Intel Integer Scaling support tweet

I hope so too. It should be a fairly simple thing to support and would give better results if you don't have the most powerful GPU but would like to use for example RT features so you could just play at 1080p without it being all blurry.
 
When I was young, stupid and naïve, I used Super Eagle filtering all the time when emulating NES and SNES games. What the hell was I thinking.
 
This is very welcome news.

Although, her response makes it seem like the engineers went “Oh sure, no problem, we can implement that!” which then makes me surprised they didn’t implement this eons ago.
 
Although, her response makes it seem like the engineers went “Oh sure, no problem, we can implement that!” which then makes me surprised they didn’t implement this eons ago.
VGA cards (yes, the Vigeo Graphics Array) used integer scaling to display mode 13h. It was 320x200 but had the same timings as 640x400. It looked very nice.

Given how trivial it is to do integer scaling in both hardware and software (it is cheaperst scaling possible) orcing bilinear filtering is one of the most ridiculous things in computer industry.
 
For those who don't feel like loading the tweet and listening to the video, it says that Intel will support "nearest neighbor" or non-filtered, simple integer multiple scaling for Gen 11 intel integrated graphics, but not for Gen 9, because it is not supported at a hardware level on Gen 9. This is a nice feature for retro/pixel graphics or other preferences where you want a sharp scaling on high DPI displays.
You will be able to turn it on and off using intel's driver UI.
 
When I was young, stupid and naïve, I used Super Eagle filtering all the time when emulating NES and SNES games. What the hell was I thinking.

I still do, either interpolation or some other scaler. The pixels were not perfectly sharp squares on old CRT's through composite cable, but rounded due to blurring.
 
For those who don't feel like loading the tweet and listening to the video, it says that Intel will support "nearest neighbor" or non-filtered, simple integer multiple scaling for Gen 11 intel integrated graphics, but not for Gen 9, because it is not supported at a hardware level on Gen 9. This is a nice feature for retro/pixel graphics or other preferences where you want a sharp scaling on high DPI displays.
You will be able to turn it on and off using intel's driver UI.

So I sadly won't be able to use it on my laptop (8th gen Intel). A bit of a shame but a great step forward nonetheless. The dream would be for nVidia and AMD to follow suit.
 
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