Thurrott: Minecraft Is Getting a Whole New Look With Ray Tracing Support

Just in time for 9 year olds to put expensive GPU's on their christmas list.

Yeah...my first question was also, "who exactly is the target audience for this?"

That said, it looks really cool.
 
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Just in time for 9 year olds to put expensive GPU's on their christmas list.

I don't know what the performance would be, but I would estimate that even the cheapest low end RTX card could handle minecraft. So might be possible to run Minecraft raytracing more cheaply than one might expect.
 
Not so much a big deal, as another domino falling as we Tumble toward the Ray Tracing era.

That will be years from now, what we have now is Hybrid Ray Tracing and even that is too much for the cards of today.
 
Gives me the same feeling I had moving from software Quake to GL_Quake.
 
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Really? Watch the video I linked,basic knowledge.

the guy really seems to dumb down the pack to be nothing so yes i would agree about the tin foil hat. Although i did only listen to his bullshit for about 2 minutes before i just turned it off.

the super duper graphics pack was not just a hd texture pack, it was volumetric shadows, moving grass and trees, improved lighting that somewhat sounds like ray tracing was going to be added.

they didn't feel that all the features when added ran good enough so they stripped most out and released just one from how it sounds. If somebody can't understand what the original DLC was even going to be then I can't listen to any bitching they do about it.
 
the guy really seems to dumb down the pack to be nothing so yes i would agree about the tin foil hat. Although i did only listen to his bullshit for about 2 minutes before i just turned it off.

the super duper graphics pack was not just a hd texture pack, it was volumetric shadows, moving grass and trees, improved lighting that somewhat sounds like ray tracing was going to be added.

they didn't feel that all the features when added ran good enough so they stripped most out and released just one from how it sounds. If somebody can't understand what the original DLC was even going to be then I can't listen to any bitching they do about it.

Really? Then you clearly did not bother actually watching the video since with just 2 minutes, you clearly decided to form your own opinion. "Coincidence", yeah, must be, because as you know, Nvidia has never done anything nefarious or bought anyone out. :rolleyes:
 
New RTX on/off demo video for Minecraft:



They take tech from others that were already being developed, has the other stuff that can be used on non Nvidia cards dumped and this is a new Nvidia thing? Oh well, anti competitive is exactly what it is. (Well, except for those very few who can actually use it.) Oh well, if nothing else, Microsoft will get a boost from sales of their Minecraft software and will get support for the customers who would have not played a Microsoft game before. :D
 
Anti-competitive? lol... nVidia is being COMPETITIVE... the exact opposite. They are competing by bringing new features to market. Competing quite well even.

Your favorite brand can't do that? Take that up with them. AMD has said it's coming. If history tells us anything about AMD, it will be 2 years after nVidia's release date, when they catch up and put out DXR hardware/drivers. So Fall 2020.
 
oi i heard you like ray-tracing without RTX

here's SEUS E9 shader that does it on amd, and nv together.





ran on radeon vii with everything maxxed, and custom texture pack at 4k and higher fidelity than what RTX version offers. (at typical settings it runs at 40-60FPS @1080p.)
 
Anti-competitive? lol... nVidia is being COMPETITIVE... the exact opposite. They are competing by bringing new features to market. Competing quite well even.

Your favorite brand can't do that? Take that up with them. AMD has said it's coming. If history tells us anything about AMD, it will be 2 years after nVidia's release date, when they catch up and put out DXR hardware/drivers. So Fall 2020.

Anti competitive is when one kills already existing tech that works well on all cards just to implement something that only works well on your cards and even then, only a handful of them. They have not produced anything themselves, they did exactly as I mentioned in my post you quoted. Oh well, does not matter, some will buy Minecraft just for this and then not bother after a short time.
 
They take tech from others that were already being developed, has the other stuff that can be used on non Nvidia cards dumped and this is a new Nvidia thing? Oh well, anti competitive is exactly what it is. (Well, except for those very few who can actually use it.) Oh well, if nothing else, Microsoft will get a boost from sales of their Minecraft software and will get support for the customers who would have not played a Microsoft game before. :D

I think this argument is pretty weak in the case of minecraft. I doubt NVidia swayed them with money, it's not like the cash NVidia could have offered would have even caught the notice of Microsoft.

