Octopath Traveler

I'm about 20 hours in, hoping to get 5-10 hours of playtime over the weekend, halfway through with my Chapter 2's - this game is fantastic. I really enjoy all the systems and the characters/classes. It's simplistic but there's a lot you can do with it. It also has that great old school RPG feel with no level gate. If you are brave enough to dive down into some high level dungeons you can get some sweet chest loot early on that will definitely make your team pretty overpowered for lower level content.
 
I'm about 20 hours in, hoping to get 5-10 hours of playtime over the weekend, halfway through with my Chapter 2's - this game is fantastic. I really enjoy all the systems and the characters/classes. It's simplistic but there's a lot you can do with it. It also has that great old school RPG feel with no level gate. If you are brave enough to dive down into some high level dungeons you can get some sweet chest loot early on that will definitely make your team pretty overpowered for lower level content.

That's what I pretty much did with the game when I got it on the Switch. Made a mad rush to the final towns, avoiding every enemy. Go to a dungeon, open a chest, boom, you're now 200x stronger than you should be.
 
Considering it's a digital release, you get no physical copy/box/goods like you used to back in the day (nes on up to xbox360/ps3 for older JRpg games), there is NO justification for the prices square charges for their new products, or older ones as well, which are just ports, and generally extremely shoddy. I want to play this game, but it's not going to happen at 60.. nor at 40.. 20-30 is reasonable for this, no more. If it was a physical copy I could pop on my shelf to trophy up with some of my older titles, I'd probably pay a bit more. Digital is great and all, but it's just another avenue for a company to drop their cost of sales and raise profit, while not lowering game prices.
 
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