Tom Clancy’s Ghost Recon Breakpoint

Tried the open beta, had never heard of it before now. I liked it initially, but then the traditional game mechanics annoyed me.

Basic enemies aren't bullet sponges like The Division. I didn't play long enough to hit a boss.

Enemies that shoot at you tend to have nothing on them but ammo when you kill them. I guess they were throwing the bullets at you.

Unskippable cutscenese are a no go for me.

Ignores multimonitor settings and instead uses the number #1 monitor until you get past the intro to change the settings.
 
Might do the Uplay + pass thing and play it for $15 for a month, but Code Vein is calling my name so yeah whatever.
 
So you say getting killed in a surprise encounter with nobody to revive you since there is no ai team, and being thrown back before an unskippable 5 minute cutscene/conversation is not frustrating? I didn't even want to try again after 2 failed attempts. I'm not going to watch the same cutscene just to get killed in 2 seconds again.

That would be frustrating, but I haven't had that experience. I am not even sure where you could be in the game where this is a problem. I haven't seen any place where that could happen.
 
The "new" helicopter controls of wildlands, that they patched in later is basically the same as breakpoint: Terrible. You have to enable classic controls in it to have a decent experience.

As for cars, they are infinitely worse in breakpoint. First off they are sped up, everything is too fast, and they are uncontrollable. I could barely follow the road, crashing into everything. It's so bad, I'd rather walk two clicks than drive in the game. And coming from me that means something, because I'd otherwise drive 100m in every game rather than walking.

The bikes are about the same "bouncing turds" as they were in narco road, except faster. So no real change there.

Looks like the AI team members will be added in "Year 1". I knew day one they said there would be no squad members, but later went back and said they would add them in. But now it looks like it will be many months post release until they are in so at launch you're loosing a big aspect if you play offline. Considering all this it looks like they doubled down on the worst of Wildlands without adding to the good. Not that I had high expectations, but I was hoping for better.

Well, I suppose we'll see how it ends up next year...
 
That would be frustrating, but I haven't had that experience. I am not even sure where you could be in the game where this is a problem. I haven't seen any place where that could happen.
It's literally the first main mission after leaving the "sanctuary" for the first time. "The Way out" is the mission name I think. You go to a pier, where there is a scientist and his daughter, you start talking to them, then a bunch of drones destroy a ship they were trying to leave on. After that soldiers start arriving en drove, and you have to protect them, with barely any cover or hiding place, sine you're backed into a pier. And until I survived I counted at least 6 vehicles arriving 4 soldier in each. That's 24 at least. And you face them alone if you play solo. On extreme difficulty which I played on it seemed impossible to survive. And each time I died I was thrown back to before having the conversation with the guy, and watching the cutscene of the ship getting destroyed. And neither was skippable.

Maybe on normal difficulty it is not a problem but I want to play the game on the most realistic setting possible. I finished wildlands narco road and fallen ghosts that way. (And as you know in narco road you are in solo also, so it's not just that)
 
Should be an interesting ride considering how little I played the game.

Oct. 1st 3 day early access going to play this game more than The Division 2 unless my eyes hurt lol.
 
Should be an interesting ride considering how little I played the game.

Oct. 1st 3 day early access going to play this game more than The Division 2 unless my eyes hurt lol.
I got the game as well. Going to download and put some hours in later today. Join me if you can.
 
Here are the Tom Clancy's Ghost Recon: Breakpoint System Requirements (Minimum)
  • CPU: AMD Ryzen 3 1200/Intel Core I5 4460
  • CPU SPEED: Info
  • RAM: 8 GB
  • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
  • VIDEO CARD: MD Radeon R9 280X/Nvidia Geforce GTX 960 (4 GB)
  • PIXEL SHADER: 5.1
  • VERTEX SHADER: 5.1
  • DEDICATED VIDEO RAM: 4096 MB
Tom Clancy's Ghost Recon: Breakpoint Recommended Requirements
  • CPU: AMD Ryzen 5 1600/Intel Core I7 6700K
  • CPU SPEED: Info
  • RAM: 8 GB
  • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
  • VIDEO CARD: AMD Radeon RX 480/Nvidia Geforce GTX 1060 (6 GB)
  • PIXEL SHADER: 5.1
  • VERTEX SHADER: 5.1
  • DEDICATED VIDEO RAM: 6 GB
 
First game I seen Skylake CPU as recommended usually you can get by with a Haswell must be pretty demanding.
 
