do new games suck or am I cynical?

lol
Great - and as a comment for you - everything you have stated is subjective (feel free to re-read your comments) and unless you actually state something that's objective, your opinion is just that - an opinion.
How do your "years of experience with arma 3" or the fact that you have "ran servers" equate to your opinions being of more value or weight than anyone else's ?

I'm not being aggressive or antagonistic to you - just pointing out we're both expressing opinions. And other than stating you have claimed experience with the game and you've ran servers for it, you have actually stated nothing of any value to me in assessing your opinion.

How does your background compare to mine and why would I place value on your opinions ?
What do you know about me and my experience with Arma 3... ?

Do you get my point ?

Feel free to continue to dislike Arma 3 and I'll feel free to continue to like it as much as I see fit.
Happy gaming :)

You posted useless links trying to build credibility for a clunky game that still pretty much only uses a single core, has some of the worst collision physics I've ever seen in any game, vehicle handling which is abysmal and again clunky (the sports hatch drives like it's on ice), and soldiers which become fatigued after jogging 20 meters with the gun swaying in every direction. Any military depending on Bohemia must be a joke because there is nothing complex or realistic about ARMA, it's a broken game and engine.
 
You posted useless links trying to build credibility for a clunky game that still pretty much only uses a single core, has some of the worst collision physics I've ever seen in any game, vehicle handling which is abysmal and again clunky (the sports hatch drives like it's on ice), and soldiers which become fatigued after jogging 20 meters with the gun swaying in every direction. Any military depending on Bohemia must be a joke because there is nothing complex or realistic about ARMA, it's a broken game and engine.

I guess we'll agree to disagree then.
The links I posted were two (of a very large number) that were easily available. I wasn't trying to "build credibility" as you put it - rather trying to back up my own opinion with references to reviews from other sources who seem to share similar opinions to me (eg: steam review score of 9/10, amongst many others).

The joke militaries you refer to include the following: "BS3 is a desktop tactical trainer and mission rehearsal software system in use by major military organizations including the U.S. Army, U.S. Marine Corps, UK MOD and others."
https://en.wikipedia.org/wiki/VBS3

They "must all be a joke" though - so I guess we'll just go with your opinion on that....

....fyi - again you have stated nothing objective.
If you don't like it - just stick with Apex Legends and continue to enjoy that.

Being blunt - do you have an issue with other people liking games that you don't ?
Or perhaps you took offense at my comment about Battle Royale style games being simplistic and repetitive ?
...if so - that's my opinion.
 
I guess we'll agree to disagree then.
The links I posted were two (of a very large number) that were easily available. I wasn't trying to "build credibility" as you put it - rather trying to back up my own opinion with references to reviews from other sources who seem to share similar opinions to me (eg: steam review score of 9/10, amongst many others).

The joke militaries you refer to include the following: "BS3 is a desktop tactical trainer and mission rehearsal software system in use by major military organizations including the U.S. Army, U.S. Marine Corps, UK MOD and others."
https://en.wikipedia.org/wiki/VBS3

They "must all be a joke" though - so I guess we'll just go with your opinion on that....

....fyi - again you have stated nothing objective.
If you don't like it - just stick with Apex Legends and continue to enjoy that.

Being blunt - do you have an issue with other people liking games that you don't ?
Or perhaps you took offense at my comment about Battle Royale style games being simplistic and repetitive ?
...if so - that's my opinion.

You asked for reasons why its a clunky pos game and I gave them. I could always provide videos but since you play it already you know I'm right.
 
You asked for reasons why its a clunky pos game and I gave them. I could always provide videos but since you play it already you know I'm right.

Great - that's your opinion.
Have I seen videos of people experiencing weird behaviour in Arma 3 ? - yes I have.
But in saying that, I have never personally experienced any unusual or weird behaviour myself - like it, or not.

Putting it in context - I have also seen lots of people who have experienced weird game behaviour in other large scale open world games - eg: the elder scrolls skyrim (another highly rated open world game that various people have had faults with).
Again I have not experienced that myself.

Your experience is quite possibly very different to mine.

You think Arma 3 is a clunky, POS game - good for you.
I don't and lots of others don't either.
Plenty of military users get great value from VBS 3.

