IdiotInCharge
NVIDIA SHILL
- Joined
- Jun 13, 2003
- Messages
- 14,675
Intel is just not going to be competetive on the high end, period.
On release?
Absolutely not.
Eventually?
I wouldn't bet against them
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Intel is just not going to be competetive on the high end, period.
Exactly.Really, really doubtful that it would benefit games in the near future, but there are plenty of possibilities here going forward.
As to consumers, if one can slap on an Optane (or similar SSD designed to be abused) for the purpose of providing local resources for content creation workloads- or even for game streaming!- I can definitely see a market here.
It wasn't that long ago that Nvidia came out of nowhere and now 1 company is gone, and several others don't make GPUs anymore. So anything is possibleIntel is just not going to be competetive on the high end, period. Amd was once competitive and look where they are now. I dont get all the people that think intel will magically dethrone nvidia who are a decade ahead of them in r and d. Its nice to have more options but thats all its gonna be for years
So you have no clue if it will help games...but still want it?
(System RAM is faster and cheaper FYI)
And now Nvidia is adding 2 NVMe slots in raid to their cards...
https://devblogs.nvidia.com/gpudirect-storage/
https://blocksandfiles.com/2019/08/06/nvidia-gpus-direct-access-to-nvme-storage/
"Using GPUDirect™, multiple GPUs, network adapters, solid-state drives (SSDs) and now NVMe drives can directly read and write CUDA host and device memory, eliminating unnecessary memory copies, dramatically lowering CPU overhead, and reducing latency, resulting in significant performance improvements in data transfer times for applications running on NVIDIA Tesla™ and Quadro™ products"..
https://bit-tech.net/news/tech/graphics/nvidia-details-gpudirect-storage-performance-gains/1/
"Explicit data transfers that don’t fault and don’t go through a bounce buffer are also lower latency; we demonstrated examples with 3.8x lower end-to-end latency; avoiding faulting with explicit and direct transfers enables latency to remain stable and flat as GPU concurrency increases; use of DMA engines near storage is less invasive to CPU load and does not interfere with GPU load; the ratio of bandwidth to fractional CPU utilisation is much higher with GPUDirect Storage at larger sizes."
Maybe not many of today's games, but future games? Certainly.
Intel could just add 2 empty slots...
But the time games require such OBSCENCE mounts of DATA...onboard RAM amound and speed will have increased, making this solution look retarded
This is for CORNER NICHE cases...and will never be used for gaming.