Cyberpunk 2077: Official Thread

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As if Wikipedia is the end all and be all of "truth" out there....

Excuse me, I'm laughing so hard I can barely breathe right now.....
 
Development started in 2012, was troubled, resources diverted to Witcher 3, pace picked up in 2015. You can be delusional about my position on SC, but no need to disregard public sources on Cyberpunk timeline. Even Wikipedia gets it right.
cp'77 isnt crowd funded...
and what wiki are you reading? it was announced in 2012 when pondsmith came on to advise. development didnt start until after w3 was released.
https://en.wikipedia.org/wiki/Cyberpunk_2077#Development
and finally re wiki, what damar said ^^
 
CDPR and their fans sure are hitting all the same talking points. Delays, constant rebuilds, no clear direction, hectic development are sold as quality assurance and unprecedented scale and grandeur.
Not really at all. CDPR has major differences. First, and most importantly, CP2077 isn't crowd funded. You know what happens if Chris Roberts decides to pack up shop and say they failed? He collects that $250 MILLION dollars and goes home. There is not a single game EVER that has costed even half of that. He's already made his profit, what incentive does he have to make a game?
If CDPR fails they are in the hole for all of their development money. Meaning they likely go bankrupt. Whether you want to acknowledge it or not, being hungry changes a lot about the way you do business. It's the reason why fortunes are often lost by the second or third generation.

-Delays are delays. It's one thing to have a half a year delays. It's another to have 4+ years of delays with nothing to show for it. Considering that one is in a fully playable state and the other still has the same game-breaking bugs after years, if you can't tell the difference then that is on you.

-There haven't been constant rebuilds. Feel free to show evidence of that. It is true that CDPR is adding Ray Tracing to the game engine, but these rebuilds and polish aren't causing the game to have to be completely rebuilt with everything developed thrown out.

-CDPR also has had clear direction all the way through. So much so that between the several years that they've been showing gameplay it's just been additions. Heck, even with their FIRST promo video which literally was just animated concept art saying the game was in development, they knew the feel of the game they were going for. And that was before they had even developed the engine! If you think they haven't had clear direction you're going to actually provide evidence how they haven't. CIG on the other hand have had entire games come into development. Get announced. And then quietly never talked about ever again. Feel free to show me when in the development cycle CP2077 was anything like that. CDPR has basically shown that they have a very clear direction and razor sharp focus to get there. The whole game has been complete-able since 2018. A tidbit of info you may have overlooked while reading Wikipedia. Show me where CIG has anything close to that level of completeness in a much longer time frame.

-Saying "hectic development" sounds like calling a woman in the workplace "irrational" or "unpredictable". Feel free to say something with actual substance.

-Unprecedented scale is also something that has to be discussed in context as CDPR have developed a fully realized and large game-world before. They have said more than once that the scale was similar to the Witcher 3. So where can you draw a problem from that as they've done it before and know what that requires? If anything CDPR is doing what all devs or artists do, they take their lessons learned and apply them to the new game and take it to the next level. I would say there is very clear evidence of that.

This whole post is unsubstantiated. Whereas CIG's "foibles" are clearly documented.

Don't be scared by me pointing out issues. I'm sure Cyberpunk will be great. It's been polished for 7 years, going on 8.
Cool. Glad we're on the same page.
 
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Firstly, no matter how hard Cyberpunk possibly fails (not saying it will), it will always be better than SC. Never claimed they were the same or in the same league, just that Cyberpunk's development has been severely lacking.

Secondly, it is obvious the only thing you take into consideration are official PR releases and statemets, so nothing I link would be applicable and consequently worth the effort. If you cared about the game that much you would have followed it all by now. And Cyberpunk's development not really starting in 2012. is the same spin CIG made on SC's not starting in 2011. No matter your confidence in the game and the developer, at least don't buy that corporate PR shit.

My prediction is Cyberpunk will be delayed again or released "on time" in the poorest state yet for a CDPR release. You can quote me on that. I won't care at all if I'm wrong, and I'll gloat if turns out so.

