leezard
Supreme [H]ardness
- Joined
- Aug 24, 2004
- Messages
- 4,949
All I'm gonna say is F Trevor!
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All I'm gonna say is F Trevor!
All I'm gonna say is F Trevor!
Curious - can it be damaged? Say shooting a bunch of 'colony' exotic rounds at it to chase him down?
Nightmarish. Trevor is probably the scariest thing to ever show up in either Destiny game.
After fighting in that room probably 20 times now, this is my best approximation of how the fight should go and what should be focused first. This is as if I was going to do it all solo but with 3x people, a lot of this is happening simultaneously.
- Drop down and go below on the left or right and take out the red bar ad's, especially the vandals with a pulse. Hopefully try and also take out the turrets, they're a HUGE pain.
- Move to the other side, still below, and do the same.
- Shoot the boss a little and the big servitor with the shanks surrounding it will spawn. Tether hunters should now tether the whole group while a nova bomb will all but decimate everything there. If not, heavy down the Servitor and void damage for the shanks. This is where you learn its KEY when shooting those grouped up shanks that you're matching the element. Anything else is a waste of ammo and time. Void front, arc sides, solar rear.
- By this point, Arc shanks on the left and right side of the room have likely spawned so I move to an arc weapon and take them out quickly.
- Another giant servitor with Solar shanks surrounding it will spawn in the back of the room and try and repeat what was done for the first servitor but with solar damage.
- I'm not 100% clear but I think killing that servitor triggers spider tanks to drop on the raised left and right platform at the front of the room.
- We usually communicate which tank and then which leg we're shooting at to open it up then if the turret is dead, our Whisper guy will lay into the exposed neck with Whispered Breathing and chunk it down. These things have too much health to waste ammo on anything else. Remember, unlimited ammo in Whisper and the neck is a crit.
- At the same time, the other two guys should have shifted focus to the Fallen boss doing whatever they can. At some point, i think if you get him to below 1/3, more adds and shanks will spawn on the main platform that also need to die. If you have a tether, it works wonders here. Finish off the boss and win!
Well, these tips were helpful. I cleared the mission in both normal and heroic modes. Now I have to work on getting the ship.
Congrats! We're going to make our attempt tonight. I've read through the posts and watched a little of a video but i'm still confused as to what's going on in the vault. I'm going to have to try it I think, before i understand it.
In other news, Gladd and Eso have both solo'ed Heroic, did the Void Configuration and beat the bosses in one run. Eso did it flawless.
The streamer cbgray had a great video on this with diagrams and spreadsheets.
Got the catalyst last night. Heroic is quite fun. Took just two runs to do it too. Well, it was my 2nd run but i think the other two folks had been through it already. Not sure any of us are good enough to run with whisper. I don't trust the ammo refill to work on just the 9 shots, too many times does it just fail to register.
Fun fact: Eso beat the normal version flawless with a blink warlock after that sweat guy offered a free sub for such a feat. Kinda hilarious.
Did the reglar last night using the time cheese. Saved us from losing due to platforming screwups, which there were plenty of. The last fight didn't seem too bad, but , of course, no time constraint. I used Arbalest on all of the shanks, made them all one or two shots, breaks their shields easy. I used Oxygen SR3 and Roar Of The Bear with Tracking. Didn't have too much problem with the boss. Only died once.
Props to getting through it with a rocket launcher! I can't find one that does enough damage for the ammo you can hold, even with reserves/scav. Come to think of it besides cheesing Riven, I don't think I use a rocket launcher for anything.
Horrifying. I'm tired just reading all that and looking over it. I put up a practice run last night with myself and some others on Heroic Zero. Damn near an hour I was mostly stuck on that damned outside wall. I made it exactly one time out of all that. It's going to be a long, long time before I ever see what you're talking about there if ever.
Man, I feel for you. I want no parts of doing that on a hunter.
However, keep in mind the Void Configuration completion does NOT require you to actually beat the bosses at the end.
Treat it like doing Whisper Heroic where you do a configuration run, then a separate run to actually beat it.
Even if you get to the vault at 2 minutes left, even with say only two fireteam members, they can easily start the process on their own until you get there. Console 2 guy may just need to do a little more running. Every time you lock a terminal, you get ~12 seconds added to you time.
I wish I had more suggestions for the actual jumping puzzle outside. Just a practice thing I think.
I've hit a point with Comp that is actually depressing me as I cannot seem to do anything besides bounce between 1600 and 1300 Glory.
The only gun I want in this game (that I don't already have) is Recluse purely for its PvE potential but its starting to look so far away given how close the end of the season is. Sigh.
Talk about butt clenching at the end. Watch his whisper ammo and time left once he beats it.
Something just hit me. If this week is Arc singe, Zero Hour is going to HURT.
Something just hit me. If this week is Arc singe, Zero Hour is going to HURT.
Seems no Osprey this week.