Project A: Riot's Tactical Shooter

I dont really think much about this other than they are claiming to do some new things with netcode. Making some bold claims about removing peekers advantage and so on. So it will be very interesting to see how it pans out. Recently goolge announced they were going to try and implement some branch prediction type thing into games for stadia, so maybe thats the new industry buzz.
 
I dont really think much about this other than they are claiming to do some new things with netcode. Making some bold claims about removing peekers advantage and so on. So it will be very interesting to see how it pans out. Recently goolge announced they were going to try and implement some branch prediction type thing into games for stadia, so maybe thats the new industry buzz.

There's a lot they can do to make the netcode good, but I doubt there is much that hasn't already been done. If you compare the lag in Fortnite to Apex Legends there's a massive difference.
I think where they can really do something is with the actual servers. A couple years ago they talked about building out their own network and improving the network paths between their servers and players to improve ping in LoL.

I'm actually kind of excited about this game.
 
It seems like to borrows a lot from other games, I see counter strike, Overwatch, some TF2. It looks like it has some identity crisis going on....its interesting but just too much like its ripping off other games. Its trying to be original but not at the same time.
 
It seems like to borrows a lot from other games, I see counter strike, Overwatch, some TF2. It looks like it has some identity crisis going on....its interesting but just too much like its ripping off other games. Its trying to be original but not at the same time.

I think they're just going for counter-strike with magic abilities. Everything about it looked like one of those asian counter-strike knock offs to me.

Maybe you buy spells at the beginning of the round or it could be character based abilities that charge up.

Every encounter showed near instant death so I don't think it will have much in common with Overwatch or TF2.

But they didn't show much so I guess we'll have to wait and see. They might even not even know what it will be yet.
 
Every encounter showed near instant death so I don't think it will have much in common with Overwatch or TF2.

It honestly looks like they used an aimbot for the video - probably just for a really clean demo video - and the first impression it's making is that it's a CS:GO + OW hybrid rather than their own cool ideas. Some of these shooters get announced way too early and they become old news while still being in development.

Nothing got me more excited to play a game than the trailer for TF2:



And you can see that Blizzard thought it was clearly the right approach:



Personally I think OW's playerbase is ripe for the picking, so maybe that was part of the reason for the announcement, but it's still a highly contested market.
 
i got some faith in this but. the market is sort of saturated with these games, so it wont be an easy task, it really have to be exceptionally well done. kinda hard to say much, but looks good. but not very in depth, want to know more about weapons/abilities ++ think most popular games isnt bleeding edge graphics but nice anyway, for availability. netcode looks like one of the harder things to get right, but CS always seemed prety good there to me. In BF all sorts of weird things happen, bundle shots, get hit register after hiding.

but rly if u want some die hard zyka blyat kid screaming in your ears CS:GO works fine... or league, atleast they dont got voice :p
 
i got some faith in this but. the market is sort of saturated with these games, so it wont be an easy task, it really have to be exceptionally well done. kinda hard to say much, but looks good. but not very in depth, want to know more about weapons/abilities ++ think most popular games isnt bleeding edge graphics but nice anyway, for availability. netcode looks like one of the harder things to get right, but CS always seemed prety good there to me. In BF all sorts of weird things happen, bundle shots, get hit register after hiding.

but rly if u want some die hard zyka blyat kid screaming in your ears CS:GO works fine... or league, atleast they dont got voice :p
I totally agree, i think BF3 was the last time they had a decent netcode.....BF4 was ridiculous, so much rubber banding, i had packet loss all the time in BF1 (and I have a 1gig internet connection with low pings.) It shouldn't take a network engineer to configure the game to get it to run smoothly.

CS, CS:GO, and most of the valve multiplayer games worked really well with their netcode. I remember back when they first altered the net code for it to no longer have the lag show up on the sniper's laser dot on TFC. That changed the whole game after that, thats when their net design turned the corner. Dice will never get that right, thats one reason why i stopped playing the BF series.
 
Doesn't have anything to do with gameplay, but pretty sure if they come out the gates saying they are 100% going to make sure there aren't hackers....well that just sounds like a challenge to hackers lol.
 
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