Comixbooks
Fully [H]
- Joined
- Jun 7, 2008
- Messages
- 22,007
Looks like counter strike because it plans to compete with them.
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I dont really think much about this other than they are claiming to do some new things with netcode. Making some bold claims about removing peekers advantage and so on. So it will be very interesting to see how it pans out. Recently goolge announced they were going to try and implement some branch prediction type thing into games for stadia, so maybe thats the new industry buzz.
It seems like to borrows a lot from other games, I see counter strike, Overwatch, some TF2. It looks like it has some identity crisis going on....its interesting but just too much like its ripping off other games. Its trying to be original but not at the same time.
Every encounter showed near instant death so I don't think it will have much in common with Overwatch or TF2.
I totally agree, i think BF3 was the last time they had a decent netcode.....BF4 was ridiculous, so much rubber banding, i had packet loss all the time in BF1 (and I have a 1gig internet connection with low pings.) It shouldn't take a network engineer to configure the game to get it to run smoothly.i got some faith in this but. the market is sort of saturated with these games, so it wont be an easy task, it really have to be exceptionally well done. kinda hard to say much, but looks good. but not very in depth, want to know more about weapons/abilities ++ think most popular games isnt bleeding edge graphics but nice anyway, for availability. netcode looks like one of the harder things to get right, but CS always seemed prety good there to me. In BF all sorts of weird things happen, bundle shots, get hit register after hiding.
but rly if u want some die hard zyka blyat kid screaming in your ears CS:GO works fine... or league, atleast they dont got voice