horrorshow
Lakewood Original
- Joined
- Dec 14, 2007
- Messages
- 9,420
I'm just posting to say if there are any hold-outs left out there, the game is now "official" and worth your money.
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I loaded up a previous save and couldn't remember WTF I was doing last time...it had been months. Rather than trying to get re-oriented with that playthrough, I decided to start a new save. Kind of sucked to lose the upgrades to my mining beam and what not but yeah, this experience seems to be much improved so far. Just gotta find one of those welcoming Earth-like planets and I'll happily sink more hours into a new game. The first two haven't been overly friendly, but the one I'm on isn't terrible. Temps drop at night causing my hazard protection to activate, and there's the occasional firestorm but it's far better than the first one which was a "Hot planet" and drained my suit pretty much constantly.
You can do massive money farming now, you need to go to a planet that has indium, find geothermal hotspot near a mineral hotspot, and put power on one and miners on the other. $grofit$
Are there any "essential" mods for this game?
from the screenshots posted a few posts back the game has great color...would look amazing in HDR...but textures still look lower-res...I thought they improved the graphics awhile back with a patch
It's a stunningly good business model in this greedy day and age and they deserve all the accolades they are getting and sales too.NMS was #1 on steam sales last week. not many games ever make #1. You have to figure the game is still making decent money despite being out 4 years.... and that is why they are able to continue working on it... like a paid warframe without microtransactions....
also... they just released a patch, not sure what is in it.
I've run into an issue after getting my base back up & running. I built the terminals and I already had all the specialists, and it tells me to talk to them, which I do, but they all just say i should leave them alone.
The missions won't complete and I can't finish them. I looked online and it seems like it was an issue a year ago after the last big patch. Have any of you run into it, or fixed it?
I don't want to restart restart.
I've run into an issue after getting my base back up & running. I built the terminals and I already had all the specialists, and it tells me to talk to them, which I do, but they all just say i should leave them alone.
The missions won't complete and I can't finish them. I looked online and it seems like it was an issue a year ago after the last big patch. Have any of you run into it, or fixed it?
I don't want to restart restart.
Same problem. Only "solution" I've seen online was to use some sort of save game editor to wipe those mission progress back to zero. Haven't tried that yet, but it blows my mind there are still game-breaking bugs like this years later.
I loaded up a previous save and couldn't remember WTF I was doing last time...it had been months. Rather than trying to get re-oriented with that playthrough, I decided to start a new save. Kind of sucked to lose the upgrades to my mining beam and what not but yeah, this experience seems to be much improved so far. Just gotta find one of those welcoming Earth-like planets and I'll happily sink more hours into a new game. The first two haven't been overly friendly, but the one I'm on isn't terrible. Temps drop at night causing my hazard protection to activate, and there's the occasional firestorm but it's far better than the first one which was a "Hot planet" and drained my suit pretty much constantly.
I play on the ps4 so I don't think I can edit the saves.
welp, I saved a freighter and declined the offered ship. Found out much much later that my own freighter was eaten. I had not done anything with it aside from some minor storage, but still was annoying.
As in gone, poof, never existed. Some people warn that using the teleporter in the nexus can do that.Eaten!?
As in gone, poof, never existed. Some people warn that using the teleporter in the nexus can do that.
welp, I saved a freighter and declined the offered ship. Found out much much later that my own freighter was eaten. I had not done anything with it aside from some minor storage, but still was annoying.
well, you know you can spawn the freighter anywhere out in space, right, just hit x. You can also spawn the nexus. you don't go to it, you bring it to you. It doesn't use any resources for the jump.
I play occasionally so it was frustrating to have to rebuild all my tech slots and stuff (had everything maxed out in 1st game version).Shit, I hope that didn't happen to mine...I can still see my freighter's inventory. I saved a freighter, had to decline because I didn't have enough money, but then it said some weird thing about them being under my command, but I have no control over it so I dunno WTF is going on.
I wish there was a mod to be able to transfer upgrades between multi-tools/ships/etc. Really dumb design decision when half of the mods you buy you can't actually rebuild yourself because it doesn't give you a blueprint.
Faster Actions and Reduced Launch Cost were the main ones I used.
I think I'm going to install one that increases credit and nanite rewards, as well as +5 words learned each time rather than 1. Fuck it...I'm not enjoying the game as-is so might as well mod it.
Made a quick video on farming $10 mill in 15 minutes
I installed those mods today as well. The +5 words is quite good. I like it a lot actually.
However, the Nanites and units increase from rewards is literally over kill. But whatever...
It can be, but at the same time, the amount of time and effort it takes to earn like what, 100 nanites or $50,000 credits or so from a space station mission is just absurd.
Thing is, it doesn't really even matter if you have a ton of money or nanites, because all of the good equipment in the game is just based on luck anyway. I'd rather make sure I have enough credits to buy a super cool multi-tool when I see it come up than miss out and lose it, potentially forever. Same with upgrades, I'd rather just be able to buy them whenever I can, because if I upgrade my multi-tool all of the upgrades go away and I have to re-buy them anyway.
I dunno. The whole grinding for credits and nanites thing in the game doesn't appeal to me, and if I couldn't mod it I would have just quit playing by now.
Speaking of rewards though, what is the deal with the Nexus missions? I think only once out of half a dozen times now, I have actually gotten rewards for completing a mission. Usually, when I complete the mission and go to turn in, I press "Complete Mission" and it just tells me I abandoned the mission and I get nothing. I'm assuming it's a bug, but is anyone else experiencing this?
This feels like a dumb question but will mods like Reduced Launch Cost and +5 Words work in co-op MP?
(if we both have identical mods installed etc)