Razer Launches the World's First Wireless Keyboard and Mouse Designed for Xbox One

Megalith

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Razer has officially unveiled the Razer Turret, a wireless keyboard and mouse specifically designed for Xbox One gamers. The $249.99 peripheral includes “gaming grade mechanical switches engineered for durability and reliability with a lifespan of up to 80-million keystrokes,” as well as a dedicated Xbox key that “instantly pulls up the Xbox One dashboard for seamless navigation.” Pre-orders are now open and will ship by the end of March.

“We’re extremely proud to team up with Microsoft to bring you this exclusive collaboration,” says Razer Co-Founder and CEO Min-Liang Tan. “With the Razer Turret for Xbox One, it is now possible to bring the full experience of a keyboard and mouse, with lighting and game integration to Xbox One. ”Built for reliable gaming on the couch, the Razer Turret for Xbox One offers a fast and stable 2.4 GHz wireless connection via a single dongle for the mouse and keyboard, and battery life of up to 40 hours on a single charge.
 
I don't see how this would be useful for a console gamer. There is no way MS is going to let controller users play against KB/M players in online shooters, and what's the point in most third person console games? Seems like something that would appeal to a very small subgroup of Xbox gamers who don't own a PC and play offline FPS.
 
I don't see how this would be useful for a console gamer. There is no way MS is going to let controller users play against KB/M players in online shooters, and what's the point in most third person console games? Seems like something that would appeal to a very small subgroup of Xbox gamers who don't own a PC and play offline FPS.
Idk. I know a lot of controller users that can own my ass regardless of what I’m using. That’s not saying a lot, but I just don’t think it’ll be a big issue.
 
I don't see how this would be useful for a console gamer. There is no way MS is going to let controller users play against KB/M players in online shooters, and what's the point in most third person console games? Seems like something that would appeal to a very small subgroup of Xbox gamers who don't own a PC and play offline FPS.


They already fully allow it on Fortnite. When you plug in a mouse/keyboard it queues your game with PC players.


I can’t wait till every FPS game is allowed to have mouse and keyboard and it does this.
 
Why Xone I wonder. Not enough of them out there I wouldn't think.
How so? There are between 30-40 million out there. Yes it is still half then the PS4 but still substantial amount. Still don't see them selling many cause console gamers don't care for mouse and keyboard support.
 
A KB/M that costs as much or more than the console?

.... Makes sense to me.
 
There's no way a controller can match a kb/m for accuracy and speed in an fps, unless you nerf kb/m users or give consoles games aimbots. I don't know why anyone would want to play an fps on a console but that's just me. Back in the late 90's I abandoned consoles for the superior gaming experience on PCs/Monitors.
 
There's no way a controller can match a kb/m for accuracy and speed in an fps, unless you nerf kb/m users or give consoles games aimbots. I don't know why anyone would want to play an fps on a console but that's just me. Back in the late 90's I abandoned consoles for the superior gaming experience on PCs/Monitors.

I play on both console and PC, and I agree with what you're saying about KB/M vs controller. I don't see how there could even be a debate.
 
so... its a keyboard with a pull out shelf for your mouse. How much r&d could it possibly have cost to have to price this $250
 
How to ruin console shooters for literally the whole commonly... This is them selling out to an idea that is going to ruin it all.

They're creating two classes of players. Those who can afford kB+m and win, and then those who can't afford it and lose.

Good fucking game Microsoft. I hope this kills your console.
 
Microsoft wants native Mouse and Keyboard support. I believe they are also gonna aim for 120hz for some titles. They already support 120hz Adaptive Sync (freesync).

I strongly feel like the next flagship Xbox is basically gonna be a plug and play PC; powerful enough to run certain games at native 120hz.

I'm all for this. The PS4 and Xbox One are so similar, I can't even choose a side. If Sony and Microsoft branch out, choosing a Console will hopefully be a lot more interesting.

At the same time, we all know how much of an advantage a mouse has over a thumbstick. This will change a lot for multiplayer. I am not talking about existing 'emulators' for consoles. Those suck. I am talking about real mouse support.
 
$250?!

Go home, Razer, you're drunk...and acting like Apple.

On a side note, I want to get a keyboard and mouse for my kids XB1. They prefer playing with kb+m on their PC, but they're also getting a bunch of new XB1 games in two days.
 
I bought the razor turret almost a year ago for 150 on amazon.... what am I missing here?
Edit: oOoO. They redesigned it.
 
