Hearthstone

Innervate + the 3/3 Adapt on attack beast, going first is pretty good. Then Wrath to clear out any enemy minion
 
The Rogue quest card is realllllyyyy annoying. It needs to be like 5 or 6 of the same card, 4 is just fucking unbalanced.

Plus literally EVERYONE is playing a quest deck now. The game is so boring.


A quick look at the blizz forums and the rage against the Rogue Quest deck is incredible. I'm glad I'm not the only one.

I literally can't even play this game bc 3/4 of my opponents are now ALL running the stupid rogue quest.
 
Last edited:
The Rogue quest card is realllllyyyy annoying. It needs to be like 5 or 6 of the same card, 4 is just fucking unbalanced.

Plus literally EVERYONE is playing a quest deck now. The game is so boring.


A quick look at the blizz forums and the rage against the Rogue Quest deck is incredible. I'm glad I'm not the only one.

I literally can't even play this game bc 3/4 of my opponents are now ALL running the stupid rogue quest.

I'll do my own "unscientific" tests tonight and just see what I run into. I'm 10/5 right now. And this seems like the week to push for 5/0 (in terms of time I have).
Off the cuff, I haven't played against that many Caverns Below Rogues. Quest wise, I've mostly seen Mage. Probably followed by either Warrior or Hunter. Once again, that's just memory, but I'll write down my matchups tonight.

As far as the other thing, it seems to me there is always going to be 1-3 decks that dominate. And everyone will generally be on the camp of "loving it" or "hating it" depending on if they want to play that deck, against that deck, or not. But I'll just say consider then that this is why there is set rotations and new expansions. Because honestly, right now I would much rather deal with Quest Rogue than how dull Pirate Warrior was. At least for the time being, I feel like the meta is really interesting. I've played against more different types of decks than any other time in recent memory. I've played against EVERY class. It's not just Warriors and Shamans (granted there was some Dragon Priest and Reno Priest/Mage/Warlock and Jade Druid during S36... but that was a small percentage in comparison with Warrior and Shaman).

The Meta hasn't been "solved". And within that, it will continue to shift and change. If Quest Rogue is truly defining the meta, then there will be more people spending more time figuring out the exact tempo of the deck in order to crush it. Still, it will be interesting to see what the Data Reaper Report has to say about it. I'm looking forward to seeing hard statistical numbers on what decks are really doing over 100's of games and not just unscientific observations.

===

EDIT: In terms of what I'm playing, I'm playing Quest Warrior and loving it. I've always been a control warrior fan, and I kind of missed the "hey day" what with Original Control Warrior (Classic, GvG, Naxx, Grand Tournament, being the sets in rotation). And also the neue Control Warrior with WOTOG being the first set in rotation (C'Thun Warrior). Anyway, I find this new iteration fun. There actually is a lot of card choice and a lot of player decision that goes into it.

I think the other deck that I may enjoy is: OTK Mage. Although I never was a good Freeze Mage player. I'm just sad that Priest is terrible right now, as that's one of my favorite classes. Still even with all they lost, they did get a bunch good cards as well. Maybe next set in combination with Un'Goro, Priest will be able to shine.
 
Last edited:
What I don't quite like is that when trying to hit the quest, you mulligan hard for it to pop in your opening hand - but if you don't get it you... ... ... just kinda limp your way through the match until you hit it? A lot of these decks feel like lottery tickets (like OTK Mage) where you need to survive long enough to get the right cards for it to pay off. Playing the curve is more consistent (and I too vote for some good Control Warrior play), but now it seems like most decks are trying to hit their gimmick.
 
What I don't quite like is that when trying to hit the quest, you mulligan hard for it to pop in your opening hand - but if you don't get it you... ... ... just kinda limp your way through the match until you hit it? A lot of these decks feel like lottery tickets (like OTK Mage) where you need to survive long enough to get the right cards for it to pay off. Playing the curve is more consistent (and I too vote for some good Control Warrior play), but now it seems like most decks are trying to hit their gimmick.

