Sony: Cloud Won't Make Consoles Obsolete in Five Years; It'll "Take Much Longer"

Megalith

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Many game companies believe streaming will soon be viable, but not Sony. The company’s Chief Financial Officer, Hiroki Totoki, was asked about potential threats to the PlayStation brand five years from now. Open-platform free-to-play games and games moving to the cloud were mentioned, but Totoki didn’t believe the latter posed an immediate danger: while cloud gaming could make physical hardware redundant in the future, he thinks “it’ll take much longer [than five years] for this to happen.”

Third-party partners are very much supportive of PlayStation, and this will help Sony to avoid being affected by the risks mentioned. In terms of opportunities, the largest one is the increase in network services performance and recurring business. The PS4’s massive installed base and monthly active users in excess of ninety million are a strong point and leveraging the strength of the PS4 will expand the business and continue to generate profits.
 
I'll disagree, Cloud won't be a solution till ISP providers can provide low latency connections as standard and they sitch there efforts to control your entertainment consumption methods along with hidden bandwidth caps and such.

For that we need legislation with a backbone and an FCC that will coniually look out for consumer interests rather than corporate one's, Pai's FCC has proven that Republicans are more concerned with how they can nickle and dime customers to death rather than just being happy with billions they already revenue. I find it interesting how many times they try a strings attached philosophy to everything in order to artifically inflate projected earnings.
 
Coming from a country with lots of land mass and terrible internet full of data caps and where 5mbit for 90% of users is considered a target, I have to agree. I’ve tried streaming via my Shield, it connected once out of the dozen or so times I tried it and even then it was a laggy, glitchy mess. I’m fine with this too, streaming and subscription crap is going to ruin everything. No one will ever own anything and companies can shut down a game whenever they want
 
As others have said, latency (going both directions, control and video/audio) is going to be the issue.

Unless they're working on some sort of hybrid cloud where certain items are offloaded to the cloud while most is done locally, I just don't see it working for games not designed to handle the latency (simple games) as part of their mechanics. Anything that requires reaction speed is going to be limited.

Heck, many games find it difficult to stream over a local pure gigabit network. Not that they don't stream, just that the latency added is enough to make them difficult to play.
 
No thanks. Cloud gaming means no internet then no games. If my internet has issues or goes down for whatever reason I don't want to lose my ability to play my games.
 
Cloud gaming won't be a thing until the speed of light issue is dealt with. So I would say it's a very long time from now.


How is speed of light the issue? Please explain.

Wow, apparently the speed of light is slower than i originally thought. Only 186 miles per 1ms. I see the problem now.
 
Ok we can all agree "cloud gaming" will come soon. But the answer to that is what gaming? Puzzles, Card games, crap like that sure. No problem. If latency isn't an issue because the type of game doesn't care like a puzzle game. But anything requiring precision input will not work. Platformers, FPS, Racing, Flight , Tank combat, doesn't matter none will work right in cloud. We all know there are 2 different cloud gaming ideas. 1 with latency not really being an issue will work fine. 2 with reaction time mattering won't work at all.
 
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