This is more likely the case that they ran into legit issues implementing their other option, so it was dead in the water.

NVidia offered technical help doing an RTX option. They took it.

Noting remotely anti-competitive in that.
 
I think this argument is pretty weak in the case of minecraft. I doubt NVidia swayed them with money, it's not like the cash NVidia could have offered would have even caught the notice of Microsoft.

This is more likely the case that they ran into legit issues implementing their other option, so it was dead in the water.

NVidia offered technical help doing an RTX option. They took it.

Noting remotely anti-competitive in that.
This was to kill off SEUS which has RT version that recently (1 month ago) enabled AMD cards to do so as well; and it doesn't use RTX at all. Its an attempt to stop the SEUS developer by draining his nv fans.

i.e. before it gets out that amd can do rt just fine as nv, and without rtx/dxr feature set, and the whole thing is a sham.


 
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This was to kill off SEUS which has RT version that recently (1 month ago) enabled AMD cards to do so as well; and it doesn't use RTX at all. Its an attempt to stop the SEUS developer by draining his nv fans.

i.e. before it gets out that amd can do rt just fine as nv, and without rtx/dxr feature set, and the whole thing is a sham.




Where's the proof? If raytracing was so easy to do, plenty of others besides a minecraft dev/modder (whoever sues is) who have all done the same thing.

Sounds like FUD to me.
 
Where's the proof? If raytracing was so easy to do, plenty of others besides a minecraft dev/modder (whoever sues is) who have all done the same thing.

Sounds like FUD to me.

FUD is a fanboys coincidence but hey, these guys have more money now so, good on them.
 
Where's the proof? If raytracing was so easy to do, plenty of others besides a minecraft dev/modder (whoever sues is) who have all done the same thing.

Sounds like FUD to me.


There is rt quake 2 version before all that crap about rt even started... (sure it doesn't have denoiser, but it should be easy to add)
"2016-2017"
http://amietia.com/q2pt1b.png
http://amietia.com/q2pt.html

Black Desert uses path tracing on few textures objects in the game, an attempt was made (its not fast, and there's no denoise, leaves smudges when you move something or camera near the object.


The ReShade RT does it.

there are more, but my memory ... well its not there. || they all work on amd just fine, and the rt quake works even on intel.
 
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nVidia allowed raytracing to work on 10xx cards with a driver, and Quake II RTX is a free update to Quake II for anyone.

If AMD cards can raytrace, all AMD has to do is release the drivers... Why haven't we seen this? I'm supposed to believe that a minecraft dev was able to do this (it's 1 guy), but AMD can't?

"He had raytracing working on AMD..." then where is AMD's support? Wouldn't AMD be all over this like flies on shit?

"But , but, nVidia BAD GUY, he BOUGHT it and so now it isn't getting released to AMD!!1! cards!! THE EVIL!?!.." Puhleeze. And the bald guy in the video supposedly had it working, so he musta downloaded it from somewhere. That means it is out there on the internet someplace. i.e., what are you guys complaining about? The gameplay footage I watched where he was raytracing on AMD didn't look super great, probably the same as a 1080ti running Quake II RTX... this isn't news, other than to point out that AMD is still nowhere to be found with adding DXR (A part of DX12) to their drivers...

Bald Guy in the video is spreading misinformation: "something that nVidia maybe should really consider when it comes to their raytracing technology, stop making it proprietary.." <- False on multiple levels.

RIII said:
It's not even they, it's a single man named Cody or Sonic Ether, and I follow every update he does on Patreon as well as talked to him on Discord. He didn't make an RTX raytracing product then scrap it to make yet another pathtracing product.

He always used Optifine (and he needs it to do his work) which does not and has never supported true raytracing. He also didn't own an RTX card and has stated that himself, which you would need for true raytracing. And he uses OpenGL, through Optifine, which can't do RT cores.

Also, right before he did pathtracing, he played and tested with Light Propagation Volume Global Illumination, and before that he messed with Seus Renewed. And then if you look at his Patreon on 2017-12-27 titled "Dev News: Path Tracing Experiments!" he actually explains how he first tested raytracing (pathtracing, not true raytracing) all out for his first time ever in specific detail.

