No Elder Scrolls 6 to protect ESO and Skyrim success

How and why is that even possible with such a shit game. Cool you enjoy a game but to put 600 hours into it?! I loved The Witcher 3 and believe it is a far better game to Skyrim in every way and I only put 120 into it.
I love both games. The Witcher 3 is probably the best all-around game I have ever played. Just phenomenal. Skyrim is probably my 2nd favorite game. There is so much to do, I can be who I want to be. My last play through, I played as the Green Arrow.
 
Well basically no TES6 until at least 2020 are the rumors if you believe them and its looking to be true IMO. Skyrim has such a huge modding community. The various mods certainly help the game stay alive. Its not like Bethesda is not working on other games. They are. In the old days they used to say it takes 18 to 36 months to make a *good* AAA game. Now it seems 5 years is the minimum. The consumer doesn't seem to like that time span however. I'm thinking when Bethesda does start working on TES6 they won't let anyone know about it for at least a year. They seem to want to be sneaky like that for some reason.
 
https://www.forbes.com/sites/insert...elder-scrolls-online-and-skyrim/#1d6b286746ff

I figured it was a given we wouldn't see any new games from them for the rest of this decade and this all but confirms it.



................snip.......................

They can get a cut and everyone wins instead of us being lucky to get two new games from them per decade.


What do you all think?

Sorry, but I don't see it. First off, I think the writer is a little clueless. I can't be the only gamer that bought ESO and was completely disappointed expecting something more Skyrim like and getting something more cookie-cutter like. I even reloaded EOS and it's still nothing like a Morrowind/Skyrim title. It's an MMO within an Elder Scrolls framework, but it's not an MMO version of Oblivion or Skyrim.

Think is, Bethesda always takes it's sweet time producing titles like Fallout and Skyrim.
DaggerFall 1996
Morrowind 2002
Oblivion 2006
Skyrim 2011

There is a pattern here somewhere.

Fallout (1997)

Fallout 2 (1998)

Fallout 3 (2008)

Fallout: New Vegas (2010)

Fallout 4 (2015)


There is frequently 4 or more years between games in the same series.

Bethesda says they are working on two other titles, one is believed to be a game called Starfield, the other is a wild guess, "Game of Throne's" according to this article.

https://www.forbes.com/sites/insert...sdas-game-of-thrones-video-game/#61716b883cb9

I'm actually completely find not seeing another Elder Scrolls title for a few years because I'm hoping it will by a SciFi title called StarField that has my attention in the meantime.
 
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Sorry, but I don't see it. First off, I think the writer is a little clueless. I can't be the only gamer that bought ESO and was completely disappointed expecting something more Skyrim like and getting something more cookie-cutter like. I even reloaded EOS and it's still nothing like a Morrowind/Skyrim title. It's an MMO within an Elder Scrolls framework, but it's not an MMO version of Oblivion or Skyrim.

Think is, Bethesda always takes it's sweet time producing titles like Fallout and Skyrim.
DaggerFall 1996
Morrowind 2002
Oblivion 2006
Skyrim 2011

There is a pattern here somewhere.

Fallout (1997)

Fallout 2 (1998)
Fallout 3 (2008)
Fallout: New Vegas (2010)
Fallout 4 (2015)

There is frequently 4 or more years between games in the same series.

Bethesda says they are working on two other titles, one is believed to be a game called Starfield, the other is a wild guess, "Game of Throne's" according to this article.

https://www.forbes.com/sites/insert...sdas-game-of-thrones-video-game/#61716b883cb9

I'm actually completely find not seeing another Elder Scrolls title for a few years because I'm hoping it will by a SciFi title called StarField that has my attention in the meantime.
ESO now has nearly the number of players that WoW had in its heyday, numbering over 9 million a year ago. That number is probably even higher now that the Morrowind expansion has been out for awhile. So despite your distaste for the game, it is very popular. But I still don't agree with the author's theory that Bethesda would be holding the single player game back to protect ESO's success. From a gamer perspective they are both siloed as a number in this thread have proved, expressing their distaste for the MMO.

