Blade-Runner
Supreme [H]ardness
- Joined
- Feb 25, 2013
- Messages
- 4,330
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Just looking forward to something that isn't a carbon copy of the last two games.
umm... so what do you think they play a single player game* for if not the story?I really don't think people play for the story if they do more power to them.
umm... so what do you think they play a single player game for if not the story?
yeah but this isn't Super Mario/Kart...I'm not Comixbooks, but the most obvious reason is game play. If I asked if you or anyone else played Super Mario Bros (for the NES) for the story, you'd immediately concede that the vague plot of a plumber rescuing a princess was a minor reason at best to continue playing the game.
So that breaks it down into two parts: one is an interest in the game play, if the game has enjoyable mechanics either in what the player is capable of, or what happens with interactions in the game. The other interest is in the challenge. Which of course can vary from a simple game like Mario Kart all the way to a game like Dark Souls.
I'd imagine more people are playing AC for straight Gameplay mechanics and seeing what sort of game breaking/fun things they can do in game. Similar to Skyrim.
yeah but this isn't Super Mario/Kart...
added a * to my other post to add context for those that dont get what I meant...
was I even talking to you?! ok people play single player games for the story or game play, AC I thought was for the story. if you feel like continuing to argue with yourself go nuts.
Based upon how Ubisoft works, it's probably going to be very similar to the last two gamplay-wise. They're very much an "if it ain't broke" publisher. I have zero issue with that, too. Those games look fantastic and the engine is flexible with different environments. Ratings were strong, too. It's not like the old days when the AC games were looking old and playing even older.
I'm expecting Odyssey set in the Norse regions with some minor tweaks. No more, no less.
You can argue that the recent games play older. Difficulty is essentially just making the same enemies gradually get more and more HP. Skill or actual difficulty never changes, just the amount of times you need to stab and impale someone. You'll fight the same enemies, even down to uniform, thousands of times. The only difference is they magically can take more damage every hour or so of gameplay. And "bosses" turn red and make physically impossible moves with the garbage animations that go along with it.
While Syndicate had a weak story, the mission design was some of the best in Assassin's Creed. It took a Hitman style approach without being too overwhelming with options and finding items in the world and minimized the over abundance of trial and error processes for finishing your objective. Story mission settings were unique with unique dialogue. Origins and even more so with Odyssey, it all blurs into a few monotonous missions in the same general layout time and time again. However, Odyssey also had a weak story so that is moot to. While Syndicate had to truly terrible repeating side missions at least you spent less time doing them. And the core story missions certainly made up for it.
Personally, I'd hope they reinvent the gameplay again and make it a stealth assassination game with well designed main missions over the button mashing, level grinding and soft leather gathering of the recent games. Small chance they might as they seem to be taking a year off between two games now, but seeing the wild success of the last game I don't think it is likely.