Unskippable cutscenese are a no go for me.

NOOOOOOOOOOOO!!!!!!

Man... so sick of that crap. The least they could do with all the damn metrics they collect is allow cutscenes to be skipped, and then see how often people skip cutscenes, so maybe -- hopefully -- they can just forego putting all that money and effort into them. They're always too long and rarely useful for the game. /myopinion
 
Am I missing something here? The Beta was bland and boring. Whats the MP going to be like? Exploring? Co-OP, PvP?
 
Might do the Uplay + pass thing and play it for $15 for a month, but Code Vein is calling my name so yeah whatever.
Thank you for this, or else I would have spent $60. Now I can play for a few weeks until I get bored then cancel my membership.
 
Cut scenes give you a chance to reflect on what the hell you just accomplished.
 
Am I missing something here? The Beta was bland and boring. Whats the MP going to be like? Exploring? Co-OP, PvP?

The whole point of alot of games is basically the build up so you do thing boring stuff then after that it's the boss battle which was the fun part of Wildlands I think anyway unless you fight the Predator Boss.
 
I really enjoyed wild lands but the problem with that game was that you were always OP. Breakpoint fixes that a bit. I’m planning on playing this game Coop so not having AI bots with me isn’t that big a deal day one.
 
It's literally the first main mission after leaving the "sanctuary" for the first time. "The Way out" is the mission name I think. You go to a pier, where there is a scientist and his daughter, you start talking to them, then a bunch of drones destroy a ship they were trying to leave on. After that soldiers start arriving en drove, and you have to protect them, with barely any cover or hiding place, sine you're backed into a pier. And until I survived I counted at least 6 vehicles arriving 4 soldier in each. That's 24 at least. And you face them alone if you play solo. On extreme difficulty which I played on it seemed impossible to survive. And each time I died I was thrown back to before having the conversation with the guy, and watching the cutscene of the ship getting destroyed. And neither was skippable.

Maybe on normal difficulty it is not a problem but I want to play the game on the most realistic setting possible. I finished wildlands narco road and fallen ghosts that way. (And as you know in narco road you are in solo also, so it's not just that)

I can see that mission on extreme difficulty being a problem. However, I don't know that the cut scenes are actually unskippable as I've been able to skip cut scenes as of last Friday's beta. I skipped all of them at the cave site last night in the full retail game. Part of your issue though, is that you are treating it like Wildlands and what you need to understand is that this is a looter shooter. If you don't like that, I understand that. However, gear level factors in heavily to your time to kill on enemy combatants, as well as their time to kill you. Going straight to Extreme Difficulty and using level 10 or less gear at that point in the game, isn't going to make for a good time. I tend to stick with the medium or so difficulty my first run through of a game to learn the game and its mechanics before I start the punishing crawl through the hardest difficulty settings. That is, if I think the game is worth replaying.

Lastly, playing a Ghost Recon game for realism is fucking hilarious. This is a series that had you fight the Predator, allowed you to air drop excavation equipment, or sports cars for GTA:V type behavior in an open world setting. This one is a bit more serious, but so was Wildlands at first. Being a looter shooter also skews things in a way that's not really all that compatible with realism. In the real world, 5.56x45mm NATO rifles all do pretty much the same damage provided they have similar fire rates. Guns in the Ghost Recon series aren't balanced for realism, effective ranges are too short, and the list of other things that don't match reality is quite long. I understand wanting to challenge yourself, and I played Ghost Recon Wildlands on Extreme difficulty as well, but this game has more in common with the Division 2 or Destiny 2 gear wise than it does Wildlands.

