Humble Monthly Bundle - December 2019 - Overview/Discussion Thread. Unlock Dec 6th!

RanceJustice

Supreme [H]ardness
Joined
Jun 9, 2003
Messages
6,629
This month marks a big change as Humble evolves its Humble Monthly bundle subscription service to its new form, Humble Choice!

--
For informational and archival purposes, here are all my past Humble Monthly overview/discussion threads. In depth discussion of how Humble Monthly was structured is present in the first entry, while the remainder provide overviews of the titles included and other content.

April 2017 - https://hardforum.com/threads/humble-monthly-april-review-and-discussion-thread.1929347
May 2017- https://hardforum.com/threads/humble-monthly-bundle-may-review-and-discussion-thread.1931795/
June 2017 - (Missed writing one)
July 2017- https://hardforum.com/threads/humble-monthly-bundle-july-2017-review-and-discussion-thread.1939318/
August 2017- https://hardforum.com/threads/humbl...st-2017-review-and-discussion-thread.1941294/
September 2017 - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1943055/
October 2017 - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1945470/
November 2017 - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1947730/
December 2017 - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1949477/
Jan2018 - https://hardforum.com/threads/humbl...ry-2018-review-and-discussion-thread.1951895/
Feb2018 - https://hardforum.com/threads/humbl...ry-2018-review-and-discussion-thread.1953943/
March 2018 - https://hardforum.com/threads/humble-monthly-bundle-march-2018-review-and-discussion-thread.1956171/
April 2018 - https://hardforum.com/threads/humbl...-release-date-4-6-18.1957941/#post-1043572129
May 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-5-4-18.1959906/
June 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-6-1-18.1961480/
July 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-7-6-18.1963715/
August 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-8-3-18.1965425/
September 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-9-7-18.1966820/
October 2018 - https://hardforum.com/threads/humbl...scussion-thread-release-date-10-5-18.1969171/
November 2018 - https://hardforum.com/threads/humbl...scussion-thread-full-unlock-11-02-18.1970520/
December 2018 - https://hardforum.com/threads/humbl...iscussion-thread-full-unlock-12-6-18.1974264/
January 2019 - https://hardforum.com/threads/humbl...scussion-thread-full-unlock-01-04-19.1975165/
February 2019 - https://hardforum.com/threads/humbl...d-full-unlock-2-1-19.1976661/#post-1044065542
March 2019 - https://hardforum.com/threads/humbl...-discussion-thread-full-unlock-3-1-19.1977810
April 2019 - https://hardforum.com/threads/humbl...discussion-thread-full-unlock-4-5-19.1979767/
May 2019 - https://hardforum.com/threads/humbl...discussion-thread-full-unlock-5-3-19.1980924/
June 2019 - https://hardforum.com/threads/humbl...discussion-thread-full-unlock-6-7-19.1982600/
July 2019 - https://hardforum.com/threads/humbl...discussion-thread-full-unlock-7-5-19.1983786/
August 2019 - https://hardforum.com/threads/humbl...discussion-thread-full-unlock-8-2-19.1984757/
September 2019 - https://hardforum.com/threads/humbl...discussion-thread-full-unlock-9-6-19.1986632/
October 2019 - https://hardforum.com/threads/humbl...er-2019-review-and-discussion-thread.1987815/
November 2019 - https://hardforum.com/threads/humbl...sion-thread-humble-choice-next-month.1988521/

--

Humble Monthly has run successfully over the past several years, but it is about to be reborn in a new form - Humble Choice! Here's their teaser video...




and info page - https://www.humblebundle.com/monthly/classic?

Humble Choice will change up the formula a bit. Where Monthly offered a single price point of about $12 (or less by multimonth etc), with the Early Unlocks visible and the rest coming on unlock day, Choice will move to a new setup entirely with multiple price points. All games will be revealed, and depending on your price point you can choose a certain number of the selection to keep forever. The tiers have the following benefits...

Lite = $5/month - NO games from Choice, but access to the Humble Trove, Limited Humble Originals/Betas, and a 10% Discount on the Store.
Basic = $15/month - 3 Games from Choice, Access to Trove, Unlimited Humble Originals/Betas, and 10% Discount on the Store
Premium = $20/month - 9 Games from Choice, Access to Trove, Unlimited Humble Originals/betas, and 20% Discount on the Store

With Premium the closest analog (based on approx number of games per month, current discounts etc), to Monthly, that's a significant price difference. However, there's good news... the Classic plan!

