Fortnite season 11 event ends with a cosmic explosion and now the game is gone

Status
Not open for further replies.
Then don't play the game. There are millions of people that haven't spent any money at all and enjoy it. Just because you don't like it doesn't mean no one does.


Quit forcing your opinion of fun on to everyone else. You're just being an asshole.

Thank you for throwing out insults. I mistakenly thought this was a forum where one could comment with there opinion.
I have been doing what you have suggested for years. I am not playing or buying any of these games. I will let you have the pool back and you can splash around all you want.
 
It may not have loot boxes, but it was still designed with the aid of psychologists to make it as addictive as possible.

A well adjusted adult can deal with this, but kids struggle, especially those kids who don't have determined parents.

This is why the game gets so much hate. It's targeted at young kids, and it has been optimized by psychologists to be as addictive as possible.

The constant fights over Fortnite time can be utterly exhausting to even dedicated parents. Ask me how I know,

You keep talking about psychologists and the best I could find other than headlines about a couple of people in Canada filing a lawsuit with that claim was:

https://www.gamesindustry.biz/artic...ion-lawsuit-in-canada-over-fortnite-addiction

During a recent parliamentary inquiry into immersive and addictive technologies in which Epic Games provided evidence to UK lawmakers, legal counsel Canon Pence said the company does not employ psychologists to help design its games.

But even if they did, I don't really understand what the claim is really about. Did they make the game too fun? Too enjoyable? How is Fortnite different from any other game in this regard? They give you the game for free and allow you to play an unlimited amount. The cosmetic items available for purchase do not provide gameplay advantages, so the only incentive is whether you actually want to make your avatar look different or dance or whatever. A Fortnite season pass is less than the cost of a movie ticket - hell, it's probably less than a popcorn+pop combo at the movie theater - and there are no other developers out there matching the amount of content they're pumping out.
 
You keep talking about psychologists and the best I could find other than headlines about a couple of people in Canada filing a lawsuit with that claim was:

https://www.gamesindustry.biz/artic...ion-lawsuit-in-canada-over-fortnite-addiction



But even if they did, I don't really understand what the claim is really about. Did they make the game too fun? Too enjoyable? How is Fortnite different from any other game in this regard? They give you the game for free and allow you to play an unlimited amount. The cosmetic items available for purchase do not provide gameplay advantages, so the only incentive is whether you actually want to make your avatar look different or dance or whatever. A Fortnite season pass is less than the cost of a movie ticket - hell, it's probably less than a popcorn+pop combo at the movie theater - and there are no other developers out there matching the amount of content they're pumping out.

you are either trying to quietly shift his argument, or your google-fu really, really sucks. ctrl + f for psychologist bro, its exactly what Zarathustra[H] was referencing-

https://www.hotnewhiphop.com/fortni...suit-filed-against-epic-games-news.92699.html

then actually follow the trail to the proof, stop being lazy and avoiding answers you dont like-
https://uxdesign.cc/the-psychology-behind-the-success-of-fortnite-15ad5d4bb6a4

pretty creepy and damning that is.
 
Last edited:
Evil Epic hired psychologists to help them design a game that would let them prey on kids because they hate children. Sorry, that is the most ridiculous thing I've ever heard.

What kills me is that somebody says video games are to blame for mass shootings, we storm the streets with torches and pitchforks. But let them say Fortnite is using psychological tricks to secretly addict and prey on children and that's ok?

What about the games in your Steam library that you've logged hundreds and hundreds of hours on? Did those developers use psychologists to make you addicted?

And if it was so easy to just hire a psychologist and make a video game so addictive it would gain 250 million players and earn the developers billions of dollars, why has nobody else done it? You really think EA, the worst company in the world wouldn't have cashed in on that yet?

It's easy to buy in to that logic when it's a game you hate but apply it to one you love and you'll realize how silly it actually is.

The game got super popular and trendy with kids. It'll last a few years like all trends do then fade away. In a year or two when nobody's playing it much anymore and those same "addicted" kids have moved on to other things, it'll be easier to see how ridiculous this Fortnite hate and lawsuits really are.

