Nenu
[H]ardened
- Joined
- Apr 28, 2007
- Messages
- 20,315
VR will be great if it becomes as simple as putting on a light excluding pair of glasses, headphones and gloves.
Or better yet a holograph + body tracking system.
But the quality and ability to drive it has to be there as well, we are a long way off making this mainstream.
I bought a Vive after using a Rift and the Vives image quality was so poor + in ear phones were crap, I asked to return it.
They didnt respond and I ended up getting a refund through my bank. That got their attention and was asked to destroy it because they couldnt even be asked to come and collect it.
I gave it away recently to people who had also used my Rift.
The new owners complain of exactly the same image quality problems (fresnel rings, very blurred image, streaks, only the very centre in focus ...)
This demonstrates how bad the biggest selling headset is.
Despite my Rift being a lot better image quality and much easier to wear, I hardly ever use it.
Reasons being (not necessarily in order of severity):
A quick game isnt so quick to get started, there is usually some issue to resolve first.
Its a pig to set up again if you cant leave it as configured.
I play games to relax. Unless seated, VR doesnt let you. Most games need you to move.
Its so unwieldy to wear and position correctly.
You need to be clean to wear it. ie must wash first after doing any work/exercise. Same for anyone that uses it.
Lenses are not suitably protected from damage. Some people wear glasses that scratch the lenses unless you pay for aftermarket protection and know it exists.
Resolution is too low.
Some games still have performance issues even with a 1080ti at Rift resolution.
Not enough decent or lengthy VR games unless you want to be scammed by paying full price again for a VR version of a game you already own and have played to death.
You need a fair amount of floor space if you dont want to limit which games you can play.
....
Its still early days, the technology has a long way to go.
It could die because its slow to progress, awkward to use and very expensive.
If the user base isnt there, major developers will quit or cheapen development.
We are guinea pigs paying through the nose for a sub par experience.
They could be destroying their own market by charging too much for too little.
Fingers crossed it gets past this quick enough.
ps had a beer, not trying to piss anyone off
Or better yet a holograph + body tracking system.
But the quality and ability to drive it has to be there as well, we are a long way off making this mainstream.
I bought a Vive after using a Rift and the Vives image quality was so poor + in ear phones were crap, I asked to return it.
They didnt respond and I ended up getting a refund through my bank. That got their attention and was asked to destroy it because they couldnt even be asked to come and collect it.
I gave it away recently to people who had also used my Rift.
The new owners complain of exactly the same image quality problems (fresnel rings, very blurred image, streaks, only the very centre in focus ...)
This demonstrates how bad the biggest selling headset is.
Despite my Rift being a lot better image quality and much easier to wear, I hardly ever use it.
Reasons being (not necessarily in order of severity):
A quick game isnt so quick to get started, there is usually some issue to resolve first.
Its a pig to set up again if you cant leave it as configured.
I play games to relax. Unless seated, VR doesnt let you. Most games need you to move.
Its so unwieldy to wear and position correctly.
You need to be clean to wear it. ie must wash first after doing any work/exercise. Same for anyone that uses it.
Lenses are not suitably protected from damage. Some people wear glasses that scratch the lenses unless you pay for aftermarket protection and know it exists.
Resolution is too low.
Some games still have performance issues even with a 1080ti at Rift resolution.
Not enough decent or lengthy VR games unless you want to be scammed by paying full price again for a VR version of a game you already own and have played to death.
You need a fair amount of floor space if you dont want to limit which games you can play.
....
Its still early days, the technology has a long way to go.
It could die because its slow to progress, awkward to use and very expensive.
If the user base isnt there, major developers will quit or cheapen development.
We are guinea pigs paying through the nose for a sub par experience.
They could be destroying their own market by charging too much for too little.
Fingers crossed it gets past this quick enough.
ps had a beer, not trying to piss anyone off
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