Right, which is what I've been saying all along about consistency. Caverns Rogue isn't as consistent as people say. I'll wait for the Data Reaper Report for full confirmation and anecdotes rate high that it is "the best thing ever." But when it limps, it limps hard.
OTK Mage plays like Freeze Mage. It's about like you say: surviving enough turns to win. And that is normal for the deck type and variant. It doesn't run two copies of Ice Block for no reason.
 
There are definitely a shit load of combo decks at this point. There's a bunch of mage variations I've run into. Quest rogue too. I feel like almost all of my games result in my opponent and I just going until one of us nails the combo.

The amount of answers for everything is pretty astounding too. I guess I've been more of an arena player that's now playing standard, so I'm just not used to constructed. Fucking answers after answer after answer which doesn't really happen much in arena.

I enjoy it, but I wish there was more arena like gameplay where there is more battling for board control. I just don't feel that much of the time. Much of the time I control the board, do a shit load of damage, and then lose in one turn. I do the same shit to people too, but it just isn't as fun.

I played a Quest mage running an arch mage combo who played at least three ice blocks (might have been more) on me. Popped him at 1 HP but couldn't finish it. Frost Nova, blizzard, frost Nova, frost Nova, flame strike, blizzard, etc etc. Eventually he dropped four sorcerer's apprentice, time warp, archmage, and then proceeded to fireball me 5 times lol
 
Okay... unscientific testing. I sort of feel like a scrub, because I did make quite a few play errors while learning different decks. If I would've properly identified certain decks faster, I wouldn't have made as many play errors. I also learned the hard-way to throw away quest versus known aggro such as Hunter. So that said... here you go:

Rank----Game----Class----Deck_Type--------Win/Loss____________Notes
10/5-----1-----------Druid----Jade/C'thun--------W
9/1-------2-----------Hunter--Aggro_Beast------W
9/3-------3----------Warrior--Quest----------------W
9/5-------4----------Warrior--Quest----------------L
9/4-------5----------Warrior---Pirate----------------W
9/5-------6----------Warrior---Pirate----------------W
8/1-------7----------Hunter----Beast_Aggro------W
8/3-------8----------Warlock--Hand_Lock---------L__________________Hardcore lost this game. Double "Dirty Rat" into literally Double "Mountain Giant". How did I not hit an Ancient Watcher, Twilight Drake, or Sunfury Protector? Bad variance. It was the correct play, but he had both giants in his first 8 cards and RNGed both of them. Then he dropped Twilight Drake after that... FML.
8/2-------9----------Rogue----Control?_w/Shaku--W
8/3-----10----------Rogue----Quest-----------------W
8/4-----11----------Warrior---Pirate------------------L
8/3-----12----------Mage-----Freeze----------------L__________________Traditional Freeze Mage, no Quest.
8/2-----13----------Hunter---Beast_Aggro---------L
8/1-----14----------Hunter---Beast_Aggro---------L
8/0-----15----------Paladin--Hand_Buff------------W
8/1-----16----------Paladin----Murlock--------------L
8/0-----17----------Hunter-----Beast_Aggro-------L
9/4-----18----------Druid-----Jade-------------------L
9/3-----19----------Paladin---Control----------------L__________________I learned about this deck, very interesting: http://www.hearthpwn.com/decks/806148-s37-savjzs-ungoro-control-paladin
9/2-----20----------Hunter----Beast_Buff-----------L__________________With Dinomancy
9/1-----21----------Warrior---Quest------------------W
9/2-----22----------Druid------Quest------------------L__________________I hardcore lost this game. I played double Dirty Rat and he dropped Ya'Shaarj and an Arcane Giant. I learned that this matchup IS NOT control.
9/1-----23----------Hunter----Aggro-----------------W
9/2-----24----------Mage-----Secret_Aggro--------W__________________This guy tried the "Kabal Lackey" into "Counterspell first turn play. Foiled him with "The Coin". I may have n00bed some of this games, not that one. He drew his entire deck, still couldn't win. I gained too much armor.
9/3-----25----------Warrior---Pirate------------------W
9/4-----26----------Warrior---Quest------------------L
9/3-----27----------Hunter----Aggro------------------W
9/4-----28----------Priest-----Control/Lyria----------W__________________This deck showed how bad Priest is right now, he drew 10 more cards than me. AND Lyria made him 6 free spells, he still went down to the attrition of "Die Insect!", Brawl, and efficient taunts.
9/5-----29----------Rogue----Control/Sherazin----L__________________I got to really see how good Sherazin was in this matchup. People that think Sherzin isn't good are fooling themselves. However to my own failure I 'accidentally' brought him out with Dirty Rat. And its attrition is what lost me the game. The player was able to bring it back every turn, and I killed it every turn for 4-5 turns. It is NO joke.
9/4-----30----------Shaman--Quest------------------L__________________I mucked this game up. Made some bad trades near the end. But he defeated me with attrition and 4 full boards of Murlocks. I almost had him in the bag, if I would've gotten my last copy of "Sleep with the Fishes"