Sounds like the "shader raytracing" (which is probably how nVidia added it to 10xx GPU's) is just a very weak form of raytracing. But as stated before, this is something AMD could add to their drivers at any time, being it's a DX12 / Vulkan api. Maybe in a year... until then, we got AMD fanbois crying all over the forums... and somehow AMD's shortcomings are nVidia's fault.
 
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Ray Tracing crowd getting a bit desperate when Minecraft getting Ray Tracing is a big deal.

Yes and no....it might be a "long game" kind of thing. Right now the DEV's have gotten really good and non RTX stuff with a series of very clever substitutes. The gap between an RTX card that can surpass that at the same price point just isn't reasonable at this point. Hell...doom did "3d" in "2d" because 3D was just too expensive way back when. When 3D cards first came out...it was like selling a kidney. But look where we are now. I feel by taking an appropriate sized "bite" with the current RTX tech they can make a bigger impact. Pull in the next gen of gamers and you actually have a chance to grow something. Minecraft still commands a sizable player base...throw RTX cards at the top content creators and all of a sudden you have massive advertising at pennies on the $.
 
Where's the proof? If raytracing was so easy to do, plenty of others besides a minecraft dev/modder (whoever sues is) who have all done the same thing.

Who needs proof? Posting unfounded conspiracies on the internet is so much easier.

I wonder if Minecraft is more raytracing friendly because of simple geometry and smaller BVH structures. Never figured it for a game that targets cutting edge hardware.
 
nVidia allowed raytracing to work on 10xx cards with a driver, and Quake II RTX is a free update to Quake II for anyone.

If AMD cards can raytrace, all AMD has to do is release the drivers... Why haven't we seen this? I'm supposed to believe that a minecraft dev was able to do this (it's 1 guy), but AMD can't?

"He had raytracing working on AMD..." then where is AMD's support? Wouldn't AMD be all over this like flies on shit?

"But , but, nVidia BAD GUY, he BOUGHT it and so now it isn't getting released to AMD!!1! cards!! THE EVIL!?!.." Puhleeze. And the bald guy in the video supposedly had it working, so he musta downloaded it from somewhere. That means it is out there on the internet someplace. i.e., what are you guys complaining about? The gameplay footage I watched where he was raytracing on AMD didn't look super great, probably the same as a 1080ti running Quake II RTX... this isn't news, other than to point out that AMD is still nowhere to be found with adding RTX (A part of DX12) to their drivers...

Bald Guy in the video is spreading misinformation: "something that nVidia maybe should really consider when it comes to their raytracing technology, stop making it proprietary.." <- False on multiple levels.



Sounds like the "shader raytracing" (which is probably how nVidia added it to 10xx GPU's) is just a very weak form of raytracing. But as stated before, this is something AMD could add to their drivers at any time, being it's a DX12 / Vulkan api. Maybe in a year... until then, we got AMD fanbois crying all over the forums... and somehow AMD's shortcomings are nVidia's fault.

Those approaches aren't contained inside instruction, what NV has done is hid the execution pipe (again) and only exposed worst possible way to do so. (any way even if you lie in registry, metro still looks for RTX instruction, not the DXR - thus if you even have DXR "enabled" card you won't be able to turn it on, on metro)
 
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Those approaches aren't contained inside instruction, what NV has done is hid the execution pipe (again) and only exposed worst possible way to do so. (any way even if you lie in registry, metro still looks for RTX instruction, not the DXR - thus if you even have DXR "enabled" card you won't be able to turn it on, on metro)

I'd like to see some evidence on that.

I expect it is DXR APIs called.
 
I'd like to see some evidence on that.

I expect it is DXR APIs called.
I would have to download the game again, maybe with the new updates it is calling DXR. When the metro was released the DXR wasn't released yet to public.
 
