Warhammer Chaosbane

Yessss this looks good.

But change the title of your thread :D
 
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Could be awesome ala Grim Dawn.

Could be ehhhh ala Van Helsing....

If the reviews are legit, I'll purchase without blinking.
 
New video just released today. Looks really fun but it looks like it's going to be p2w :/ You need to buy the season pass to get better % drops, special area/dungeon, and also to open up another skill tree. Still looks good but I think I'll wait before purchasing to see what the consensus is.

 


God+dammit+i+wasnt+gonna+jerk+off+toht+_54b2b8a2fe4bf14f697635a1a0b60fbc.jpg
 
So you wouldn't touch this game ???

As long as it's not heavily "consolized" and reviews are 8/10+, I'll definitely pick it up. (y)

- Shattered Realm on GD is the best thing to happen to the game since... ever. It's been gobbling up my time real nice. So I'm not quite sure if I'll be picking up Chaosbane on launch day buttttttt I probably will.
 
Mixed reviews on Steam but those guys have no taste game is officially 4th launched today.
 


Looks awesome someone said the gameplay is really smooth despite lack of customization like they have in Grim Dawn.
 
I tried it out for like 10 minutes yesterday.... It is definitely NOT worth full price.

If you buy this expecting another Grim Dawn / PoE, you're in for a big disappointment.

I'd liken it more to Baldur's Gate: Dark Alliance. (for those that remember those games on ps2/xbox)

I'm going to start playing it more tomorrow night with a buddy and will post a more complete assessment in a week or two.
 
I played this for some time, I think I'm level 15 or so on my character. Feels like very low budget Diablo 3.
Combat, graphics, and animation are not bad, everything else is not good. Very ugly UI and I'm just not excited when I see new drops.
 
I think it's going to end up probably being like Inquisition Martyr, which took an extra year to fully bake and is now about to be ready with 2.0 coming out mid June and DLC late July. I would say....wait on Chaosbane a few months. Which is sad, honestly, because I had high hopes for. They just can't get 90% of these damn Warhammer games right day 1.
 
how many day 1 dlc's also?....seems laughably bad tbh. Should be $9.99 or even less. But it's Warhammer so Fifty Dollars! (the titty that's been squeezed dry, but still gets tugged continually)
 
I heard they don't even put names above human player characters in multiplayer. It looks good but definately a lot of negatives. Tons of day 1 DLC and pay to win stuff.
 
Amazing that small quality of life staples in the genre are missed in these new releases. I understand wanting to make your own thing, but stop trying to reinvent the wheel. Grim Dawn should be used as the model for all action RPG releases.
 
Grim Dawn should be used as the model for all action RPG releases.

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- Also, played for over an hour last night with a buddy.... Do NOT pay more than $20 for this game in it's current state.

There is a lot wrong here.... (boring loot, bad UI, repeating tilesets, lacking QoL features). But, the basic gameplay mechanics are solid-enough for a night of dum-dumb controller fun with friends etc.
 
Howdy Everyone,

The first patch for Warhammer: Chaosbane is now live for PC. Notable inclusions are a new gear rarity (time to start hunting those Greens), Invasion Mode and the squashing of some bugs related to bugged progression or lost characters.

Read on for the full patch notes:

Features
  • A new rarity level for gear T5 (Green) gear that provides a new upgrade for all armors, rings, weapons, and amulets. These have the same set effects as T4 and can be stacked with T4 armor (so you won’t have to wait for a complete set for the effect).
  • Invasion Mode
    • Over 100 nodes to explore
    • New Unlockable Items
      • 6 Passive Skills (including effects when using the life potion)
      • 3 Rings (T5 Objects)
  • Rank system
  • Additional Graphics Options Added
    • Depth of Field (On/Off)
    • Temporal Anti-Aliasing (On/Off)
    • MLAA (On/Off)
    • Volumetric Lighting (On/Off)
    • Option To Limit FPS
  • Balancing Changes
    • Loot drop rate
      • Loot Quality % has been globally reworked
      • T4 (red) drops around 2 times less depending on the difficulty level
      • Fragment bonus’ has been removed from Relic Hunt
      • Bosses difficulty adjustments
      • God Tree:
        • Bonuses have been rebalanced
        • Skill unlocks have been reworked

Misc
  • Passive Slots Upgraded to 6
  • Fanity Slots Upgraded to 12
  • Added an option to display loot permanently on the ground
  • Players will no longer die to DOT (Damage Over Time) effects alone
  • 10 new levels of reputation have been added to the collector’s guild
  • Missing sounds have been added
  • Two new levels of difficulty have been added (Chaos 6 & 7)
  • Blessing values have been adjusted
  • The pause menu now shows current global quality loot bonus, current difficulty and the map modifiers (for Relic Hunt and Invasion).
  • The map size key is not a toggle when playing with mouse and keyboard (you no longer have to hold for map zoom).
  • New voice over for Bragi Axebiter

