Star Wars Jedi: Fallen Order

Really cool to see Cameron Monaghan as Cal. Gotham is a mess of a TV show but I love Monaghan's characters in it so it'll be interesting to see what he brings here.
 
Millenial Falcon strikes again!

On a side note I reloaded Force Unleashed and uninstalled 10 minutes later, has not aged well :(
 
Hope it is more action adventure and less open world RPG/fetch quest. Something along the lines of Metro Exodus or the Tomb Raider games.
 
Okay, I can't deny the hype is there a bit.

DON'T FUCK IT UP, Respawn/EA.
 
“This is an action-melee game,” Stig Asmussen, the game’s creative director, said during the panel...“You play as a Jedi on the run, in training with a lightsaber and Force powers...We made sure that the combat is something that is easy to pick up but also, if you put a lot of time in, you can master it...We call the combat in the game ‘thoughtful combat.’ You have to size up your enemies and exploit their weaknesses.”...

https://www.polygon.com/2019/4/13/1...date-ps4-pc-xbox-one-story-trailer-ea-respawn
 
I'm in- some 'in canon' adventurish shooter sounds great.

I wish it were Bioware (the real one) in the vein of ME:Andromeda, but it's not like Respawn can't make an engine or a decent story!
 
I'm in- some 'in canon' adventurish shooter sounds great.

I wish it were Bioware (the real one) in the vein of ME:Andromeda, but it's not like Respawn can't make an engine or a decent story!

Respawn has never "made" an engine. Both Titanfall games and Apex use the Source engine and Fallen Order is using UE4.
 
Respawn has never "made" an engine. Both Titanfall games and Apex use the Source engine and Fallen Order is using UE4.

Good point!

Though it does seem that they've gotten quite a bit out of that Source engine, and given that UE4 is a known quantity- I stand corrected. Just thought that they'd done a good job so far.
 
Honestly if they made a Assassins Creed style game with light sabers, force powers and a decent story I'd be pretty happy.

I hope they do not screw it up, but I am going to assume they will.
 
Is there no gameplay shown at all? What gives.. Not like they're gonna cancel it now..
 
why does this need to be canon for?...they need to worry less about fitting it into the established SW canon and just make the best SW game they can...imagine how epic ray-traced light saber fights would look...
 
I'm not going to form an opinion until I see gameplay footage..

But, Respawn does have a fairly decent track-record etc.
 
I don't mind expansions as long as the base game is huge. Huge does not mean fetch quests.

Does anyone ever complain about well developed worthwhile expansions? The concern is that EA and other publishers have a history of carving out content which clearly formed part of the original game to sell after release.
 
why does this need to be canon for?...they need to worry less about fitting it into the established SW canon and just make the best SW game they can...imagine how epic ray-traced light saber fights would look...

Lucasfilm wants everything to be canon these days. Even Battlefront II's abysmal story is canon.
 
Respawn has never "made" an engine. Both Titanfall games and Apex use the Source engine and Fallen Order is using UE4.

good to see that EA didn't force Frostbite onto this game...although the Battlefront games looked pretty amazing with it
 
I don't know, this trailer leaves me completely unphased.

I'm with you on that. I know this is supposed to be action adventure, or was planned to be but that trailer doesn't even confirm what type of game it will be. And outside of the graphics it looks fairly generic. With luck it will be decent and I like their jab at Ubisoft and their micro transaction infused SP games.
 
good to see that EA didn't force Frostbite onto this game...although the Battlefront games looked pretty amazing with it

EA doesn't force devs to use frostbite. Even if they did.. I'd rather have frostbite then Unreal 4 :/

But anyways.. Is there a planned gameplay reveal?
 
EA doesn't force devs to use frostbite. Even if they did.. I'd rather have frostbite then Unreal 4 :/

But anyways.. Is there a planned gameplay reveal?

Unreal is a hell of a lot easier to developers to use. Frostbite has been a disaster for studios not named DICE. By default, it doesn't even have a 3rd person camera.
 
Frostbite is a gorgeous engine but it seems like everything that isn't a core DICE game has serious issues due to having to use it.
Like cryengine then. Except games on cryengine even look terrible when not done by crytek.
 
