VR will be great if it becomes as simple as putting on a light excluding pair of glasses, headphones and gloves.
Or better yet a holograph + body tracking system.
But the quality and ability to drive it has to be there as well, we are a long way off making this mainstream.

I bought a Vive after using a Rift and the Vives image quality was so poor + in ear phones were crap, I asked to return it.
They didnt respond and I ended up getting a refund through my bank. That got their attention and was asked to destroy it because they couldnt even be asked to come and collect it.
I gave it away recently to people who had also used my Rift.
The new owners complain of exactly the same image quality problems (fresnel rings, very blurred image, streaks, only the very centre in focus ...)
This demonstrates how bad the biggest selling headset is.

Despite my Rift being a lot better image quality and much easier to wear, I hardly ever use it.
Reasons being (not necessarily in order of severity):

A quick game isnt so quick to get started, there is usually some issue to resolve first.
Its a pig to set up again if you cant leave it as configured.
I play games to relax. Unless seated, VR doesnt let you. Most games need you to move.
Its so unwieldy to wear and position correctly.
You need to be clean to wear it. ie must wash first after doing any work/exercise. Same for anyone that uses it.
Lenses are not suitably protected from damage. Some people wear glasses that scratch the lenses unless you pay for aftermarket protection and know it exists.
Resolution is too low.
Some games still have performance issues even with a 1080ti at Rift resolution.
Not enough decent or lengthy VR games unless you want to be scammed by paying full price again for a VR version of a game you already own and have played to death.
You need a fair amount of floor space if you dont want to limit which games you can play.
....

Its still early days, the technology has a long way to go.
It could die because its slow to progress, awkward to use and very expensive.
If the user base isnt there, major developers will quit or cheapen development.
We are guinea pigs paying through the nose for a sub par experience.
They could be destroying their own market by charging too much for too little.
Fingers crossed it gets past this quick enough.

ps had a beer, not trying to piss anyone off ;)
 
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Best VR accessory of 2018 ... Dramamine! seriously, i was able to play for hours without any nausea. Free movement games really get to me, Skyrim VR is one of the worst.. but Dramamine takes care of that... love it!
 
Personally I'll be waiting another year before maybe forking up the cash on a VR setup. I've tried out current gen and really wasn't all that impressed.
 
I bought a Vive, was stuck in it all the time when I first got it.

Then I just kinda quit using it, not sure why to be honest.

Then I used it in sim racing. HOLY SHIT. I love it again, I was about to get a pair of new monitors to update my triple screens, not anymore. There's just no comparison in any type of sim. Sure, the SDE sucks, but you can look past that. I'm waiting for an Odyssey plus sale/discount (I missed the last one), that should be good enough for a while.

Now I just need a motion sim setup.

I have the Vive and had a g920 wheel with the shifter on a wheel stand pro. WOW did shit get real. Spinning out and hitting a wall particularly the first few times especially got my adenaline pumping and that’s hard to do with me.
 
VR will be great if it becomes as simple as putting on a light excluding pair of glasses, headphones and gloves.
Or better yet a holograph + body tracking system.
But the quality and ability to drive it has to be there as well, we are a long way off making this mainstream.

I bought a Vive after using a Rift and the Vives image quality was so poor + in ear phones were crap, I asked to return it.
They didnt respond and I ended up getting a refund through my bank. That got their attention and was asked to destroy it because they couldnt even be asked to come and collect it.
I gave it away recently to people who had also used my Rift.
The new owners complain of exactly the same image quality problems (fresnel rings, very blurred image, streaks, only the very centre in focus ...)
This demonstrates how bad the biggest selling headset is.

Despite my Rift being a lot better image quality and much easier to wear, I hardly ever use it.
Reasons being (not necessarily in order of severity):

A quick game isnt so quick to get started, there is usually some issue to resolve first.
Its a pig to set up again if you cant leave it as configured.
I play games to relax. Unless seated, VR doesnt let you. Most games need you to move.
Its so unwieldy to wear and position correctly.
You need to be clean to wear it. ie must wash first after doing any work/exercise. Same for anyone that uses it.
Lenses are not suitably protected from damage. Some people wear glasses that scratch the lenses unless you pay for aftermarket protection and know it exists.
Resolution is too low.
Some games still have performance issues even with a 1080ti at Rift resolution.
Not enough decent or lengthy VR games unless you want to be scammed by paying full price again for a VR version of a game you already own and have played to death.
You need a fair amount of floor space if you dont want to limit which games you can play.
....

