Star Citizen - media blowout, Chris Robert's new game

Gotcha, I just wondered if that was in game and I had missed it...

And yeah- the Overclocked m6a's are nasty!
 
New bounty hunter armor set will look familiar to Path of Exile players. :cool:

00-Bounty_hunter_01.jpg
 
when a weapon carried by a soldier is more powerful than the ones strapped to the wing :ROFLMAO:
 
So anyone get the f7c-m heartseaker super hornet upgrade? what all does it give you besides the valentine skin for $15?
 
It has a better power plant, better shields, better weapons. The thing is you can already buy every single one of those components in-game and upgrade your existing super hornet. So I personally I don't see the point on getting it if you already own a Super Hornet even more so considering they will continue to add new components (power plants/shields/weapons, etc) that may be better down the line.

By the way the glitch that lets you use REC rented items in the PU is back so if you have some REC laying around it won't even cost you any actual in-game credits to have the same loadout as the Heartseeker and the items aren't that expensive to begin with.

P.S: And even the skin is kinda worthless for those of us who own the F7A Mark II body kit


Heartseeker
1280_Valentine_SuperHornet-Min.jpg


F7A Mark II

1280Ship-f7amk2-showroom.png


1280Ships-f7amk2-sidecloseup.jpg
 
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So anyone get the f7c-m heartseaker super hornet upgrade? what all does it give you besides the valentine skin for $15?

I saw that it comes with a lower quantity of weapons but the size was bumped up I think. Should pack a punch if the hits land. Ball turret is fixed with a Size 3 or 4 weapon on it. Its interesting but I dunno about it.

EDIT: Hah. Lorien beat me with the better details.
 
I did grab an Argo SRV tho https://robertsspaceindustries.com/comm-link/transmission/16971-The-ARGO-SRV (if you can't see the page it's probably 'cause it's the concierge pre-sale, it'll open for everyone tomorrow Friday).

It's pretty much a tug boat able to tow ships/large cargo containers/vehicles, etc using its tractor beam.

I can already see it being pretty useful in several ways. First it's the obvious "tow truck" business potential but it doesn't stop there. You can use it to complement a salvaging operation so that instead of having say a big lumbering Reclaimer go to every salvage objective you continually use the smaller ship(s) to bring it stuff to process.

And on the other side of the law you can use it to transport a ship you've disabled away from the scene of the crime.

A single SRV can tow ships up to Cutlass/Freelancer size.
ARGO-SRV_PROMO_Shot03_Cutlass_PJ02b_CC2-Min.jpg



If you want to tow something larger like a Connie you need 2 of them, and I imagine even larger ships will require more.

channel_item_full.jpg
 
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I was curious about the way they billed that in the video as getting out of hot spots or something. If they want to steal and reclaim your ship maybe but how far are you going to get? I'm not quite sure how it will fit in properly unless you are in orbit or space and even then QT stresses causing more damage or decoupling the tow who knows how it may end up.

I would think most attackers should have a few ships with energy weapons and would be likely to finish you off. Unless there are plans for a way to deceive the other ship and escape. Or come in with defensive ships to pull you out but would that cost be greater than the insurance claim. I would think securing the scene and bringing in the reclaimer makes more sense.

Now hauling you off of a planet or something with gravity restrictions also seems dubious to see how they will play it out. I think if I could stack my Carrack with repair drones and go out able to take a beating and dish some out with a fighter escort and the snub providing some cover may seem more plausible as then they can get out with some cover or on their own and properly repair. Depends on repair times and such. Lots of interesting play options though.

Towing seems interesting but... unnecessary.

If I pick up another ship though I think the Cutlass Red for medical support or a focused repair ship.
 
>Seems... unnecessary.

Far from it.

Imagine being in a Prospector mining on the surface of a moon in the middle of nowhere and suddenly shit happens and a rock you're mining explodes and disables your ship with a near full cargo hold of highly valuable ore (all of this I've described is already in the game and I've personally experienced it). All of that time spent mining wasted because today your only recourse is to call for a pickup or suicide and ditch the ship behind.