I have 6500 hours on TF2 as an adult. For years it was pretty much all I played, and the reason for that was because it was fun as fuck and the game was well supported (for a while). I purchased some cosmetics for the various classes and Valve took their cut of the sales.

TF2 is free to play. You can buy lootboxes and gamble on getting "rare" cosmetics, plus they run a marketplace where Valve takes cuts of the sales. The only thing unique about Fortnite's situation is that Epic went to great lengths to make it available on pretty much every device they could. You'd think from some of the posts in this thread that Fortnite was some great hoax and that there really wasn't a game to play, but you can drop in any time and confirm that there's a 100-player battle royale whenever you want.
 
you are either trying to quietly shift his argument, or your google-fu really, really sucks. ctrl + f for psychologist bro, its exactly what Zarathustra[H] was referencing-

https://www.hotnewhiphop.com/fortni...suit-filed-against-epic-games-news.92699.html

That's literally just an article saying someone is filing a lawsuit, which is what I said was all I could find. Is there some sort of supporting evidence that your own powerful google-fu can find for me?
 
That's literally just an article saying someone is filing a lawsuit, which is what I said was all I could find. Is there some sort of supporting evidence that your own powerful google-fu can find for me?

i can google more for you if you are having a hard time learning-

https://celiahodent.com/understanding-the-success-of-fortnite/

ouch.

i mean before you respond again your stance now means that you seriously think the devs of a multi billion dollar cooperation skip all of the methods of hollywood and advertising industries and make their own design and gameplay choices simply because "looks good", or "is fun". that is what you are claiming.
 
Last edited:
While I don't play Fortnite, I find this type of publicity stunt fascinating. It's a really cool way to get players hyped for the next season (chapter?)

My 10 year old nephew just got back from fall vacation, so the timing is perfect in his case. He can spend the next 24 hours or so talking with his friends at school speculating what's next.
 
Thank you for throwing out insults. I mistakenly thought this was a forum where one could comment with there opinion.
I have been doing what you have suggested for years. I am not playing or buying any of these games. I will let you have the pool back and you can splash around all you want.

You're suggesting no one should be able to do something because you don't like it and calling me a baby?

That's the epitome of the negative boomer stereotype.

Show that Fortnite is actually harmful and not just kids having fun in a way you don't understand.
 
You're suggesting no one should be able to do something because you don't like it and calling me a baby?

That's the epitome of the negative boomer stereotype.

Show that Fortnite is actually harmful and not just kids having fun in a way you don't understand.

but you didnt even prove that is his motive. you just assumed and attacked him and are falling back to name calling again. and now you are telling him to prove an assumption he didnt even make about himself and on your own terms lol.

it doesnt matter as soon as a mod sees your "asshole" name calling theyll tell you to change it anyways, so why try to justify it?
 
Show that Fortnite is actually harmful and not just kids having fun in a way you don't understand.

Back in the 80s/90s one kid in the group would get their hands on the latest video game cartridge and everyone would ride their bike or walk over to that kids place to play after school. It wasn't much exercise but at least it was something. Nowadays lots of parents are too afraid to let their kids go anywhere on their own (and with good reason, there are so many terrible distracted drivers out there and other dangers....) so assuming they don't have any other after school activities if they just ride the bus home and log in / play remotely for hours with minimal physical activity. Is that harmful? Maybe bad parenting? Not really my place to judge as I don't have kids, but I suspect a lack of physical activity and socializing face to face with other kids probably isn't the best for a child's development.
 
i can google more for you if you are having a hard time learning-

https://celiahodent.com/understanding-the-success-of-fortnite/

ouch.

i mean before you respond again your stance now means that you seriously think the devs of a multi billion dollar cooperation skip all of the methods of hollywood and advertising industries and make their own design and gameplay choices simply because "looks good", or "is fun". that is what you are claiming.