There's no way a controller can match a kb/m for accuracy and speed in an fps, unless you nerf kb/m users or give consoles games aimbots. I don't know why anyone would want to play an fps on a console but that's just me. Back in the late 90's I abandoned consoles for the superior gaming experience on PCs/Monitors.

Aim assist is fairly strong in many console fps's to the point now that the gap between controller and keyboard and mouse isn't nearly as wide as many people believe.

Besides, the other thing is people play differently due to how they work. If somehow companies merged it so that a keyboard and mouse user shared the same games, that style of play would pretty much cease to exist, because they'd be a tiny minority of players, and have to adjust to the gamepad style of play most people use. (E.g. When it comes to PC games like Call of Duty, most players tend to Rambo it, whereas on the console, they all seem to stick to tight groups to abuse how aim assist works).

Regardless, I just hope that one day games will allow it. The PC just tends to have far fewer players, and games die off earlier. Not to mention, on a locked console, the amount of people who cheat would be significantly fewer.
 
Idk. I know a lot of controller users that can own my ass regardless of what I’m using. That’s not saying a lot, but I just don’t think it’ll be a big issue.

Dont for get almost every console FPS has aim assist built in...(or at least it used to..)
 
Aim assist is fairly strong in many console fps's to the point now that the gap between controller and keyboard and mouse isn't nearly as wide as many people believe.

Besides, the other thing is people play differently due to how they work. If somehow companies merged it so that a keyboard and mouse user shared the same games, that style of play would pretty much cease to exist, because they'd be a tiny minority of players, and have to adjust to the gamepad style of play most people use. (E.g. When it comes to PC games like Call of Duty, most players tend to Rambo it, whereas on the console, they all seem to stick to tight groups to abuse how aim assist works).

Regardless, I just hope that one day games will allow it. The PC just tends to have far fewer players, and games die off earlier. Not to mention, on a locked console, the amount of people who cheat would be significantly fewer.

Fornite is cross platform, PC, PS, Xbox, funny part is in the PC setting there is an option to turn aim assist on..
 
Fornite is cross platform, PC, PS, Xbox, funny part is in the PC setting there is an option to turn aim assist on..

They still separate the users though. If given an opt out choice, most people will choose it because of the perceived notion that mouse and keyboard users will annihilate gamepad users (with their aim assist). That's just blatantly false, yet most people, on both sides, believe this. Yet on the PC, every time a game comes out that supports both gamepads with aim assist, as well as keyboard & mice, the forums are always inundated with kbm users whining that aim assist needs to be lowered, because the gamepad users are practically given an aimbot and annihilating them.

Now, I'm not saying aim assist is too strong or too weak, rather, we just need to forget how things worked 20 years ago between gamepads and kbms, before there was aim assist, and be open minded about the modern world.

Someone will always point to that Microsoft study about them trying it (how random kbm users destroyed pro gamers), which has been proven false btw. But, we actually have pro kbm users facing pro gamepad users: https://dotesports.com/general/news/titanfall-exertus-free-refills-pc-console-530

Yes, the kbm users won (under some controversy btw). The best quote though, about aim assist:

“I underestimated that shit,” Justin White, a player on the team Free Refills, said about aim assist. White’s team faced off against Exertus in the tournament.
 
I don't see how this would be useful for a console gamer. There is no way MS is going to let controller users play against KB/M players in online shooters, and what's the point in most third person console games? Seems like something that would appeal to a very small subgroup of Xbox gamers who don't own a PC and play offline FPS.
They already do. There are multiple controller to KB&M adapters. I use the XIM myself, and have used a version of since the 360. It works, is regularly, updated, and if you get it set up correctly, works well enough that you only the frame rate and eye candy lets you know you are on a console. I don't use it for advantage, but merely because I hate controllers for fps games.

https://xim.tech/ I use a g910 wired and a g903 wireless mouse with it. Same ones I use on PC.
 
They still separate the users though. If given an opt out choice, most people will choose it because of the perceived notion that mouse and keyboard users will annihilate gamepad users (with their aim assist). That's just blatantly false, yet most people, on both sides, believe this. Yet on the PC, every time a game comes out that supports both gamepads with aim assist, as well as keyboard & mice, the forums are always inundated with kbm users whining that aim assist needs to be lowered, because the gamepad users are practically given an aimbot and annihilating them.

Now, I'm not saying aim assist is too strong or too weak, rather, we just need to forget how things worked 20 years ago between gamepads and kbms, before there was aim assist, and be open minded about the modern world.

