RanceJustice
Supreme [H]ardness
- Joined
- Jun 9, 2003
- Messages
- 6,624
It's that time again, the next Humble Monthly Bundle is about to arrive! For those unaware of Humble Monthly Bundles, please see my more in-depth introduction here during my first thread from April 2017 - https://hardforum.com/threads/humble-monthly-april-review-and-discussion-thread.1929347 - I'll just get right into it again!
For those interested, here are all my back Humble Monthly overviews..
May - https://hardforum.com/threads/humble-monthly-bundle-may-review-and-discussion-thread.1931795/
June - (Missed writing one)
July - https://hardforum.com/threads/humble-monthly-bundle-july-2017-review-and-discussion-thread.1939318/
August - https://hardforum.com/threads/humbl...st-2017-review-and-discussion-thread.1941294/
September - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1943055/
October - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1945470/
November - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1947730/
December - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1949477/
Jan2018 - https://hardforum.com/threads/humbl...ry-2018-review-and-discussion-thread.1951895/
Feb2018 - https://hardforum.com/threads/humbl...ry-2018-review-and-discussion-thread.1953943/
March 2018 - https://hardforum.com/threads/humble-monthly-bundle-march-2018-review-and-discussion-thread.1956171/
April 2018 - https://hardforum.com/threads/humbl...-release-date-4-6-18.1957941/#post-1043572129
May 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-5-4-18.1959906/
June 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-6-1-18.1961480/
July 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-7-6-18.1963715/
August 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-8-3-18.1965425/
September 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-9-7-18.1966820/
October 2018 - https://hardforum.com/threads/humbl...scussion-thread-release-date-10-5-18.1969171/
November 2018 - https://hardforum.com/threads/humbl...scussion-thread-full-unlock-11-02-18.1970520/
December 2018 - https://hardforum.com/threads/humbl...iscussion-thread-full-unlock-12-6-18.1974264/
January 2019 - https://hardforum.com/threads/humbl...scussion-thread-full-unlock-01-04-19.1975165/
February 2019 - https://hardforum.com/threads/humbl...d-full-unlock-2-1-19.1976661/#post-1044065542
March 2019 - https://hardforum.com/threads/humbl...-discussion-thread-full-unlock-3-1-19.1977810
April 2019 - https://hardforum.com/threads/humbl...discussion-thread-full-unlock-4-5-19.1979767/
May Early Unlocks
Assassin's Creed: Origins ($60, Windows, UPlay key) - May starts off with a trip through alternate history in Assassin's Creed: Origins! One of the most recent titles in the long running Assassin's Creed series, AC:Origins released to near universal acclaim for some of the changes made in this new chapter. All Assassin's Creed titles are third-person adventures with a parallel story structure. On one hand you have the "real world" in the AC universe, a present day equivalent setting wherein you're introduced to varying factions, stakeholders, and a continuity of events are unveiled from game to game. While this narrative frames the gameplay, it is not where the majority of the game takes place. Each title typically has a "present day " character connected to an "animus" machine that allows them to play or otherwise inhabit the body of a historical figure. Each title has a richly researched and built historical setting and period specific characters, playable and otherwise, who's actions typically impact the continuity of events overall. In AC: Origins, it focuses on the story of Bayek, a Medjay (something akin to a nationwide special police force and royal guards) in Egypt during the Ptolemaic era. As Bayek and his family get swept up in covert goings on of secret societies and hidden secrets, causing him to go on a crusade seeking not only to avenge wrongdoings but understanding of the forces moving the world behind the scenes. Among many other stories to be told along the way and beyond, true to its name it shows the formal Origins of the group that would be known as the Assassins, adding new lore and pieces of the picture within the game series. It should be mentioned however that though long time Assassin's Creed fans will get the most out of each little reference, AC Origins is designed to be narrative accessible to newcomers so those with no or limited series experience have nothing to fear.