The list of current game issues on the Bohemia interactive website doesn't seem to tally with your opinion. https://dev.arma3.com/known-issues
Large scale open world games are inherently more difficult to develop and deliver than smaller, more focused games.

....so your opinion is again - just that. You're not going to convince me that Arma 3 is a POS clunky game, when I have played it a lot and I have never experienced the issues that you or others have. It may be a problem for you or some other random person, but if it isn't a problem for me, then frankly I couldn't care less - it's not relevant to my own experience.

I'm not attacking you personally, just saying plenty of people enjoy it for what it is and don't have issues with it. That should be objectively obvious from reading reviews (take your pick of where you source them).

Enjoy your day.
 
Oh BTW... one game I am actually sorta kinda jazzed about whenever it gets released... Rebel Galaxy Outlaw. They have said it will be $30ish and it has a strong Freelancer vibe. Google it, you don't need links but it will be on the Epic store when released. They said q1 but we'll see. I think small studios that put out smaller games like this are the only relief we're going to get.

edit - screw it, here's a link
https://rebel-galaxy.com/
Epic Games Store exclusive :yuck:.
 
Epic Games Store exclusive :yuck:.

I read that the next game by Heart Machine (the Hyper Light Drifter studio) maybe put their new game (which looks quite cool) on Epic as a possible exclusive. I nearly vomited all over my keyboard. I don't care if they put it on Epic, but if it's neither on Steam nor GOG, I just won't buy it. Which is sad, because not only do I own multiple copies, I've also bought HLD for friends, and talk it up all over the place. Why?
 
I read that the next game by Heart Machine (the Hyper Light Drifter studio) maybe put their new game (which looks quite cool) on Epic as a possible exclusive. I nearly vomited all over my keyboard. I don't care if they put it on Epic, but if it's neither on Steam nor GOG, I just won't buy it. Which is sad, because not only do I own multiple copies, I've also bought HLD for friends, and talk it up all over the place. Why?
Going by the recent Phoenix Point revelation it would appear that Epic is handing out insane amounts of money for these exclusivity deals. If you missed it, a person representing the Phoenix Point team implied that if all their backers and preorders were refunded that they would still be in the black.
 
I am 37 years old, and YES. Games DO suck these days. They are just not the same. They have no heart and soul like games of old. There's virtually no story, and everything is very multiplayer/clan/team/friends oriented.

Many people will say.. "You're a loser!" "Get some frigging friends!" "It's your fault you don't have any, because you are an unpleasant person."


Without getting into long discussions about psychology, society in general, individual matters, circumstances, etc, let me assure you that there are in fact very legitimate and valid reasons, why many people, including myself have absolutely no friends, and no interest in multiplayer games whatsoever. There's also no reason why such people should be completely ignored and neglected by developers. Yet, this is exactly what is happening.

Gone are the days of Command and Conquer Tiberian Sun, C&C generals. No such thing as STALKER fps/rpg hybrid anymore. Starcraft II was noting like the original. The story is shallow and lame. It's all about soulless garbage like Sins of Solar Empire now.

Mindless zombie drones have spoken. Everyone wants Battle Royale now. More PUBG! More Fortnite! More Apex Legends! Give us Call of Duty! Give us Battlefield! Give us Anthem and Destiny!

Yet again, as you can see, it's all about FPS/Team/multiplayer. No one really cares about RPG, Strategy, etc etc.

There are rare exceptions such as Pillars of Ethernity, Metro Exodus and the long in the tooth Dawn of War/Company of Heroes. But htose are too few and far in between.

People like me are going away like the dinosaurs, and perhaps that's fine. It forces me to pay more attention to real life and actually LIVING instead of living to play.
 
I am 39 years old, my first FPS really was Delta Force 2, after that it was all Unreal 99' and Quake and such. We grew up in a time where it seemed like almost all games were new and exciting and were evolving so quickly and each had something different to offer. Now it seems, as noted, a lot of recycled crap. I play Team Fortress 2, go back to CS now and then and quake. I find it hard to get into newer games especially when they all come out with DLC already there to buy....
 
