It's around 110w if I have all 3 monitors connected (4k 120hz tv, 3440x1440 175hz primary, 2560x1440 60hz secondary). If i disconnect either of the bigger displays it drops to 20-30w
Coil whine only really happens above 300fps, like when a game's menu doesn't have a limit
Just hit a year of mixed WFH and gaming with this monitor. No signs of image retention which is good but I've been pretty careful so it would have been pretty disappointing if there was any.
Aside from the dumb self power off issue it's been great and I doubt I will upgrade until high refresh...
I don't know if there's any science to support it but about 15 years ago I heard a bias light will help prevent eye strain. I have been using them ever since, primarily because they improve perceived contrast levels, but I've never had any eye strain issues including the HDR era where both my TV...
I've been using one of these daily since March, probably averaging 5 hours a day between WFH and personal use.
Still not able to hear the fan unless I put my ear 10" away with all other noise generating devices in the room turned off.
I bought one of these from microcenter yesterday and spent the evening fiddling with it and upgrading it to W11. At some point I noticed it was making a faint sound periodically, which turns out to be the Device Disconnected system sound at an interval of exactly 10 seconds.
It seems to be...
After almost two months the only thing that really annoys me is when it shuts itself off after the pixel refresh cycle
I wish it would just stay in standby where I leave it
I prefer this alienware to my 77" LG C1 for all gaming purposes
21:9 and incrementally higher refresh are worth the lower res and weird subpixel layout to me. Next upgrade will probably be a 5120x2160 ultrawide in a few years
I don't recall any details but back when I originally watched that LTT video my takeaway was that great players are great no matter what, and mediocre players are helped out by better equipment.
And that's why I have this monitor and an expensive mouse
What percent of those 700 million people are playing on a cell phone (which probably has better HDR support than most PCs)? 70?
I said most PC gamers don't play competitively. BRs being popular kind of supports that claim, actually. A lot of the sweatier gamers avoid BRs because of the RNG...
I bet more gamers would care about HDR than single digit millisecond differences in input lag, especially after experiencing in person what good HDR can add to the experience of playing a game. Double especially on a console port like Warzone where the TTK is like a minute and a half
The vast...
It seems like the coating is very delicate in general. I have some of the marks like in your video but I'm more bothered by the light scratches I now see (pointing a flashlight at the screen) after wiping the screen with a brand new microfiber cloth.
Neither are remotely visible in normal use...
I can tell a difference between 175fps and 144fps on this monitor in artificial scenarios like the UFO blur test, but I doubt if I'd reliably be able to tell the difference in an actual game. I think the sweet spot is 100 to 140 and anything above that is not super necessary, but I don't mind...
This does not align with what I'm experiencing on mine. The fan is always going but it's basically inaudible when my ear is more than 6" away from the top of the monitor. I turned every noise generating thing off in my room to test aside from my work laptop which is a few feet away and its...
It does seem to be random but it's hard to tell since it's only a few pixels at a time.
I also have it set to do the pixel refresh whenever it thinks it needs to
The pixel shift is very noticeable during the day when I'm using this for work. Feels like it happens multiple times per hour.
I wonder if it's a fixed time interval or if it's based on screen content. Out of an abundance of paranoia I am using a black wallpaper, no desktop icons, hidden...
In my experience the settings that impact performance the most are things like LOD distance and shadow detail/distance, the very types of settings where downgrades are most obvious on 4k. If I'm going to drop settings I may as well be playing on 1440p with even higher FPS. >120hz is too good...
Even before getting the Alienware, I preferred gaming on my several year old 1440p ultrawide IPS over my 4k oled because my pretty high end pc can't drive most modern games over 100 fps at 4k. Consistent high framerate matters way more to me.
That might change soon though if the rumors about...
Man, it feels like Apple goes out of their way to make using non apple peripherals a hassle.
The os doesn't seem to pick up the monitor as hdr. You also have to trick the OS with dummy hidpi displays to make text rendering somewhat OK, but that seems to limit the monitor to 60hz.
I was getting...
Got mine today and it's pretty great.
Text seems very slightly blurrier than my previous LG 34" 3440x1440, presumably due to the subpixel arrangement, but in every other way it is amazing. For gaming I very much doubt there is a better all around display.
I see about the same on my 5950x. 85C, 4400mhz effective, 2x 360 rad loop. You might be able to get slightly higher clocks if you fiddle with the PBO settings
last week
https://www.amazon.com/HTC-VIVE-Virtual-Reality-System-PC/dp/B07B9WPR7G/ref=as_li_ss_tl?th=1&linkCode=sl1&tag=theorizations-20&linkId=509f461d3a701ce3878c147da6195a82
In terms of setup it looks way easier than a TPCast. One cable plugs into the included PCI-e card and runs to the antenna that handles all communication between the pc and HMD. Everything going over a single link should make it more reliable than the tpcast method.
My only concern with the...
If you're not tripping or getting tangled up it's because you're not moving very much. After 18 months of wired vr I was subconsciously limiting my movement so as to not anger the cable. Once I got a TPCast I had to basically deprogram myself and start moving around more. It makes a huge...
https://discord.gg/rarXPg
I sleep my computer and base stations and didn't have any probs with the stock software. Switching to OpenTPCast makes the connection process a lot more reliable for people with problems and also allows the microphone to work. The downside is that it requires a $25...
I don't think it really makes sense to make everyone pay for options that very few will use. Especially if they add weight, cost, or power consumption. Two years into the vive, how many people use the USB jack on the headset? How many of the those are using it for something more than powering...
It immediately had the highest concurrent player count of any VR game I've ever seen, so they're not stupid. It will drop quickly in price to bring in the folks who don't want to pay full (or near full on grey market sites) price.
I am enjoying the game but it needs work and the performance is...
Yes, it was one of the first things I played and I was always confused why they'd give that thing away.
"here's what VR can do! ...a platformer that is the quality of a ps2 licensed game that will make you queasy!"
I don't think a headset will ship from an established brand with greater than 4k per eye without eye tracking. It is such a waste of power to render the full field of view at full res when you're only focused on such a tiny portion of it.
Fixed foveated rendering, checkerboarding, or...
Just FYI the new vive replacement cable is a couple grams heavier than the original one. I weighed them both when I saw someone make that claim because I didn't believe it. I think it feels lighter because it behaves more like a rope than a belt, in terms of how it flexes.
Even with the new...
Aside from the expected jankiness of being a product from a no name company (difficult setup, microphone doesn't work as of now), people seem pretty happy with the TPcast so far.
1) true, although the there is no official non-china price. Most people are expecting around $250, not $300+
2)...
Asynchronous timewarp can mostly hide the effects but afterburner does cause stuttering for me and a lot of other people on the world wide web. It's something like 1 or 2 missed frames every 5 seconds. It doesn't make games unplayable but it was annoying to me since my computer is pretty...