AC Origins also marks a clear change in the mechanics of the series, starting a new paradigm. While all Assassin's Creed titles have allowed for the upgrading of character abilities, Origins takes things a step further by adding more "RPG-ish" features such as character levels - player and enemy alike. Skill trees are present allowing various additional abilities and upgrades to be unlocked and gathered materials can be used to craft upgrades to armor and equipment. For the first time in the series however, weapons are not simply purchased or unlocked upgrades, but instead there are multiple categories of each type of weapon ( The combat itself is a major change from previous Assassin's Creed titles where combat was more cinematic and reliant on parrying, dodging, and as a less-desirable alternative to taking enemies out with stealth. Origins implements something of a "Dark souls" style of combat with split second dodges, parrying, shields, attacks, with damage done or taken influenced in part by stats of your gear, your level, and the enemy's; many seem to find this combat style much more engaging. There are still plenty of opportunities to play your way, as you can approach many a problem with stealth or open hostility (with the latter obviously calling more attention to oneself ). The game splits the difference with earlier AC titles in that it offers a wide, open world map with tons of "?" locations to discover, revealing countless events, rewards and other content. Thankfully, discovering new areas and revealing new locations off the fog of war so to speak mean adding to a large assortment of fast-travel points. While there are always a handful of "main quests", there are many side quests, expeditions, and special areas/events all worth discovering to grant both the most comprehensive lore/experience and the best gear/upgrades. Many AC titles have a lovingly crafted open world, but Origins seems to take it a step further with how the various zones differ in aesthetics and feel, from desolate sand dunes in the desert, to lush Roman dominated provinces in what is modern day Syria, to the city of Alexandria at its prime to the temples and tombs based on real-world layouts/data (including the entire Giza complex!) - its really a treat for exploration.
Its worth mentioning that like many Ubisoft titles these days, the key for AC Origins activates directly on UPlay, not through Steam. Given that even titles that activate on Steam launch the UPlay client, friends list etc... it is likely not a huge deal, but just something of which to be aware - I personally would prefer had it been on Steam, but I consider UPlay the least offensive of the major 1st party clients, when it comes to Ubi titles Its worth noting that the UPlay client has a section for each Ubi title whereas you can unlock in-game content for free, using UPlay points you collect simply by playing their games - a worthwhile feature for collectors. When it comes to DLC, AC:Origins has a significant amount of content. The "Deluxe Pack" for $10 includes a special sea/ship combat mission, a gear pack (outfit, mount skin, legendary weapons and shield), and 3 extra skill points - a nice bonus if you can find it on sale. The rest of the main DLC is all included in the "Season Pass" and I HIGHLY suggest those who enjoy the game buy it that way, rather than a la carte. This includes the "Horus Pack" ($7) and "Roman Centurion Pack" ($7) each with weapons, outfits, mount skins (Horus pack has a camel!) and more. The big items however are the two expansions, which are definitely worthwhile for any fans of AC: Origins; in addition, buying the expansions allows you to unlock additional levels beyond the standard cap, so it is a wise decision. "The Hidden Ones" ( $10) opens up the Sinai peninsula and opens a new chapter of the game story, taking place right after the main campaign's end and adding much to the experience. "Curse of the Pharaohs" ($20) on the other hand takes place in Thebes, and delves heavily into the Egyptian mythology, adding some amazing, trippy locations to visit and some of the most difficult combat in the game! The "Season Pass" gives all of the above as well as a few bonuses and is regularly priced at $40, but these days it is often on sale for 50% or less so definitely worth picking it up! I should also mention there is an in game store where "Helix Credits", purchased for real money, can be used to buy outfits, mount skins, legendary weapons, and other content. All of these items can be acquired in game from a special NPC that has a daily quest of sorts, but I suggest anyone with the Season Pass be sure to use their Helix Credits (I think you get around 500 - 150 for first login of the game, 350 for Season Pass) to buy the "map markers" for certain content - they reveal certain locales (ie Tomb tablets, and Ancient Mechanisms) which are important - its the best use of your included Helix for many.
