CONTROL (Remedy)

Control is an experience comprised of incredible individual components, but if you tally them all up you can't help but feel as though as you got the math wrong...



He is right in some ways. Overall I think it was a pretty good game although the main story line is too vague. They start talking about various concepts and things yet don't really delve deep enough to rationally explain many of them. And they shift the focus of the story too much to finding your brother towards the end, which honestly was boring and could've been left out. Seems like the game would've been better if they had simply written that portion out and replaced it for another reason for finding the building. Also I find it odd how you have such an utterly strange structure yet the employees act as if it is a normal job with talk of going home, over time pay and whatnot. You'd think there would be massive leaks about what goes on in there if typical low level people knew about all that and went home every night.
 
He is right in some ways. Overall I think it was a pretty good game although the main story line is too vague. They start talking about various concepts and things yet don't really delve deep enough to rationally explain many of them. And they shift the focus of the story too much to finding your brother towards the end, which honestly was boring and could've been left out. Seems like the game would've been better if they had simply written that portion out and replaced it for another reason for finding the building. Also I find it odd how you have such an utterly strange structure yet the employees act as if it is a normal job with talk of going home, over time pay and whatnot. You'd think there would be massive leaks about what goes on in there if typical low level people knew about all that and went home every night.

seems like it's more about the tech powering the game then the actual gameplay...almost like Crysis was back in the day (although Crysis had pretty good gameplay as well)
 
Your main character makes note of that as well.

I suggest that there is more to the story hidden, and that’s what I like about the game.
 
seems like it's more about the tech powering the game then the actual gameplay...almost like Crysis was back in the day (although Crysis had pretty good gameplay as well)
I disagree, because the fighting gameplay is fairly solid, and there are a wide range of enemy types as well.
 
I disagree, because the fighting gameplay is fairly solid, and there are a wide range of enemy types as well.

Fighting is solid enough. Graphically the game isn't the next Crysis because as the video pointed out facial animations aren't that good, some assets aren't very detailed and whatnot. It does have nice destruction and lighting effects. But it isn't top down graphically like Crysis was. Very few games push the standards on every front anymore. Metro Exodus is probably the closest thing I've seen in recent years. Facial animations were decent enough in Exodus, probably not the best but still good. Some bits of elevated terrian looked dated. Aside from that, graphically it looked absolutely superb elsewhere. So I'd probably call that the modern day Crysis.

Control looks good but it is mainly focused on lighting and reflections.
 
I mean i see on smoke,papers,enemies from distance just a low res pixels. On 1440P its clean.


ps:
2: play with vsync on or off? I have gsync monitor

vsync always on when using gsync.

For gsync - vsync on in the nVidia control panel, off in games, use a fps limiter (I use Fraps) to limit the frame rate to 3 fps lower than your monitors refresh rate.
 
For gsync - vsync on in the nVidia control panel, off in games, use a fps limiter (I use Fraps) to limit the frame rate to 3 fps lower than your monitors refresh rate.

You aren’t hitting 120hz+ in this game.
 
And? What I posted has nothing to do with frame rate in games

Sure it does. Why have people waste their time running a third party tool to cap FPS in a game that you'll never see near it on a g-sync panel to begin with.
 
Sure it does. Why have people waste their time running a third party tool to cap FPS in a game that you'll never see near it on a g-sync panel to begin with.

because Control is the only PC game ever released - not a single other game has been released on PC, certainly none where you can hit over your monitors refresh.... /s
 
Completed this yesterday. Great game overall, though it did have some annoying design issues which needed some fine tuning to be more palatable for replayability or incentive to purchase the upcoming DLCs. Coming down to the end of the game I used a god mode cheat to get through the last couple hours. Just wanted it to end and wasn't feeling it anymore, mostly because the combat felt annoying and bothersome at that point.

Highs
-Great visuals with destructible environments, even in DX11 without RTX. One of the best looking games out there
-Atmosphere hits the nail on the head, if you've played and enjoyed Remedy games before you'll be right at home
-Level design in a constantly mutating building was top notch, including the kind of of inter-connectivity and hidden areas you might see in a Souls title.
-The Ashtray Maze, will probably become the most memorable part of the game
-The general story is fairly interesting and the plot and subplots unfold appropriately based around your exploration of areas/items/documents
-Enjoyed some of the puzzles, they weren't difficult but still felt great to figure out