Classic = $What you pay now, $12/month or less! - 10 Games from Choice, Access to Trove, Unlimited Humble Originals/Betas, and 20% discount on the Store!

So long as you subscribe prior to December 6th 2019, you'll be on the Classic plan, getting more for less! You'll keep it in perpetuity so long as you don't actually cancel - you CAN "pause" your subscription if you're not feeling any of the games that month(s) just as you could with Monthly, without losing Classic status. Now that they've announced the release date, there are only a few things that we don't know yet (ie We don't know if there will be more than 10 games in the Choice selection each month), but I'm sure we'll see in due time.

December will be something of hybrid transitioning to Choice as they've already announced 3 Early Unlocks, available immediately when you lock in your subscription for December - Soul Calibur VI, Yakuza Kiwami, and My Time at Portia ! These are three relatively big name and well regarded titles, emblematic of Humble's confidence in their transition to Choice no doubt. There's the expectation that the overall value of titles on offer will go up sharply to justify the new pricing; still a good deal even for newcomers, but extra beneficial to Classic owners!

--
 
December Monthly Early Unlocks

Soul Calibur VI ($60, Windows) - Welcome to the stage of history! The final month of the year kicks off aggressively with the latest entry in Namco's long running fighting series. Known for its 3D movement, technical combat style, and characters' use of weaponry, Soul Calibur has carved out its niche in the fighting game community.

While hardcore fighting game community members will be most interested in its well made VS modes, both online and locally, there's a ton of content available for single players as well! A lengthy story campaign is not a mere afterthought and Namco should be commended for its inclusion; there is both an overarching story campaign that is something of a revamp of the Soul Calibur saga from the beginning and is played with a player-created custom character, as well as character specific story paths allowing exploration of one individual fighter's perspective. There is something of an RPG-style progression system and new weapon/ability/style unlocks, along with various challenges to overcome and special conditions along the way. There are Arcade style modes where you select a character and take out a sequence of opponents (sometimes unlocking things depending on various parameters of your victory) and VS mode elements from a single match to a tournament can be set up against CPUs if desired. Mission/challenge modes mesh with Training's well honed sandbox allowing new and veteran players alike the chance to lean everything from basic movement and mechanics to comprehensive character specific combo execution. An array of minigames, as well as a comprehensive vault full of art, sound, lore, and other unlockable content rounds out the package nicely.

Given that the series goes back to the 90's arcade and Playstation-era "Soul Edge", it is no surprise there is a sizable roster of characters, diverse both in appearance and fighting style. Longtime fans are likely to find their old favorites along side more recent arrivals, but even newcomers may recognize SC VI's guest character - Geralt of Rivia, from "The Witcher" series of games! The Soul Calibur series has a long tradition of picking guest characters which have ranged from Yoda and Darth Vader of "Star Wars" fame, to a Gamecube variant of one title hosting Link of "The Legend of Zelda"! Atop these premade characters comes an incredibly in depth custom character creator. While the game thoughtfully provides many starter templates and themed characters (ie a samurai, elves, tree demon, angel / devil, knight, lizardman, werewolf etc), the granularity of customization should not be understated as interested characters can reshape bodies, change faces, add all sorts of apparel/style, and select weapon styles and move-sets from any of the characters in the game; some have even built...er.."appendages", which mixed with certain move styles can lead to juvenile though humorously effective matches.

Like many fighting games these days, Namco has been supporting Soul Calibur VI with DLC to expand the experience. Individual DLC packs are $6 a piece and currently include new characters "Tira" , "2B" (of "Nier: Automata" fame, another guest character), "Amy", and "Cassandra", each of which include additional content besides just the character, as well as "Character Creation Set A" and "Character Creation Set B" , which include approx 60+ parts/assets and 30+ new musical assets each. All of these are sold as a "Season Pass" for $30, though significant discounts can make it even a better deal. The title has moved into its second year of support and thus has moved into "Season Pass 2" for $34, which so far has released new character pack "Hilde" ($6) and "Character Creation Set C" ($4), with more to come in the future. Those enjoying the game will likely want to acquire the new character/content packs, though interest in the character creation sets will depend on their interest in that part of the experience, though its often a better deal to pick up a discounted Season Pass rather than a la carte purchases that may not be discounted as deeply. Its worth noting that there is also a modding community for the game, both seemingly involved in custom graphical assets/skins and gameplay changes as well. Note that there is no official Steam Workshop support, but Guides in the Community Hub discuss modding for those interested .