Going by the recent Phoenix Point revelation it would appear that Epic is handing out insane amounts of money for these exclusivity deals. If you missed it, a person representing the Phoenix Point team implied that if all their backers and preorders were refunded that they would still be in the black.

Yeah... I understand that side of the motivation. I'm more pissed at Epic for making this kind of deal attractive to devs that would otherwise be happy to release on all available platforms.
 
I am glad I found this thread. I am 46 and been divorced for almost a year now. I used to play games a lot. Late into Friday and Saturday nights. Group gaming with friends and chatting at the same time. I was big into playing WOT for the most part.

But over the last 2-3 years, I am happy sitting in my recliner, and I watch TV shows or movies. I just don't have the excitement to play games at all anymore. I load up WOT's rarely, but play 4-5 games and then I'm done again. My friends and myself have asked me more than once what happened..And I have no answer. :-(

Bottom line, I miss it. But not enough to actually play anymore.
 
I am glad I found this thread. I am 46 and been divorced for almost a year now. I used to play games a lot. Late into Friday and Saturday nights. Group gaming with friends and chatting at the same time. I was big into playing WOT for the most part.

But over the last 2-3 years, I am happy sitting in my recliner, and I watch TV shows or movies. I just don't have the excitement to play games at all anymore. I load up WOT's rarely, but play 4-5 games and then I'm done again. My friends and myself have asked me more than once what happened..And I have no answer. :-(

Bottom line, I miss it. But not enough to actually play anymore.

Have you tried some other types of games, or indies? I don't really enjoy sitting in my work-room / studio to play games that often anymore. If there's a compelling enough shooter (I'm thinking RAGE 2, Doom Eternal, etc.) then I'll do it, but otherwise I play 95% of my games in the living room on the couch or (in the case of the Switch) in bed even. (I also have a Shield TV on a 50" screen in my bedroom, so I can stream games from my game PCs to it if I want as well.)

Building a good quality living room PC was one of the best things I ever did. I play a slightly different type of game on it, but it's tip-top. I mainly play indie games, big RPGs, fighting games, or emulated classics on it, because those all play well using a game pad.

The thing is though, I don't really like watching TV that much. I have to be at least partially involved, so playing games, but still being able to lounge, is pretty nice.

Could be that you're just plain not into it anymore which is cool, but I find that having that other option for playing games in a completely different way makes playing more fun, and less of a continuation of sitting at my desk at work. Just a thought anyway. Plus many indie games are like higher quality versions of classic games, which is kinda cool.
 
Oh BTW... one game I am actually sorta kinda jazzed about whenever it gets released... Rebel Galaxy Outlaw. They have said it will be $30ish and it has a strong Freelancer vibe. Google it, you don't need links but it will be on the Epic store when released. They said q1 but we'll see. I think small studios that put out smaller games like this are the only relief we're going to get.

edit - screw it, here's a link
https://rebel-galaxy.com/
Thanks for the link. That looks like it might be fun.
 
I am glad I found this thread. I am 46 and been divorced for almost a year now. I used to play games a lot. Late into Friday and Saturday nights. Group gaming with friends and chatting at the same time. I was big into playing WOT for the most part.

But over the last 2-3 years, I am happy sitting in my recliner, and I watch TV shows or movies. I just don't have the excitement to play games at all anymore. I load up WOT's rarely, but play 4-5 games and then I'm done again. My friends and myself have asked me more than once what happened..And I have no answer. :-(

Bottom line, I miss it. But not enough to actually play anymore.

Yeah I find myself thinking about gaming more than actual gaming. And always adding to the never ending backlog of games I'll never play. And sometimes when I do get off my ass and actually try to play something... oh noes here comes 10gb of patches to download.... :( Destiny is fucking infamous for this.

Was joking with the Mrs that if I retired tomorrow I have enough games to keep me busy for the next 10+ years.
 
I am glad I found this thread. I am 46 and been divorced for almost a year now. I used to play games a lot. Late into Friday and Saturday nights. Group gaming with friends and chatting at the same time. I was big into playing WOT for the most part.

But over the last 2-3 years, I am happy sitting in my recliner, and I watch TV shows or movies. I just don't have the excitement to play games at all anymore. I load up WOT's rarely, but play 4-5 games and then I'm done again. My friends and myself have asked me more than once what happened..And I have no answer. :-(

Bottom line, I miss it. But not enough to actually play anymore.