Here are the Tom Clancy's Ghost Recon: Breakpoint System Requirements (Minimum)
  • CPU: AMD Ryzen 3 1200/Intel Core I5 4460
  • CPU SPEED: Info
  • RAM: 8 GB
  • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
  • VIDEO CARD: MD Radeon R9 280X/Nvidia Geforce GTX 960 (4 GB)
  • PIXEL SHADER: 5.1
  • VERTEX SHADER: 5.1
  • DEDICATED VIDEO RAM: 4096 MB
Tom Clancy's Ghost Recon: Breakpoint Recommended Requirements
  • CPU: AMD Ryzen 5 1600/Intel Core I7 6700K
  • CPU SPEED: Info
  • RAM: 8 GB
  • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
  • VIDEO CARD: AMD Radeon RX 480/Nvidia Geforce GTX 1060 (6 GB)
  • PIXEL SHADER: 5.1
  • VERTEX SHADER: 5.1
  • DEDICATED VIDEO RAM: 6 GB

The problem is that those types of recommendations are primarily only going to apply at 1920x1080 or lower. That's not going to cut it by any means at higher resolutions.

First game I seen Skylake CPU as recommended usually you can get by with a Haswell must be pretty demanding.

CPU wise, the game is somewhat demanding, but this is one you can still get by with only 6 or 8 cores. The game actually has metrics for all of this you can display, and it never taxed any of my 8c/16t at more than about 20-30%.

NOOOOOOOOOOOO!!!!!!

Man... so sick of that crap. The least they could do with all the damn metrics they collect is allow cutscenes to be skipped, and then see how often people skip cutscenes, so maybe -- hopefully -- they can just forego putting all that money and effort into them. They're always too long and rarely useful for the game. /myopinion

Again, I could skip cut scenes as of Friday. Also, the game quit forcing me to spawn in at that stupid cave / social area. It now starts wherever I logged out and left the character. As for the rest, games put them in for story. Some people like that stuff. I like it once, so I prefer that they are skippable. So far, they are. They were not in earlier beta's though.

Am I missing something here? The Beta was bland and boring. Whats the MP going to be like? Exploring? Co-OP, PvP?

I don't know what the PvP was like. I have no interest in getting into another looter shooter PvP game which will be inherently imbalanced by its very nature. Exploring is just like Wildlands. Co-Op is definitely there and again, is just like Wildlands in that respect. Its a lot of fun in my opinion.
 
I can see that mission on extreme difficulty being a problem. However, I don't know that the cut scenes are actually unskippable as I've been able to skip cut scenes as of last Friday's beta. I skipped all of them at the cave site last night in the full retail game.
I could skip others as well, just not that one specific cutscene. Like they were trying to annoy me on purpose.
Part of your issue though, is that you are treating it like Wildlands and what you need to understand is that this is a looter shooter.
Well, excuse me for expecting the sequel of a game to be like its predecessor and not a completely different genre.
If you don't like that, I understand that. However, gear level factors in heavily to your time to kill on enemy combatants, as well as their time to kill you. Going straight to Extreme Difficulty and using level 10 or less gear at that point in the game, isn't going to make for a good time. I tend to stick with the medium or so difficulty my first run through of a game to learn the game and its mechanics before I start the punishing crawl through the hardest difficulty settings. That is, if I think the game is worth replaying.
Of course I don't like that. Every game is a looter shooter nowadays, and it makes me crazy.I loved wildlands for this exact reason. No enemy tiers, no weapon upgrades (apart from attachments) you could go anywhere on the map and take on any enemy right from the start without restrictions on extreme difficulty.

Lastly, playing a Ghost Recon game for realism is fucking hilarious. This is a series that had you fight the Predator, allowed you to air drop excavation equipment, or sports cars for GTA:V type behavior in an open world setting. This one is a bit more serious, but so was Wildlands at first. Being a looter shooter also skews things in a way that's not really all that compatible with realism. In the real world, 5.56x45mm NATO rifles all do pretty much the same damage provided they have similar fire rates. Guns in the Ghost Recon series aren't balanced for realism, effective ranges are too short, and the list of other things that don't match reality is quite long.
I play every game for realism. If a game has enough realism I like it, if not I hate them. And looter shooters have the least amount of realism to them possible. I can look past weapons not having the exact same range and penetration as their real world counterparts. As long as they are balanced. And I've had 50+ long range kills in wildlands, so some weapons might have unrealistically short effective range, but there are some that have enough range to have fun.

but this game has more in common with the Division 2 or Destiny 2 gear wise than it does Wildlands.
And you described everything that is wrong with the game.
 