Soul Calibur VI provides fighting game fans exciting options and deep modes no matter how they wish to play. Gird thyself for battle; the legend will never die!



Yakuza Kiwami ($20, Windows) - Step into the Japanese criminal underworld! The long running Yakuza series has thrived since its Playstation 2 debut, with a long lineage of sequels and side-titles predominantly on consoles...until recently! Developed and published by SEGA, PC users should be pleasantly surprised to see the degree to which SEGA has embraced the platform, bringing a great many titles classic and modern alike aboard. Yakuza first came to PC with "Yakuza Zero", mixing a thematic prequel to the entire series legacy with the latest mechanics and features. Its success prompted the porting of Yakuza Kiwami which is in fact a remake of the very first Yakuza title released on PS2 back in the mid 2000's.

With "Kiwami" translating as something akin to "Extreme", this complete remake takes the basic themes of the original game, but rebuilds and improves not just graphics, but core mechanics and story, fashioning a new expanded tale. As the name suggests, the entire game series is based on traditional Japanese gangster (aka Yakuza) media, taking place in the secretive world of organized crime. Kiwami takes place in the 90's up through 2005, focusing on the exploits of Kazama Kiryu, a member of the Tojo Clan who accepts the blame for the murder of a rival crime boss in order to protect his cohort and friend, ending up imprisoned for a decade or more but retaining his honor and that of the organization. When his sentence is up he finds the world he knew in disarray with his clan on the brink of civil war. In the tradition of mobster movies he must discover what really happened, deal with betrayal and restore his organization to their former glory.

Set predominantly in a comprehensive imagining of a real world Tokyo nightlife and entertainment district, Yakuza Kiwami mixes action-heavy real time combat, adventure/JRPG progression, and an enormous amount of mini-games, side tasks, and facility management sim dynamics. Kiryu will have to do everything from deal with serious debts of family honor and warring factions down to roughing up some street punks who bother attendees at your pachinko parlor! Profit for your organization is important so managing hostess bars, karaoke boxes, pachinko parlors, and other areas - among tons of other tasks, some serious and some silly, will help to bolster the organization and expand your empire! The title's trademark style and humor are on display, and it is important to note that unlike the original PS2 releases, Yakuza Kiwami on PC both includes the originally intended Japanese audio track and does not suffer from censorship nor brutal localization of the past. THere was a time when it was seen as "too culturally difficult" for Westerners to appreciate or understand, requiring many cuts and changes that messed with the core of such a quintessentially Japanese game ; a common occurrence from the 80s up through nearly 2010! Technically, the port is well made and supports many features including unlocked framerates, up to 4K resolution and/or ultra-wide ; a hallmark of SEGA's quality PC support in recent years.

While there is no DLC to speak of, players should know that the currently available PC titles include the aforementioned "Yakuza Zero" (there is some debate over if it is best to play Kiwami first and then the prequel Zero, or vice versa; either way should be viable) and the next chapter "Yakuza Kiwami 2", a similarly comprehensive remake of Yakuza 2, which follows thematically after the original Kiwami. Yakuza Kiwami provides a unique mix of open world martial arts action, gangster drama, wacky Japanese antics, and criminal enterprise sim - definitely not to be missed if any part of this piques your interest! Death before dishonor, and don't foul up lest you have to give up a finger joint in apology!



My Time At Portia ($30, Windows) - The final entry in the December early unlock trilogy is an excellent example of the renaissance the "town/farm life sim" is undergoing these days, particularly on PC. Developed by Pathea Games (known for their story-survival-sandbox "Planet Explorers"), My Time At Portia finds itself in the genre heralded by titles such as "Harvest Moon" long ago, and alongside more modern entries such as the now legendary "Stardew Valley", "Slime Rancher", "Staxel", and "Graveyard Keeper".