Its still early days, the technology has a long way to go.
It could die because its slow to progress, awkward to use and very expensive.
If the user base isnt there, major developers will quit or cheapen development.
We are guinea pigs paying through the nose for a sub par experience.
They could be destroying their own market by charging too much for too little.
Fingers crossed it gets past this quick enough.

ps had a beer, not trying to piss anyone off ;)
For glasses you can buy a prescription insert. Not sure on the game isn't quick to load. Maybe a Vive thing? No problems on the Rift.
Not sure on which games. i have my AA set to 1.5 as well. You don;t need much floor space really. Length of games. Yeah, that is one thing
that needs fixed. I loved Arizona sunshine, but dam it was so short. Unwieldy to wear? Work out more. :)
 
For glasses you can buy a prescription insert. Not sure on the game isn't quick to load. Maybe a Vive thing? No problems on the Rift.
Not sure on which games. i have my AA set to 1.5 as well. You don;t need much floor space really. Length of games. Yeah, that is one thing
that needs fixed. I loved Arizona sunshine, but dam it was so short. Unwieldy to wear? Work out more. :)
Prescription inserts arent any good when multiple friends use it and I dont need glasses. Protection is needed, especially after some beers.

I use a Rift not a Vive btw.
It isnt load times, its anything that needs to be set up or configured correctly that got messed up etc. There is a lot more that has to be right than normal gaming.
The floor space comment was about people that dont have much space, its a limiting factor.
I have to be careful not to hit expensive gear which makes floor space smaller and does impact the experience and has prevented me from buying some games.

I aint that unfit ;)
Unwieldy isnt about weight, its about the size and bulk of the headset, how it can still move when strapped on and trickiness not damaging cables or yanking them. I've punched the headset a few times with the controllers and boshed it on my speakers.
 
Prescription inserts arent any good when multiple friends use it and I dont need glasses. Protection is needed, especially after some beers.

I use a Rift not a Vive btw.
It isnt load times, its anything that needs to be set up or configured correctly that got messed up etc. There is a lot more that has to be right than normal gaming.
The floor space comment was about people that dont have much space, its a limiting factor.
I have to be careful not to hit expensive gear which makes floor space smaller and does impact the experience and has prevented me from buying some games.

I aint that unfit ;)
Unwieldy isnt about weight, its about the size and bulk of the headset, how it can still move when strapped on and trickiness not damaging cables or yanking them. I've punched the headset a few times with the controllers.
Yeah, I hit a TV and broke it already. Not sure on the configurations or setup part though? I set up my space after playing with the cameras and then just play the games. Never had to do anything else?
Any examples? Tell the friends to buy their own insert!
 
Is the PIMAX the only units slated to offer greater then 110degree FOV? And users of any current VR, in your experience is 110 limiting and would you prefer it to be greater in your current unit.
 
Is the PIMAX the only units slated to offer greater then 110degree FOV? And users of any current VR, in your experience is 110 limiting and would you prefer it to be greater in your current unit.

No, PIMAX isn't the only one. Valve has a new VR HMD in the works that they may be holding back the release of the knuckle controllers for. (I.E. They want to release both together along with the newer gen lighthouses.) It's supposed to come out later this year, using the same resolution that the Vive Pro offers, but with improved optics and a much better FOV of 135 degrees. My guess is that it arrives by late Spring/early Summer. Note that Valve has also been working on 3 big VR titles (unannouced, but supposedly AAA quality VR titles) for well over a year now. Again, I could see at least the first one releasing with this new Valve VR headset.

Yes, 110 FOV is rather limiting. An increase to 135 would be great. The more you increase FOV though, the more the resolution gets spread/diluted out over it. Valve is betting that the increase in FOV is going to be worth more than keeping it the same and just using higher resolution ala the existing Gen 1 HMD's FOV of 110 degrees.
 