Pre-Ordered the game and my buddies reminded me that when we play CO-OP missions that I will not be flying anything as I am terrible..


Had a good chuckle on that.
 
Sounds like this is a microtransaction-laden shitfest. Guess that is what we can expect from Ubisoft now.
 
The looter shooter change over wildlands has clearly been done to get people to play more over time, to be motivated to log in to find some new rare gun that is .005% better in range or damage etc..
 
The looter shooter change over wildlands has clearly been done to get people to play more over time, to be motivated to log in to find some new rare gun that is .005% better in range or damage etc..
LOL, it certainly motivates me to give it a wide berth and not even purchase it. I think I should be thankful to ubisoft for even having an open beta that is not limited to pre-orders.
 
"Just Buy It" - Tom's Hardware on the 2080ti at launch

I'm a fan, and even I wouldn't say that. I'd really watch review and game play videos to see if the game is something you'd be interested in before buying it. Its enough like Wildlands to keep me interested, and the looter shooter mechanics really don't bother me. If you hated The Division 2, but loved Wildlands or vice versa, I'd give this one a pass. It's basically a blend of those two games.
 
Again, I could skip cut scenes as of Friday. Also, the game quit forcing me to spawn in at that stupid cave / social area. It now starts wherever I logged out and left the character. As for the rest, games put them in for story. Some people like that stuff. I like it once, so I prefer that they are skippable. So far, they are. They were not in earlier beta's though.

Okay, good. Obviously, I had only read this last page and mostly that response, so I (mistakenly) assumed it was still like this.
 
I'm a fan, and even I wouldn't say that. I'd really watch review and game play videos to see if the game is something you'd be interested in before buying it. Its enough like Wildlands to keep me interested, and the looter shooter mechanics really don't bother me. If you hated The Division 2, but loved Wildlands or vice versa, I'd give this one a pass. It's basically a blend of those two games.

Dunno about watching gameplay, it made it seem better than it was lol...

NSFW
 
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I wonder when this game goes live it's 12:30 am here on the 2nd.

Update: Early Access is for the Gold or better versions guess I'm waiting untill the 4th no big deal really there is always next week.
 
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Okay, good. Obviously, I had only read this last page and mostly that response, so I (mistakenly) assumed it was still like this.
As I've said, other cutscenes and conversations were skippable just not that one. Either a bug, or serious design oversight.

Oh and I just remembered that I didn't mention that they managed to add bullet sponges with the drones. Another reason to skip the game.
 
Well, excuse me for expecting the sequel of a game to be like its predecessor and not a completely different genre.

To be fair, Wildlands is nothing like the original games in terms of genre.

Of course I don't like that. Every game is a looter shooter nowadays, and it makes me crazy.I loved wildlands for this exact reason. No enemy tiers, no weapon upgrades (apart from attachments) you could go anywhere on the map and take on any enemy right from the start without restrictions on extreme difficulty.

Indeed. Why does every game need to be like this now? So few games are there to present an experience, but instead try and shove things in your face with lots of "gamey" things. Some games it works, but not everything needs to be like it. But I suppose that is where the market is going, and Ubisoft is leading the charge.

I kind of hope they just let Splinter Cell die at this rate. Anything else they put out will be open world, collectibles scavenging, dozens of tiny set pieces instead of intricate maps, and co-op infused.
 
To be fair, Wildlands is nothing like the original games in terms of genre.
Except I don't think I played the games before that at all. So I can see that someone who didn't play or like Wildlands might actually like this.
 
I find myself feeling very tentative about this game. I am going to be waiting for reviews and feedback starting with this thread.
 
I played the game last night. It's basically the same as the last public beta.
 
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Dunno about watching gameplay, it made it seem better than it was lol...

NSFW


Basically, the microtransaction stuff is identical to what it was in the previous game. Wildlands essentially had all of that. I'm not excusing it, the game's practices are obviously terrible. However, playing this one and Wildlands I've felt zero need to buy into any of that.

As I've said, other cutscenes and conversations were skippable just not that one. Either a bug, or serious design oversight.

Oh and I just remembered that I didn't mention that they managed to add bullet sponges with the drones. Another reason to skip the game.