As with many titles in these genres, players find themselves a newcomer to a picturesque settlement, Portia. Rendered in cartoonish graphics, after choosing their gender and some customization, players arrive in Portia to take over the workshop of a relative and from there the "town sim" sandbox begins! Restoration of the workshop acts as a tutorial, teaching players the varying forms of gathering, crafting, and even combat Building your farm and equipment will allow for more comprehensive construction to begin as well as production of additional items. The nearby town of Portia is filled with a whole host of NPCs, each with their own schedules, behaviors, personalities, wants, and needs. Getting to know each of them, making friends, perhaps even finding romance all unlock additional dynamics, mission, side quests, and more, adding depth to your adventure. Portia is built upon the ruins of an ancient technically adept society, allowing for mysteries to be uncovered with enough time and effort in archeology.

From chopping wood and plowing fields to attacking enemies and building new structures, pretty much everything you do drains stamina and increases tiredness , one of your several metered stats. Though eating, drinking, certain buff potions etc....can revitalize you a bit, the greatest way to recover is sleep - a factor that will affect your schedule. Portia and its inhabitants, sentient and otherwise go about their schedules in an in depth manner and time is always passing. Certain festivals or events only happen on certain days, certain crops or fish are best/only found at night or during certain seasons of the year etc... so time management becomes a focal point in this simulation. Knowing when to work and rest efficiently will help you make the most of every day, ultimately impacting your enjoyment greatly. Players can choose to focus their in-game time as they wish on what interests them, so its quite open ended and conducive to a relaxing play style.

Alongside a comprehensive history of content patches and updates, there are a handful of DLC packages available, usually conferring modest cosmetic benefit. The "Swimwear"($ Free) package offers complimentary summer bathing kit for character avatars, while the "Player Attire Pack" ($4) offers 8 new outfits for both male and female characters. The "NPC Attire Package" ($4) allows an additional alternate outfit for several prominent NPCs, as well. Larger DLC packs more akin to expansions may be on their way in the future. It should be noted that Linux support is a possibility as well, as Pathea Games' previous title supprote If you're amenable to the town/farm life genre and its potential for relaxing yet fulfilling brand of sandbox adventure progression, you'll find much to enjoy with My Time At Portia!

 
Last edited:

December Humble Monthly

Fluffy Horde ($10, Win/Mac/Linux) -
Everyone knows that rabbits multiply, but usually they don't have a shaman egging them on! Fluffy Horde is hybrid of RTS and tower defense gameplay rendered in pixel graphics; the better to deal with the massive amount of required on-screen entities without requiring a beefy PC. Set in a comedic medieval world, the Fluffy Horde is summoned by a misunderstood "Shaman" who, frustrated that he was not allowed to settle in any of the three major kingdoms, decides to take them over by magical force. As a huge swarm of conjured rabbits and other creatures to descend upon the hapless settlements, the player must rally to their defense!

In each of over 100 levels players must use the strategic tools available to them, such as recruiting archers, swordsmen, and other classes of defenders, to deal with the rampaging bunnies that will careen across the level. Placement of defenses, usage of level specific mechanics such as gates and bridges, increasing your income, and upgrading your troops are just a few of the elements conducive to your success. Like many RTS and TD titles, each level will offer both basic completion goals allowing players to move to the next, but there are also special conditional goals such as "Beat the level within X time", "Beat the level without letting any troops dies" that confer additional awards for that level. Thus, fully clearing a given level may require multiple playthroughs and sometimes vastly different strategies, further adding to the replay value.

Besides the main campaign type levels, there are also mini-game style and bosses that mix things up even beyond the expansive paradigm of the standard levels. Variation in setting and kingdom allow for the introduction of new units, including elves self-identified as "so much better than humans", filling a comedic fantasy trope with a wink and nod. Multiplayer, particularly competitive PVP, allows for competing players to raise their own hordes (including other humorous characters like what can be described as an "ice cream yeti" ) and go up against each other. Indie developer Turtle Juice should be commended for offering native support of both MacOSX and especially Linux, which is greatly appreciated. Those open to a tongue-in-cheek RTS-meets-TD should find Fluffy Horde a lighthearted, content heavy experience.



Chasm ($20, Win/Mac/Linux) - Hack and slash exploration in a foreign land! Chasm is a 2D adventure platformer where a neophyte Knight of the Guildean Kingdom ventures off on his first mission and finds much more than the new recruit bargained! 2D adventure platformers of this type are often referred to as "Metroidvania", a portmanteau of the two commonly recognized establishing series of the genre - the "Metroid" titles and the free-roaming "Castlevania" games.

