Sekiro: Shadows Die Twice

Finally beat the big dumbass drunk fuck. Easiest way to do it is to cheese him. You go around the back left through a building, and slowly just kill all the mobs. Eventually just the drunk guy will be left, and because he's moved forward you can actually get a free stealth hit on him which leaves only the final deathblow. Then you go talk to the stupid NPC while lardass is chasing you, and just start smacking the shit out of lardass while he's focused on the NPC.

IMO, not a fan of winning via this method, but i'd have to spend the next year trying to beat him otherwise.

Don't even get me started with the stupid Ninja guarding the treasure in that same level.

that Drunk boss was brutal...I didn't use the NPC...but I also cheesed him...there's a tree in that area...I kept running around it and he kept getting stuck in it for a bit before getting free...so I got a lot of good shots on him while he was stuck...I'm so used to playing From Software games a certain way (even Bloodborne basically was the same except faster)...but with Sekiro it seems stealth is almost mandatory and you need to use a lot of the consumables to make some of these fights more manageable

even though reviews for the game were all basically 90+ I think it's closer to 95+...this is next level gameplay...I'm not even sure I'm doing things in the right order...lots of twisty paths after the first few bosses and I'm pretty lost...I accidentally fell in the water one time expecting to die but I discovered that I can swim in it and discovered some new things...
 
WoW have no idea some bosses took me a while in other games but then again there was co-op.

this game will separate the true hard core Souls players from the pretenders :D...I never used summoning in any Souls game as it felt like a cheat...if Sekiro had summoning people would be cheating their way through the entire game...it seems after every few enemies you run into a mini-boss or boss...nothing is easy in this game...every kill is earned...you need to use your Skill points, prosthetic upgrades etc correctly in order to have any chance...I recently upgraded to that skill in which you can take down enemies easier who use that unblockable Thrust move...makes things much easier
 
I bought this over the weekend for my 10 year old son for getting straight A's. He is a huge Dark Souls fan and beat Dark Souls 3. I heard him yelling at this game all weekend and he spent hours trying to beat the chained ogre. He got close once and then died. He start crying. I told him to go take a break.
 
I honestly didn't have a hard time with the chain ogre, he was actually the easiest for me. However, this is because I did the memory first. He is WAY easier then the giant drunk idiot.

Really, all you need to do is kill the two dudes sitting there, cheese the ogre out. He'll stop halfway and stop detecting you while you're hiding, and he'll just be standing there out in the open. Then all you do is sneak around him, and get a free stealth blow.

At that point you'll have enough energy to just spam the fire blast on him.

Throwing sand in his eyes works great as well, but not quite as good as the fire.

Honestly though, he's pretty easy. You don't even need the fire, and as long as you dodge his attacks and grapple off his back you can also win the fight with enough patience.

The hardest enemy in the game for me currently is that fucking Ninja guarding the hidden treasure pagoda. He's god awful, and you can't cheese him at all.
 
I will point my son to this thread to read your advice and see if he can take him down.
 
The hardest enemy in the game for me currently is that fucking Ninja guarding the hidden treasure pagoda. He's god awful, and you can't cheese him at all.

That dude. UGH.
After you aggro him, run back down the steps and jump off the cliff into the water below. Wait about 30 seconds then jump your way back up....and stealth kill the fucker.

Don't feel bad about the cheese, you run into him again later and he has two health bars. By then you'll be way more familiar with the combat mechanics, have two resurrections, and more health/attack power. And he's still a pain in the ass.
 
one key to getting good is using your consumables...in previous Souls games outside of Estus, Humanity etc you could get by without them for the most part...with Sekiro the consumables like extra damage, extra vitality etc are crucial...also those advanced Shinobi Skill moves can be lifesavers (although some are tricky to pull off with kb/m in a fast paced fight)...also read all the instructions the game gives you...unlike previous Souls titles the game gives you a ton of on-screen tutorials...read them all and understand how to use them...practice combat moves with the dead guy in the main hub area

even low level enemies gang up on you and chase you down forever...I started to run away from a mob all the way to the other side of the area I was in and they were a few steps behind me the whole way
 
If you're talking about the chained ogre/troll guy early in the game, I had a harder time with him than any other "boss" and I'm pretty deep in at this point. The thing that threw me off on him, was the fact that his moves track even after he's initiated an attack (one of my big and only problems with the game so far), so he would start his lunge grab attack, I would dodge, but his body would turn mid air and grab me anyways. The easiest thing I found to do, kill the two guys sitting in front of him, run up the hill to kill the third spear guy, then just literally sprint around the guy the entire time, run in close, get him to do the attack and run out of range, sprint in and get 2-4 hits in (depends on the attack he uses) and repeat.