Lows
-Combat, part (1) The general combat is fun at first, but feels tedious late game as even with fully upgraded weapons/mods/trees you don't feel like you've been upgraded as much as the enemies
-Combat, part (2) Weapons share ammo cooldowns, adding to the clunkiness just to incentivize skill usage
-Combat, part (3) There is no 'assault rifle' archetype. You have your pistol, sniper, shotgun, grenade launcher and close range smg but no assault rifle. Annoying since most fights are medium to long range where an AR would be perfect. Any other game developer on the planet would have put an AR in the game, nah these devs said fuck that.
-Combat, part (4) Outside enemy drops, you have no way of healing, no oh-shit button. Fights against bosses where theres no adds, you need to be "perfect" in your gameplay or it's back to the bonfire aka control point.
-Combat, part (5) Launch, your bread and butter ability, misses often due to the item(s) you're throwing colliding with random world obstacles before reaching your target. In some end game fights this was SO annoying.

Ok this post is getting too long. Game was worth buying/playing, esp if you're in a region where Epic sells it for 25 bucks.
 
Last edited:
Completed this yesterday. Great game overall, though it did have some annoying design issues which needed some fine tuning to be more palatable for replayability or incentive to purchase the upcoming DLCs. Coming down to the end of the game I used a god mode cheat to get through the last couple hours. Just wanted it to end and wasn't feeling it anymore, mostly because the combat felt annoying and bothersome at that point.

Highs
-Great visuals with destructible environments, even in DX11 without RTX. One of the best looking games out there
-Atmosphere hits the nail on the head, if you've played and enjoyed Remedy games before you'll be right at home
-Level design in a constantly mutating building was top notch, including the kind of of inter-connectivity and hidden areas you might see in a Souls title.
-The Ashtray Maze, will probably become the most memorable part of the game
-The general story is fairly interesting and the plot and subplots unfold appropriately based around your exploration of areas/items/documents
-Enjoyed some of the puzzles, they weren't difficult but still felt great to figure out

Lows
-Combat, part (1) The general combat is fun at first, but feels tedious late game as even with fully upgraded weapons/mods/trees you don't feel like you've been upgraded as much as the enemies
-Combat, part (2) Weapons share ammo cooldowns, adding to the clunkiness just to incentivize skill usage
-Combat, part (3) There is no 'assault rifle' archetype. You have your pistol, sniper, shotgun, grenade launcher and close range smg but no assault rifle. Annoying since most fights are medium to long range where an AR would be perfect. Any other game developer on the planet would have put an AR in the game, nah these devs said fuck that.
-Combat, part (4) Outside enemy drops, you have no way of healing, no oh-shit button. Fights against bosses where theres no adds, you need to be "perfect" in your gameplay or it's back to the bonfire aka control point.
-Combat, part (5) Launch, your bread and butter ability, misses often due to the item(s) you're throwing colliding with random world obstacles before reaching your target. In some end game fights this was SO annoying.

Ok this post is getting too long. Game was worth buying/playing, esp if you're in a region where Epic sells it for 25 bucks.

Wow, this is very close to how I feel about this game. I finished it last night myself. There are definitely some aspects to this that are brilliant and Remedy regulars like none other than James McCaffrey aka Max Payne as the voice of the former Director deserve a nod.

It's Remedy. You're not getting a piece of garbage and overall it delivers.

Your lows are why I indicated this game as a mixed bag of sorts for me.

It's strange to quibble about combat in a game coming from the people that gave us the first two Max Payne games but there it is. The story is essentially a wild X-Files yarn and it was a helluva ride overall.

The Ashtray Maze was a truly brilliant way to close the game out and especially when that music track hit. I really was halfway expecting a Max Payne cameo ;) and that's one of the most memorable set pieces I've seen in the last several years in game since Dishonored 2.
 
Ashtray maze was Remedy at their best. It's a shame it didn't have a larger part in the game. An endless survival mode with random ashtray maze would be awesome.

I personally really enjoyed this game. The graphics, the sound, the level design, combat, etc. Throwing giant forklifts at a group of enemies and watching them get mowed down was so satisfying.

For me, the greatest aspect technically of this game was not the graphics, but the physics. The amount of destruction in the enviroment was pretty cool.
 
  • Like
Reactions: Q-BZ
like this
It was either this patch or the latest nvidia drivers, but a lot of the weird noise in the shadowing has been fixed. The game looks better.

Well just what I have been waiting for the noise/weird stuff to get fixed.I also agree with your previous post that Physical destruction is the best feature of this game, I can throw a forklift but i can not pick up a cardboard box,that part of it is weird.

EDIT:The game patch did indeed fix the noise in the game on textures,ray traced indirect diffuse lighting is also fixed.This should be awesome now without distraction.
 