Gameplay is a mix of old school, twitchy platforming combat where players must discover monster's patterns of movement, weaknesses, and attack in turn and expansive exploration. Mini-boss and boss fights raise the stakes significantly, with large and powerful enemies acting as showpiece encounters. A heavier prevalence of puzzles (and if some reviews can be trusted, difficulty) adds a noteworthy dimension as well, but Chasm does not venture into the more extreme difficulty/obtuseness showcased by titles such as "Cave Story+" or "LaMulana". There is a significant progression aspect in that players will improve their character in many ways A wide array of weapons are available ranging from swords and whips to thrown items and more, giving players a chance to use the best option in their arsenal for a given encounter. Other forms of equipment are also acquired along your travels, especially mission-critical items that allow new methods of traversal - double jumping, gliding over distance, scaling walls and ceilings etc - allowing players to reach new areas and revisit parts of older ones that used to be inaccessible; a genre focal point. Progression also entwines itself with the story element as players will help varying NPCs on their travels and help to populate / upgrade a small settlement which will in turn offer further benefits, such as finding a blacksmith to tend the forge, upgrading his hammer/anvil, and bringing him higher quality found materials will result in more powerful forged weaponry being unlocked. From shopkeeps to mini-game stalls, each new resident offers a bit of backstory alongside a useful (often upgradeable) function.

One of Chasm's features that set it apart from other exploration platformers is its mix of both procedural generation and hand-crafted content. Where titles such as "Hollow Knight" and "Dead Cells" may have made the absence or exclusivity of procedural generation critical design elements, Chasm attempts a middle road to seek the best of both in service of its development. While the rooms, enemies, and other elements are all individually handmade the developers have chosen to allow a procedural generation algorithm to act on their arrangement. Thus, each "zone" of the map may have a completely different layout on a given playthrough, positioning items, NPCs, and other critical elements in new areas each time. Given that "randomizers" for popular metroidvanias and other adventure titles (ie "The Legend of Zelda" series), are a popular subgenre to stream, this seems a desirable feature indeed. Developers at Bit Kid Inc should also be commended for their early native support of MacOSX and especially Linux, which is always pleasing to see. Those seeking a fantasy "metroidvania" with both solid genre conventions yet attempts to innovate and carve out their own space, dive into Chasm!



Regular Human Basketball ($5, Win/Mac/Linux) -
Robotic ballers rejoice! In Regular Human Basketball, some sort of apocalypse has removed humans from the planet, but a race of synthetics seeks to revive the greatest cultural pursuit, basketball, with their concept of authenticity in mind. This tongue-in-cheek spectacle is centered around the construction of huge vaguely humanoid "sporting units", attired in team jerseys and with facial features alongside exposed gears, wheels, magnets, and rocket boosters! Players embody smaller, nearly bug-like lifeforms that that must climb up inside these sporting units and move between activating varying controls - movement in 4 directions, usage of magnet, rotation, rocket booster usage and more - in order to move the robotic monstrosity down the court, take and maintain possession of the ball, and shoot or dunk it into the basket. Due to the operation of the control style, this is more difficult than it appears and the possibility to faceplant one's sporting unit or end up off balance is part of the fun.

Developer Powerhoof, known previously for innovative multiplayer dungeon crawler "Crawl", has gone all in on the comedic aesthetic and party game atmosphere. There are a handful of different arenas/courts upon which to play, where pristine nature clashes with makeshift mechanical backboards and hoops. Each "sporting unit" is given a team, jersey and number, with a wide array of facial parts available to sculpt a unique yet totally superfluous identity for the hulking dunking machine. There are a handful of faux-antiquated AI announcers speaking with a near default-text-to-speech voice as they give their version of commentary during the game, while old school hip-hop inspired beats play to complete this robotic approximation of the game's golden age. Focused around a multiplayer experience, this can range from a simple 1v1 to 10+ players either online or via local splitscreen play. The hectic physics puzzling nature of the game can be at its best with teams of multiple players each working together (or trying, anyway) to pilot their titanic baller while simultaneously attempting to sabotage the enemy bot from the inside! With its inexpensive price and wide OS support, including MacOSX and thankfully Linux, Regular Human Basketball offers an accessible and humorous party gaming experience!