It's funny, but I was just about getting to this same point myself, but Apex Legends came along and has re-invigorated my gaming again. Age 38 here.

Titanfall was the last game before this that 'woke me up' again, so to speak. I hope Respawn stay around for a good long while because I can see them soaking up all the old BF gamers and alike who remember when gaming was truly innovative and exciting.
 
Apex Legends came along and has re-invigorated my gaming again. Age 38 here.

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It's funny, but I was just about getting to this same point myself, but Apex Legends came along and has re-invigorated my gaming again. Age 38 here.

Titanfall was the last game before this that 'woke me up' again, so to speak. I hope Respawn stay around for a good long while because I can see them soaking up all the old BF gamers and alike who remember when gaming was truly innovative and exciting.


I had a friend who forced me to play Anthem with him this weekend. It was an ok game, but was repetitive. And only played 2 hours saturday. He asked me to play yesterday and I told him I was happy sitting in my recliner.
 
I can also recommend Celeste, its a very difficult platformer, it feels fresh, has great music and an underlying story that is well told.
 
After reading the posts here I'm starting to see a bit of a trend with respect to age groups. I'm not really that surprised, but its interesting.

I did try prey and have to say its a pretty good game. But that was all for me, just good and nothing more. It got a little boring but not terribly so. I stopped for a while and then my son was born. All bets are off at that point.

I do have to say it holds up well, but it really doesn't compete with the likes of BioShock or system shock. I don't hold that against it, that is some tough competition.
 
After reading the posts here I'm starting to see a bit of a trend with respect to age groups. I'm not really that surprised, but its interesting.

I did try prey and have to say its a pretty good game. But that was all for me, just good and nothing more. It got a little boring but not terribly so. I stopped for a while and then my son was born. All bets are off at that point.

I do have to say it holds up well, but it really doesn't compete with the likes of BioShock or system shock. I don't hold that against it, that is some tough competition.
What do you see? I've boiled it down to the younger generation wanting to feel more of a sense of gratification while the older generation wants to feel a sense of accomplishment. The difference between the two is important and is what I feel is the dividing line between current trends like Battle Royale and looter shooters contrasted with refined classic gameplay archetypes in The Witcher or SoulsBorneShadows series.
 
Something I noticed recently: Games in general have gotten too "easy".

I fired up the ole Playstation emulator and played some games with a buddy and we're like "Holy sh*t, this is legit challenging!".

Good example -
Tenchu_2_-_Birth_of_the_Stealth_Assassins_Coverart.png

One of my top games of all time.
 
What do you see? I've boiled it down to the younger generation wanting to feel more of a sense of gratification while the older generation wants to feel a sense of accomplishment. The difference between the two is important and is what I feel is the dividing line between current trends like Battle Royale and looter shooters contrasted with refined classic gameplay archetypes in The Witcher or SoulsBorneShadows series.

Well it's what I think we all expected. When it comes to games, we're very impressionable at a young age. The younger crowd may recognise crap when they see it, but what us middle aged crowd see as just mediocre resonates with the younger crowd well. Myself, I feel that a lot of these games I just don't understand. I'm even reluctant to give any opinion.

The middle aged and up crowd hangs on to what did the same with them when they were young. For example, all the mentions of quake 2, system shock 2, etc. Newer recommended games are similar ones such as alien isolation.

My conclusion is that we're looking for different things in our games just based on what we began with.

I know I'm still craving a good space sim game years later after having been a big freespace and wing commander fan. Hell, I still have original copies of FS1 and 2, WC 3, 4 and 5.

But what is truly a better game? The older crowd grew up in a time when graphics sucked. Let's face it, doom looks like a dogs breakfast at best. Games could rarely rely on graphics alone to create an enjoyable experience.

Newer titles have a big advantage in the technology department. I remember going crazy the first time I was able to run quake 2 in OpenGL instead of software mode. It was the coloured lighting that really blew my mind. Today, it looks like ass.
 
New games suck, I'm over here playing wartunder loading evey match and still having more fun than the new metro.
 