As for the ninja guarding the pagoda, you don't even have to fight him, but if you choose to kill him, he's cheesable by just running out of aggro range, he doesn't regen health, I took him down about half way, ran to heal, then came back and just brute forced him.

I tend to be really stubborn with games like souls/bloodborne/sekiro. I'll usually not use anything but my normal attacks/parries/dodges and forego using tools because I either forget about them, or just don't find any issues without using them. I've not encountered a fight yet where I NEEDED to use a special tool to win. I'm 18 prayer beads, 6 gourd seeds, (also proc'd the bell demon very early on) and 4 or 5 attack power ups in (approx 20 hours) and have been able to beat everything with just my sword and the normal dodge/parry/jump mechanics.
 
Only enemy i've encountered so far where you need a special skill/item are those two bubble Shinobi Hunter pikeman. If you don't have that step forward on weapon skill, they will own your ass. With the skill they are the easiest mini-bosses in the game.
 
Only enemy i've encountered so far where you need a special skill/item are those two bubble Shinobi Hunter pikeman. If you don't have that step forward on weapon skill, they will own your ass. With the skill they are the easiest mini-bosses in the game.

you don't technically need to use them but it'll make things a lot easier...clearing out mobs or dealing with specialty unblockable attacks with your own tricks makes things less frustrating...the lack of multiplayer initially worried me but the various skill tree branches makes replayability very viable...I don't even want to think about how difficult the various NG+ modes will be...I was also worried when I first heard about the Ressurrection mechanic as I thought this was a continuation of From Software making their games easier and more accessible to newcomers...but it's the total opposite...it never feels like a cheat...the game is a return to form for ultimate high skill and brutal difficulty...

I'm glad that players seem to be loving this game as the concurrent and total player count on Steam is huge...I think it's the 4th biggest game out...
 
Only enemy i've encountered so far where you need a special skill/item are those two bubble Shinobi Hunter pikeman. If you don't have that step forward on weapon skill, they will own your ass. With the skill they are the easiest mini-bosses in the game.

The Meikiri counter is one thing I'm absolutely horrible at, so I've resorted to just sprinting around them when they do a lunge attack and getting some hits off on them on their side/back. I don't know what it is I'm doing wrong on that counter, but I just can't figure out the timing or something, I can do the entire Genichiro fight and parry everything he does, but a Meikiri counter? Nupe! lol
 
The Meikiri counter is one thing I'm absolutely horrible at, so I've resorted to just sprinting around them when they do a lunge attack and getting some hits off on them on their side/back. I don't know what it is I'm doing wrong on that counter, but I just can't figure out the timing or something, I can do the entire Genichiro fight and parry everything he does, but a Meikiri counter? Nupe! lol

I had issues with it at first as well. They don't do a good job of telling you that it works by moving forward. You can't go any other direction.

You'll figure out how super easy it is. When you see the red symbol over an enemy literally just start moving straight towards them and hold the dodge/run button. The move will happen. It requires no timing. It makes the pike dudes laughably easy.
 
I had issues with it at first as well. They don't do a good job of telling you that it works by moving forward. You can't go any other direction.

You'll figure out how super easy it is. When you see the red symbol over an enemy literally just start moving straight towards them and hold the dodge/run button. The move will happen. It requires no timing. It makes the pike dudes laughably easy.

Interesting, I'll give that a shot tonight; I thought it was a timing issue, I had 0 problems getting it every single time on the training buddy, but in actual fighting it just never happened. Thanks for the tip! (spears, ha!)
 
Getting higher than 60FPS

I actually found the thread on WSGF kind of annoying to follow, so here's a summary of instructions:

  1. Back-up your original sekiro.exe
  2. Replace it with the one inside sekiro_v4.7z
  3. Inside Sekiro_FPS_v2.7z extract either the appropriate FPS-capped version, or the uncapped one
  4. (I used the uncapped one + RTSS to lock down the FPS to 90)
  5. Run the uncapper "patcher" on the sekiro.exe you extracted in step 2
  6. Enjoy
I was going to attach the files here but I hit a file limit.

The exe in step 2 can also be hex-edited for FOV, or there's another patcher but it fires off a hit in my antivirus for a cheat engine. I'll try increasing the FOV later, haven't had a real problem with it since I play with a controller and lean back away from the monitor.

(I should probably edit the PCGWiki page on Sekiro with these instructions too, maybe later.)
 
I'd rather go be drunk than fight this drunkard 20 more times. Ugh...

