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Toxicity is said to be rampant in competitive shooter Rainbow Six Siege, and while Ubisoft has addressed the issue with increasing attempts at moderation (e.g., chat filter that auto-bans players for using certain slurs), harassment and griefing evidently remains frequent enough for some to declare that more needs to be done. Well-known ambassador and pro-league associate Parker "Interro" Mackay has spoken out, advocating Ubisoft to be more active, such as having employees take part in the biggest streams and implementing more “intelligent” systems that don’t inadvertently fuel the problem by punishing any and all players.
One way to catch cheaters and griefers that can’t be overstated are proper replay tools that allow players to watch past matches from the perspective of all players. This, Mackay says, is something Siege desperately needs (and if leaks are to be believed, could be in the works). Suspicion of cheaters or griefing is a constant of Siege. Often, it’s unclear by watching a killcam if that one-in-a-thousand kill through a soft wall was the result of crazy luck or part of a pattern that reveals hacking. As a consequence, Siege players tend to be a bit paranoid about their opponents, often reporting them based on nothing but a gut feeling.
One way to catch cheaters and griefers that can’t be overstated are proper replay tools that allow players to watch past matches from the perspective of all players. This, Mackay says, is something Siege desperately needs (and if leaks are to be believed, could be in the works). Suspicion of cheaters or griefing is a constant of Siege. Often, it’s unclear by watching a killcam if that one-in-a-thousand kill through a soft wall was the result of crazy luck or part of a pattern that reveals hacking. As a consequence, Siege players tend to be a bit paranoid about their opponents, often reporting them based on nothing but a gut feeling.