Thanks, that was an interesting read. I'm curious how the plaintiffs in these lawsuits intend to prove the difference between wanting to make a good game and making a game with the intent to create addicts. Much of what she wrote makes perfect sense from a player point of view, and for a lot of games this kind of stuff ends up being QoL requests from the players themselves after the fact. Her 5 Misconceptions about UX was interesting as well:

Misconception #1 – UX will distort artistic / design intents
The biggest misconception game developers have regarding UX practices is that they fear UX will hamper their creativity or distort the design intents or just make the game easier. Here is an example of a dialogue I’ve often had when explaining how to use UX guidelines:

GAME DEV: But!? What about Dark Souls?!!
ME: What about it?
GAME DEV: If we all follow UX guidelines, then all games are going to be friction-less and easy to play and hardcore games won’t exist anymore. You’re gonna kill Dark Souls!
ME: The only thing we want to kill is crappy interfaces or shitty interactions. So relax, we’re on your side!

I'm not seeing the nefarious element of wanting to create addicts. They want you to play the game and, since they're a business, they want you to spend money...but they don't require that you spend money to play the game and you can't buy anything that affects the fairness or balance of the gameplay. If the game sucked you wouldn't play it, nor would you spend money.
 
but you didnt even prove that is his motive. you just assumed and attacked him and are falling back to name calling again. and now you are telling him to prove an assumption he didnt even make about himself and on your own terms lol.

it doesnt matter as soon as a mod sees your "asshole" name calling theyll tell you to change it anyways, so why try to justify it?

He wants to ban microtransactions. It's quoted in my reply. Did you even read what he said? Is banning microtransactions leading to games with their entire profit model being based on microtransactions being banned too big of a logical jump for you?
 
I'm not seeing the nefarious element of wanting to create addicts. They want you to play the game and, since they're a business, they want you to spend money...but they don't require that you spend money to play the game and you can't buy anything that affects the fairness or balance of the gameplay. If the game sucked you wouldn't play it, nor would you spend money.

i bet you love playing twister with all of your buddies. "I'm not seeing the nefarious element of wanting to create addicts."

are you serious? The argument was "psychologists are used to made the game addictive", stated by Zathrustra, quoted by you.

Evil Epic hired psychologists to help them design a game that would let them prey on kids because they hate children. Sorry, that is the most ridiculous thing I've ever heard.

but no one said that back then, either. that is all you do. 1) claim 2) make your own Aix claim 3) argue against Aix's own claim. its so tedious talking to you, i already showed you that fortnite used psychology in its development to maximize appeal to its audience, i am posting this link again that actually has this stated in the url so everyone can read what you have chosen to ignore:

https://uxdesign.cc/the-psychology-behind-the-success-of-fortnite-15ad5d4bb6a4

check the references and read to see how Aix is completely ignoring the info presented, and then writes paragraphs around around himself in complete denial.

also its audience is irrefutably kids, looks at the cartoony visuals, look at the dumb hats and clothes you can buy, and its rated 'T'.

at this point it doesnt matter though, everyone in the thread is too far dug in to ever admit anything, because we are all idiots on a dead forum. i really hope you have a good night and enjoy fortnite or whatever you like to play :D
 
Last edited:
I remember this one time back in the 80's when nutjobs were saying rock bands were using backward masking on their records to subliminally make people worship Satan.

I only hope those devil worshiping musicians never figure out they can hire psychologists to develop their backwards messages to make us all serve the dark one.
 
i bet you love playing twister with all of your buddies. "I'm not seeing the nefarious element of wanting to create addicts."

are you serious? The argument was "psychologists are used to made the game addictive", stated by Zathrustra, quoted by you.

but no one said that back then, either. that is all you do. 1) claim 2) make your own Aix claim 3) argue against Aix's own claim. its so tedious talking to you, i already showed you that fortnite used psychology in its development to maximize appeal to its audience, i am posting this link again that actually has this stated in the url so everyone can read what you have chosen to ignore:

https://uxdesign.cc/the-psychology-behind-the-success-of-fortnite-15ad5d4bb6a4

check the references and read to see how Aix is completely ignoring the info presented, and then writes paragraphs around around himself in complete denial.

also its audience is irrefutably kids, looks at the cartoony visuals, look at the dumb hats and clothes you can buy, and its rated 'T'.

i hope you find a way someday to accept new information and not dig in just to shill kids games and bootlick terrible corporations.