As to the span of time between games, it will soon be 6 years since the last Elder Scrolls. It's overdue even on Bethesda time. I wouldn't be surprised to see a TES VI reveal next year with a release in Q4 '18.
 
ESO now has nearly the number of players that WoW had in its heyday, numbering over 9 million a year ago. That number is probably even higher now that the Morrowind expansion has been out for awhile. So despite your distaste for the game, it is very popular. But I still don't agree with the author's theory that Bethesda would be holding the single player game back to protect ESO's success. From a gamer perspective they are both siloed as a number in this thread have proved, expressing their distaste for the MMO.

As to the span of time between games, it will soon be 6 years since the last Elder Scrolls. It's overdue even on Bethesda time. I wouldn't be surprised to see a TES VI reveal next year with a release in Q4 '18.

ESO's popularity and my distaste for ESO is immaterial, it's not a typical Elder Scrolls game, it might as well be an RTS for all that it has in common with Oblivion and Skyrim.

That was my point, it is in no way a replacement for those games because it is just not the same type of game although the author seems to find them interchangeable and comparable and a "threat" to each other.

Which I think has no merit.

And you can't say they are overdue;

Daggerfall to Morrowind was 6 years, Oblivion to Skyrin 5.
Fallout 2 to 3 was 10 years, and New Vegas to Fallout 4 was 5.

Four years is not over due or out of character for Bethesda, they just do things in their own time, not by what we think their schedule should be. But they are secretive and I won't kick sand at your prediction, it's as good as any I might have which admittedly, is none at all.
 
ESO now has nearly the number of players that WoW had in its heyday, numbering over 9 million a year ago. That number is probably even higher now that the Morrowind expansion has been out for awhile.

Are you trying to state the ESO has 9 million players? They may have sold 9 million copies, but I would say their population of active players is 500,000 - 750,000.
 
ESO's popularity and my distaste for ESO is immaterial, it's not a typical Elder Scrolls game, it might as well be an RTS for all that it has in common with Oblivion and Skyrim.

That was my point, it is in no way a replacement for those games because it is just not the same type of game although the author seems to find them interchangeable and comparable and a "threat" to each other.

Which I think has no merit.

And you can't say they are overdue;

Daggerfall to Morrowind was 6 years, Oblivion to Skyrin 5.
Fallout 2 to 3 was 10 years, and New Vegas to Fallout 4 was 5.

Four years is not over due or out of character for Bethesda, they just do things in their own time, not by what we think their schedule should be. But they are secretive and I won't kick sand at your prediction, it's as good as any I might have which admittedly, is none at all.
Bethesda didn't make Fallout 2.
 
I think its safe to say Bethesda wont even start on TES6 until they finish these current games under development. Fans are just going to have to accept it and get over it.
 
I am another who does not really enjoy Elder Scrolls games. I can enjoy them for about 10 levels and that is about it. I grow so disinterested wandering around searching caves, talking to dull NPCs. I put many hours into Morrowind trying to get into it. A lot of walking and reading, and what is the pay off? terrible combat. Skyrim and Oblivion were about the same. I do not think the games are terrible, but I really feel the core gameplay is medicore, or to be more fair, grows mediocre after several hours. Dragons Dogma is my kind of open world fantasy RPG.
 
I don't know why, but... I couldn't get into Skyrim. I told a coworker I got it, and his reaction was: "Wow, we won't be seeing you again any time soon", so I was expecting an addictive game.

I got 120 hours into it, and... I just got bored and stopped playing. No idea why, I just can't get into it.

Which is unlike Fallout 4, I have 600 hours in it, and only stopped because my little town is now so packed with crap, I can't actually play it because of 2 FPS on map load. D:
 
120 hours played, and you claim you couldn't get into it... okay...
 
120 hours played, and you claim you couldn't get into it... okay...