So, 30 games is a pretty small sample size. I more or less ended up where I started (rank wise, but I guess I have a slightly better than 50% win record). I had a big set of losses in the middle where I simply wasn't drawing what I needed. And I also was "too proud" to mulligan the quest away when facing decks I knew were aggro. I eventually "got smart" and stopped doing that and my win rate went up.

But for all the people saying "OMG OMG OMG OMG THE WORLD IS ENDING QUEST ROGUE IS EVERYWHERE" I only played 3 Rogues. And of those 3, only 1 was a Quest Rogue. And he dead drew, meaning he went down pretty easily. Statistically (granted a very small sample size) that's 1/30 or 3.33%.
If anything, the field is filled with Aggro Hunter (8/30 or 26.66%), and both Pirate (4/30 or 13.33%)/Quest(also 4/30 or 13.33) Warrior (Warrior totaling 8/30 or 26.66%). These two classes and 3 decks are over 50% of the field in my small sample.

Tonight I didn't see:
Quest Mage
Any Variation of Zoo (whether discard, traditional, or quest)
Elemental Shaman

The absence of those decks I would say is unusual.

I did face a new deck that I hadn't researched yet: Control Paladin. There seems to be A LOT of potential there. As Paladin has the tools to deal with early game aggro with aggro of its own and yet all the hold fast late game control cards. I could make that deck, but I have literally zero Paladin Legendaries, meaning ALL of my dust would have to go to make that one deck... sooooo I think I'll wait and see if it ends up being meta defining or not. I linked it above at the matchup portion. You can watch the vid on it as well. Seems VERY strong against a good portion of the field.


Anyway, I will keep tracking games here and there with the intent of learning the field myself. I'm starting to think that Quest Warrior isn't the best to use to climb from 10-5. I may need to switch decks. But if other people want to contribute what they're playing, and the field they're running into, we'll see a bigger cross section of science. With roughly 53% of the field being aggro, you'd better be geared for that. I wouldn't call the lack of Quest Rogue odd, but I would say there is probably way more Shamans and Warlocks that I just didn't happen to run into.

===

EDIT: Played a few more games. Ran into an Elemental/Jade Hybrid Shaman... and more Hunters. And more Quest Warriors... and more Hunters.
 
Last edited:
I haven't had as much time to play recently, more work has come up, but the long and the short is, I see Hunter more than basically any other class. New stuff is back though. There is multiple types of Mage's now. And a few types of control priest are also starting to show up (due to people like Brian Kibler).

Still trying to climb, but climbing is a lot of grinding. So it's time consuming. I'm realizing I will have to be a lot more hard headed to ever reach legend. I'm starting to get that a bit more after Day 9 explained the Math the other day.