Last edited:


I just have to post this because I really liked the song. It's the song that played during the Ashtray Maze sequence and I think there's growing consensus that the Ashtray Maze was brilliant and the stand out set piece of the entire game thus far. Enjoy!
 
Completed this yesterday. Great game overall, though it did have some annoying design issues which needed some fine tuning to be more palatable for replayability or incentive to purchase the upcoming DLCs. Coming down to the end of the game I used a god mode cheat to get through the last couple hours. Just wanted it to end and wasn't feeling it anymore, mostly because the combat felt annoying and bothersome at that point.

Highs
-Great visuals with destructible environments, even in DX11 without RTX. One of the best looking games out there
-Atmosphere hits the nail on the head, if you've played and enjoyed Remedy games before you'll be right at home
-Level design in a constantly mutating building was top notch, including the kind of of inter-connectivity and hidden areas you might see in a Souls title.
-The Ashtray Maze, will probably become the most memorable part of the game
-The general story is fairly interesting and the plot and subplots unfold appropriately based around your exploration of areas/items/documents
-Enjoyed some of the puzzles, they weren't difficult but still felt great to figure out

Lows
-Combat, part (1) The general combat is fun at first, but feels tedious late game as even with fully upgraded weapons/mods/trees you don't feel like you've been upgraded as much as the enemies
-Combat, part (2) Weapons share ammo cooldowns, adding to the clunkiness just to incentivize skill usage
-Combat, part (3) There is no 'assault rifle' archetype. You have your pistol, sniper, shotgun, grenade launcher and close range smg but no assault rifle. Annoying since most fights are medium to long range where an AR would be perfect. Any other game developer on the planet would have put an AR in the game, nah these devs said fuck that.
-Combat, part (4) Outside enemy drops, you have no way of healing, no oh-shit button. Fights against bosses where theres no adds, you need to be "perfect" in your gameplay or it's back to the bonfire aka control point.
-Combat, part (5) Launch, your bread and butter ability, misses often due to the item(s) you're throwing colliding with random world obstacles before reaching your target. In some end game fights this was SO annoying.

Ok this post is getting too long. Game was worth buying/playing, esp if you're in a region where Epic sells it for 25 bucks.

I understand your combat complaints, but the game is clearly designed for you to be playing as a brute and not a ranger. Combine the weapon types with the way healing works I am always up in their face (except with some bosses, but so far all the ones I have fought drop health after given increments of damage).
 
If you gain control of those Hiss orb things they heal you. It's the primary method of healing in big fights.
 
I am currently playing on 2080 ti and 9900K but output 1440P and render 1080P msaa4x. FPS 60+ even with all stuff on screen + heavy combat.
I resigned from DLSS 960P looks like really bad low res
 
DLSS is garbage still.

I managed to play it through on 3440/1440 and 4k, MSAA off, Everything else on, RTX Medium. 2080ti and managed playable framerates for most of it.

The 3440/1440 got averages around the 50's with G-SYNC, I would have turned down more but it just looked so good.
 
DLSS is garbage still.

I managed to play it through on 3440/1440 and 4k, MSAA off, Everything else on, RTX Medium. 2080ti and managed playable framerates for most of it.

The 3440/1440 got averages around the 50's with G-SYNC, I would have turned down more but it just looked so good.

on my 2080, and i'd imagine it's the same for your 2080ti, none of the in-game settings really drop fps more than a few (3-4) percent, pretty much the only settings i've found that affect my framerates in a dramatic way are the RTX settings

at 1080p, 2xMSAA and RTX Medium I'm getting 60fps (I got Vsync on, and my GPU isn't even clocking all the way up)

I don't see why people are saying this game isn't optimized, I think it runs phenomenally minus the annoying DX12 hitching/stuttering which despite all the fixes posted online, I still can't get rid of it

I can't wait to try the patch when it comes out, would love to be able to play this at 1440p with the ray tracing settings on above 30fps
 
on my 2080, and i'd imagine it's the same for your 2080ti, none of the in-game settings really drop fps more than a few (3-4) percent, pretty much the only settings i've found that affect my framerates in a dramatic way are the RTX settings

at 1080p, 2xMSAA and RTX Medium I'm getting 60fps (I got Vsync on, and my GPU isn't even clocking all the way up)

I don't see why people are saying this game isn't optimized, I think it runs phenomenally minus the annoying DX12 hitching/stuttering which despite all the fixes posted online, I still can't get rid of it

I can't wait to try the patch when it comes out, would love to be able to play this at 1440p with the ray tracing settings on above 30fps

Pretty much, I ran it through both in 4k and 3440/1440, but I had no MSAA and RTX medium, and a small overclock of +105, On 4k I got about 35-60fps depending on lighting not action. 3440/1440 I managed another 10fps.
 