Something I noticed recently: Games in general have gotten too "easy".

I fired up the ole Playstation emulator and played some games with a buddy and we're like "Holy sh*t, this is legit challenging!".

Good example -
View attachment 151064
One of my top games of all time.

For me the PS1 is an odd case. (and Saturn pre-Nights) As games were transitioning to 3D, the digital game pads made playing many of the games somewhat awkward, as well as the unrefined and non-standard control schemes of the era. (tank controls for people for example) I mean, we got by ok, because that's all there was until the Nights controller, dual shock, and N64 controller came along. (I had my PS1 and Saturn early on, but kinda ditched them when I got my N64 as I also had PCs.) Anyway, some of the games from those eras almost seem like they're challenging because you're fighting the controls as much as the game's own mechanics while you're playing. At that time, there wasn't much to compare to, but now there is. At least that's the feeling I get now when I go back and play some of them. Obviously this doesn't apply to all of the games, and I do agree with the overall sentiment that many games are much easier now.

For me, I like my games to have as many options for difficulty as possible, but like the hard end to be hard and the easy end to be easy. Certain types of games I'm fully into the challenge aspect. Souls, Hyper Light Drifter, Dead Cells, I love the difficulty. With other games though, sometimes I like to play in a more relaxed style, so having some lower tier difficulty allows me to play more loose and relaxed, while still enjoying the game, and not spending an inordinate amount of time doing the same thing repeatedly. Repetition works for some types of games, but not all. With games that allow many options, it's nice to be able to turn off the BIG BLINKING THE THING YOU'RE LOOKING FOR IS RIGHT HERE option. :D But it's also nice to have a waypoint sometimes if it makes sense within the game's context (like you're being led by an NPC or something...)

I think a good balance can be struck between quality of life and difficulty just by providing enough options. A lot of games don't do this, but quite a few still do.

Another example, I like my RPGs to map for me, and keep a journal. I just plain wouldn't want to go back to graph paper and notebooks for example. Call me lazy, or not [H] but a lot of things that I look back fondly on, like mapping, taking notes, writing down discoveries in adventure games, etc. I just don't have the time or inclination for these days.
 
Agree with OP. New games suck. I think it's because game companies are trying to maximize profits, not that people like these garbage games. It's the same reason Mercedes doesn't make cars that last 50 years any more. They want to sell you another one in 3.
 
Agree with OP. New games suck. I think it's because game companies are trying to maximize profits, not that people like these garbage games. It's the same reason Mercedes doesn't make cars that last 50 years any more. They want to sell you another one in 3.

Completely agree. Nowadays games are made purely for profit. There's no longer the drive and pride of developers looking to 'blow us away' with the next best thing in gaming.

It's all just risk-adverse re-treads of known formulas.
 
When a larger part of the development budget is spent on marketing and hiring social engineers/economists to maximize engagement and profit it's no wonder new games are shit.
 
Agree with OP. New games suck. I think it's because game companies are trying to maximize profits, not that people like these garbage games. It's the same reason Mercedes doesn't make cars that last 50 years any more. They want to sell you another one in 3.
Video games would not be made if there was no money in it. The issue is with how they are trying to make money. GaaS isn't necessarily a bad thing, but companies like EA and Activision are being completely exploitative about it while there are companies like GGG that are adding real value with it.
Completely agree. Nowadays games are made purely for profit. There's no longer the drive and pride of developers looking to 'blow us away' with the next best thing in gaming.

It's all just risk-adverse re-treads of known formulas.
This is the bigger issue at play, in my opinion. When the seventh console generation was launching Yves Guillemot from Ubisoft was proclaiming that customers wanted "cinematic" graphics in their games and that this cost a lot of money. There has also been this constant push for the game industry to mirror the movie industry for some reason. Big publishers are chasing the white rabbit of their own making and AAA game budgets have exploded as a result. With the increased front loaded cost has come an aversion to taking risks. It's no coincidence that shortly after the seventh console generation launched the indie game scene exploded.
 
since we mvoed onto personal storeis

I play games every day. mostly im grinding mmorpg atm but i miss some of the old ppl i played with.
again this is a piss old (15 yers) mmo but i like the charms of the game and how all its sub mechnica are soo well intergrated and complext yes each point is simple.
its one of those games that says you got to work before you get paied.
i really getting tired of games that just. oh you took 2 steps here is areward. oh you logged in today hers is 5 rewars.
aww you burped oday here is a levelup.
FFS let me have some pride in what i archieve and let me work for somthing,. this jsut handing out participatison trophies ingames are just making the game valueless to me.

