Just to calirfy some things that are being misstated.
There are 13, space stations / ports in star citizen that you can visit spawn / store ships at, and trade or drop mission objectives.
CRU L1
CRU L3
CRU L4
CRU L5
HRU L1
HRU L2
HRU L3
HRU L4
HRU L5
Grim Hex
Port Olisar
Levski
Lorville
There is one traversable planet with 4 moons and another additional 3 moons at another un-traversable planet (all Moons are traversable). there is also one planetesimal, also traversable and home to the aforementioned spaceport Levski.
Crusader --un-traversable Planet
Cellin -traversable Moon
Daymar -traversable Moon
Yela -traversable Moon
Hurston -traversable Planet
Aberdeen -traversable Moon
Arial -traversable Moon
Ita -traversable Moon
Magda -traversable Moon
Delamar -traversable Planetesimal
[In game available missions to the player from the onset]
(these may be more varied but just relating my experience)
On the planet Hurston there are Missions involving clearing out NPC's from bunkers, this is FPS game play with payout at the completion of the mission.
On the various moons there are routine pick up and drop off missions (albeit a high percentage are bugged and it is hit or miss if they will complete successfully)
More pick up and drop off missions are available between the various stations / ports
Various dog fighting missions to kill a number of, or a certain target sometimes also requires pick up and drop off.
Racing (have not tried these) but one can participate in bike or rover races
Repair / destroy usually these involves some dog fighting with the objective to fix or disable/destroy some object
Investigation go to a location and find items and or objects.
A few NPC Mission Givers where you go and meet them and do various missions for them
Clovis - pick up drop off
Constantine - merc, bunker clear missions
Eckart - merc missions dog fighting
Recco - pick up and drop off
Ruto - pick up and drop off also dog fighting
Wallace - pick up and drop off
[In Game Activities]
Cargo Hauling - various goods can be bought and sold through out the system some more profitable than others
Mining - have not done this my self but you can buy a prospector space ship (in game, cost around million or so credits) and mine various planet, moon rocks and or an asteroid for ore to sell
PVP - jumptown on the moon yela has a really profitable item called widow which players can sell to a couple stations, Players usually form some kind of command an control structure around this place and various pvp elements are had here mostly dog fighting and ganking, but there is also controlled buying and shipping.
Ship Customization - one can out fit their ship with various weapons, shield generators, power plants, jump drives, and thrusters to better tackle the in game missions or pvp
Player Customization - various armors and guns are available to protect ones self or just to play dress up.
Exploration - and of course you can just fly and or drive around on the planet or the moons in game with the various ships rovers and bikes in game.
That pretty much sums up the current state star citizen today in Alpha 3.4 of course its all buggy but that is to be expected, but every thing listed here is doable in game right now.
There are 13, space stations / ports in star citizen that you can visit spawn / store ships at, and trade or drop mission objectives.
CRU L1
CRU L3
CRU L4
CRU L5
HRU L1
HRU L2
HRU L3
HRU L4
HRU L5
Grim Hex
Port Olisar
Levski
Lorville
There is one traversable planet with 4 moons and another additional 3 moons at another un-traversable planet (all Moons are traversable). there is also one planetesimal, also traversable and home to the aforementioned spaceport Levski.
Crusader --un-traversable Planet
Cellin -traversable Moon
Daymar -traversable Moon
Yela -traversable Moon
Hurston -traversable Planet
Aberdeen -traversable Moon
Arial -traversable Moon
Ita -traversable Moon
Magda -traversable Moon
Delamar -traversable Planetesimal
[In game available missions to the player from the onset]
(these may be more varied but just relating my experience)
On the planet Hurston there are Missions involving clearing out NPC's from bunkers, this is FPS game play with payout at the completion of the mission.
On the various moons there are routine pick up and drop off missions (albeit a high percentage are bugged and it is hit or miss if they will complete successfully)
More pick up and drop off missions are available between the various stations / ports
Various dog fighting missions to kill a number of, or a certain target sometimes also requires pick up and drop off.
Racing (have not tried these) but one can participate in bike or rover races
Repair / destroy usually these involves some dog fighting with the objective to fix or disable/destroy some object
Investigation go to a location and find items and or objects.
A few NPC Mission Givers where you go and meet them and do various missions for them
Clovis - pick up drop off
Constantine - merc, bunker clear missions
Eckart - merc missions dog fighting
Recco - pick up and drop off
Ruto - pick up and drop off also dog fighting
Wallace - pick up and drop off
[In Game Activities]
Cargo Hauling - various goods can be bought and sold through out the system some more profitable than others
Mining - have not done this my self but you can buy a prospector space ship (in game, cost around million or so credits) and mine various planet, moon rocks and or an asteroid for ore to sell
PVP - jumptown on the moon yela has a really profitable item called widow which players can sell to a couple stations, Players usually form some kind of command an control structure around this place and various pvp elements are had here mostly dog fighting and ganking, but there is also controlled buying and shipping.
Ship Customization - one can out fit their ship with various weapons, shield generators, power plants, jump drives, and thrusters to better tackle the in game missions or pvp
Player Customization - various armors and guns are available to protect ones self or just to play dress up.
Exploration - and of course you can just fly and or drive around on the planet or the moons in game with the various ships rovers and bikes in game.
That pretty much sums up the current state star citizen today in Alpha 3.4 of course its all buggy but that is to be expected, but every thing listed here is doable in game right now.
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