And please press F for all the poor developers that will be going through living crunch time hell because of incompetent leadership.
 
Firstly, no matter how hard Cyberpunk possibly fails (not saying it will), it will always be better than SC. Never claimed they were the same or in the same league, just that Cyberpunk's development has been severely lacking.

Secondly, it is obvious the only thing you take into consideration are official PR releases and statemets, so nothing I link would be applicable and consequently worth the effort. If you cared about the game that much you would have followed it all by now. And Cyberpunk's development not really starting in 2012. is the same spin CIG made on SC's not starting in 2011. No matter your confidence in the game and the developer, at least don't buy that corporate PR shit.

My prediction is Cyberpunk will be delayed again or released "on time" in the poorest state yet for a CDPR release. You can quote me on that. I won't care at all if I'm wrong, and I'll gloat if turns out so.

And please press F for all the poor developers that will be going through living crunch time hell because of incompetent leadership.

I don't know where you're getting your information from, or how you are able to block out the many successes and zero failures of CDPR, but you are so far off it's funny. There has yet to be a game of Cyberpunk's scale full stop. So there's not even anything to compare it to. They hired on 400+ employees to ramp up development sometime ago. They have been churning out more polished and complete views of what the game will be like at every convention they attend. They have the inventor of the Cyberpunk property on board for consultation.

What more do you want? Games that are 1/100th the size of Cyberpunk get delayed for more time sometimes. It happens.

There are absolutely ZERO red flags with their development of this property.

I think everyone in this thread is in agreement except you. So are we all crazy and you're the only sane one in a crazy universe? I'll go with the "maths" on this one. :p
 
Development started in 2012, was troubled, resources diverted to Witcher 3, pace picked up in 2015. You can be delusional about my position on SC, but no need to disregard public sources on Cyberpunk timeline. Even Wikipedia gets it right.

Wikipedia says preproduction started when Blood and Wine was finished, so 2015/16. Try again though.
 
the delay sucks but it is what it is...Doom Eternal and Last of Us 2 are happy as they no longer have to compete against the CD Projekt Red juggernaut....the end of the year is going to be crazy with Dying Light 2, Cyberpunk 2077 and hopefully Elden Ring
 
the delay sucks but it is what it is...Doom Eternal and Last of Us 2 are happy as they no longer have to compete against the CD Projekt Red juggernaut....the end of the year is going to be crazy with Dying Light 2, Cyberpunk 2077 and hopefully Elden Ring

Not to mention, hopefully a nice shiny new round of video cards.
 
Cyberpunk hasn't been in constant development since the beginning. A small team started basic groundwork (story, prototyping) and all that but Witcher 3 was the primary focus until its release. Very typical of game development, small team gets started on the next project before real development begins. Big project, isn't uncommon for a game like this to take 5-6 years. Plus they aren't crowd funded and have a track record of at least getting out decently functioning software.
 
Ok, CDPR sucks, they are the worst company ever, they have lied about everything. Now what? Why are you still here? I get that there are disgruntled employees. Happens everything. Witcher content... they had a rich and vast amount of source material to draw from. It was not just sapkowski literature, but a lot of it was derived from polish and european mythology. The cyberpunk universe... does it even have an established mythology? Sure there are the games to draw from, but is it enough. So rewrites and revisions happened. So what. They did not like the previous products and did not feel them to be compelling enough. All the bitching about the guns and combat? I imagine that is going to get reworked. I'd imagine that they are working through all the missions and such to ensure that they are compelling and interesting. I don't see any issue with waiting an additional 1/2 year. In that regards I don't really understand the moaning. If something is not ready, its just not ready. And software development... believe it or not... adding more people can make things worse, since you have to divert people from doing work to instead get others up to speed... and it can take a long time before they can actually do useful work.

Anyway as always, if you don't believe in what they are doing, just vote with your wallet. Simple enough. I have already forked over my cash because I am confident in the company. If they decide on DLC, I'll preorder that also.
 
