Assassin’s Creed Odyssey

Pro-tip, the transmog feature doesn't unlock until you've obtained around 100 different item appearances (total). On a new game this takes like 10 hours.
 
There's a new feature coming involving extra ability points (see the button on the right). There's also 3 new abilities added, 1 in each tree!

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Weekly reset info:

 
here is the question on Blood Fever on Kephallonia do you have to kill them yourself or let the priest and his soldiers kill them!! I am confused what I have to do.

I am starting the game again from the start because I have made many mistakes on the way that will change the outcome in family ending yes there is 9 endings to the game but I don't think I want to playthrough all 9 endings to find out what is the best ending
 
here is the question on Blood Fever on Kephallonia do you have to kill them yourself or let the priest and his soldiers kill them!! I am confused what I have to do.

I am starting the game again from the start because I have made many mistakes on the way that will change the outcome in family ending yes there is 9 endings to the game but I don't think I want to playthrough all 9 endings to find out what is the best ending

9 endings?? sounds like play through once, look at youtube for the other 8.

What are the choices that actually change the ending?
 
9 endings?? sounds like play through once, look at youtube for the other 8.

What are the choices that actually change the ending?

Look online for this as there are way too many spoilers - there are sites like http://www.gamersheroes.com/game-guides/assassins-creed-odyssey-choices-and-consequences-guide/ - that will detail some of them. Note this is not ALL choices that affect the ending; some are just for side quests and whatnot, but I think many of the main ones are there. The ones that change the ending start way earlier than you may expect, right near the beginning of the game. For instance, if you decide to kill vs not kill "The Wolf" when you first meet him will ultimately affect the ending. Oh here's another guide with MAJOR spoilers just for the "best" ending.... https://www.vg247.com/2018/11/01/assassins-creed-odyssey-best-ending-guide/

Regarding Blood Fever... SPOILER SPOILER SPOILER

If you step in and not allow them to be killed, the plague will spread to other parts of Greece. If you choose to stop the soldiers from killing them, step in etc... that makes the choice. You will have to fight the soldiers and save the family etc.. .which it turns out isn't so good for later on. What choices you make afterward like taking money vs not taking it doesn't seem to have an effect last I checked.

If you allow the soldiers to kill them / not intercede, then the plague will not spread. Your little friend will be upset, but you'll try to explain to her it wasn't your choice to make, you don't have the facts, and she will get it.

Blood Fever doesn't influence the ending directly I dont'; THINK, but it does influence the spread of the pathogen around the game world or not.
 
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Regarding Blood Fever... SPOILER SPOILER SPOILER

If you step in and not allow them to be killed, the plague will spread to other parts of Greece. If you choose to stop the soldiers from killing them, step in etc... that makes the choice. You will have to fight the soldiers and save the family etc.. .which it turns out isn't so good for later on. What choices you make afterward like taking money vs not taking it doesn't seem to have an effect last I checked.

If you allow the soldiers to kill them / not intercede, then the plague will not spread. Your little friend will be upset, but you'll try to explain to her it wasn't your choice to make, you don't have the facts, and she will get it.

Blood Fever doesn't influence the ending directly I dont'; THINK, but it does influence the spread of the pathogen around the game world or not.

Yes I did read that if you save the family which I did when I started the game later on when returning to Kephallonia, the whole island has been overrun by the plague and it spreads to ATTIKA.
This quest dose change apart of the ending if you kill him at theatre and not in cave.
When I playthrough I killed the Wolf but that was my mistake.​

I think this time I will do manual save and not auto save if I made a bad choice I can go back, I am now at level 40 but because I made some bad choices on the way so I am starting a new game, but this time I have some skill at fighting to help me in no time I will get back to level 40 again.
 
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The plague hits Attika during the main story regardless of what you choose in Kephallonia
 
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how can you reset the Uplay launcher Statistics on Odyssey in a new game playthrough? I deleted all the save game files but it still show my last Stats also in my new save game it shows all the Orichalcum I had find on the map how to reset this?
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I don't think you can reset it, it's tied to your uplay acc.

The orchi deposits on the map never reset.
 
I don't think you can reset it, it's tied to your uplay acc.

The orchi deposits on the map never reset.