Assassin's Creed titles tend to be grouped thematically and in terms of mechanics changes, with Assasin's Creed Origins being the starting point for the current "set" in terms of story, and prototyping game systems that will be further developed in Assassin's Creed Odyssey, the latest entry of the series. No matter if you've been following the series since its inception , have perhaps only played Odyssey, AC Origins marks an evolution of the formula and a new story in the long running franchise. Definitely a high profile inclusion this month!
Wandersong ($20, Win/Mac ) - Pairing with the well known AC: Origins is melodic indie puzzle adventure Wandersong! Players take on the role of The Bard, a silly musically talented fellow robed in traditional adventure gear down to his bycocket (aka "robin hood style' hat). His lighthearted garb and affect reflect the bright and colorful game world. This near-papercraft style world and all its denizens are threatened by an incoming meteor and so the Bard sets out on a quest for the fabled Earthsong capable of adverting the catastrophe. Along the way there is a large cast of characters to meet, learn about , and assist with problems on a more personal scale than than end of the universe!
Music is a core thematic and mechanic focus to Wandersong, with the Bard capable of belting out a virtuoso performance whenever necessary - there's even a dedicated "dance button" that the game's tongue-in-cheek feature list notes! Unlike many musically focused titles it is not a "rhythm" game, so those who never feel they can keep up / enjoy the likes of DDR, Beatmania, Guitar Hero, or OSU! type titles have nothing to fear. When the Bard sings he emits a circular UI nearby with colors associated with each note, so even those playing silently (or in one case discussed on the Steam page, even the deaf and color-blind players ) can still progress. Most puzzles or actions the player encounters can be solved using this song system, unlocking the right notes and choosing them in the right time/sequence in order ; successful performance will do anything from help a NPC or change the weather! There are secrets to be found and special events to be unlocked too! These whimsical encounters can increase in complexity and add dimensions, but are overall a really good example of a game that invests heavily in a core mechanic and polishes it to a shine, rather than a wider, more mediocre assortment.
Wandersong is currently available on PC and came to Mac in the past few months. Linux support is potentially available and there is a considerable thread in the forums requesting its porting. There is no in-game DLC to speak of at the moment, which is not necessarily a negative at this point given the solid amount of content for the price and overall experience. For those seeking a lighthearted musical adventure with silly characters and puzzles along the way, adjust the feather in your cap and get going with Wandersong!
For those interested, here are all my back Humble Monthly overviews..
May - https://hardforum.com/threads/humble-monthly-bundle-may-review-and-discussion-thread.1931795/
June - (Missed writing one)
July - https://hardforum.com/threads/humble-monthly-bundle-july-2017-review-and-discussion-thread.1939318/
August - https://hardforum.com/threads/humbl...st-2017-review-and-discussion-thread.1941294/
September - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1943055/
October - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1945470/
November - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1947730/
December - https://hardforum.com/threads/humbl...er-2017-review-and-discussion-thread.1949477/
Jan2018 - https://hardforum.com/threads/humbl...ry-2018-review-and-discussion-thread.1951895/
Feb2018 - https://hardforum.com/threads/humbl...ry-2018-review-and-discussion-thread.1953943/
March 2018 - https://hardforum.com/threads/humble-monthly-bundle-march-2018-review-and-discussion-thread.1956171/
April 2018 - https://hardforum.com/threads/humbl...-release-date-4-6-18.1957941/#post-1043572129
May 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-5-4-18.1959906/
June 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-6-1-18.1961480/
July 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-7-6-18.1963715/
August 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-8-3-18.1965425/
September 2018 - https://hardforum.com/threads/humbl...iscussion-thread-release-date-9-7-18.1966820/
October 2018 - https://hardforum.com/threads/humbl...scussion-thread-release-date-10-5-18.1969171/
November 2018 - https://hardforum.com/threads/humbl...scussion-thread-full-unlock-11-02-18.1970520/