He collects that $250 MILLION dollars and goes home. There is not a single game EVER that has costed even half of that. He's already made his profit, what incentive does he have to make a game?

That's not correct, Swtor cost around 200 million to make, there are a couple other expensive games but those cost are inflated due to the cost of the marketing.

https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

btw that does not mean your other points are invalid or I disagree with them, just pointing this out.
 
CDPR and their fans sure are hitting all the same talking points. Delays, constant rebuilds, no clear direction, hectic development are sold as quality assurance and unprecedented scale and grandeur.

Are you talking about Cyberpunk or Star Citizen because that's a perfect description of SC development but doesn't sound at all like Cyberpunk development. This is a common sort of delay and unlike CR CDPR actually has a track record of releasing modern AAA games.

I'd rather have a polished game in 9 months than a buggy or incomplete game in 3 months so I don't mind, plus it gives me more time to figure out what I want to do for a GPU upgrade.
 
Not in the least bit surprised Cyberpunk was delayed.

It will get released when it gets released. I would prefer it gets delayed rather then rushed out the door to meet some needledick board members expectation.

The Witcher 3 was delayed at least once for about the same amount of time.
 
https://www.glassdoor.com/Reviews/CD-PROJEKT-RED-Reviews-E644250_P2.htm

"Many teams are lead and/or directed by incompetent people who focus more on advancing their own career than shipping a good product. Developers are being fired if they speak up about their leads' incompetency. HR processes fail to solve any mismanagement issues, often leading to developers quitting their jobs. The upper management is rotten to the core and full of people skilled only in sucking up to the directors. Complete mess in terms of production leading to crunch all the time. Many leads and directors lie constantly, both to their teams and their leads. People exposing those lies are often forced to leave or are straight out fired. Many developers have been asked to put up positive reviews here to hide how things really are. Low salaries, even compared to what other gamedev companies in Warsaw pay. Your career can be frozen by your lead based on lies he spreads about you and there will be no one to help you."

"Management and production lying to people in terms of deadlines and methods of production; Pointless crunch as a result of production team, which has no clue what they actually shoud do; Terrible mess in every department; Terrible communication between departments; Very low salaries; It's a great place for people good in corporation games and tricks."

And other similar stories from (former) employees. Change a couple of words and it could have been taken straight out of a CIG review.

And each new CDPR announcement proves those stories true.

Just because it's a shitty place to work with bad management and wasted time doesn't mean that their games are bad

Game urinalists also have a chip on their shoulder. Their weird crusade these days seems to be to get the industry to unionize, because diversity or some other bullshit.

As much as I hate the diversity SJW crowd I don't think this has anything to do with it. Everyone knows that the game industry is really shitty to work in with all the crunch and other inhumane practices
 
Meeho must be really bored today and just stirring shit for the lulz because usually his posts are fairly intelligent.
I am poking a bit for fun, but I also had followed SC's development from the beginning and there are many similarities between management, development progression, and fan reactions to same news has been identical. I could literally swap insider stories, PR releases and forum reactions, and you wouldn't know the difference.

People are getting butthurt about criticism on their fave and are attributing positions or opinions on me about broader things to more easily disregard the specifics I mentioned about this project only, and CDPR's previous flaws in the making that fit with their current problems.

I point out again that they're not crowd funded and have a recent track record of good games, and GOG >>> Steam, so CDPR will never be as bad as CIG, but this project's handling has been their worst to date and that is a fact. I just hope a good product still comes out at the end of it.
 
I am poking a bit for fun, but I also had followed SC's development from the beginning and there are many similarities between management, development progression, and fan reactions to same news has been identical. I could literally swap insider stories, PR releases and forum reactions, and you wouldn't know the difference.

People are getting butthurt about criticism on their fave and are attributing positions or opinions on me about broader things to more easily disregard the specifics I mentioned about this project only, and CDPR's previous flaws in the making that fit with their current problems.