I've probably got that or a little bit more into Skyrim. All of it basically screwing around, as that's what I find fun with this type of game. Cleared out some caves/dungeons, got some decent powers at a decent level, and pretty much wander around zapping things, climbing mountains, etc. It's fun in its own walkabout sorta way, but I'm totally not into the actual story. Pretty much does nothing for me. I'd say it's pretty easy to spend a lot of time in these games without actually properly getting into them (as in story, questing, etc.) I do just enough to make sure my possibilities are open. (like the mage colleges for example in this and Oblivion) I'd call them cool worlds to explore, more than cool games to play. And that's not necessarily a bad thing. I quite enjoy exploration, the occasional grind or some leveling. I play No Man's Sky, Bethesda games, and GTA for this very reason. I never really do much quest/mission related activities in most of them, unless I need something specific, or just happen to be in the mood at the time.
 
120 hours played, and you claim you couldn't get into it... okay...
I've put around 200 hours total into Skyrim and quit playing it out of boredom, so technically I could not get into Skyrim either. To me, the dragon radiance was a lot more tedious and cumbersome than the Oblivion gates ever were and are a big reason I stopped playing it. Skyrim starts off interesting enough, and I was pulled in by the setting and combat. But the global conflict of the main story as it progressed combined with the dragons just killed it for me. By contrast, I have 600 hours on the Xbox 360 version of Oblivion and 300-400 on PC across multiple characters including full playthroughs of the story quests.
 
How does someone play a game for 200 hours and that's not "being into it?" ;)

I agree with a lot of those criticisms otherwise.

Whatever other lumps there may be, I felt like Bethesda woke up on the wrong side of the tombstone for Skyrim. Great ecosystem but it was "let's be a dark, nihilistic and hopeless as we can be" to a fault. Everything the player does is left for worse after the matter. Think about it.

I felt like Bethesda came back to form on Fallout 4. Dated game engine notwitstanding, it was a much more balanced game in terms of tone and executions. Better character, better writing, better story and sidequests...just a flat out better game.

In some ways I still prefer Oblivion over Skyrim as well for a number of reasons.
 
I also prefer Oblivion over Skyrim. The environments were more varied for one. I realize that Skyrim takes place in a pseudo-Scandinavian North sorta setting, but that's not as interesting to me as the lush forests/wilds of Oblivion. Skyrim definitely has some nice engine improvements, and has more varied dungeons and caves, but Oblivion is great on top. I also like the Daedric themes in Oblivion.
 
I loved Skyrim, one of the best games I've ever played. I can even see myself buying the HD version but I am not paying more than $15 for it and the way the prices have been going, I might be waiting a few more years.
 
When I see 800+ hours into a game, then I'm into it. Heh.

I think with Skyrim, it was little fits and starts, for me. I'd play for a few days, then... Put it away for months. Try to get into it again, played for a few days... Yeah.
 
I also prefer Oblivion over Skyrim. The environments were more varied for one. I realize that Skyrim takes place in a pseudo-Scandinavian North sorta setting, but that's not as interesting to me as the lush forests/wilds of Oblivion. Skyrim definitely has some nice engine improvements, and has more varied dungeons and caves, but Oblivion is great on top. I also like the Daedric themes in Oblivion.
I hated the voice acting in Skyrim. It really, really hurt the overall feel of the game.
 
How and why is that even possible with such a shit game. Cool you enjoy a game but to put 600 hours into it?! I loved The Witcher 3 and believe it is a far better game to Skyrim in every way and I only put 120 into it.

Are you done threadcrapping in here, Mr. Edgelord? You aren't contributing anything to the conversation.
 
