DOOM ETERNAL Announced with Trailer

I did not even finish Doom 2016 as I got bored to death with it...

What difficulty setting were you using

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Loved the 2016 version and I thought it was incredibly impressive how they could make the game visually look good while maintaining scalability across so many tiers of systems. I also loved how I could play 4k/60fps with v-sync on a 1080TI back then or go off the deep end for 120-160fps in 1440p g-sync. Soundscape was awesome too. Really looking forward to this as well.
 
I see people complaining that Doom is boring - just a run > shoot > run > shoot game. Well, yeah. And water is wet. Either floats your boat or it doesn't.

Really hope they include an Arcade Mode again. Re-playing levels trying to improve upon my scores with new tactics and weapons provided a lot of re-play value for me. And improved my game-play immensely.
 
Day 1 purchase for me, 0 questions asked. I'll even break my rule on pre-ordering I'm that excited for this.

2016 was amazing, actually in the middle of replaying it on Nightmare right now.

This game cannot come out soon enough!
 
I really hope this has better multiplayer than the 2016 one.

Doom 2016 was so good, but they left out deathmatch! Like, WTF?! How could they leave that out?
 
Video from 2 days ago with commentary from an actual player of the E3 demos. Much better in-game footage.

Answers some questions in regards to changes from the last game, which are always inevitable.

For starters. Eternal has even more of an arcade feel than before - power up appearance and HUD, etc. Now the extra lives continue where you left off instead of throwing you back to the last Checkpoint. A new "Blood Punch" feature has been added where Glory Kill points are accumulated for extra power. Defeated demons now drop different power-ups depending on the weapons used. Less health stations thereby forcing you to rely more on aforementioned collection system. Many more sure to come. Always interesting to see how the community reacts.

 
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Worried it's going to be sold out? o_O

Well, I pre-ordered it on Amazon and in the past games have shown up for pre-order only to change to "unavailable" once some set number presells, or some other factor, and they decide to make it not available for pre-order. Hell brand new movies that are a few days away from release sometimes get pulled for Amazon, and will only show up on release day.
 
I lucked out and got a day 1 copy of Doom 2016 for like 30$. That game was addicting even though i played on low difficulty as I wanted to actually finish the story. The music is what really brought it out. Plenty of games are shoot em up kill everything on screen, but in Doom you truly feel bad ass about everything you do. And when BFG division kicks in it really goes to 11. Going to pay full price this time and pre-order even.
 
I did not even finish Doom 2016 as I got bored to death with it...

I played all the way to the end and the brain spider dude kept kicking my ass so I gave up lol. But I did like the game.

Not everyone's cup of tea, but DOOM 2016 made me fall in love with FPS again.

I agree, I enjoyed the game thoroughly. Graphics were really good for being one of the first vulkan titles out.
 
I did not play the 2016 one because it didn't seem to have enough horror theme for Doom. But this trailer looks more like the original Doom theme. Definitely interested in finding out more.
It was too fast and boring. I played it for about 30 minutes on a console. Trailer looks cool, but I'd pass if it's anything like the last one.

More likely, I'm just old and suck with a controller. Get off my lawn.
 
I played all the way to the end and the brain spider dude kept kicking my ass so I gave up lol. But I did like the game.



I agree, I enjoyed the game thoroughly. Graphics were really good for being one of the first vulkan titles out.


Ooo and it’s getting ray tracing. They said they are going to do it better than anyone else.
 
It's not like the original Doom was released 26 years ago and you could've known what you're getting into.
I guess we needed at least one person to be a smart-ass. I never played the original but it looked like Doom 2016 would be kind of fun especially since I usually enjoy most shooters. I sort of enjoyed it at the very beginning but for some reason it just did not keep me entertained. I'm sure every person here has played a game that they thought they would enjoy but didn't.
 
I guess we needed at least one person to be a smart-ass. I never played the original but it looked like Doom 2016 would be kind of fun especially since I usually enjoy most shooters. I sort of enjoyed it at the very beginning but for some reason it just did not keep me entertained. I'm sure every person here has played a game that they thought they would enjoy but didn't.
I think if you'd have kept the faith and played it a bit longer, eventually it would have clicked.

There is a pacing to it where you have to
be continually moving (like a shark - keep moving or die) and it's that pacing that really makes it for a lot of people.

No one's going to think less of you for not going back and finishing it. But - and a big BUT - they won't necessarily put you top of list for the next DOOM party, and you may miss out (lite beer and some really rough looking women-for-hire)
 
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I think if you'd have kept the faith and played it a bit longer, eventually it would have clicked.

There is a pacing to it where you have to
be continually moving (like a shark - keep moving or die) and it's that pacing that really makes it for a lot of people.