With the SRV you can now recover the craft, tow it to a station/port to repair it and sell the ore.
 
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It has a better power plant, better shields, better weapons. The thing is you can already buy every single one of those components in-game and upgrade your existing super hornet. So I personally I don't see the point on getting it if you already own a Super Hornet even more so considering they will continue to add new components (power plants/shields/weapons, etc) that may be better down the line.

By the way the glitch that lets you use REC rented items in the PU is back so if you have some REC laying around it won't even cost you any actual in-game credits to have the same loadout as the Heartseeker and the items aren't that expensive to begin with.

P.S: And even the skin is kinda worthless for those of us who own the F7A Mark II body kit

F7A Mark II body kit the same one thats been in my hangar since november 8th 2013?

They finally fleshing out what it actually does?

been out of the loop a while ha
 
I'm curious too - I have one of those F7A skins rattling around in my inventory from the early days!

Did anyone see if the Valentine skin can be acquired a la carte? Or is/will be available in-game for UEC later? Its a nice idea certainly and I have no problem with the packages of upgraded hardware, but if the skin isn't available a la carte then this will irritate me in the same way that the "Emerald" St Patrick's Phoenix from last year isn't available a la carte or in game as of yet.
 
The body kit will make it look like the F7A mk II but the underlying components (power plant/shields/jump engines/weapons, etc) will remain the same as whatever Hornet you are applying it to. As you know the Mk II has military grade components that are not available for the civilian market.

And as with any other ship in the game you will still be able to upgrade its components so you can simply create your own custom loadout for it.
 
>Seems... unnecessary.

Far from it

I've had that happen as well but: Will one small tug be able to haul a loaded ship off a planets surface? Or will you have to hope to find two? Depending on where you are mining how detectable will you still be, and if you lay a marker out for someone to come help how likely is it a pirate will show up :eek:.

Thats why I think repair can serve a better fit to fix up the ship and let you fly off on your own and take a far reaching route rather than hope your tug is not working for pirates and hauling you into a faux trap or something. Dunno, sitting around and waiting on that to happen seems less up my ally than repair.

I see a point to it, but with other mechanics in place I'm just wary. And if one sneaks up on you can it just haul you away and steal your stuff lol. Great for EMP / tug groups to just troll and steal.
 
3.5 PTU open to wave 1 backers (concierge and subscribers).

Expect patches tp come in fast and furious thru the week leading to release. This patch has been a lot of fun to test, the new flight model is damn fun, they finally fixed E.S.P and it works wonderfully and Arc Corp is looking pretty cool with a totally distinct vibe from Hurston. The female character models are looking very polished, and the DNA character customization feels pretty solid for the first iteration.

One thing to note, the Origin 300 series rework will initially only release the base 300i model (if you own any variant you'll get the base for the time being). The variants will come along with the brand new ship customization system that will be deployed later on (My guess it will be an intermediate patch).

As a refresher here's some details about that system:




Gonna grab some shots and footage from this build as I can't post any from the evo releases.
 
So excited for this release, I don't have enough time to do PTU but have been messing with GameGlass a bit on 3.4.x (it's really cool).
 
Arc Corp orbit, approaching Area 18

q3y5lCu.jpg



There are landing pads at the top of buildings all over the place, with some parkour you can get some pretty awesome views


yglqzxhvz0o21.jpg
 
The majority of PTU servers right now are swamped/broken and need to be restarted but the DevOps guys are still at home lol so we've been waiting on them to get to the office to restart them.
 
New 300 series, hangar only for now.

Base 300i
ScreenShot1384.jpg

325a
ScreenShot1388.jpg

350R
ScreenShot1390.jpg

I don't own a 315p (explorer) but it's similar to the 325a but with yellow color accents
 
So... I'm hearing that the Evocati are very effective?