Looks like it's worth keeping an eye on. I would like to relive gameplay like Jedi Knight II Outcast or Jedi Academy but with a more current engine.

We will see I guess. I surely won't purchase a thing till I see gameplay and look at reviews though. No more pre-purchase for incomplete games.
 
Not enough for me yet to say I’d preorder, but I’m definitely going to buy. Now it’s just a matter of “at what price point?”

I bought bf2 just for the short campaign. Loved it and it was worth th $10. I wish they would have thrown a few more stories out there on that.
 
Wow that looks incredibly uninteresting and generic -- and that boy could be the most boring main character I've ever seen/heard.
They canceled 1313 for this shit?
\hard pass.

Uh, no. 1313 was canceled because LucasArts was shut down and the game was apparently a fucking disaster by then. People really need to get over 1313. It was NEVER going to be a good game, not with LucasArt's leadership at that time.
 
Uh, no. 1313 was canceled because LucasArts was shut down and the game was apparently a fucking disaster by then. People really need to get over 1313. It was NEVER going to be a good game, not with LucasArt's leadership at that time.

1313 still had a more interesting trailer however many years ago than this generic crap.
FYI nobody knows what 1313 could or could not have been outside of the development team.

The only "fucking disaster" here is that apparently this bland game (teaser) is all that EA and crew have to show after years of owning the SW license.
 
1313 still had a more interesting trailer however many years ago than this generic crap.
FYI nobody knows what 1313 could or could not have been outside of the development team.

The only "fucking disaster" here is that apparently this bland game (teaser) is all that EA and crew have to show after years of owning the SW license.

There was a deep dive into the final years of LucasArts after Disney closed the studio. Even outside of that the troubles the studio was facing were pretty public as there were a lot of reports of people leaving to work elsewhere and quite a few management changes in a short amount of time. After Force Unleashed 2 it was pretty clear that LucasArts was floundering. 1313 had a great reveal, but so have several games that turned out to be garbage. If everything from that report is right, by the end that game was nothing like that reveal.
 

Pretty much. EA created a problem and wants praise for "fixing it". Fuck 'em. I'll buy the game if it is good, but I'm not pre-ordering, I'm not giving EA a break, I sure as hell won't be praising them for not being absolute douchebags.

In other "create a problem and then expect praise for fixing it" news Respawn has said Fallen Order currently does not have any DLC plans so there is no season pass or anything like that.
 
Unreal is a hell of a lot easier to developers to use. Frostbite has been a disaster for studios not named DICE. By default, it doesn't even have a 3rd person camera.

Mass Effect Andromeda worked pretty nicely after patches. The animations were problematic but this was more of an issue of the game being released 4 months too early and the apparent development issues within the studio. Never heard of many problems with that last Dragon Age game which looked nice but I never played it. Unreal though is certainly the most well rounded engine. A lot of game engines are designed around a single game and require a lot of work to be adapted to something else. Frostbite was clearly meant for Battlefield and is a stunning engine, but obviously character animations and whatnot were not important in that game. I'm sure with work it can be developed into something that can handle RPG style games better although at this point that is probably already done.
 
Mass Effect Andromeda worked pretty nicely after patches. The animations were problematic but this was more of an issue of the game being released 4 months too early and the apparent development issues within the studio. Never heard of many problems with that last Dragon Age game which looked nice but I never played it. Unreal though is certainly the most well rounded engine. A lot of game engines are designed around a single game and require a lot of work to be adapted to something else. Frostbite was clearly meant for Battlefield and is a stunning engine, but obviously character animations and whatnot were not important in that game. I'm sure with work it can be developed into something that can handle RPG style games better although at this point that is probably already done.

Bioware had to create a 3rd person camera for DA: I as Frostbite didn't have one. I don't remember every problem they had, the report on DA: I came out not long after the game, but they had some serious issues. The engine wasn't designed to deal with RPG mechanics, at all. I recall they had some issue with the large maps they wanted to use for the game and they had to work around that. DICE built the engine for use with Battlefield and it sounds like they didn't really intend for it to be this company wide engine.
 
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