And the bald guy in the video supposedly had it working, so he musta downloaded it from somewhere. That means it is out there on the internet someplace. i.e., what are you guys complaining about? The gameplay footage I watched where he was raytracing on AMD didn't look super great, probably the same as a 1080ti running Quake II RTX... this isn't news, other than to point out that AMD is still nowhere to be found with adding RTX (A part of DX12) to their drivers...

Bald Guy in the video is spreading misinformation: "something that nVidia maybe should really consider when it comes to their raytracing technology, stop making it proprietary.." <- False on multiple levels.

He started out doing hardware reviews and harmless "silly" hardware related videos. But somewhere along the way he must have decided that he could get more views by joining the other manufactured outrage channels like YongYea and The Quartering.
 
I would have to download the game again, maybe with the new updates it is calling DXR. When the metro was released the DXR wasn't released yet to public.

The public update enabling DXR, from Microsoft was October 2018.

Metro Exodus with RTX dropped in February 2019.
 
The public update enabling DXR, from Microsoft was October 2018.

Metro Exodus with RTX dropped in February 2019.
eh you are right. Oh well, then i stand by version 1.0 with rtx to look specifically for rtx feature set.
 
The hallway with the holes letting light shine up from the lava below looks pretty neat, and reminds me a lot of Quake 1, but at 320x200 res because the intentional pixilation looks so horrible, IMO...did Mojang create Minecraft to run on something as weak as a calculator watch?
 
The hallway with the holes letting light shine up from the lava below looks pretty neat, and reminds me a lot of Quake 1, but at 320x200 res because the intentional pixilation looks so horrible, IMO...did Mojang create Minecraft to run on something as weak as a calculator watch?
it runs on java. The worst possible platform.
 
Honestly, my great nephew could not care less, he loves playing the game, in general. He plays it on a phone and XBox One original.
 
Suggest you all watch the Digital Foundry review of this new release from Gamescon.....there's some serious, serious lag with a lot of these real-time effects showing up on textures......and once you see it happening (its basically looking like texture pop-in) its hard not to see it. Gen 1 raytracing. Just say No.
 
Really? Then you clearly did not bother actually watching the video since with just 2 minutes, you clearly decided to form your own opinion. "Coincidence", yeah, must be, because as you know, Nvidia has never done anything nefarious or bought anyone out. :rolleyes:

Even if NVidia did pay them off his argument was the Mojang pulled a HD texture pack because it wasn't able to run good enough on enough on many computers yet release a ray trace patch that won't run but on a few computers and is a far more complex fearure. The start of his argument is invalid. That wasn't an HD texture pack, it was a complete graphics overall. Ray tracing was part of that along with shaders and other features, so both version at the very minimum require the same feature set (Ray tracing). They gave up on trying to do 3+ features and only did 1. So they scaled it down, and decided to do with somebody else doing that one feature instead of their dev team. If they got paid to have that other company make the feature for them then you what, good for them. That makes them more money instead of spending money having their guys trying to get it right, even if the only thing NVidia gave them was time. Which you would think is better. Building a house all on your own, or a great contractor just doing all the work for you for free?
 
Even if NVidia did pay them off his argument was the Mojang pulled a HD texture pack because it wasn't able to run good enough on enough on many computers yet release a ray trace patch that won't run but on a few computers and is a far more complex fearure. The start of his argument is invalid. That wasn't an HD texture pack, it was a complete graphics overall. Ray tracing was part of that along with shaders and other features, so both version at the very minimum require the same feature set (Ray tracing). They gave up on trying to do 3+ features and only did 1. So they scaled it down, and decided to do with somebody else doing that one feature instead of their dev team. If they got paid to have that other company make the feature for them then you what, good for them. That makes them more money instead of spending money having their guys trying to get it right, even if the only thing NVidia gave them was time. Which you would think is better. Building a house all on your own, or a great contractor just doing all the work for you for free?
But muh evil nvidia! /s
 
YouTube content creator Austin Evans uploaded a video on Monday in which he runs a tech demo of the console, showing Minecraft in action. On Xbox Wire, the company’s posted some images.

via Polygon

https://www.polygon.com/platform/am...craft-xbox-series-x-ray-tracing-graphics-demo

XboxSeriesXTech_Inline4.jpg
XboxSeriesXTech_Inline5__1_.jpg
 
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