That's my understanding. They seem to do a good job testing and unless something has changed they're invite only , so those offering good bug reports, feedback, frequently have the chance to get in . Some people think they're granted by "status" but that certainly isn't the main factor, if it even applies. Backer status/era, subscription, or even Concierge status can get you invited to earlier testing waves on PTU, but do not make one Evocati . I am sure that some probably know this but i'm just posting as I saw talk on another forum about too many high rollers crashing the servers or whatnot.

Some people seem to be rather annoyed with the interior of the 300 series (300i at least). Of course its a major upgrade over the original, but looking at the (clipping into the ship, admittedly) pics from the interior during the Expo, the 300 had a nice wood-textured interior with some depth to it , but the current one is all shiny metal and less detailed.

https://i.imgur.com/PnP59Jy.png

Discussion -
I personally preferred the wood style, but I am unsure if the quality of the texture and the detail of the render (ie the bed looking more comfy) are actually lower, or is it just contrast/design. Some hypothesize that the wood interior will be a purchasable upgrade and I'd be okay with that, though I do think there needs to be at least something to make it seem like an Origin brand luxury ship by default (some comment that its more like a MISC interior ). I like the idea of customizing your ship inside as well as out and wonder the degree of detail if possible (ie can you get a bed with a physically thicker mattress provided it fits in the space and/or more pillows? Or can you just change the skin color/texture of what's already there )
 
Yeah- I get the complaints a bit also think that the more rough and tumble 300 variants should come with the utilitarian interior, and the upscale with wood/leather. But when the custom modules start hitting we will see.
 
New main menu from today's 3.5.0h PTU patch featuring Area18


ScreenShot1418.jpg


P.S:
Big Benny's Noodles take cover, TORPEDO BURRITO has arrived

qY9E3KX.jpg
 
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I'm not sure on the 300 interior. Will have to check my 315 when it hits PTU, if its stable hah. I like the wood look but for an explorer variant I'm not sure the ultra luxury look works best.

I have not been to Hurston on the ground yet lol, maybe with everyone at Arc I can go take a look.
 
I know this may be unlikely even for [H], but is there anyone who has played the new flight model (3.5) and owns high end HOTAS or HOSAS setups? Specifically those controls from VirPil and/or VKB Controllers? For those who don't know, VirPil and VKB are the two ultra-high end flight sim hardware manufacturers of which I am aware ; both are Eastern European companies and at current make the most up to date flight/space sim hardware around - if there is anyone else, let me know. Note their grips can be used (to some extent at least) for those who have some other ultra-high end sim equipment or vice versa (ie Thustmaster Warthog)

On the surface, VirPil and VKB can look somewhat similar (for instance they both have a modern combat grip that is modeled after the latest generation Russian fighter jet grip) but they seem to have some differences in underlying tech as well as both grip and base features. I'm trying to get a good comparison before I decide to buy given the serious expense of the platforms and their presumptive long term viability (they do seem to be upgraded. Buy a high end base, you'll be able to use many grips and/or customize it with different cams/springs and other sets).

VKB - https://vkbcontrollers.com/ - Their "best" base seems to be the "Gunfighter MK2").and for something like SC the choice of their Modern Combat Grip (MCG Pro, the superior version) and the Space Combat Grip (SCG Pro version, comes with a twist axis). There are of course left hand and right hand mods for each as well as extensions for sim pit use and other accessories. There is no Throttle style setup at current for fans of that control surface, but then again many seem to like to fly dual stick. Note they do have a pair of pedals which are nice for atmospheric flight I hear but aren't really the best compared to others in the high end

VirPil - https://virpil.com/en/ - Their newest and best base is the MongoosT-50CM which is newly in production and their grips include the MongoosT-50CM2 Grip (the latest iteration of their high end modern combat grip, also newly in production) and the Constellation Delta (Their first entry level space sim grip. Their next grip will be a high end Constellation space sim model coming later this year!), as well as a options for the really comprehensively featured (and priced accordingly) MongoosT-50 Throttle. There are lots of accessories including desk/chair mounts of all kinds which is necessary given that the latest high end base needs to be secured somehow. They are also launching a series of mid grade and high end pedals that (on the high end) compete with MCG Crosswinds which I am to understand are the best flight/space sim pedals to date; I wonder how they'll compare?