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No, PIMAX isn't the only one. Valve has a new VR HMD in the works that they may be holding back the release of the knuckle controllers for. (I.E. They want to release both together along with the newer gen lighthouses.) It's supposed to come out later this year, using the same resolution that the Vive Pro offers, but with improved optics and a much better FOV of 135 degrees. My guess is that it arrives by late Spring/early Summer. Note that Valve has also been working on 3 big VR titles (unannouced, but supposedly AAA quality VR titles) for well over a year now. Again, I could see at least the first one releasing with this new Valve VR headset.

Yes, 110 FOV is rather limiting. An increase to 135 would be great. The more you increase FOV though, the more the resolution gets spread/diluted out over it. Valve is betting that the increase in FOV is going to be worth more than keeping it the same and just using higher resolution ala the existing Gen 1 HMD's FOV of 110 degrees.
A few things I would like to see is not only the res higher, but more of the "sliders" for people with high end video cards, and SLI/CFX support from games.
The 2080ti when working would really kick some booty on the new HDM's coming out.
 
No, PIMAX isn't the only one. Valve has a new VR HMD in the works that they may be holding back the release of the knuckle controllers for. (I.E. They want to release both together along with the newer gen lighthouses.) It's supposed to come out later this year, using the same resolution that the Vive Pro offers, but with improved optics and a much better FOV of 135 degrees. My guess is that it arrives by late Spring/early Summer. Note that Valve has also been working on 3 big VR titles (unannouced, but supposedly AAA quality VR titles) for well over a year now. Again, I could see at least the first one releasing with this new Valve VR headset.

Yes, 110 FOV is rather limiting. An increase to 135 would be great. The more you increase FOV though, the more the resolution gets spread/diluted out over it. Valve is betting that the increase in FOV is going to be worth more than keeping it the same and just using higher resolution ala the existing Gen 1 HMD's FOV of 110 degrees.
With the 170 POV of the PIMAX this seems to be quiet the departure of the competition. What are the pros and cons of them trying to be so different? The Valve VR sounds promising at 135 FOV and they are such a large company. No kick-starter needed.
 
I'd be all on for VR setups, the price puts me off though.
And the space required

And the price...did I mention the price?
:)
 
I'd be all on for VR setups, the price puts me off though.
And the space required

And the price...did I mention the price?
:)
Yes the price is daunting. As for space needed I think that depends on what type of experience your after.
Myself I am interested in plane and car sims. Other want wireless headsets and running around the room.
 
It's too hard to tell if VR is the next big thing. The immersion is definitely cool and I love the virtual tours. I have yet to try the space flight sim but I heard it can get you quite nauseous. It is a niche product though. It runs well on my GTX 1080 but it's understandable that you would need a fairly decent computer to run VR.
 
I have to say... Wearing all the gear is somewhat encumbering and I did feel a little isolated at first but I got used to it.. I keep a Vornado fan in front of me at low at all times and when I play Doom VFR it's one of the best gaming experiences ever. Being in the game is just amazing. I think the gear will come around to feel less encumbering and the headset resolutions are getting better and better... I am really on the fence here.. I love gaming in and out of VR.. Just depends what mood I am in.. I love having the option to be IN THE GAME.. so fucking cool.
 
The quality of actually being "inside" a game and its world is something that is very unique to VR and something that is hard to put into words. It really needs to be experienced first hand. Whether that is in a cockpit, a car seat, or in some marine space battle armor or space suit... or just flying around like superman within Google Earth. I agree that it is somewhat cumbersome and a bit pricey still... but it's very much an evolving tech. That's what is so exciting about VR - it's plenty good enough to enjoy already, but it will just continue to develop/evolve and become better. In another decade, we'll all look back and laugh at Gen 1 VR products and their limited capabilities... but still, even now, a 2D monitor doesn't hold a candle to what VR can deliver as to a gaming experience.
 
Anyone have any info on the Valve VR from CES? I haven't heard a thing, and can't find any updates.
 
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