December 2018 - https://hardforum.com/threads/humbl...iscussion-thread-full-unlock-12-6-18.1974264/
January 2019 - https://hardforum.com/threads/humbl...scussion-thread-full-unlock-01-04-19.1975165/
February 2019 - https://hardforum.com/threads/humbl...d-full-unlock-2-1-19.1976661/#post-1044065542
March 2019 - https://hardforum.com/threads/humbl...-discussion-thread-full-unlock-3-1-19.1977810
April 2019 - https://hardforum.com/threads/humbl...discussion-thread-full-unlock-4-5-19.1979767/
May Early Unlocks
Assassin's Creed: Origins ($60, Windows, UPlay key) - May starts off with a trip through alternate history in Assassin's Creed: Origins! One of the most recent titles in the long running Assassin's Creed series, AC:Origins released to near universal acclaim for some of the changes made in this new chapter. All Assassin's Creed titles are third-person adventures with a parallel story structure. On one hand you have the "real world" in the AC universe, a present day equivalent setting wherein you're introduced to varying factions, stakeholders, and a continuity of events are unveiled from game to game. While this narrative frames the gameplay, it is not where the majority of the game takes place. Each title typically has a "present day " character connected to an "animus" machine that allows them to play or otherwise inhabit the body of a historical figure. Each title has a richly researched and built historical setting and period specific characters, playable and otherwise, who's actions typically impact the continuity of events overall. In AC: Origins, it focuses on the story of Bayek, a Medjay (something akin to a nationwide special police force and royal guards) in Egypt during the Ptolemaic era. As Bayek and his family get swept up in covert goings on of secret societies and hidden secrets, causing him to go on a crusade seeking not only to avenge wrongdoings but understanding of the forces moving the world behind the scenes. Among many other stories to be told along the way and beyond, true to its name it shows the formal Origins of the group that would be known as the Assassins, adding new lore and pieces of the picture within the game series. It should be mentioned however that though long time Assassin's Creed fans will get the most out of each little reference, AC Origins is designed to be narrative accessible to newcomers so those with no or limited series experience have nothing to fear.
AC Origins also marks a clear change in the mechanics of the series, starting a new paradigm. While all Assassin's Creed titles have allowed for the upgrading of character abilities, Origins takes things a step further by adding more "RPG-ish" features such as character levels - player and enemy alike. Skill trees are present allowing various additional abilities and upgrades to be unlocked and gathered materials can be used to craft upgrades to armor and equipment. For the first time in the series however, weapons are not simply purchased or unlocked upgrades, but instead there are multiple categories of each type of weapon ( The combat itself is a major change from previous Assassin's Creed titles where combat was more cinematic and reliant on parrying, dodging, and as a less-desirable alternative to taking enemies out with stealth. Origins implements something of a "Dark souls" style of combat with split second dodges, parrying, shields, attacks, with damage done or taken influenced in part by stats of your gear, your level, and the enemy's; many seem to find this combat style much more engaging. There are still plenty of opportunities to play your way, as you can approach many a problem with stealth or open hostility (with the latter obviously calling more attention to oneself ). The game splits the difference with earlier AC titles in that it offers a wide, open world map with tons of "?" locations to discover, revealing countless events, rewards and other content. Thankfully, discovering new areas and revealing new locations off the fog of war so to speak mean adding to a large assortment of fast-travel points. While there are always a handful of "main quests", there are many side quests, expeditions, and special areas/events all worth discovering to grant both the most comprehensive lore/experience and the best gear/upgrades. Many AC titles have a lovingly crafted open world, but Origins seems to take it a step further with how the various zones differ in aesthetics and feel, from desolate sand dunes in the desert, to lush Roman dominated provinces in what is modern day Syria, to the city of Alexandria at its prime to the temples and tombs based on real-world layouts/data (including the entire Giza complex!) - its really a treat for exploration.
