OMG....DXR works on DX12 GPU's!!!!

If they support feature level 12_1. Some early DX12 cards only support 12_0.
 
so, does anybody have a release date for one of the first DXR games comming out?

well, good thing is that most great games are quickly made. and allways comes out in a completely bug-free state /s
 
So excited to get 13FPS with my card!

But it works....who cares about performance then? ;)

Funny though to see the shift in some people stance towards raytraycing...I am having the time of my life right now :D
 
Whats a matter regretting that RTX purchase? If the Crytek demo is the future of DXR then you will have lots of company in the pit of sorrow. It's always fun watching you rage about the forums tho.
 
I watched some youtube videos yesterday and they mentioned various "levels" of ray tracing and under DXR they can certainly choose to implement that in a way that would give benefit to DX12 cards and maybe more for higher performance level Turing RTX cards.

That would be one way to get devs to (begin to) support ray tracing at least. Certainly Nvidia RTX level ray tracing wasn't going to persuade any devs to (spend $$$) do it out of the goodness of their hearts.
 
But it works....who cares about performance then? ;)

Funny though to see the shift in some people stance towards raytraycing...I am having the time of my life right now :D

The time of your life?!??.. well, good for you..(y)

I actually don't think that this will change much.. most development in made on consoles.. so until they get raytracing.. it will still be a niche, but it does look nice in Metro.. and one cool title a year is ok, right?
 
Yeah Boi!! Can't wait to test it out on my GTX 580 3GB...
The 580 is a DirectX 11 card.
so, does anybody have a release date for one of the first DXR games comming out?

well, good thing is that most great games are quickly made. and allways comes out in a completely bug-free state /s
There are 3 out already:
  • Battlefield V
  • Metro: Exodus
  • Shadow of the Tomb Raider
Whats a matter regretting that RTX purchase? If the Crytek demo is the future of DXR then you will have lots of company in the pit of sorrow. It's always fun watching you rage about the forums tho.
What are you on about? Crytek showing off their ray tracing just means better things for the future. It shows developers that it's not a waste of time to try and implement it as the pool of consumers who can reap the benefits increases. The higher potential exposure to ray tracing the sooner we can move away from rasterization.
 
are they compatible? because then i'll just shut up :)
RTX is a middleware that uses standard DirectX calls, just like Gameworks. Show me where in any of these games' options does it use the term "RTX." Metro is the only one because it's an NVIDIA-sponsored game.

Battlefield V:
upload_2019-3-20_11-30-37.png


Shadow of the Tomb Raider:
upload_2019-3-20_11-34-18.png
 
DirectX 12 on those older cards use feature levels.

Meaning they are compatible technically, but can't use newer features in DirectX 12 that didn't exist when the cards were released.
 
Correct, they're not compatible in all DX12 games, though Tomb Raider, Metro Exodus, and many others will work in DX12, but with worse performance. Even DX12 only titles like Gear of war will work with Fermi GPUs.
 
Did you hear???!!!
DXR (DirectX Raytraycing, part of DirectX 12) works on DirectX 12 GPU's?!!!!


OMG...


Who saw that comming?!!!!

/s


I haven't seen anything about this working without manufacturer driver support. Which is why NVidia enabling DXR on most Pascal cards was news, and I have yet to see anything similar from AMD.
 
Right. It still needs driver support. Otherwise all DX12 cards, including from AMD, would work and they clearly do not.
 
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