Your mouth appears to be getting a little frothy, dude.

Those "User Experience best practices" are basically codifying concepts that would regularly emerge through QA/play testing, while also using psychology to explain why they are issues and how they might be rectified. That write up shows pretty clearly that the concepts were intended to develop a better user experience while playing the game - such as the section about an element of Fortnite: StW feeling "too grindy" despite the numerical balance looking correct to the devs; they fixed it with a UI change, which left the system intact but changed the player's perception.

So no, the existence of a PhD does not equate to wanting to create addicts - unless you're prepared to argue that any game developer looking to make their games more fun to play is really just trying to make you an addict? Where are the methods for removing all self-control from the playerbase? The complaint here appears to be about children becoming addicted to playing the actual game (fun), and not about any money being spent: is "fun" now to be regulated to keep the masses safe from abuse by Big Entertainment? Should the government step in and place limits on screen time and videogame consumption? Should children be restricted from playing games by law? What exactly is the endgame here beyond parents looking for someone to blame?
 
Your mouth appears to be getting a little frothy, dude.

Those "User Experience best practices" are basically codifying concepts that would regularly emerge through QA/play testing, while also using psychology to explain why they are issues and how they might be rectified. That write up shows pretty clearly that the concepts were intended to develop a better user experience while playing the game - such as the section about an element of Fortnite: StW feeling "too grindy" despite the numerical balance looking correct to the devs; they fixed it with a UI change, which left the system intact but changed the player's perception.

So no, the existence of a PhD does not equate to wanting to create addicts - unless you're prepared to argue that any game developer looking to make their games more fun to play is really just trying to make you an addict? Where are the methods for removing all self-control from the playerbase? The complaint here appears to be about children becoming addicted to playing the actual game (fun), and not about any money being spent: is "fun" now to be regulated to keep the masses safe from abuse by Big Entertainment? Should the government step in and place limits on screen time and videogame consumption? Should children be restricted from playing games by law? What exactly is the endgame here beyond parents looking for someone to blame?

Why not
 
You're suggesting no one should be able to do something because you don't like it and calling me a baby?

That's the epitome of the negative boomer stereotype.

Show that Fortnite is actually harmful and not just kids having fun in a way you don't understand.

You do act like a baby when you even think you might be hearing the word no.
I don't want to take your game away, so please don't be triggered.
I do say that micro transactions should be banned, they are only in place to entice people to make small purchases that seem innocuous but add up to something big for both the buyer and seller, but in terms of value for the buyer are only a fleeting emotional stimuli.
With this being the leading business practice for games right now, I refuse to participate and look forward to a time when one can again buy a game and when you have a receipt, you are done paying and you own the product you bought until you throw it away or sell it to someone else.
I also think leasing cars is a terrible financial choice for most people but that is another subject.
You may proceed and I'm sorry to make you cry thinking I was going to take away your toy.
 
I'm guessing they just needed a way to shutdown the infrastructure to prepare for an upgrade. There's no way they'd kill a revenue stream like this just for funsies.
The game was getting a lot of bad press and reactions from people due to updates in the past couple of seasons. They were promising big things for the next season including a completely new map. I think this was a brilliant marketing stunt by Epic to show that the game is resetting and they're taking it seriously. I also saw the video of it happening in the game in real time and thought it looked really awesome, so it even got my attention even though I have no interest in this game whatsoever.
 
upload_2019-10-15_10-23-1.png
 
I do say that micro transactions should be banned, they are only in place to entice people to make small purchases that seem innocuous but add up to something big for both the buyer and seller, but in terms of value for the buyer are only a fleeting emotional stimuli.

The microtransactions you're talking about seem to be more of the mobile gaming "buy more coins now to level up your skill!" variety. Path of Exile is free to play and charges outrageous amounts for their various mtx, and while Fortnite has items in the $5-$8 range, many of their skins are in the $12-$20 range and I would hardly call those innocuous purchase prices.