Its worth mentioning that like many Ubisoft titles these days, the key for AC Origins activates directly on UPlay, not through Steam. Given that even titles that activate on Steam launch the UPlay client, friends list etc... it is likely not a huge deal, but just something of which to be aware - I personally would prefer had it been on Steam, but I consider UPlay the least offensive of the major 1st party clients, when it comes to Ubi titles Its worth noting that the UPlay client has a section for each Ubi title whereas you can unlock in-game content for free, using UPlay points you collect simply by playing their games - a worthwhile feature for collectors. When it comes to DLC, AC:Origins has a significant amount of content. The "Deluxe Pack" for $10 includes a special sea/ship combat mission, a gear pack (outfit, mount skin, legendary weapons and shield), and 3 extra skill points - a nice bonus if you can find it on sale. The rest of the main DLC is all included in the "Season Pass" and I HIGHLY suggest those who enjoy the game buy it that way, rather than a la carte. This includes the "Horus Pack" ($7) and "Roman Centurion Pack" ($7) each with weapons, outfits, mount skins (Horus pack has a camel!) and more. The big items however are the two expansions, which are definitely worthwhile for any fans of AC: Origins; in addition, buying the expansions allows you to unlock additional levels beyond the standard cap, so it is a wise decision. "The Hidden Ones" ( $10) opens up the Sinai peninsula and opens a new chapter of the game story, taking place right after the main campaign's end and adding much to the experience. "Curse of the Pharaohs" ($20) on the other hand takes place in Thebes, and delves heavily into the Egyptian mythology, adding some amazing, trippy locations to visit and some of the most difficult combat in the game! The "Season Pass" gives all of the above as well as a few bonuses and is regularly priced at $40, but these days it is often on sale for 50% or less so definitely worth picking it up! I should also mention there is an in game store where "Helix Credits", purchased for real money, can be used to buy outfits, mount skins, legendary weapons, and other content. All of these items can be acquired in game from a special NPC that has a daily quest of sorts, but I suggest anyone with the Season Pass be sure to use their Helix Credits (I think you get around 500 - 150 for first login of the game, 350 for Season Pass) to buy the "map markers" for certain content - they reveal certain locales (ie Tomb tablets, and Ancient Mechanisms) which are important - its the best use of your included Helix for many.
Assassin's Creed titles tend to be grouped thematically and in terms of mechanics changes, with Assasin's Creed Origins being the starting point for the current "set" in terms of story, and prototyping game systems that will be further developed in Assassin's Creed Odyssey, the latest entry of the series. No matter if you've been following the series since its inception , have perhaps only played Odyssey, AC Origins marks an evolution of the formula and a new story in the long running franchise. Definitely a high profile inclusion this month!
Wandersong ($20, Win/Mac ) - Pairing with the well known AC: Origins is melodic indie puzzle adventure Wandersong! Players take on the role of The Bard, a silly musically talented fellow robed in traditional adventure gear down to his bycocket (aka "robin hood style' hat). His lighthearted garb and affect reflect the bright and colorful game world. This near-papercraft style world and all its denizens are threatened by an incoming meteor and so the Bard sets out on a quest for the fabled Earthsong capable of adverting the catastrophe. Along the way there is a large cast of characters to meet, learn about , and assist with problems on a more personal scale than than end of the universe!
Music is a core thematic and mechanic focus to Wandersong, with the Bard capable of belting out a virtuoso performance whenever necessary - there's even a dedicated "dance button" that the game's tongue-in-cheek feature list notes! Unlike many musically focused titles it is not a "rhythm" game, so those who never feel they can keep up / enjoy the likes of DDR, Beatmania, Guitar Hero, or OSU! type titles have nothing to fear. When the Bard sings he emits a circular UI nearby with colors associated with each note, so even those playing silently (or in one case discussed on the Steam page, even the deaf and color-blind players ) can still progress. Most puzzles or actions the player encounters can be solved using this song system, unlocking the right notes and choosing them in the right time/sequence in order ; successful performance will do anything from help a NPC or change the weather! There are secrets to be found and special events to be unlocked too! These whimsical encounters can increase in complexity and add dimensions, but are overall a really good example of a game that invests heavily in a core mechanic and polishes it to a shine, rather than a wider, more mediocre assortment.
Wandersong is currently available on PC and came to Mac in the past few months. Linux support is potentially available and there is a considerable thread in the forums requesting its porting. There is no in-game DLC to speak of at the moment, which is not necessarily a negative at this point given the solid amount of content for the price and overall experience. For those seeking a lighthearted musical adventure with silly characters and puzzles along the way, adjust the feather in your cap and get going with Wandersong!
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