"Everybody's going to ask us about The Elder Scrolls 6:" Bethesda's Pete Hines on the studio's vision

(Archives for those at work)
https://archive.is/22Fpl
https://archive.fo/22Fpl
Pete Hines said:
Ultimately, we’re going to try and do the things that we think are the best for the games that we're making, because that’s, honestly, all I can really control. I’ve tried to help mitigate some of that - I went to Todd [Howard, director of Bethesda Game Studios] a couple of E3s ago and said "Everybody’s going to ask us about The Elder Scrolls 6. You have to help me, you have to help me come out and say what the studio’s path is, and when The Elder Scrolls 6 is coming, to try and manage expectations."
[The development teams] aren't just a vending machine where you press for the soda and they just go back and forth - they want to be able to stretch their legs creatively, or try a new idea, or do something different and not just fall into the same pattern.
Oh, really? So driving away a large portion of your fan base with a forced microtransaction system is the best for your games, and releasing a new version of Skyrim every year is stretching your creative legs?

Disingenuously, he goes on to describe their creative drive to be in the same vein as Guerrilla Studios.
Pete Hines said:
I think you see a lot of developers do that, and quite honestly, if we didn’t have folks break from it then you don’t get Horizon: Zero Dawn. Like, how unbelievable is that game? And if [Guerrilla] just stayed on that path for what they were known for, you’d never get that game. Why would you ever think that [the creators of Killzone] would do crazy post-retro; futuristic but retro dinosaur. It might be my favorite game this year, and if they didn’t break from what they had been doing and try something different, you’d never get that. I think that’s true of a lot of studios, right? You don’t get The Last of Us if [Naughty Dog] just kept churning out Uncharted games.
So what, exactly, is Bethesda doing that is groundbreaking and different, Pete? Will you guys ever actually step out of your comfort zone?

Closes off by saying the various settings of first-person games they create (first-person swords, first-person guns in future sci-fi, first-person guns in alternative history) are fun and visionary.
Pete Hines said:
You do start to see the commonality in terms of what they’re trying to do, and the kind of games that we make, and who we make them for, and what we find fun in games. They all feel like they’re different forms of entertainment that all fit in the same way.
 
I've put around 200 hours total into Skyrim and quit playing it out of boredom, so technically I could not get into Skyrim either. To me, the dragon radiance was a lot more tedious and cumbersome than the Oblivion gates ever were and are a big reason I stopped playing it. Skyrim starts off interesting enough, and I was pulled in by the setting and combat. But the global conflict of the main story as it progressed combined with the dragons just killed it for me. By contrast, I have 600 hours on the Xbox 360 version of Oblivion and 300-400 on PC across multiple characters including full playthroughs of the story quests.


I am still playing Skyrim. I also sometimes don't want to see the dragons so I have some characters who just never go get the damned Dragon Map tablet so, no dragons. In fact, you can run to all those dragon locations and get the spell words off the walls and not even have to fight the dragons to get them. If you ever decide you want the shouts, start the quests and start killing dragons.
 
I'm back playing SR again. Might even try MW although if the Skywind project does well that might be nice. I understand ES games don't mesh with everyone. Having been through EQ and WoW I'm not inclined to pick up mmo's again. But I felt with no real casters and a relatively restricted main character the Witcher games were dull after a short time. Despite the sound of that, I'm not trying to argue, but simply show that not all genres appeal to all folks. This thread seems proof of that for sure.

But the length of time in between ES games or DA games is kind of painful when you are eager to see more.
 
I have not played ES since Oblivion. There was some documentary I watched wherein they interviewed one of the designers/artists who had just quit Bethesda shortly after Oblivion. He was mainly retiring I think but he commented on how he felt Bethesda had lost some of its creative magic and was going down a weird path so he took off. During Oblivion he wasn't allowed to experiment anymore. It was pretty sad. I haven't played a ES game since. I don't hold anything against Bethesda but I found the style of Oblivion really drab and Skyrim I've only played a hour of at most. My original dispute with Skyrim was the menus they redesigned to try and appeal to console gamers and then it just seemed like a typical D&D fantasy game and Dragons being the focus didnt appeal to me. Morrowind is the last one that felt to me like a really mysterious bizarre world you feel invited into. Also the foos-ra-da memes get on my nerves so much I refuse to retry it.
 
a shame

I enjoyed skyrim despite its almost complete lack of challanges ( combat or any skillbased challange)
 
Pfft....Well Bethesda, you have successfully drove yourself into the ranks of EA, congratulations! Once a mighty force in the gaming world reduced to a mere shell of its former self all in the name of greed & shareholder meetings.
 