I still enjoy single palyers games somtimes $x games and FPS. i used to paly FPS compettievly but is just not in the modd to paly FPS with other ppl anymore and therey child like behavioer.

it seems the entire FPS scene is jsut filled with ppl that are trying to compensate for something in their lives.
just liek ti seesm that many tedch forums are again about ppl bosting and trying to sound smart. rather than sharing information and creating a solution

i think i just miss the old days whre the internet was a little more exclusive and generalt had more higher thinking individuels.


and maybe that why i keep palying older games. they make me think more to exploit any little thing of the game mechanics.
everything form the 7% science boost in MAster of Orion
The trade Extreme growth in Civ2
exploting the movment AI in Doom3

I think games for me is more about figured out its mechanis and bend it to my will. its about getting challanged and growing from it.
and games today is just about quick fake rewards and mechanics to keep you logging in.
 
since we mvoed onto personal storeis

I play games every day. mostly im grinding mmorpg atm but i miss some of the old ppl i played with.
again this is a piss old (15 yers) mmo but i like the charms of the game and how all its sub mechnica are soo well intergrated and complext yes each point is simple.
its one of those games that says you got to work before you get paied.
i really getting tired of games that just. oh you took 2 steps here is areward. oh you logged in today hers is 5 rewars.
aww you burped oday here is a levelup.
FFS let me have some pride in what i archieve and let me work for somthing,. this jsut handing out participatison trophies ingames are just making the game valueless to me.

I still enjoy single palyers games somtimes $x games and FPS. i used to paly FPS compettievly but is just not in the modd to paly FPS with other ppl anymore and therey child like behavioer.

it seems the entire FPS scene is jsut filled with ppl that are trying to compensate for something in their lives.
just liek ti seesm that many tedch forums are again about ppl bosting and trying to sound smart. rather than sharing information and creating a solution

i think i just miss the old days whre the internet was a little more exclusive and generalt had more higher thinking individuels.


and maybe that why i keep palying older games. they make me think more to exploit any little thing of the game mechanics.
everything form the 7% science boost in MAster of Orion
The trade Extreme growth in Civ2
exploting the movment AI in Doom3

I think games for me is more about figured out its mechanis and bend it to my will. its about getting challanged and growing from it.
and games today is just about quick fake rewards and mechanics to keep you logging in.
Ironically I tend to play games that offer daily rewards less than those that don't. At that point it feels like I am obligated to log in and play the game, which is a job not an escape. Gameplay with depth is far more rewarding than shiny things.
 
Ironically I tend to play games that offer daily rewards less than those that don't. At that point it feels like I am obligated to log in and play the game, which is a job not an escape. Gameplay with depth is far more rewarding than shiny things.

So much this. The new metric for success is how often I play, not how fun the game is. Basically the new goal of these games is to frustrate me until I put more money in the slot. It's like if an old arcade game was in my bedroom instead of the arcade and right before bed each night it said 'I'll give you one free play...'
 
A big mistake (and sure, it kind of comes down to taste) is that it seems like many people are too [H] to consider a good indie title. They take one look at something that's 2D for example, and determine that it's low-tech, and has nothing to offer. Some of the best games out right now are 2D indies. Not because they have spectacular polygon counts, ray tracing, and 4K ready textures, and "cinematic experiences" (I've seen better cinematic experiences in French 1990s Amiga games...) It's because they're actually well thought out, and made (most of the time) by people that are passionate about making games. They may look like fancier version of games that came out in the 90s (and I guess in some ways they are,) but they are usually enhanced in ways that the machines of those times couldn't manage. So many people say games haven't been good since the SNES, but are unwilling to play a game that shows some visual similarities to those games. Maps are bigger now, even within 2D, the animation and artwork has increased many times over, the soundtracks are incredible, the game mechanics are as in depth as the devs want to make them, because resource are unlimited for games like this. If you're complaining about what games are like now, and look back fondly on the games of years past, and aren't trying some of the better independent games out right now, then I don't know what to tell you. (except that there are still some very good games being made) Even beyond 2D indies (those just happen to be my personal favorites, and used as my examples) there are games like SOMA being released that are beyond most AAAs in just about every way (except maybe vocal talent in some cases :D ). You just have to look a bit harder, and break yourself away from the typical mega-publisher.
 