Someone will always point to that Microsoft study about them trying it (how random kbm users destroyed pro gamers), which has been proven false btw. But, we actually have pro kbm users facing pro gamepad users: https://dotesports.com/general/news/titanfall-exertus-free-refills-pc-console-530

Yes, the kbm users won (under some controversy btw). The best quote though, about aim assist:

I play a lot of R6 Siege, and controller users are always decimated by KB+M users. But the bigger thing here is Consoles are locked at 60hz where PC can go up to 240hz and soon to have 480hz. Even on a controller, going to 144hz will provide a great improvement on aim.

I have been playing on an Xbox Controller since 2001 and it is always an advantage to use a mouse in a shooter. Always.

You do bring up a good point regarding aim assist, but the last example I can think of is Destiny 2. This 'exploit' had to do with using a controller for aim assist, and then using XIM to use a mouse to have aim assist + a mouse. Very dirty.
 
I play a lot of R6 Siege, and controller users are always decimated by KB+M users. But the bigger thing here is Consoles are locked at 60hz where PC can go up to 240hz and soon to have 480hz. Even on a controller, going to 144hz will provide a great improvement on aim.

I have been playing on an Xbox Controller since 2001 and it is always an advantage to use a mouse in a shooter. Always.

You do bring up a good point regarding aim assist, but the last example I can think of is Destiny 2. This 'exploit' had to do with using a controller for aim assist, and then using XIM to use a mouse to have aim assist + a mouse. Very dirty.

One thing you need to consider. You have thousands of hours of practice with a mouse. Even when you're not playing a game, you still need to use the mouse to click on items on your computer. The gamepad analog sticks for control are really seldom used outside first person shooters. You just don't have that much practice with them. The upcoming generation though, with their move to phones and consoles over computers will be different in this regard. Remember, the first time you used a mouse, you didn't instantly move the cursor to a spot on the screen. And if you watch mouse movement, no one instantly lands their cursor on an object. You move quickly, then slow down over the object. With first person shooters, there tends to be a sort of pendulum effect. They overshoot one direction, then overshoot the other, and back and forth before they finally get on the target. It just happens very quickly most of the time. With a gamepad, they'll move to an object, then it will stick on that object.

As for R6 Siege, I've never played it. Aim assist varies by game. Blizzard and Activision tend to go hog wild with it. And it's near impossible for a kbm user to win a close fight against a gamepad user because of the stickiness. Fighting mid range and from a distance tend to be where the kbm becomes superior.
 
One thing you need to consider. You have thousands of hours of practice with a mouse. Even when you're not playing a game, you still need to use the mouse to click on items on your computer. The gamepad analog sticks for control are really seldom used outside first person shooters. You just don't have that much practice with them. The upcoming generation though, with their move to phones and consoles over computers will be different in this regard. Remember, the first time you used a mouse, you didn't instantly move the cursor to a spot on the screen. And if you watch mouse movement, no one instantly lands their cursor on an object. You move quickly, then slow down over the object. With first person shooters, there tends to be a sort of pendulum effect. They overshoot one direction, then overshoot the other, and back and forth before they finally get on the target. It just happens very quickly most of the time. With a gamepad, they'll move to an object, then it will stick on that object.

As for R6 Siege, I've never played it. Aim assist varies by game. Blizzard and Activision tend to go hog wild with it. And it's near impossible for a kbm user to win a close fight against a gamepad user because of the stickiness. Fighting mid range and from a distance tend to be where the kbm becomes superior.

I have over 2000 hours on a controller for Siege and about 1000 on a mouse. It is the only game I play regularly.

The magic of Siege is there is 0 aim assist for a controller, even on console.

I have been gaming on an Xbox controller far more than I ever have with a mouse and keyboard, but mouse always wins.

I have been playing on controllers for over 20 years now and they can't hold a candle to mouse accuracy.
 
Fucking $250, are you kidding me ?

Holy shit they are nuts.
Razer is the Apple of gaming peripherals.
They already do. There are multiple controller to KB&M adapters. I use the XIM myself, and have used a version of since the 360. It works, is regularly, updated, and if you get it set up correctly, works well enough that you only the frame rate and eye candy lets you know you are on a console. I don't use it for advantage, but merely because I hate controllers for fps games.

https://xim.tech/ I use a g910 wired and a g903 wireless mouse with it. Same ones I use on PC.
Microsoft gives developers the tools to detect if an adapter is being used. There was an update to Fortnite that will kick people for "input method changing." XIM released a firmware update to get around that, though.
 
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