GoldenTiger
Fully [H]
- Joined
- Dec 2, 2004
- Messages
- 29,669
Huh? Controllers don't take any setup on pc. Plug in... play. Done.life is too short
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Huh? Controllers don't take any setup on pc. Plug in... play. Done.life is too short
plugging in controller doesn't port the game to pcHuh? Controllers don't take any setup on pc. Plug in... play. Done.
You should have specified what on Earth you were referring to then instead of quoting me then going off ambiguously on some random tangent.plugging in controller doesn't port the game to pc
Do Canucks include tax in the price? Either way, not far off the USD price of $70.
Do Canucks include tax in the price? Either way, not far off the USD price of $70.
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It makes us Americans squeal too!Nonetheless pricing that high still makes us Canadians squeal. eeeeyipes!
i dont recall, usually its added at checkout. their exchange maybe rounded up.Do Canucks include tax in the price? Either way, not far off the USD price of $70.
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So this is out on PC, and apparently is a half baked port.
These are all the settings for graphics options. There is no ultra wide support, which is crazy in near 2022. Ace Combat 7 omitted it as well, what is it with Japanese developers and their disdain for ultra wide aspect ratios?
Frame rate is locked to 30/60/90/120. You can choose between low and high.
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Compare that to FFXV which had many options (although the game was poorly optimized), this is certainly odd.
It’s not all that surprising. The only reason FF15 had so many options and tried so hard to be a decent PC game is because the game’s director is a fan of PC games. He pushed for the PC version and even with the crappy launch release, you can tell that there was passion put into it.
Too bad that game sucked. I liked the lore and foundation of the story, but the game itself was a technical mess. I think it was more related to the game itself just being bad. At least the PC version got some proper treatment. This seems to run fine and is stable which is good. Doubting we'll see a patch to give more flexibility or ultra wide.
Considering how long Square took to patch Nier Automata into a more acceptable state, I am not holding my breath.That is incredibly disappointing. Remake ran smooth as hell on consoles. Hopefully SE actually supports the game with patches
https://www.reddit.com/r/pcgaming/comments/rj3h8y/square_enix_accidentally_shipped_debug_build_for/The stuttering is making this game borderline unplayable. Forcing dx11 helps significantly, but that unfortunately breaks HDR.
That's probably not helping, but a debug build shouldn't be enough to tank performance on a 3090 with this game.
Hmmm, maybe having the developer do all memory micro-management rather then having a driver that's been optimized over several decades do it wasn't the brightest idea we ever came up with?The stuttering is making this game borderline unplayable. Forcing dx11 helps significantly, but that unfortunately breaks HDR.
You don't have to do do any of the sidequests. However, they do result in good items and gear. And at least for sector 5 slums----all of the dialogue surrounding the quests actually adds quite a bit of worldbuilding for the lives of the people there. I actually did skip almost all of the sidequests in sector 7 slums. So I'm not sure about the specifics, there. But because I did that, I fell behind on some materias.I’d wait for a sale on this game anyway. It was ok but the first half of the game was a chore to get through unless you skip all the useless side quests they added. It picks up towards the end but I felt like them stretching 7 hours of the original to 40 hours in the remake was a bit too much. This should have easily been 15-20 hours max.
You don't have to do do any of the sidequests. However, they do result in good items and gear. And at least for sector 5 slums----all of the dialogue surrounding the quests actually adds quite a bit of worldbuilding for the lives of the people there. I actually did skip almost all of the sidequests in sector 7 slums. So I'm not sure about the specifics, there. But because I did that, I fell behind on some materias.
holy crap am i tired of looking for kids. i just got to that second one, when you can finally use choco-travel, and im at ~30 hours...I did everything because that’s what I normally do in these types of games, I just felt the slum areas were too boring with all the random added quests. I mean they had a ‘find the cats’ quest in one slum, then the next village repeats the whole process replacing cats with kids. Then you return to that village and have to find the kids again, it was too much for me. If the game didn’t have the FF7 name and setting I probably would have quit around the second slum village.
It ends strong though, and leaves me wanting more but they easily could have cut 5-10 hours out of this game or made the optional quests better.
I replayed the start of the original because I realized I don’t remember any of Disc 1 apparently and I was surprised at how faithful a lot of the environments were.
The stuttering was recently patched as noted in the post above yours. The blurring may be the dynamic resolution kicking in. See: https://www.nexusmods.com/finalfantasy7remake/mods/22?tab=description&BH=0I've been playing a lot of multiplayer games lately and needed something that was single player. Picked this up this weekend. Don't know what you are all talking about with the stuttering. Outside some stutters the first minute or so, it's been smooth as a baby's bottom at 120 fps without any mods. The real problem with the game is the Unreal 4 engine's TXAA. The blurring is absolutely atrocious. Disabling it causes the hair to look awful.