It's called mid-life and no matter how hard you try, nothing can take you back to time or experience you want to feel. My most avid game playing time was great so of course it would be nice to get that feeling again.... lived at home or college, no bills, food on the table, didn't worry about taking care of family, etc. Hell, what a great time, basically no worries. Now, been in the real world for 25 years and damn straight, you want relive those times but you can't. You can get a few good memories booting up an old favorite, listening to some old music and remembering what you were doing.

Plus, I think game controls are too damn complicated. I do play Diablo 3, Shovel Knight, old C&C Red Alert, etc type of games because they are easy to learn, enjoyable, and pretty stress-free. I also don't like multiplayer stuff like Battlefield, etc, it's just damn stressful to me after 9 hours at work. Hell, I love playing Skate 3 on Xbox 1...it's probably what I play most because it's relaxing, fun and kind of calming after a crazy day at work. Bonus is my kiddo likes it also:)
 
A big mistake (and sure, it kind of comes down to taste) is that it seems like many people are too [H] to consider a good indie title. They take one look at something that's 2D for example, and determine that it's low-tech, and has nothing to offer. Some of the best games out right now are 2D indies. Not because they have spectacular polygon counts, ray tracing, and 4K ready textures, and "cinematic experiences" (I've seen better cinematic experiences in French 1990s Amiga games...) It's because they're actually well thought out, and made (most of the time) by people that are passionate about making games. They may look like fancier version of games that came out in the 90s (and I guess in some ways they are,) but they are usually enhanced in ways that the machines of those times couldn't manage. So many people say games haven't been good since the SNES, but are unwilling to play a game that shows some visual similarities to those games. Maps are bigger now, even within 2D, the animation and artwork has increased many times over, the soundtracks are incredible, the game mechanics are as in depth as the devs want to make them, because resource are unlimited for games like this. If you're complaining about what games are like now, and look back fondly on the games of years past, and aren't trying some of the better independent games out right now, then I don't know what to tell you. (except that there are still some very good games being made) Even beyond 2D indies (those just happen to be my personal favorites, and used as my examples) there are games like SOMA being released that are beyond most AAAs in just about every way (except maybe vocal talent in some cases :D ). You just have to look a bit harder, and break yourself away from the typical mega-publisher.
It's not the graphics. I find all of these indie titles that people so revere to be shallow and/or not fun. Shovel Knight is an excellent example. I so tried to get into it because I loved the art style and story, but the gameplay mechanics, especially the movement, just felt so off to me that I wasn't having any fun. I spent far too much time trying to adapt to the movement mechanics that I was missing what the rest of the game had to offer.

Super Meat Boy is another example, but with the opposite problem. I found the gameplay and movement mechanics to be quite excellent, but I didn't find the monotonous gameplay loop to be all that engaging and I lost interest about half way through the original game. The challenge of the game can only get you so far.

One indie I absolutely love is The Binding of Isaac. Simple gameplay mechanics and gameplay loop, but each playthrough is different and doesn't overstay its welcome. I really enjoyed finding new items, learning what they do, and then strategizing on what I wanted to pick up and what I wanted to skip on subsequent playthroughs. The difficulty curve was just right. Loved it. Also loved Axiom Verge. Perfect Super Metroid clone that added its own uniqueness to the formula. Really nothing else to say about that.

SOMA is in my backlog, but I loved the Amnesia series and other games that followed that formula like Conarium.

It's really a mixed bag. While indies are more likely to bring unique ideas created with passion to the market, AAA games are more likely to provide a consistently engaging experience. My takeaway is that many indie developers have grand ideas, but do not have the experience to understand gameplay theory and the "why" of actually playing video games.
 
