were doing, those handful of projects wouldn't be a problem. Both the Anthem re-work and Legendary Edition teams are small. Mass Effect 4 is probably only in the early...
According to Aaryn Flynn, the former head of Bioware, EA never forced them to use Frostbite. Bioware management chose to use it themselves. Andromeda's development was a mess, handed off to a studio with inexperienced developers and not given proper support from Bioware management. Communication...