I point out again that they're not crowd funded and have a recent track record of good games, and GOG >>> Steam, so CDPR will never be as bad as CIG, but this project's handling has been their worst to date and that is a fact. I just hope a good product still comes out at the end of it.

I really don't see how they're remotely the same in the ways that matter. I would compare it more TW3 development which I was skeptical of due to scope, promises, and time investment not to mention the fact that I was personally disappointed in TW2 but turned it out great. Beyond the better track record they also have more motivation to release a saleable product vs CIG that's got motivation to keep stringing things along while selling more ships.

Tbf I think it's foolish to pre-order Cyberpunk or really any game but that's nothing compared to those spending hundreds or even thousands for ships in a game that likely will never release in a fully functional state. The emotional investment in those anticipating the game is much smaller too so I dion't really see the same response even if the situation was the same.

Personally I'm more concerned about the genre because I'm more picky about sci-fi and in particularly cyperpunk than fantasy and they don't have eastern european mythology or the works of a talented book writer to rely on. I'll wait and see what the result is but I have infinitely more faith that something will come from this project.
 
Before this announcement I was considering not buying CP2077 at release as I have plans to build a new system this year. My cpu is almost 6 years old and I'm pretty sure my GPU is starting to die. So I am taking this as good news.
 
I am poking a bit for fun, but I also had followed SC's development from the beginning and there are many similarities between management, development progression, and fan reactions to same news has been identical. I could literally swap insider stories, PR releases and forum reactions, and you wouldn't know the difference.

People are getting butthurt about criticism on their fave and are attributing positions or opinions on me about broader things to more easily disregard the specifics I mentioned about this project only, and CDPR's previous flaws in the making that fit with their current problems.

I point out again that they're not crowd funded and have a recent track record of good games, and GOG >>> Steam, so CDPR will never be as bad as CIG, but this project's handling has been their worst to date and that is a fact. I just hope a good product still comes out at the end of it.
Like everyone else here I fail to see the similarities between the two. Could they be having some issues? Sure but it is nothing compared to SC which was crowd funded hundreds of millions and basically still have nothing to show for it. CDPR is a proven developer while Chris Robert's crew is not.
 
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I am poking a bit for fun, but I also had followed SC's development from the beginning and there are many similarities between management, development progression, and fan reactions to same news has been identical. I could literally swap insider stories, PR releases and forum reactions, and you wouldn't know the difference.

People are getting butthurt about criticism on their fave and are attributing positions or opinions on me about broader things to more easily disregard the specifics I mentioned about this project only, and CDPR's previous flaws in the making that fit with their current problems.

I point out again that they're not crowd funded and have a recent track record of good games, and GOG >>> Steam, so CDPR will never be as bad as CIG, but this project's handling has been their worst to date and that is a fact. I just hope a good product still comes out at the end of it.
Stop hijacking the thread for your pleasure. There is no comparison between the two like you want to claim. If you a talking the operational events with the company, everyone everywhere can give you a list of places that have horrible stories. Microsoft, Google, Apple, pretty much every other major company has had these types of issues at one point or another. The Video game industry is just harder on the employees because they have to spend hours and hours working on the same thing with a deadline crunch.
One company is truely crowd funded and the other is not. Stop shitting on the thread just because you want to.
 
Stop hijacking the thread for your pleasure. There is no comparison between the two like you want to claim. If you a talking the operational events with the company, everyone everywhere can give you a list of places that have horrible stories. Microsoft, Google, Apple, pretty much every other major company has had these types of issues at one point or another. The Video game industry is just harder on the employees because they have to spend hours and hours working on the same thing with a deadline crunch.
One company is truely crowd funded and the other is not. Stop shitting on the thread just because you want to.
You'll find your safe space elsewhere. This is a topic about Cyberpunk 2077 and development news and issues are a part of it. If you want to read only positive news, follow the official Twitter profile.
 