There are a couple of streamers/video makers (ie Noobifier) who have done reviews of this class of hardware in the past, but that was under the old flight setup so I was curious if anyone here had used it under 3.5 new flight model.
 
I know this may be unlikely even for [H], but is there anyone who has played the new flight model (3.5) and owns high end HOTAS or HOSAS setups? Specifically those controls from VirPil and/or VKB Controllers? For those who don't know, VirPil and VKB are the two ultra-high end flight sim hardware manufacturers of which I am aware ; both are Eastern European companies and at current make the most up to date flight/space sim hardware around - if there is anyone else, let me know. Note their grips can be used (to some extent at least) for those who have some other ultra-high end sim equipment or vice versa (ie Thustmaster Warthog)

On the surface, VirPil and VKB can look somewhat similar (for instance they both have a modern combat grip that is modeled after the latest generation Russian fighter jet grip) but they seem to have some differences in underlying tech as well as both grip and base features. I'm trying to get a good comparison before I decide to buy given the serious expense of the platforms and their presumptive long term viability (they do seem to be upgraded. Buy a high end base, you'll be able to use many grips and/or customize it with different cams/springs and other sets).

VKB - https://vkbcontrollers.com/ - Their "best" base seems to be the "Gunfighter MK2").and for something like SC the choice of their Modern Combat Grip (MCG Pro, the superior version) and the Space Combat Grip (SCG Pro version, comes with a twist axis). There are of course left hand and right hand mods for each as well as extensions for sim pit use and other accessories. There is no Throttle style setup at current for fans of that control surface, but then again many seem to like to fly dual stick. Note they do have a pair of pedals which are nice for atmospheric flight I hear but aren't really the best compared to others in the high end

VirPil - https://virpil.com/en/ - Their newest and best base is the MongoosT-50CM which is newly in production and their grips include the MongoosT-50CM2 Grip (the latest iteration of their high end modern combat grip, also newly in production) and the Constellation Delta (Their first entry level space sim grip. Their next grip will be a high end Constellation space sim model coming later this year!), as well as a options for the really comprehensively featured (and priced accordingly) MongoosT-50 Throttle. There are lots of accessories including desk/chair mounts of all kinds which is necessary given that the latest high end base needs to be secured somehow. They are also launching a series of mid grade and high end pedals that (on the high end) compete with MCG Crosswinds which I am to understand are the best flight/space sim pedals to date; I wonder how they'll compare?

There are a couple of streamers/video makers (ie Noobifier) who have done reviews of this class of hardware in the past, but that was under the old flight setup so I was curious if anyone here had used it under 3.5 new flight model.

Check out BloodEagle_Ent channel on Twitch. He streams every day Monday-Friday. 7am - 6pm. He takes a two hour lunch break. SC is one of his games he plays. I think he uses the set up you are wanting info on. Today he was playing SC and testing 3.5 out.
 
New PTU patch released a couple hours ago and introduced something pretty cool

  • IFCS will now engage autopilot and attempt to turn your ship out and away when intersecting with a no-fly zone.



It is not 100% fool proof tho as you can still brute force it and end up killed by the NFZ anyways lol
 
I know this may be unlikely even for [H], but is there anyone who has played the new flight model (3.5) and owns high end HOTAS or HOSAS setups? Specifically those controls from VirPil and/or VKB Controllers? For those who don't know, VirPil and VKB are the two ultra-high end flight sim hardware manufacturers of which I am aware ; both are Eastern European companies and at current make the most up to date flight/space sim hardware around - if there is anyone else, let me know. Note their grips can be used (to some extent at least) for those who have some other ultra-high end sim equipment or vice versa (ie Thustmaster Warthog)

On the surface, VirPil and VKB can look somewhat similar (for instance they both have a modern combat grip that is modeled after the latest generation Russian fighter jet grip) but they seem to have some differences in underlying tech as well as both grip and base features. I'm trying to get a good comparison before I decide to buy given the serious expense of the platforms and their presumptive long term viability (they do seem to be upgraded. Buy a high end base, you'll be able to use many grips and/or customize it with different cams/springs and other sets).