on my 2080, and i'd imagine it's the same for your 2080ti, none of the in-game settings really drop fps more than a few (3-4) percent, pretty much the only settings i've found that affect my framerates in a dramatic way are the RTX settings

at 1080p, 2xMSAA and RTX Medium I'm getting 60fps (I got Vsync on, and my GPU isn't even clocking all the way up)

I don't see why people are saying this game isn't optimized, I think it runs phenomenally minus the annoying DX12 hitching/stuttering which despite all the fixes posted online, I still can't get rid of it

I can't wait to try the patch when it comes out, would love to be able to play this at 1440p with the ray tracing settings on above 30fps

Well I can run the game since patch 60 FPS Vsync without stutters/hitching with RTX 3440X1440 DLSS on.This game has turned into one of my favorite game,must have uploaded 20+ hours of video,just messing around.

Two things I have done .

First thing was a guide I done up last year and seems , since control came out,people been using it and reference going back to original thread.

Second thing and this is what really fixed all stutters/hitches in this game.
Well you can always try something different ,by Wagnardsoft the dude says he will implement more settings if the software gets popular. Dude does some nice software,you may know one DDU uninstaller.
Maybe a placbo or may help,all you gotta do is try it out and if it works donate a cup of coffee to him.
Intelligent standby list cleaner v1.0.1.7 newest version I think.

If you get errors when starting you need to reset the counter

Click the START button
Type CMD
Right click CMD PROMPT and select RUN AS ADMINISTRATOR
Type LODCTR /r
Wait a few seconds for it to throw ERROR: UNABLE TO REBUILD PERFORMANCE COUNTER SETTING FROM SYSTEM BACKUP STORE. ERROR CODE IS 2
Type LODCTR /r again for a second time and it should work then,can be customized and set to start every restart

EDIT;Of course with any commands,check google for what it does before you
proceed


https://www.wagnardsoft.com/content/intelligent-standby-list-cleaner-v1000-released

90 minutes of Control 3440x1440 60 FPS and no drops below 60FPS
 
You can get great FPS with DLSS on, but it looks like an N64 game so no thank you.
 
I know but I am ok with the game now since patch even with DLSS on.Before patch the game was unplayable to me.
 
I know but I am ok with the game now since patch even with DLSS on.Before patch the game was unplayable to me.

2080? Ti?

I spent a lot of time getting the game just right for myself graphics v FPS, my sweet spot was rtx med, no MSAA, and an overclock on my GPU. That was pre performance patch.

DLSS absolutely improves frames, but the hit to the graphics imo is so bad what’s the point. Might as well just manually turn down settings or remove rtx.
 
LOL before the patch the game was unplayable for me with the terrible noise in the graphics and especially Ray Traced indirect diffuse lighting but now DLSS is fine for me,you can hate it all you want .It is not that bad really.
I will say even on native resolution without DLSS ,when moving in the game,there are still some problems on small objects and stuff. Anyway here is 3440x1440 with FPS counter on because some people would not be able to tell the difference.Also the game is fucking awesome now since patch lol,had to say that again.

No DLSS
960 DLSS
720 DLSS

Control-Screenshot-2019-09-24-19-40-47-32.png


Control-Screenshot-2019-09-24-19-41-10-26.png


Control-Screenshot-2019-09-24-19-41-29-21.png
 
DLSS's biggest problems come when you are moving around, you can see the noise on the edges of objects and it looks pretty terrible. Static scenes or screenshots of you standing still don't show this issue
 
Yep... an "Epic" situation. :p

I'd definitely enjoy this game, but I'll wait for another platform. If it doesn't show on Steam or GOG, then I guess I skip it.

Edit: This is a REALLY odd thing for me to say, but I would actually buy this on Origin before I bought it on Epic. :D I have two games in Origin that I play, simply because that was the only way to get them. Mass Effect 3, and Mirror's Edge 2. If EA released a new SSX game, I'd buy it there too. :D
 
Last edited by a moderator:
Anybody see differences between MEDIUM or HIGH RtX? I wanna play60+fps on 1440P on my 2080ti. With RTX HIGH i have low fps 40-+.
If there is not differences i choose medium
 
Game is 40.19 for the Game Awards Dec. 12 happening today along with some other titles on the Epic launcher.
 
Anybody see differences between MEDIUM or HIGH RtX? I wanna play60+fps on 1440P on my 2080ti. With RTX HIGH i have low fps 40-+.
If there is not differences i choose medium

The differences don't matter -- drop settings if you want more performance.
 
Back
Top