I will say that the use of in-game currency to purchase microtransactions (such as V-Bucks in Fortnite) seems intended to obfuscate the actual value of the mtx (what sounds better: 1,800 V-Bucks or $18.00?) but at that point you have either already spent the money on the currency or you will have to decide whether you want to buy some - either way you will have decided that a certain dollar amount was acceptable.

I can understand the desire to do away with this business model, but I don't think it's going anywhere.
 
The microtransactions you're talking about seem to be more of the mobile gaming "buy more coins now to level up your skill!" variety. Path of Exile is free to play and charges outrageous amounts for their various mtx, and while Fortnite has items in the $5-$8 range, many of their skins are in the $12-$20 range and I would hardly call those innocuous purchase prices.

I will say that the use of in-game currency to purchase microtransactions (such as V-Bucks in Fortnite) seems intended to obfuscate the actual value of the mtx (what sounds better: 1,800 V-Bucks or $18.00?) but at that point you have either already spent the money on the currency or you will have to decide whether you want to buy some - either way you will have decided that a certain dollar amount was acceptable.

I can understand the desire to do away with this business model, but I don't think it's going anywhere.

It's definitely not going anywhere. Most new multiplayer games use a f2p model now and the percentage of new games using f2p is higher every year.


F2p is actually really nice for players as long as it's done right and not pay to win.

Mainly that it's free so you don't have to pay anything to enjoy it. And you get way more people to play with because there isn't a monetary barrier to play.

All the rich people buy the cosmetics and keep the game funded and people that couldn't normally afford it can still enjoy the game.
 
I like Fortnite. Been playing since Season 3 and have always enjoyed it... I'm also 47 years old which makes me in the extreme minority. I never have understood tho why the game gets so much hate. It's free to play with no strings attached, it's extremely well made and maintained, they seem to listen to player criticisms and are constantly changing things, they frequently update and try to keep the game fresh.

That's what these season "events" are all about, stirring up some buzz and excitement, trying to keep things fresh. If it's just the same old map and the same old game forever, it would end up like most other multi-player games with a fraction of the player base.

But I've read tons of comments on other sites reporting about this and its just "good the game sucks I hope it dies and burns in hell" post after post. I just don't get it.

Luke I said, I've been playing for a couple years now and each season re-piques my interest and this one is no different... I'm at work now frequently checking to see if it's back up or not.
It's not the game it's the phenomenon that every big publisher wants their own fortnite and try to turn everything into a similar experience, which leaves us who dislike that game style with nothing to look forward to. That's why I want it to die and burn in hell, so they stop trying to copy it.
 
It's not the game it's the phenomenon that every big publisher wants their own fortnite and try to turn everything into a similar experience, which leaves us who dislike that game style with nothing to look forward to. That's why I want it to die and burn in hell, so they stop trying to copy it.

So other than Apex which other games are you talking about?
 
It's not the game it's the phenomenon that every big publisher wants their own fortnite and try to turn everything into a similar experience, which leaves us who dislike that game style with nothing to look forward to. That's why I want it to die and burn in hell, so they stop trying to copy it.
Eh? It really is not that big of a phenomenon. All the developers that are trying to jump on the band wagon are more then likely not making games worth a damn to begin with. Those companies are all about the money and not the experience.
 
Stop making games I don't like REEEEEEE

There are tons of developers making tons of games. Way more than anyone can play.
 

I would not agree that tacking a battle royale mode onto existing shooters is somehow leaving gamers with nothing else to look forward to. The main dedicated BR games are PUBG, Fortnite, and Apex, and then perhaps Ring of Elysium. The rest are a bunch of misguided attempts to tap into a different genre (and/or not bleed players). How these studios expect to toss in BR as a mode and realistically compete with studios that exclusively develop and support their BR games is a mystery to me; I'm guessing we'll see one generation of this and that's it.
 
Status
Not open for further replies.
Back
Top