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\Now what if the games target 30 fps only and load the CPUs to that extent? Say good bye to 60 fps PC gaming.
Sorry dude, most of these games running at TRUE 4k are going to be GPU-limited.
And 6-major threads currently in use means performance could DOUBLE over the lifetime of the 8 core/16 thread device!
A bit of me is curious how much the CPU will really be loaded. Right now, developers HAVE to multithread as much as they can, since the individual Jaguar cores were basically junk, back in 2013. They were a failed Atom competitor and the team that developed them? Went on the make Samsung's failed Mongoose cores. What a great lineage. There are serious questions if those 8 Jaguar cores were even competitive vs smartphone CPUs in 2016, nevermind 2020.
Now, game developers have access to high single core performance. There is less pressure to multithread the code, since the Zen2 CPU core is actually fast enough to be worth a damn. No more chasing down race conditions, resource contentions, etc. Sure, some work will still be farmed out to other cores, but the main game thread/loop isn't running on some weak uarch that could barely get out of its own way.
Furthermore, Sony's boost clock indicates they will allow some of the CPU's power budget to boost GPU clocks to the moon. I said indicates, Cerny straight up said they are using AMD's Smartshift.
I feel you're making an assumption here that future console games will not fully leverage the CPUs placed in them. The problem wouldn't be if console CPU's are only running at something like <50% utilization to reach 60 fps. The concern would be is if they are end up running nearer to 100% utilization to just reach 30 fps (as they do now with this generation).
If the latter above is the case there is going to be real issue with whether or not available PC CPUs have enough of a brute force advantage to overcome and potential overhead differences which historically have existed.
Digital Foundry is not a good source for PC anything. I would not be listening to their advice. Most of their PC videos are how you can get the "console experience." No, thank you. I am a primary PC gamer precisely because I DON'T want the "console experience."
Digital Foundry is not a good source for PC anything. I would not be listening to their advice. Most of their PC videos are how you can get the "console experience." No, thank you. I am a primary PC gamer precisely because I DON'T want the "console experience."
I have to question anybody's 'deep dive' knowledge thats exclusively from YouTube, especially into things like architecture. That kind of knowledge is best in writting, complete with techinical specs and graphs that you can review without pausing some video.
Sure if your taking apart an engine, or framing a gabled dormer, a youtube video can be excellent help given its ability to present three dimesional information.
Seriously, there are a lot worse Youtube channels to get your bitch on around here.
We haven't had the option of pretending Youtube doesn't exist after half pf my daily tech destinations dried up in the last five years. Get off your high-horse or leave this thread.
Hmm. I'm going ot guess this console generation will be much like every other one. It looks like it is some amazing leap because very few games bother reching for the limits of PC gaming capability. So we are all shocked when we see the first gen on games allowed to stretch their legs a bit because the consoles stopped holding the state of the art back quite so much. It LOOKS like they beat current PCs because of exclusivity contracts. In reality the consoles will be pricey, but a good value compared to the maybe slightly above mid tier PC they match in power. Then the pc uber systems push the possible while little to nothing really takes much advantage of it. Rinse and repeat.
Well.. maybe not so much this time. This time there are some extra factors.
On the console side you will have a lot of people trying to push 4k and I suspect 4k will still be less than optimal. Which mean a lot of the market may be playing at 1080. And this generation of console is probably going ot be pretty damn good at that. From a market perspective a LOT of pc gaming are people playing 1080p really nicely without uber rigs. This is bread and butter income for the industry, and consoles may significantly undercut this. I'd expect the PC side of things to double down on the 1080p gaming laptop due to this.
On the PC side of things, outperforming the console is going to take some cash. Probably more cash than the console costs just for a video card. Then of course to really do it, you need a 4k monitor. If you aren't already there, this go round is going to be potentially very pricey to play the pc master race card. Or you can just keep sort of a notch above mid level and be about the same for a bit and wait for the next iteration of a notch above mid level and be ahead of the console curve well before this gen is winding down to be replaced.
Then there is VR. Someone might do something cool that is like pushing 4k per eyeball and needs 24 gigs of video ram in a $2000 card to drive it. But probably not.
My guess is you may see some PC customers permanently shift away from the endless cycle of gaming rigs and this will change the price to performance costs negatively.
They’re associated with Eurogamer I believe and many of their deep dives also have articles. These guys have a habit of also talking to developers about the engines. They have some extremely in depth videos on the Decima Engine (from Guerrilla) and they talk to Guerrilla about the engine as well.I have to question anybody's 'deep dive' knowledge thats exclusively from YouTube, especially into things like architecture. That kind of knowledge is best in writting, complete with techinical specs and graphs that you can review without pausing some video.
Sure if your taking apart an engine, or framing a gabled dormer, a youtube video can be excellent help given its ability to present three dimesional information.
They’re associated with Eurogamer I believe and many of their deep dives also have articles. These guys have a habit of also talking to developers about the engines. They have some extremely in depth videos on the Decima Engine (from Guerrilla) and they talk to Guerrilla about the engine as well.
Just because someone uses YouTube to deliver their content doesn’t discount their knowledge.
I say this also as someone that greatly prefers to read an article vs watch a video, but DF are good and often pause their videos themselves when relevant portions of the image are being shown (or do slow motion playback).
Maximum PC said dont get caught up in the upgrade treadmill. Future proofing doesnt exist just look at that PC I bought in 1996 it's in the junkyard now. 10 years from now almost any PC on the market will be a piece of junk for games. Who knows what the gaming market will be like in a few years.
I'm still using a CPU from 2010- 6 core i7 980X 3.6 GHz (Turbo)...I upgrade my GPU more frequently (as well as SSD) but CPU upgrades are not needed as much...I was ahead of the curve as far as 6 cores which is still an excellent CPU even today...never ran into any issues as far as newer CPU instruction sets in games etc...but all good things come to an end and I am planning on upgrading my CPU/memory/mobo this summer to AMD Zen 2 (I doubt I can wait until Zen 3 in October)
Some newer games are using AVX & other newer instruction sets. I'm surprised you haven't hit walls with any that do.
which games?
From what I've seen on a quick view over, AC Odyssey & Overwatch are 2 AAA titles. I've not seen an extensive list for AVX, AVX2, & AVX-512 other than software & OSes.
https://en.wikipedia.org/wiki/Advanced_Vector_Extensions
AC: Odyssey doesn't require it as I have that installed...I don't think any game makes AVX extensions mandatory