===

EDIT: Incredible Maths.
http://pokerdope.com/number-of-games-to-reach-legend-in-hearthstone/

===

EDIT 2: Ugh, in rank 6 basically everyone tries to "rush" it and go full blown aggro. I played 5 Hunters in a row, followed by 2 Quest Rogues, and then several Pirate Warriors. Back down to 7 when I was at 6/5. It is definitely testing my determination.
 
Last edited:
got a quest to win 5 tavern brawls and win some shaman, apparently the shaman deck in the tavern is weak or i am bad, hard to tell atm. its been kind of painful trying to win so far, not gonna lie.
 
got a quest to win 5 tavern brawls and win some shaman, apparently the shaman deck in the tavern is weak or i am bad, hard to tell atm. its been kind of painful trying to win so far, not gonna lie.

The Tavern Brawl this time around is basically the set decks that Blizzard makes. If you want to win consistently, I'd probably go for Warrior if you like control, or Hunter if you prefer aggro and want fast games.

Either that or wait a week until it's easier or different or both.

===

I finally got to Rank 5. It was work. I'm guessing that to get to Legendary, I'd have to play another 100-200 games. I'm learning that a big portion of the game in terms of competitive ladder play is basically just a big grind. It's an average of 400 games (600 at 1 standard deviation). Pros make it every month because they basically stream 4 hours a day 5 days a week. Unless you have similar amount of time to play, it's very difficult to get there, statistically speaking.

Although it's possible to reach Legend in as few as 200-250 games that would mean you're winning at an incredible ratio. Which just isn't likely due to not only RNG, but the fact that there is no deck that plays well against every other deck in a given meta. The most one can hope for is a 55-60% win percentage. (60% being the absolute high end, really most people will be around 51-54%). Meaning a likely 400 game average.

I'm still going to try for it. With a little over a week left. If I get it, it'll be my first time. I wonder if it'll be my last.
 
It was nice to get to play some decks I would not normally play since I don't feel like wasting money on packs nor crafting a bunch of legendries just to try it out.
 
It was nice to get to play some decks I would not normally play since I don't feel like wasting money on packs nor crafting a bunch of legendries just to try it out.
Haven't a few Tavern Brawls been similar to this?

If not, then Blizzard should consider it - something like playing the decks used in a tournament or something, etc.
 
I still hate murloc decks.
A strong murloc deck can easily win a match in four turns if their cards fall right. That's hard to defend against and overpowered IMO.
 
if the cards fall right. keywords. when they have perfect draws. you cannot defend with any deck period. but the cards have to hit right. if they don't, they are drawing dead.
 
This game has too many one note wonder cards that make you win no matter what if you play them.

Broken game.

I miss Culdcept Saga. Much more balanced. Much better card game.
 
This game has too many one note wonder cards that make you win no matter what if you play them.

Broken game.

I miss Culdcept Saga. Much more balanced. Much better card game.

I disagree. If that was the case it wouldn't be possible to win consistently.

But if you want to play a more complex game with more thinking, then head into MTGO.
 
BOOM SHAKALAKA

1615852514348.jpg
 
Out of season April Fool's Joke, Pt. 2
First starts out with 45 minutes of nothing, so I timestamped the video where it actually starts. People are jokingly calling this "Raid: Heroes of Warcraft" or "Heartstone: Shadow Legends." Maybe Blizzard being EA'd wouldn't be a bad thing at this point.

 
Out of season April Fool's Joke, Pt. 2
First starts out with 45 minutes of nothing, so I timestamped the video where it actually starts. People are jokingly calling this "Raid: Heroes of Warcraft" or "Heartstone: Shadow Legends." Maybe Blizzard being EA'd wouldn't be a bad thing at this point.


45 minute buildup followed by a flop, is pretty sad thing to do for your stream audience, appreciate the time stamp.

Don't care about the game but that was top level cringe and I hate using that word to describe stuff but no other word fits.
 
Back
Top