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After Olympic representatives met in Lausanne over the weekend for the 7th Olympic Summit, the IOC published a summary of the issues the committee discussed, and they dedicated a fairly large paragraph to the topic of esports. While the committee reaffirmed that it won't work with games that are "not compatible with the Olympic values," they do note that esports are massively popular among the younger generation, and that the industry is rapidly growing and evolving. They also note that the industry is "fragmented in nature," and claim that its more commercially driven than traditional sports movements.
A number of these uncertainties do not apply to esports simulation games. Because of this, accelerated cooperation with regard to these kinds of esports is encouraged by the Summit. The Summit encourages the IFs to explore the potential benefits and applications of the electronic and virtual versions of their sports, while: ensuring they gain or retain appropriate control over the electronic/virtual versions of their sports; and restricting their engagement to activation in the e-versions and virtual forms of their traditional sports. It was decided that the IOC/GAISF will invite stakeholders of the esports/egames industry to a liaison group to explore jointly collaborative projects.
A number of these uncertainties do not apply to esports simulation games. Because of this, accelerated cooperation with regard to these kinds of esports is encouraged by the Summit. The Summit encourages the IFs to explore the potential benefits and applications of the electronic and virtual versions of their sports, while: ensuring they gain or retain appropriate control over the electronic/virtual versions of their sports; and restricting their engagement to activation in the e-versions and virtual forms of their traditional sports. It was decided that the IOC/GAISF will invite stakeholders of the esports/egames industry to a liaison group to explore jointly collaborative projects.