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While Red Dead Redemption 2's Online Multiplayer Beta is functioning as intended, more or less, Rockstar is facing backlash for the heavy grind the game subjects players to. Multiplayer mission rewards and loot selling prices are comically small compared to their counterparts in single player, while prices for almost all purchasable items are drastically inflated. While micro-transactions aren't yet enabled in game, it's clear that Rockstar intended to push them hard in multiplayer. In response to the widespread criticism, Rockstar says the in-game economy and balance are "current areas of focus," but how far those changes will go remains to be seen.
Our current areas of focus include the in-game economy, which will require some additional balancing in order to ensure all activities are appropriately rewarding and fun, as well as some persistent bugs that are causing some players to be kicked from sessions. The game has been developed so that we will be able to quickly make any adjustments like these, and we plan to get updates out as early as the end of this week with more updates to come next week.
Our current areas of focus include the in-game economy, which will require some additional balancing in order to ensure all activities are appropriately rewarding and fun, as well as some persistent bugs that are causing some players to be kicked from sessions. The game has been developed so that we will be able to quickly make any adjustments like these, and we plan to get updates out as early as the end of this week with more updates to come next week.