You can find cheats, but cheating was not pervasive in the 90's and early 2000's. It was always easy to spot the cheater when one was around, not so easy these days to pick out a single cheater, and most PC games are a cluster f of cheating especially after a few months.

Man, I kinda disagree. myself, along with a couple others ran a server for a FPS we were big into, mainly for funsies, but we enforced a tight ship, no bullshit sorta thing. I was banning cheaters via punkbuster screenshots almost daily. Half the draw was we would publicly ridicule them via our website which kept player stats. That was fun as shit, and our server got a decent reputation for "a place where you could go for a fair game, because the admin's gave no fucks and would ban your ass when caught." I miss those days, and the lack of tools and private server options really, really suck.
 
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Man, I kinda disagree. myself, along with a couple others ran a server for a FPS we were big into, mainly for funsies, but we enforced a tight ship, no bullshit sorta thing. I was banning cheaters via punkbuster screenshots almost daily. Half the draw was we would publicly ridicule them via our website which kept player stats. That was fun as shit, and our server got a decent reputation for "a place where you could go for a fair game, because the admin's gave no fucks and would ban your ass when caught." I miss those days, and the lack of tools and private server options really, really suck.

Man that shit was almost a full time job in itself. Helped admin a CS server back then and it was work. But it was rewarding to play on such servers though, usually pretty smooth and was often fun groups to play with.
 
Ermm ok. im just saying i disagree cause it was very much very present in multiplayer games. but we didnt experience it is softness because we didnt play online/multiplayer as often


aka:
the percentage of ppl cheating in online games are the aprox the same.
But the experience we have with multiplayer games has increased.
So the increase experience is based on another factor

Im not sure what your all caps emphasis is for. But it just makes it appaer ryou area offended that someone disagreed with you and tried to put up some kind of evidence for their statement. (Which your by the way still lacks)
Nope, the caps is to put emphasis on pervasive. Cheating did happen. I just didn't see it everywhere like I've seen with multiplayer games over the past few years.
 
I still highly disagree cheating was very persuasive in the 90's as well but we were not connected 24/7 back then. so 100% cheating in your multiplayer games is only 10% of you gaming time
where as now 100% cheating in multiplayer games is going to be 70% of your gaming time.


But private server needs to be a thing again. ihate that you can buy a product and then boom not have it because the makes decideds to turn of the servers


--- edit ---
and yes before somebody tries to argue the percentages. They are only examples to underline the concept. nothing real behind it.
Lead & Gold...looked like a fun game, but when I got around to it...0 players, no single player = dead game.
 
Well I have to say that i strongly disagree. cheater has always been there. we played less multiplayer games perhaps

Quake 1996
Model replacements
- replace eyes from "invisible" model to full model making enemies nto able to be invisible for you
- Long spikes in front of rocket makes it able to see rockets coming around a corner
- Spike models making it easier to see where people are
Water vis'ing ( debatable but did give ppl an advantage when they could see through water
Cheat MOD. Only worked if you are server but gave you cheat codes in multiplayer games
Scripts ( debatable but did give some clear advantages over players that did not run scripts/aliases
- no ammo drop scrip
- Fast grenade launcher
AIMBOTS

Quake 2 1997
Gl_modulate ( set the lowest amount of light for shadows aka removing shadows and dark areas
AIMBOTS

Command and conquer 1995
rules.ini ( only really worked if you did not play the same side)

Command and Conquer: Red alert 1996
rules.ini

Warlords II 1993
save/load cheat (debatable)
GameWizard

Civilization 2 Gold 1996

save/load cheat (debatable)
gamewizard for Windows

Counter strike 199x
spike models
removing black ares in zoom mode
See through walls

Interstates 76
Probably debateable but selecting that freaking pickup truck should be considered a cheat... :D


Thats just on top of my head so yeah cheating was well establish in the 90's as well.
We just didn't play mostly multiplayer back then.

Aimbots were definitely a thing in UT99, UT2003, UT2K4, and Quake 3 Arena. I don't know how pervasive they were. Sometimes just being good would get you accused of using one, but that didn't make it true. I know I've run into some obvious examples but they were few and far between.
 
How would private servers deal with ranked play and large groups of hundreds if not thousands of players while keeping updated on their micro purchased skins and what not? What would the private servers do that the developer hosted ones not do?
Obviously they wouldn't deal with sponsored rank play from the publisher and would still be an option? Just as hosting your own private server should be an option and as to why it would be better is also pretty obvious for reasons already stated in posts before this.

Simply put active mods on a private server usually equals a much better experience.
 
Stick them all in cheater server instances? At the very least it'll take them longer to figure it out, so the rest of us won't be bothered by them.