Sword Legacy: Omen ($18, Windows) - Swords and sorcery abound in this title based on Arthurian legend. Sword Legacy: Omen is something of a dark, alternate prequel to the classic saga of King Arthur and his Knights of the Round Table. With his lord assassinated and beloved kidnapped, disgraced Knight Commander Uther Pendragon sets off with his band of adventurers (including famous characters such as the wizard Merlin) to put things right. From putting an end to the machinations of the evil Duke of Wessex to seeking the fabled blade Excalibur, Uther's travels take him across a Britannia during its darkest ages.The visual style is akin to a graphic novel, elements evident both in animated cutscenes and the general gameplay, where elements such as comic-style speech/thought bubbles and well crafted cell-shaded graphics provide a cohesive visual experience.

Sword Legacy: Omen is best described as a tactical JRPG, with inspiration both from the "XCOM" and " The Banner Saga" series, as well as more JRPG type titles such as "Fell Seal: Arbiter's Mark" and "Chroma Squad". When it comes time for combat, the familiar grid overlay of many tactical RPGs arrives and both players and enemies move and attack in turn based combat. Each character has their own special abilities and proficiency, so it is up to players to assemble a well rounded group of 4 while deciding who is best for the job at a given time. Environmental elements, from switches to be hit and traps to be sprung to barrels filled with hazardous materials , can be exploited with proper planning, multiplying damage and/or debuffing enemies. Outside of combat, the party roams freely able to inspect the area, collect items, and discover secrets as they press on. In accordance with its thematic darkness, the inclusion of a "stress system" (made famous by titles like "Darkest Dungeon") tracks the willpower of those in your band and can have negative consequences should it fall too low, causing them to panic. Thankfully there are other tracked stats as well as and an experience progression allowing players to unlock new abilities, active and passive alike, as the quest continues. Choices made along your quest and party composition on a given mission can change what story branches will be visible to you as well.

While some express possible issues with QA and quality of life elements, developer Firecast Studio has created a new take on Arthurian lore, explored through a dark tactical RPG. Gird yourself for battle and make ready!



Balconing Simulator 2020 ($??, Windows, Humble Original) - This month's Original follows in the trail of the wacky "simulator" craze of years past. Instead of controlling a rampaging goat , a loaf of bread, or a horribly unqualified surgeon, Balconing Simulator 2020 is focused on that everpresent question of the human experience - "Drunk as hell, can I make the jump from the roof, balcony, or similar precarious location into the pool from here? " The low detail 3D modeling meshes well with the game's experience as the player's avatar (dressed in an array of bathing suits) careens through the varying hotel rooms and hallway ; knocking over items and causing chaos is often rewarded with bonus points.

Intentionally cumbersome, the controls require the use of the mouse and the A and D keys to individually work the legs and body of the player, leading to even more wacky instability along the way. The culmination to your run is to make it to the roof/balcony and (after bashing any guardrails down) hurling oneself toward the pool! This climatic moment is emphasized by a change in the score and dramatic slow-mo camera as players come close to the desired splashdown or a bone-snapping crunch on the concrete apron (or the diving board, or an umbrella etc) nearby, all impacting the final score of your run. Though I've not been able to confirm the validity of the statement, tweeted comments suggest that the developers were batting around the idea of titling it "Florida Man Simulator", which would definitely fit the headline generating experience of the game. Chug a few drinks and get ready to jump, as the pool's not THAT far away....right?



--


If you enjoyed any of this and wish to subscribe, feel free to use my Recruit-A-Friend link and discount/credit-sharing code to lock in the savings - https://www.humblebundle.com/monthly?refc=02L8o8 . There is also another coupon that can be used for 10% off everything on Humble Store for a month, but unlike the RAF it can only be used once per month - PM if you're interested in that (note: I do not think it stacks with Humble Monthly Discounts; its a new program version after all) Don't forget you can always "pause" your subscription for a month too before the unlock day, if you don't think you'll want what's upcoming.

---

So what did you think of this Monthly? Any questions I'll do my best! Enjoy and I'll see you again in the Humble Choice thread for the next month!

Note: Due to December 2019 being a hybrid, I'll be creating a separate post for December Humble Choice overviews shortly!
 
Last edited:
Rule 27:
(27) REFERRAL or COMMISSION type links are not allowed in our forums.

https://hardforum.com/threads/the-h-ard-forum-rules.760666/

I had thought that those that offered a benefit without the need for purchase were acceptable for gaming related stuff (ie +discount without having to buy anything , sharing the credit of an existing owner. Alternatively, stuff like RAF codes that offer in-game benefits) from the past , but if that's an issue that's fine, please edit it out.
 
Last edited:
Back
Top