Edit::: I think I'll go just do that. It is a fun game though. Just really brutal.
 
I'd rather go be drunk than fight this drunkard 20 more times. Ugh...

Edit::: I think I'll go just do that. It is a fun game though. Just really brutal.

Follow my suggestion up above. He's really not terrible if you cheese him, and the design of that area is such that I think the developers intended him to be cheesed in that way.
 
a bunch of NPC's are hidden away in areas so it's always good to take your time and explore...also returning to places you previously cleared is always a From Software staple...I beat the Bull boss and went back around and cleared out the Estates area and the Butterfly boss...she was pretty easy once you get to know her patterns...so far the mini-bosses have all been way tougher then the bosses
 
My guy at work said that if you run away from any attack hook right then attack you can cheese any boss in this game that way.
 
I don't remember the game telling me or giving me a tutorial pop-up that by holding the attack button you're able to do a thrust move with your sword...I just discovered it by accident during a fight...it's a useful semi-range move
 
I'd rather go be drunk than fight this drunkard 20 more times. Ugh...

Edit::: I think I'll go just do that. It is a fun game though. Just really brutal.

Try throwing oil on him while he's distracted by your buddy NPC, then use the flame vent on him immediately (this must be done close range). He'll catch on fire and be stunned for a few seconds, so just start wailing on him with your katana until he starts coming at you. Back off until he starts going after your NPC buddy again. Wash, rinse, repeat.

There seems to be always more than one way to beat the mini-bosses. Not sure why stealth is considered cheese. Stealth is huge part of this game.

The oil + flame vent combo is extremely useful on the chained ogres.
 
Update: I hex edited the EXE and it's pretty nice at a wider FOV.

I have said this so many times: every game should have FOV adjustments.
 
I wish From would target 60fps on the consoles. It's worth it even at the cost of some visual quality in stills.
 
I'll be waiting for Bloodborne 60FPS until I die probably.

LOL, that's the main game I was thinking of, too. After all, the others are all available on PC.
I have a fair number of console friends that had never seen DS running at higher FPS until recently. It's night and day. Everything feels more responsive, faster, more fluid, etc. At the same time, I almost feel like 30fps is actually easier. I know it doesn't change the game speed, but it feels slower. I swear some of the input windows are larger, too.
 
Just wasted away 4 days playing this game non-stop. It's an incredible game.

As you get more into the game the level design is just outstanding, and I love all the mini-bosses and different items you can find to help you out with each one.

For the second Ninja asshole encounter with the one guarding the abyss entrance shortcut, the raven feather you pick up from the treasure pagoda makes that fight substantially easier as you can just warp behind him and get some solid hits in.

This game really is brilliant in every way. I want to keep coming back to it unlike Dark Souls. Dark Souls just felt way more tedious compared to this game, and this game gets around that with the stealth/greater freedom of movement around the map. You don't need to constantly beat on the same generic enemies if you don't want to, and generally there is always a way to quick get back to a boss/mini-boss.

I'm also impressed by how good the game runs. In the 4 days of playing, sometimes with 10 hour long sessions, not once did I ever get anything hitching/slowdowns/crashes.

This game basically feels like a solid title from back in the cartridge video game days. It's super challenging, highly rewarding, and bug free.

In a lot of ways I feel like i'm playing a Zelda game, but it's just way more challenging.
 
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This game looks pretty fun. I've never played any of the Souls games, think the closest comparison I played was Lords of the Fallen, and I liked that. Would I be at a disadvantage being a n00b w/ a kb/m?
 
This game looks pretty fun. I've never played any of the Souls games, think the closest comparison I played was Lords of the Fallen, and I liked that. Would I be at a disadvantage being a n00b w/ a kb/m?

Having played all the Souls games, I recommend Sekiro to anyone even remotely interested in it, even if they've never played a FromSoft game. Imo, Sekiro plays nothing like those previous games. No Souls-borne experience required (although expect it to be similarly challenging, yet rewarding). The gameplay, style, story, etc... It's a totally different experience from the ground up.

The closest thing I could possibly compare Sekiro to is maybe Metal Gear Rising: Revengeance. But even that is a bit of a stretch.

It's a top-notch quality game. Even if frustration pushes you away, after the fact, I could see it being a game revisited (and not because of some broken bug later fixed). It's hard to describe the payoff of beating a tough boss.

I don't think choice of controller matters. I'd never let that get in the way of a good game. Use whatever you are comfortable with. Screw all that elitist crap.
 