No one's going to think less of you for not going back and finishing it. But - and a big BUT - they won't necessarily put you top of list for the next DOOM party, and you may miss out (Oreos and Hawaiian Punch for example).
Actually I had forgotten that I finally did finish it except for the final boss. I totally get that most people enjoyed it but it just never did anything for me.
 
I think if you'd have kept the faith and played it a bit longer, eventually it would have clicked.

There is a pacing to it where you have to
be continually moving (like a shark - keep moving or die) and it's that pacing that really makes it for a lot of people.

No one's going to think less of you for not going back and finishing it. But - and a big BUT - they won't necessarily put you top of list for the next DOOM party, and you may miss out (lite beer and some really rough looking women-for-hire)
I had to tell another person this about the game and that's what made the game click for them. Afterward they found it immensely fun. We've had too many years of slow gameplay due to Call of Duty-like shooters that a game like DOOM 2016 is a foreign concept to people.
 
The thing I disliked about 2016 (and looks like this too) was lack of option for at least a little bit of head bob. Felt like doom guy was floating in the air.
 
I had to tell another person this about the game and that's what made the game click for them. Afterward they found it immensely fun. We've had too many years of slow gameplay due to Call of Duty-like shooters that a game like DOOM 2016 is a foreign concept to people.

That's spot on for my experience.

I was in the camp of shrugging apathy at first. I felt too hard, and weird, I was thinking it was a miss. I was informed by a youngling at work I was Doing It Wrong. In hindsight, his advice made perfect sense - "play it like it was the original Doom. Hit them in the gut with the shotty, run, strafe, run, all the while unloading in guts. Do not at any time pause. You'll die".

As you say, we've been trained to think our little health bar is like a Bonzai tree, and we must slink around and carefully manage it. Once I "got it", I absolutely loved the game. It rewards, as the original implied, "ultra-violence".

Of course, that still may not be everyone's cup of tea, but for me at least I really did need to embrace the design logic before I had fun.
 
That's spot on for my experience.

I was in the camp of shrugging apathy at first. I felt too hard, and weird, I was thinking it was a miss. I was informed by a youngling at work I was Doing It Wrong. In hindsight, his advice made perfect sense - "play it like it was the original Doom. Hit them in the gut with the shotty, run, strafe, run, all the while unloading in guts. Do not at any time pause. You'll die".

As you say, we've been trained to think our little health bar is like a Bonzai tree, and we must slink around and carefully manage it. Once I "got it", I absolutely loved the game. It rewards, as the original implied, "ultra-violence".

Of course, that still may not be everyone's cup of tea, but for me at least I really did need to embrace the design logic before I had fun.
Stick and move, baby, stick and move...
 
That's spot on for my experience.

I was in the camp of shrugging apathy at first. I felt too hard, and weird, I was thinking it was a miss. I was informed by a youngling at work I was Doing It Wrong. In hindsight, his advice made perfect sense - "play it like it was the original Doom. Hit them in the gut with the shotty, run, strafe, run, all the while unloading in guts. Do not at any time pause. You'll die".

As you say, we've been trained to think our little health bar is like a Bonzai tree, and we must slink around and carefully manage it. Once I "got it", I absolutely loved the game. It rewards, as the original implied, "ultra-violence".

Of course, that still may not be everyone's cup of tea, but for me at least I really did need to embrace the design logic before I had fun.
That's the thing about 2016 that hooked me and has me just as excited for Eternal. The boundless aggression necessary to play this game is cathartic to put into practice.

Plus, I think the game speaks to some primal, adolescent part of me - the young, righteous man that longs with all his being for evil to be a problem that can be solved with a double-barreled shotgun.
 
That's the thing about 2016 that hooked me and has me just as excited for Eternal. The boundless aggression necessary to play this game is cathartic to put into practice.

Plus, I think the game speaks to some primal, adolescent part of me - the young, righteous man that longs with all his being for evil to be a problem that can be solved with a double-barreled shotgun.

I never looked at it that way, but it makes a lot of sense. How we long for an undeniable caricature form of evil with zero gray area we can fight tooth and claw with no remorse.

While this drifts to a topic for other posts perhaps, this foundation is why I suspect violent games are far more a safe outlet for a very natural part of us than they are some fertilizer for seeds of actual human evil. Variation on Fight Club, in a sense.
 
this foundation is why I suspect violent games are far more a safe outlet for a very natural part of us than they are some fertilizer for seeds of actual human evil

I feel that this is true; as well, games that force you to make hard choices, that have fewer moral restrictions, etc., can expand a person's perspective.

In Mass Effect, I kill Kaidan every time.
 
That's the thing about 2016 that hooked me and has me just as excited for Eternal. The boundless aggression necessary to play this game is cathartic to put into practice.

Plus, I think the game speaks to some primal, adolescent part of me - the young, righteous man that longs with all his being for evil to be a problem that can be solved with a double-barreled shotgun.

Is it perhaps speaking to your................ id? :D
 
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