Before this announcement I was considering not buying CP2077 at release as I have plans to build a new system this year. My cpu is almost 6 years old and I'm pretty sure my GPU is starting to die. So I am taking this as good news.
Similar, but I've already bought the game on Steam and want to upgrade my GTX 1080 before starting it. I've been seeing rumors that the next generation RTX cards are coming this summer, so I'd like to go from the GTX 1080 to something like a 3080 before starting the game. This might make that possible.
 
You'll find your safe space elsewhere. This is a topic about Cyberpunk 2077 and development news and issues are a part of it. If you want to read only positive news, follow the official Twitter profile.
No dude, we are talking about the game not you political campaign against CDPR, and their " management issues". IF their management sucks oh well. You pulled it off topic with your SC shit. Go back there and post what you want on that thread. You are here just to disagree with whatever people say. Trolls be trolling
 
You'll find your safe space elsewhere. This is a topic about Cyberpunk 2077 and development news and issues are a part of it. If you want to read only positive news, follow the official Twitter profile.

You keep talking about this news of a trouble development without any sources outside fired employee reviews. If that’s the best you have It’s time to move on Meeho.
 
You keep talking about this news of a trouble development without any sources outside fired employee reviews. If that’s the best you have It’s time to move on Meeho.
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Obviously I can't prove this but here's something someone on RPG Codex told me when I asked why the turnover is so bad at cdpr:

Around 2013 I was at a convention where polish game devs attended. Adrian Chmielarz was there, some other guys I don't remember and a dude from CDPR. They were still working on Witcher 3 at that time.

He basically tried to to dissuade or disillusion people about what work in CDPR looks like. For example he mentioned that compared to other companies CDPR has much higher standard when hiring employees. Meaning that for example in a western company concept artist and 3D model artist would be different positions but at CDPR when you create a concept work you also need to know how to implement in it as a 3D model. This also was true for other positions like level designer also needs to know how to code the level in himself etc.
So as he said, people work two times harder for half (or less) the pay. He also said that working hours are pretty long and you need to be basically immune to stress. Because working for 16 hours and sleeping in the office was not something out of the ordinary. This made people burnout really fast.

He also mentioned a "joke" that was going around at the time. That soon because of the turn over rates all programmers/artists in Poland will be able to say they worked on Witcher 3.

More recently I heard from a girl I know that worked as a concept artist in polish game dev scene, that CDPR became a resume goal. Everybody know how shitty working for them is, so people would get hired and quit as soon as they could add working at CDPR to their resume. Which only fuelled the turn over problem.

Obviously it's just hearsay but if you guys know anything about the Codex you know those guys usually have the goods on inside info. Not that it matters. I still want to play the game.

edit: This makes them seem like a shit company too. Still don't care as long as the games are good and I don't have to work there https://www.eurogamer.net/articles/...runch-to-some-degree-through-five-month-delay
 
I don't see it as an issue. As they said they want this game to be perfect and need more time to do that. This is par for the course in game development especially considering the kind of world they are making.
 
They delayed Witcher 3 for three months before its release as well.

What a shit show that game turned out to be o_O
It wasn't in development for 8 years and several dozens of employees haven't come forward laying out how bad things are. I haven't claimed Cyberpunk will end up bad, just that its development has.

https://www.express.co.uk/entertain...7-release-date-April-delay-CD-Projekt-Red/amp

It has been known for a long time that they had no chance of meeting the deadline knowing the state of the game at the time of announcement.


https://www.gamasutra.com/view/news...077_crunch_vows_to_be_more_humane_to_devs.php

https://gamasutra.com/view/news/356..._degree_of_crunch_despite_Cyberpunk_delay.php

"Ooops, FU devs, we didn't reay mean it." At least they are being paid well...oh, wait...

"The joint-CEO also revealed the dev-team was only informed of the delay "minutes before" the news broke"

Yeah, smooth and competent development if I ever saw one.
 
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How does that speak to your allegations at all???

Are you alleging they won't be paid now?
It's another piece that confirms the reported going ons.

They'll get paid, just as poorly for twice the work.
 
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