Having played all the Souls games, I recommend Sekiro to anyone even remotely interested in it, even if they've never played a FromSoft game. Imo, Sekiro plays nothing like those previous games. No Souls-borne experience required (although expect it to be similarly challenging, yet rewarding). The gameplay, style, story, etc... It's a totally different experience from the ground up.

The closest thing I could possibly compare Sekiro to is maybe Metal Gear Rising: Revengeance. But even that is a bit of a stretch.

It's a top-notch quality game. Even if frustration pushes you away, after the fact, I could see it being a game revisited (and not because of some broken bug later fixed). It's hard to describe the payoff of beating a tough boss.

I don't think choice of controller matters. I'd never let that get in the way of a good game. Use whatever you are comfortable with. Screw all that elitist crap.

I'd disagree with it not playing like previous titles. From the first fight up to now (approx 35 hours in) it feels like Bloodborne very heavily to me. It's actually been quite hard for me to accurately judge the game because it feels like I'm playing a reskinned Bloodborne that is probably slightly harder with better mobility. That doesn't detract from how good the game is though, and I'd agree it's a top-notch game. It has a few issues that should be addressed, ducking down in plain sight making enemies less aware of you or not seeing you at all (without the enhancement food/buff) is pretty game breaking to the difficulty imo; when you can do a silent kill on a mob that is 10-20ft away from another and they have no idea you're there, also a little annoying in the spirit of difficulty. There are a few broken things in the game (so far) that need addressed, but it is far more polished than most games that get released today; if you want a game that isn't a beta test on release, From and Nintendo are pretty much the only ones these days that offer that to their players.

Mchart I tried your suggestion for Meikiri counter, it worked better than I expected, thanks for that!

For those talking about the Drunkard, I was really scared when I got to that fight unexpectedly; I was exploring and found him with 0 heals and 40% hp, 5 skill points and 4k sen. I went ahead and did the fight and ended up killing him on the first try somehow, it was an anxiety/terror filled ride the whole time. It ended up just being one of those bosses that are easily "cheesed" by sprinting constantly and picking moments to get a few hits in while dodging all the poison.

After ~35 hours of playing, everything has gotten much easier to handle having learned parry/dodge/etc timings on most mobs and being able to kind of visually pick the proper times for new mobs. Even with the Bell Demon active, it doesn't feel overly challenging and there are only a few times where I feel the game is punishing instead of difficult. 1 hit mechanics are never a good thing to attribute to difficulty, and it doesn't happen that often so far, and that's a good thing. I feel that up to where I am in the game (just got to Fountainhead? Palace and killed the bull, lightning douche, and the terror guy) that at least 95% of the deaths I've had are just poor timing on my part and the other 5% are questionable mechanics decisions.
 
there's nothing more satisfying then finally beating a boss after multiple attempts after almost losing hope...when I first started the Genichiro Ashina boss I couldn't even beat his first health bar (red dot)...I thought this is impossible...but then you learn his moves, refine your own move-set and become better each time...I got so good with him that I could make it to the 3rd phase without losing any health...that's the essence of what a From Software game is

I've said it multiple times in this thread but the level design!...every time I think it couldn't possibly get any better it manages to blow me away...so many shortcuts and hidden areas...the way the world wraps around itself is simply stunning...exploring an area and looking out in the distance and seeing another area that you previously explored is so cool...I think I played like 27 hours and apparently Genichiro is only the 3rd main boss so I have a long ways to go...it seems you can explore the world in multiple ways so different players will have vastly different orders in which they beat the bosses...I never want this game to end
 
I had issues with it at first as well. They don't do a good job of telling you that it works by moving forward. You can't go any other direction.

You'll figure out how super easy it is. When you see the red symbol over an enemy literally just start moving straight towards them and hold the dodge/run button. The move will happen. It requires no timing. It makes the pike dudes laughably easy.

you don't need to move forward at all...you just hit the button right before the spear hits you...or even a bit before works fine as the timings are very generous...the toughest part of those unblockable Perilous Attacks are reacting quick enough to know which counter to use...during a hectic fast passed fight it can sometimes be tricky when a boss or mini-boss uses all 3 unblockable attacks at various times...you need to make a split second decision

Sekiro has the best combat I've ever seen in a game...when everything is on point and you've mastered the combat there's a beautiful flow to each fight that I've never experienced in any game before...you're not just spamming the same attack key or 2 over and over every time like with most other games...there are so many counters and skill moves that make a lot of fights a thing of beauty
 
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you don't need to move forward at all...you just hit the button right before the spear hits you...or even a bit before works fine as the timings are very generous...the toughest part of those unblockable Perilous Attacks are reacting quick enough to know which counter to use...during a hectic fast passed fight it can sometimes be tricky when a boss or mini-boss uses all 3 unblockable attacks at various times...you need to make a split second decision

Sekiro has the best combat I've ever seen in a game...when everything is on point and you've mastered the combat there's a beautiful flow to each fight that I've never experienced in any game before...you're not just spamming the same attack key or 2 over and over every time like with most other games...there are so many counters and skill moves that make a lot of fights a thing of beauty

You don't, but it makes doing it easier, and sets you up better because you don't have to worry about hitting B at the right time. If you are moving forward holding B it'll just do it and you don't have to worry about the timing as much.
 