A big mistake (and sure, it kind of comes down to taste) is that it seems like many people are too [H] to consider a good indie title. They take one look at something that's 2D for example, and determine that it's low-tech, and has nothing to offer. Some of the best games out right now are 2D indies. Not because they have spectacular polygon counts, ray tracing, and 4K ready textures, and "cinematic experiences" (I've seen better cinematic experiences in French 1990s Amiga games...) It's because they're actually well thought out, and made (most of the time) by people that are passionate about making games. They may look like fancier version of games that came out in the 90s (and I guess in some ways they are,) but they are usually enhanced in ways that the machines of those times couldn't manage. So many people say games haven't been good since the SNES, but are unwilling to play a game that shows some visual similarities to those games. Maps are bigger now, even within 2D, the animation and artwork has increased many times over, the soundtracks are incredible, the game mechanics are as in depth as the devs want to make them, because resource are unlimited for games like this. If you're complaining about what games are like now, and look back fondly on the games of years past, and aren't trying some of the better independent games out right now, then I don't know what to tell you. (except that there are still some very good games being made) Even beyond 2D indies (those just happen to be my personal favorites, and used as my examples) there are games like SOMA being released that are beyond most AAAs in just about every way (except maybe vocal talent in some cases :D ). You just have to look a bit harder, and break yourself away from the typical mega-publisher.


i have one words

BROFORCE.
Had a blast playing this with my dau (16)


I play Left2dead every sunday with my dau. for around 1-2 hours
the last 2 sunday we been trying for the gnome run.
first time she dropped it and it gltiched behind a grid right at the safe house before the final map...
last sunday she dropped it in the safehouse to pick up med packs and i closed the doord... no gnome on the next map.
But this sunday we will do it im sure.


Also i loved replaying Red alert 2 i tink it was last year.
The control a simple anmd to the point,. i think most games today are desing a button for each little meachnain mindset instead of cutting it down to the core and make it more a natural feeling.
it migt be because of consol control pads vs pc kb and mouse
 
These threads seem to pop up again and again, but this one still seems to be constructive. So I'll add my 2 cents in here as well.

And I loved the original Call of Duty. Multiplayer games, you had everything unlocked. It's when they started to have stupid level up systems in the game that my distaste for modern FPSs has been forming. Every Call of Duty seems to get longer, with more gambling and addictive factors put in. I just gave up on the latest (BO4). When it was released, I played for the full weekend, way too much time (maybe like 14-16 hours?) and didn't even reach prestige 1. And to unlock stuff? There are 100 tiers, and you need to play an hour per tier. Then, 60 days later, there are a new set of 100 tiers, and the same thing. And most of those tiers are complete garbage. I just can't put in 1000 hours into a game, and honestly get burnt out after 200+ hours into a game. I'm not a fan of having to spend even more money for guns, and don't want to spend my entire life playing a game. I just miss the days of games being games.

This right here is basically the issue with modern FPS games. Ever since BF2 had persistent leveling, most games have taken the me too approach. What made the old games fun is that you can just pop into a match for 30 minutes, play a round, and then hop back off. I constantly remember my friend would just hop onto Unreal, play 2 or 3 rounds, (15 minute timer) and then leave. You didn't have to worry about what level you were, bother with grinding up, worry about what unlocks you have and equipping all of that garbage. There was no need to commit an entire evening to a game, but there is no reason you couldn't play all night if you wanted to.

The modding communities are also what makes the game. I actually don't care for 100% vanilla Unreal. It's a hugely popular AAA game, but the stock gameplay isn't all that great. What made that game is the fact that you could do almost anything in it. You could play a round of Instagib CTF, then switch over to redeemer deathmatch. There was zark, carball, and even an RPG style invasion for it. One game could offer so many unique play styles it never got stale. Just about every server you hopped onto had their own take on how the game should be played, and communities would form around the best ideas. You don't get that with a modern AAA game. You take what the dev gives you, and if you really dislike an aspect of the gameplay, you can't just change a couple of config files and make it better. All of that revolves around the forced leveling systems that require everything to be the same so that leveling is the same. Remove that restriction and let the server admin decide how the game should play out.
 
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