I don't know if that specific conversation is skippable. If it isn't while others are, it would seem like a bug or design oversight as you've suggested. There are a lot of issues with the game being rough around the edges. It basically launched about as fucked up as Wildlands did.

To be fair, Wildlands is nothing like the original games in terms of genre.



Indeed. Why does every game need to be like this now? So few games are there to present an experience, but instead try and shove things in your face with lots of "gamey" things. Some games it works, but not everything needs to be like it. But I suppose that is where the market is going, and Ubisoft is leading the charge.

I kind of hope they just let Splinter Cell die at this rate. Anything else they put out will be open world, collectibles scavenging, dozens of tiny set pieces instead of intricate maps, and co-op infused.

I never played any of the series prior to Wildlands. The only reason I had that is because it came with my GTX 1080 Ti's. I don't mind the looter shooter mechanics here, but we'll see how I feel about that long term. I play Destiny 2 as it is.

Except I don't think I played the games before that at all. So I can see that someone who didn't play or like Wildlands might actually like this.

I didn't either. However, despite playing Wildlands allot, I still like this one.
 
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Basically, the microtransaction stuff is identical to what it was in the previous game. Wildlands essentially had all of that. I'm not excusing it, the game's practices are obviously terrible. However, playing this one and Wildlands I've felt zero need to buy into any of that.



I don't know if that specific conversation is skippable. If it isn't while others are, it would seem like a bug or design oversight as you've suggested. There are a lot of issues with the game being rough around the edges. It basically launched about as fucked up as Wildlands did.



I never played any of the series prior to Wildlands. The only reason I had that is because it came with my GTX 1080 Ti's. I don't mind the looter shooter mechanics here, but we'll see how I feel about that long term. I play Destiny 2 as it is.



I didn't either. However, despite playing Wildlands allot, I still like this one.

The point I agree with Jim on is, this is a shit game worse than some free 2 play, which is the model this game is using, but it's not free unless you have Uplay +.
 
Basically, the microtransaction stuff is identical to what it was in the previous game. Wildlands essentially had all of that.
WHAT? Since when did Wildlands have XP boosters, or weapon upgrades, or in-game currency and booster packs? You could buy patches, skins, weapon paints and tattoos, that's about it.
Maybe in pvp mode it had xp boosters, don't know don't care, never played that part.
 
Breakpoint is following what Assassin's Creed Odyssey did with the micro transactions. To that point, I pumped about 200 hours into Odyssey and never once spent a dime on any of that.
 
Breakpoint is following what Assassin's Creed Odyssey did with the micro transactions. To that point, I pumped about 200 hours into Odyssey and never once spent a dime on any of that.
No, Breakpoint, takes the micro transactions of AC:Odyssey and multiples them 10x. The only "time saver" in AC was the coin booster and xp booster, that gave 10% more of each. You couldn't outright buy skill points.

I never spent on them in AC Odyssey either out of principle, but I Think the game was better with the xp booster, that was how progression felt natural or at least more natural, and not as grindy as otherwise the game was. Because like it or not (and I liked the game) it was grindy as fuck.
 
No, Breakpoint, takes the micro transactions of AC:Odyssey and multiples them 10x. The only "time saver" in AC was the coin booster and xp booster, that gave 10% more of each. You couldn't outright buy skill points.

I never spent on them in AC Odyssey either out of principle, but I Think the game was better with the xp booster, that was how progression felt natural or at least more natural, and not as grindy as otherwise the game was. Because like it or not (and I liked the game) it was grindy as fuck.

I hated that in Odyssey because the whole leveling and upgrading mechanics were not natural at all. I cannot think of a single game where I dreaded to level up due to the time spent needing to gather resources or do crappy side quests to gain cash to upgrade half my gear and maybe buy some new ones, only to level up again and now have garbage gear 2 levels outclassed and utterly worthless.

But people applauded Ubisoft for this and pretended it didn't exist, and as such they put it in this game. Not a major surprise.

Ubisoft knows a lot of people want to finish games to see the conclusion to the story, and they're banking on people getting fed up of the grinding and paying to bypass it. For the people who don't finish games it might not seem like a big deal if they only get 6-7 hours in before never playing it again, but that doesn't make it an absolutely sleazy business practice. Especially in an SP game. Was bad enough in MP games.
 
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