elvn
Supreme [H]ardness
- Joined
- May 5, 2006
- Messages
- 5,310
Technically GPU news but of interest to 4k monitor use.
Hopefully nvidia and amd will follow suit.
Hopefully nvidia and amd will follow suit.
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Sharp 1080p scaling to 4K is the main benefit.Cool. Of course any low res pixel art game should have those kinds of options integrated in the first place.
VGA cards (yes, the Vigeo Graphics Array) used integer scaling to display mode 13h. It was 320x200 but had the same timings as 640x400. It looked very nice.Although, her response makes it seem like the engineers went “Oh sure, no problem, we can implement that!” which then makes me surprised they didn’t implement this eons ago.
Sharp 1080p scaling to 4K is the main benefit.
When I was young, stupid and naïve, I used Super Eagle filtering all the time when emulating NES and SNES games. What the hell was I thinking.
For those who don't feel like loading the tweet and listening to the video, it says that Intel will support "nearest neighbor" or non-filtered, simple integer multiple scaling for Gen 11 intel integrated graphics, but not for Gen 9, because it is not supported at a hardware level on Gen 9. This is a nice feature for retro/pixel graphics or other preferences where you want a sharp scaling on high DPI displays.
You will be able to turn it on and off using intel's driver UI.