VKB - https://vkbcontrollers.com/ - Their "best" base seems to be the "Gunfighter MK2").and for something like SC the choice of their Modern Combat Grip (MCG Pro, the superior version) and the Space Combat Grip (SCG Pro version, comes with a twist axis). There are of course left hand and right hand mods for each as well as extensions for sim pit use and other accessories. There is no Throttle style setup at current for fans of that control surface, but then again many seem to like to fly dual stick. Note they do have a pair of pedals which are nice for atmospheric flight I hear but aren't really the best compared to others in the high end

VirPil - https://virpil.com/en/ - Their newest and best base is the MongoosT-50CM which is newly in production and their grips include the MongoosT-50CM2 Grip (the latest iteration of their high end modern combat grip, also newly in production) and the Constellation Delta (Their first entry level space sim grip. Their next grip will be a high end Constellation space sim model coming later this year!), as well as a options for the really comprehensively featured (and priced accordingly) MongoosT-50 Throttle. There are lots of accessories including desk/chair mounts of all kinds which is necessary given that the latest high end base needs to be secured somehow. They are also launching a series of mid grade and high end pedals that (on the high end) compete with MCG Crosswinds which I am to understand are the best flight/space sim pedals to date; I wonder how they'll compare?

There are a couple of streamers/video makers (ie Noobifier) who have done reviews of this class of hardware in the past, but that was under the old flight setup so I was curious if anyone here had used it under 3.5 new flight model.

I have two FSSB R3 bases (force sensing) and both left hand and right hand Virpil T-50 grips (right is CM, left is BE). As soon as 3.5 goes "live" and I play around with I can post some thoughts.
 
There have been some pretty nice gameplay additions to help against the typical griefers in the game.

First change is the threshold to be attacked by space stations has been lowered to level 1 crime stat. The minimum used to be level 3.

At higher crime stat levels you will be hunted down by Advocacy NPC ships of ever increasing size class and firepower (starts off with Avenger to Gladius to Vanguard and so on) and ultimately at the highest crime stat level you'll have the UEE Navy joining in with a fully NPC crewed Hammerhead along with the other ships hunting you down.

And if you think you can go to ground to evade the law, you are mistaken. AI FPS NPCs will also spawn around and inside ground based mission locations coming after you.

Here's someone with max crime stat encountering a Hammerhead NPC:


 
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Almost forgot about the new Jump Point

old.reddit.com/r/RSIsubscriber/comments/b77cyu/jp0703_mar19_drakeplotsanewcorsair/

jp0703.png
 
There have been some pretty nice gameplay additions to help against the typical griefers in the game.

First change is the threshold to be attacked by space stations has been lowered to level 1 crime stat. The minimum used to be level 3.

At higher crime stat levels you will be hunted down by Advocacy NPC ships of ever increasing size class and firepower (starts off with Avenger to Gladius to Vanguard and so on) and ultimately at the highest crime stat level you'll have the UEE Navy joining in with a fully NPC crewed Hammerhead along with the other ships hunting you down.

And if you think you can go to ground to evade the law, you are mistaken. AI FPS NPCs will also spawn around and inside ground based mission locations coming after you.

Thats pretty cool but is going to be hard to balance for those trying to run in the criminal life, I know its not in place yet but I would hope once you leave main stations and such going to far outposts or through areas where the com sats are down you would be able to evade better. Not that I want more griefing or people messing with my limited fun lol.

Also I like how they keep changing the flight model to avoid the orbiting battles yet that is exactly what he was doing around the hammer head lol. Cant beat what works :( I have not played this yet, waiting on PU but it still looks like 2.3 and 2.4 had the best iteration of flight model and ship management at a base line.
 
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