M76
[H]F Junkie
- Joined
- Jun 12, 2012
- Messages
- 14,031
I think like that about augmented reality games, those are sure as hell casual, you can't even do anything but casual with augmented reality.I think the room oriented games are for sure. I said mobile games earlier, but it more reminds me of the Wii games that weren't "REAL" video games. (or at least the classic non-casual games) That's it, casual. I see this type of VR game as casual.
As just a method for visual-directional tracking and personal display, I think it will continue to improve now. The headsets now are nothing like the older iterations. The smaller, lighter, and less ridiculous they get, as well as maybe non-gaming applications start catching up more, I think they'll become fairly ubiquitous. We're starting to see more advanced versions hitting, and prices on the first generation of what is considered by many to be useful (in an entertainment sense) sets, it'll catch on more and more.
There may be flaws, but the groundwork is solid this time around. Not like in the late 90s / early 00s where you'd read on the box "Create the experience of a 10 foot screen." or some goofy single screen implementation with cheap plastic lenses, or badly implemented LCD shutters.
I was never curious back then. This generation actually has me wanting to try it for the first time. Just haven't gotten around to it yet, and haven't researched whether the games I want to play are all supported.
There was nothing wrong with the 3d glasses I had, it was implemented well, it worked as it should, it was supported on a driver level, still it came and went without much impact. The reason being that it wasn't really a game changer. So the question is: Is VR a game changer? I think the answer is yes and no. It is a game changer for simulation games like racing, and flight sims, and other such games where you sit in a cockpit. But for everything else, it is either awkward or disadvantageous compared to regular control methods.
I don't think being 100% sensory isolated from the real world is healthy either, I'd wait to see the long term effects on people who play in VR with headsets for prolonged amounts of time. Sometimes I play 5-6 hours a day, which I don't think I could do with VR without getting a headache, or getting disoriented.