Other than a joke, I don't see this as reality
 
So do I, but I remember before hacks and cheats became so common, multiplayer was fun and in its infancy, I wish we could have that back on PC.

I think you mean playing on a LAN. Because as long as the internet and Multiplayer has been around there have been cheaters.

Granted there were cheaters on lans too but it much easier to get up and punch someone in the face when you are in the same room for cheating.
 
No wonder I don’t play multiplayer no more. It’s a cheat festival.

Its not that bad and a lot of people blame hackers for their lack of skill. My buddies and I won 4 games in a row this morning and I've only ever encountered one suspicious player since the game released. Also 16k out of millions is a drop in the bucket.
 
Link account to a OS key
Dont people pirate OS anymore ? back in the day ( 90ties 00ties ) i was pretty much the only one with a real windows key.
Though i will admit that when i finally got into windows with win 98SE my first copy was a crack, but after getting settled in i did go and buy a genuine windows CD.

I have not played any multiplayer since then, but cheaters was a problem in the games i played, i would even go as far as saying a big problem.
And still i was often accused of being a cheater when i did not wear my clan tag & name, people not realizing that playing 6 - 8 hours a day do make you a lot better than the casual player.

Personally i think ANY option should be taken against cheaters in online games, and the people that now make money of making those cheats.
 
Just wanted to say my game updated last night, and I didn't have any of the issues I was experiencing, managed to become Champion and gain several Kills... I could not find anything in the release notes specific to net code, over than a bunch of issues resolved with certain characters. But it felt a lot better playing last night.
 
I think you mean playing on a LAN. Because as long as the internet and Multiplayer has been around there have been cheaters.

Granted there were cheaters on lans too but it much easier to get up and punch someone in the face when you are in the same room for cheating.
It was less prevalent and more obvious than it tends to be today. It can be plenty obvious today, but it can be masked in a more controllable way today the average cheater as well. Also LAN's weren't strictly LAN only they often served the surrounding community in the area that connected to their hosted server's. It boils down to how actively it's administrated to spot and deter the hackers and that's where private servers firmly have a upper hand at policing the problem not all of them are doing it strictly for financial gain unlike game companies which mostly do it for that reason. Private servers also provided the means to restrict server access to individuals which is great of a bunch of people that all know each other wanted to play and compete with each other and not have to deal with outsiders.
 
I throw my vote in the "it was the same, if not worse back then ring" as someone who played cs 1.3.

I still play FPS nowadays and barely run into people I suspect, whereas there used to be 1 hacker/server back then.
 
16,000 out of a max of 25 million players......is nothing at all

At least they are trying to actively combat it though
Not like DICE with BFV
 
16,000 out of a max of 25 million players......is nothing at all

At least they are trying to actively combat it though
Not like DICE with BFV

Its free so they will want to keep the player base as that's how they are making money unlike PUBG and BFV who took the money and ran.
 
I still wonder how hard it would be for big companies to just buy the cheats like the cheaters do, look at what the cheat is doing, then just ban everyone using it. Most cheats are sold for money on well known cheat forums so it's not like this whole cheat thing is a secret cult and nobody knows how the cheaters are doing it. If someone works in game development can explain, I'd love to hear more "behind the scenes" on if this already happens or not.
They do exactly this which is why cheats regularly gets updated with newer versions to "avoid" getting banned. They wait it out and ban in waves to get as many as possible banned, which is why you see thousands of people banned at the same time. Source use machine learning now for anti cheat and I wish more companies would start doing that.
 
In a blind test how much reduction of recoil from a opponent in real time would it take before you'd readily notice it from another opponent do you think on average? 2.5%, 5%, 10%, 15%, 20%, 25%? More? I don't mean readily feel the effects of it, but I mean notice the actual animations/bullet spray from their guns being way off. I don't even know if it would be obvious at 50% w/o having seen a before/after comparison first for the particular game. Now across a few different games do you think you could notice a 10% or 25% recoil reduction? My main point is cheats can mask the perception of them today. It's not just full recoil reduction it's a configurable % based reduction. It's a lot like trying to guess your opponents ping. You closely can you guess another players ping in a blind test? I mean a vague idea sure you might guess that, but how closely can you guess someone's ping ranging from 0 ping to 100 ping in a blind test accurately? +/- 5ping? 10ping 20ping? 25ping? Cheats aren't so simple today. If a player is using auto aim 1 out of every 10 bullets roughly how can you guess in real time which bullet it is?
 
As opposed to now?

Combo ban is what I proposed, ban their account from the game, and lock out their IP from all online games, fuck cheaters, fuck em right in the a.
I can change my isp issued ip by plugging in another router. Use a VPN etc... it's nearly impossible to stop cheating.
 
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