Bug Fixes
  • Random crash fixes
  • Multiplayer bug fixes (including loss of story progression)
  • Backup bugs (lost character progression) in multiplayer
    • a backup save system has also been added to make sure you won’t lose your characters
  • Loot drop frequency issue for multiplayer games and disappearing ground objects
  • Pets now correctly increase pick-up radius
  • Fixed a bug that made some objects impossible to pick up
  • Fixed navmesh problems in boss arenas
  • Fixed pathfinding issues when playing with the mouse
  • Slayer dash skill will no longer take the player out of bounds
  • Fixed a rare occurrence where Elontit could disappear after using his teleportation ability
  • Fixed an issue where some people were ending up with more than 100 skill points

Enemies
  • Fixed some issues on big creatures that can be attracted or repulsed and those that should not.
  • Leaders: fixed a bug that allowed Auras to stack.
  • Banners: reduced hit points and fixed a bug that allowed Auras to stack. Now daemons can only benefit from one banner at a time.
  • Bloodthirster: Increased Basic Damage
  • Reduced the natural life regeneration of Nurgle's daemons.
  • Great Unclean: damage rebalanced.
  • Daemonette: removal of bleed effect on skipped attacks.
  • Seekers: Reduced damage and basic health.
  • Keeper of Secrets: increased damage, basic hit points, attack strike zone, reduced the trance aura's slow effect, reduced projectile pattern durations, and added the addition of a knockback to these.
  • Lord of Change: Reduced damage and basic hit points, reduced damage and hit points for Pink Horrors summoned by portals.
  • Rebalanced difficulty and statistics of enemies based on the number of players in the same part.

Characters
Empire Soldier
  • Reduced damage to melee characters from 20% to 10%.
  • Increased damage depending on riposte damage on some skills.
  • Fixed a bug that allowed auras and banners to stack between multiple players.
  • Increased the knock back effect of the skill Break through the Ranks.
  • Increased god skill duration.
  • Increased Vengeance Blade bonus duration.
  • Increased Meteor Shield damage aura.
  • Exchanged improved skills between the Solland Destiny and Metallic Iron Armor sets to better match builds.
  • Reduced cool-down, increased damage, and decreased the duration of the Improved Empire's Justice skill slowdown.
  • Heroic set changes to the Skaven's Slayer's Armor: The Shield Strike now creates a wave that repels, and the set no longer improves the banners. The improved Blunderbuss skill touches a larger area and does more damage.
  • Heroic Meteoritic Iron Armor set deals more damage to the zone counter when the player is hit and has a new effect that inflicts a lot of damage depending on Thorn damage to the first enemy hit by each attack. The bonus duration of the improved skill Provocation is increased.

High-Elf Mage
  • Reduced damage to Arcane Hail.
  • Increased Qhaysh Breakage Damage
  • Fixed a bug that allowed some bonuses to stack between multiple players.
  • Increased the duration of Aetheric Pillar.
  • Reduced knock back distance and increased damage from the Blade Energy Wave of Instability.
  • Reduced damage to the aura of the Hérault stick Phoenix.
  • Increased damage from the Crystal of Focus Blast.

Slayer
  • Reduced damage to melee characters from 20% to 10%.
  • Reduced Rage bonus duration.
  • Fixed a bug that allowed shouting bonuses to stack between multiple players.
  • Reduced damage penalty for Ultimate Carnage.
  • Increased Marks of Last Song Damage Bonus. Increased damage and increased skill size for Cleaver.

Wood Elf Scout
  • Fixed a bug that prevented the Ambush Specialist from increasing the maximum number of traps.
  • The traps from the Living Roots skill are now persistent.
  • Controlled Reflex Shooting no longer repels but provokes enemies.
  • Reduced deployment time for Hungry Roots.
  • Fixed a bug that allowed some bonuses to stack between multiple players.
  • Reduced conversion percentage from life regeneration to Executor dagger damage.
  • Increased the Poison Damage bonus of the Eternal Queen's Dette set, increased the size, and reduced aura damage.
  • Reduced damage and speed for the improved version of Tournament Blades.
  • Increased the damage bonus of the Armor of Eternity set.
  • Reduced the collision size of the Dryads, increased armor and health.

Items
  • Increased damage stats, critical strike damage, riposte damage, and maximum energy, on all items.
  • Reduced critical hit chance, reduced cost, reduced cooldowns, and armor strike on all items.
  • Reduced statistics for damage blocked by shields.
  • Increased bonuses on heroic items.
  • Rebalanced the appearance of certain statistics on items.
  • Added stats to some items: energy costs reduced on chest armor, damage bonus on gloves.
  • Increased bonuses on rings and amulets.
  • Reduction to armor-piercing statistics on amulets.
  • Rebalanced bonuses related to tapping items.
  • Rebalanced in-game currencies (fragments and gold) and XP gains
  • Rebalanced the odds of finding better items and reworking the bonus statistic formula regarding luck of finding better items.
 
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