SputnikYuri
n00b
- Joined
- Nov 21, 2013
- Messages
- 63
Starting from the lowest slider preset, I was able to isolate a couple of the biggest graphical annoyances to particular settings:
A) Shimmering appears on shadows and some textures.
Fix: Enable TAA medium or higher
B) Tree tops shift/displace
Fix: This appears to be caused by the D3D12 API. Switch to Vulkan API
C) Surfaces of water shimmer/distort
Fix: Set water quality to medium (refraction, reflection; and physics to level 2)
D) Soft shadows appear pixelated
Fix: Disable soft shadows or increase rendering resolution
D) Texture pop-in
Fix: Reduce memory requirements on your video card with lower settings. The VULKAN API seems to reserve 500mb of GPU VRAM to facilitate this.
The thing that pisses me off the most is that, if the VULKAN API wants to reserve 500mb (or whatever), couldn't NVIDIA save some face by allowing VULKAN to reserve the apparently useless half gig of VRAM sitting on the 970? Seems like a winner to me. But nah, that doesn't seem to be what's happening.
A) Shimmering appears on shadows and some textures.
Fix: Enable TAA medium or higher
B) Tree tops shift/displace
Fix: This appears to be caused by the D3D12 API. Switch to Vulkan API
C) Surfaces of water shimmer/distort
Fix: Set water quality to medium (refraction, reflection; and physics to level 2)
D) Soft shadows appear pixelated
Fix: Disable soft shadows or increase rendering resolution
D) Texture pop-in
Fix: Reduce memory requirements on your video card with lower settings. The VULKAN API seems to reserve 500mb of GPU VRAM to facilitate this.
The thing that pisses me off the most is that, if the VULKAN API wants to reserve 500mb (or whatever), couldn't NVIDIA save some face by allowing VULKAN to reserve the apparently useless half gig of VRAM sitting on the 970? Seems like a winner to me. But nah, that doesn't seem to be what's happening.