If you're talking about the chained ogre/troll guy early in the game, I had a harder time with him than any other "boss" and I'm pretty deep in at this point. The thing that threw me off on him, was the fact that his moves track even after he's initiated an attack (one of my big and only problems with the game so far), so he would start his lunge grab attack, I would dodge, but his body would turn mid air and grab me anyways. The easiest thing I found to do, kill the two guys sitting in front of him, run up the hill to kill the third spear guy, then just literally sprint around the guy the entire time, run in close, get him to do the attack and run out of range, sprint in and get 2-4 hits in (depends on the attack he uses) and repeat.

As for the ninja guarding the pagoda, you don't even have to fight him, but if you choose to kill him, he's cheesable by just running out of aggro range, he doesn't regen health, I took him down about half way, ran to heal, then came back and just brute forced him.

I tend to be really stubborn with games like souls/bloodborne/sekiro. I'll usually not use anything but my normal attacks/parries/dodges and forego using tools because I either forget about them, or just don't find any issues without using them. I've not encountered a fight yet where I NEEDED to use a special tool to win. I'm 18 prayer beads, 6 gourd seeds, (also proc'd the bell demon very early on) and 4 or 5 attack power ups in (approx 20 hours) and have been able to beat everything with just my sword and the normal dodge/parry/jump mechanics.

I know it's a bit too late, but the chained ogre at the beginning of the game can be cheesed. (Sadly I didn't record a video, and won't be until NG+, but I did get this working on a repetitive basis). When he breaks free of his bondage, have him follow you to the upper path back to the buildings back to the bonfire (or whatever it's called). Basically, go right, to where the other samurai is hiding. Go a bit slow, just enough to keep him out of range, but following you. At the very end, right before you need to jump, is a plateau with a hill you can walk up.

upload_2019-3-27_16-50-46.png


Anyway, his attack can still reach you at the upper most point, but it only takes off roughly 10% of your health if you're hit, and it only hits you once. When you see him start to do that lunge, which is the only attack he will do at this point, just take a couple steps back and it will miss you. Move in, while still being on the top of the ledge. Your attacks will hit him, and you'll get several in before he does another lunge. And, unlike Dark Souls, the game doesn't move you forward off the ledge. Just keep attacking him until you're ready to do a death strike. It takes about 2-3 minutes to kill him completely with practically zero chance of dying.
 
I found him to be fairly easy, honestly. If you can't git gud with the chained ogre the horse riding son of a bitch, and most other later mini-bosses will absolutely wreck you.
 
some crazy rumors popped up today about From Software's next game...open world medieval type of setting with George RR Martin apparently one of the lead writers...could be announced at E3...

 
Snake Eyes Shirafuji mini-boss in Sunken Valley might be the most annoying mini-boss I've run into so far...luckily I finally beat her...
 
Think I'm done with the game tried to beat that Samuari General in the 2nd area I almost had him after I stealth him from above for the first red dot. Then he just kicks my butt if I go past him to the next area there are about 6 guys and a big guy with a club to kick my ass just no fun.... I'm not going to spend the time to finish the game might try for a refund since I'm still under 2 hours. This game Bullies you around not the other way around. Way harder than Dark Souls ever was not a fan of the new combat system.....

20190328082633_1.jpg
 
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The game's obviously not for everyone. One major difference than Dark Souls though is that the game requires you learn how to fight and parry/counter, vs Dark Souls where you could just dodge roll your way out of every situation.

For the most part though, almost every boss in the game can be cheesed for those like me who lack skill.
 
Practice with the undead training guy at the Dilapidated Temple. You can go through the sweep, thrust and multiple deflection lessons with him since you engaged that general in the second area.

The thing about this game I've learned so far is that the combat is quite different from Soulsborne games, but the game itself is similar in that if you're getting your ass handed to you over and over on one guy, it's not because the game is just insanely hard, it's because you're missing some key thing (not backstepping when you should, rolling when you should be deflecting, jumping when you should be rolling, etc.)
 
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