2rhbgy9.jpg
 
a shame

I enjoyed skyrim despite its almost complete lack of challanges ( combat or any skillbased challange)

That was really just your choice though. The best part about Skyrim and Oblivion is you can play them however you want. You can play with combat and skill based challenges if you want to. Don't put any points into health. You now have to dodge and block everything. You can play it any way you want. If you don't care about skill you can put points into health and armor and just do slow melee combat exchanging blows.

In ESO the combat is auto-lock on nerfed and the combat is extremely restricted. There isn't anywhere near the freedom there is in the real elder scrolls games.
 
That was really just your choice though. The best part about Skyrim and Oblivion is you can play them however you want. You can play with combat and skill based challenges if you want to. Don't put any points into health. You now have to dodge and block everything. You can play it any way you want. If you don't care about skill you can put points into health and armor and just do slow melee combat exchanging blows.

In ESO the combat is auto-lock on nerfed and the combat is extremely restricted. There isn't anywhere near the freedom there is in the real elder scrolls games.

I can also decided to play it blindfolded or just with one hand. og try to direct my game moving by ditacting to a toddler which key to press on
But that does change the fact that the game was easy. handicapping myself does not change the game.

At around lvl 30 you are
- immortal
- kill everything with one swing at legendary
- more carrying space that you could ever need
- unlimited mana
- unable to fail at lockpicking
- I believe unable to fail at stealing

There are just no game mechanics left to give you a challenge.
I still played through the game for the story lines though


That i can choose to play the game by playing it dummber/les optimatl/noteffetivce/handicap myself again does not change the fact that the game at this point offered no more challenges and I had to fake it.


I bought the ESO platinum digital download pack to start with the nice goddies
But ESO just seem horrible simple and shallow at release compared to a good old grind and min/max of ffxi so i only played it for that month and tossed my subscription
 
That was really just your choice though. The best part about Skyrim and Oblivion is you can play them however you want. You can play with combat and skill based challenges if you want to. Don't put any points into health. You now have to dodge and block everything. You can play it any way you want. If you don't care about skill you can put points into health and armor and just do slow melee combat exchanging blows.

In ESO the combat is auto-lock on nerfed and the combat is extremely restricted. There isn't anywhere near the freedom there is in the real elder scrolls games.
Also don't forget about modding. One of the best mods out there was Pluto's Improved Skyrim Experience. That one mod alone made a huge difference in difficulty. Where you actually had to play the game, and play it well, to win. Can't imagine why anyone would play vanilla skyrim... :confused:

PISE Mod said:
Basics
This mod, as its name indicates, aims at making Skyrim a more challenging and rewarding game without changing the feel of vanilla Skyrim.

Basically, the main PISE.esp features:
- More spawns
- Harder enemies (deleveled dragons, mages make use of healing spells, bosses shout sooner and more accurately, humanoids have and use potions)
- Overhauled enemy AI (blocking more often, power attacks, better aiming, faster reaction times)
- Harder battles (enemies detect you easier when looking directly at you, mages may heal their allies)
- Less leveled loot
 
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Maybe it's just me but I don't really have the same interest in a ES 6 or Fallout 5 due to the trend and direction they'll likely go with. Customizable single player world was really the main draw to me. However I think it's highly likely they'll want to monetize modding from the onset and make it more multiplayer focused.
 
They can't be that dumb. After F76 there can't be anyone at bethesda who still thinks doing another multiplayer game is a good idea. Besides they already have eso.
 
They can't be that dumb. After F76 there can't be anyone at bethesda who still thinks doing another multiplayer game is a good idea. Besides they already have eso.

I'm still baffled how F76 ever made it past the Alpha stage of development....

Surely, at least a third of the dev's knew something was TERRIBLY wrong.
 
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