IdiotInCharge
NVIDIA SHILL
- Joined
- Jun 13, 2003
- Messages
- 14,675
Eh just to be clear I'm not arguing for AMD or anything here. I'm about as neutral in that fight as one could be. I consider DX12 to pretty much be a failure as well.
I'm not arguing against them- I just remain disappointed in them. We know they can do better.
With respect to DX12, I feel that many including myself underestimated just how much of a change it represented (alongside Vulkan / Mantle). All three are really very similar, and are really very different than any DirectX or OpenGL (or other) API before them on the desktop. EA is on their fourth or fifth Frostbyte-based game that has an unflattering DX12 implementation, for example, while Doom (2016) shows us just what the potential of a low-overhead API can be.
Like DX12 / Vulkan, it seems that we'll need to wait for the engine gurus to do near complete render rewrites to get the performance that the technology promises into shipping consumer applications.