So do that mean if I now play Kassandra the main story is ended? and all the side quest? because it's all tied to my account, and if can't reset it what's the point! I am just confused,

Update
I found the achievements folder to Odyssey and deleted all the files now it don't show up in Uplay like before under Statistics so if the achievements files can be deleted so can the others anyway I just found the game_stats folder but there is only one file in there and it's tied to my other Uplay games it can only be open with notepad+++ Allots of code to look into I have just found the statistics folder and deleted everything now I just have to find the map for the Orichalcum
 
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Anyone else playing with a controller find that they need more ability slots and/or a better way to swap? I'm glad to have finally gotten the second melee "deck" of 4 additional slots, but having to hit the DPad Down during heated combat and go back and forth to swap decks is a little cumbersome. Furthermore, with so many abilities that are somewhat situational it seems a waste to have to dedicate a slot to them. For instance, all of the Assassin abilities that basically require out-of-combat and are not viable in combat itself. For instance that "Throw the spear, maybe chain it to 1 or more people" Assassination ability and "Invisibility" are a couple of the big ones, with things like "Vanish" (didn't actually take this one yet - does it basically flashbang/smoke bomb? If used on in combat enemies it stuns them I read but..does it exit combat so you can assassinate them? Can it be used prior to combat old AC smoke bomb style to stun a bunch of people and assassinate them all manually?).

It seems like many of these could have been bound to other button commands/combinations instead and shouldn't take up normal combat slots. It would be great if they could add Assassination / "Stealth mode" decks as well. If absolutely nothing else it would be nice for them to offer deck toggle options such as "Change back to Deck 1 if detected/in combat" so that I don't have to fumble with getting back to my main in combat abilities after I use something like the spear throw.
 
The ability limit is a problem regardless of the control type. I found that I simply couldn't spend ability points because there is no point to buy abilities you cannot use anyway. Basically the game limits you to 4 abilities that you max out, then that's it, everything else goes to passive stuff. Until you run out of those too. Swapping in battle is a pain, so I only put stuff to the alternate set that I use out of combat like exploration related. And that isn't even available until the second spear upgrade. The 4 slots are filled up long before.
 
Introducing the Mastery Levels System

https://assassinscreed.ubisoft.com/.../340959/introducing-the-mastery-levels-system

The Mastery Levels System is a new way to upgrade your character once you reach Level 50. You have the choice to spend your Ability Points in the new Mastery Levels that will help you sharpen your Hunter, Warrior, and Assassin Abilities even further by increasing their stats.

For each Ability Tree, you can improve your damage, resistance, health, armor, adrenaline, and much more. These passive bonuses stack on top of your character build, as well as your weapons and gear.

How many Mastery Levels are there in total, and how much does it cost?
There are 72 Mastery Levels to choose from, and each Mastery Level can be upgraded 20 times. Each upgrade costs 1 Ability Point. So, for example, the Mastery for Damage with Overpower Abilities starts at +1%, and can go up to +10% after spending all 20 Ability Points for it.

Does it upgrade existing engravings or work separately?
While the Master Levels don't upgrade engravings directly, they work together to make you even more powerful.

Can you reset the Mastery Levels?
Yes, and you can reset them independently from your Abilities for a handful of drachmae.

acd_masterylevel_006_341008.jpg
 
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The additional active skill bar is implemented quite poorly. I put skills there that are for stealth only things or for when I want to knock a merc out. It can get hectic enough fighting some six NPCs at the same time while I'm trying to time dodges, parry, and use my normal active skills while watching my health.

Agreed that there are a lot of useless or situational skills as well. Good thing it's so cheap to reset your skills. I'm level 34 and could have a few extra points around if I didn't just dump it into something to have. It already started off poorly when the core passives I invested in were progression locked.
 
This is nice, but I am more concerned
The additional active skill bar is implemented quite poorly. I put skills there that are for stealth only things or for when I want to knock a merc out. It can get hectic enough fighting some six NPCs at the same time while I'm trying to time dodges, parry, and use my normal active skills while watching my health.

Agreed that there are a lot of useless or situational skills as well. Good thing it's so cheap to reset your skills. I'm level 34 and could have a few extra points around if I didn't just dump it into something to have. It already started off poorly when the core passives I invested in were progression locked.

I quite concur. It would be very nice if an upcoming patch allowed more of the skills to be used in a more ergonomic manner. Mastery points now will be available at level 50, right? However, since the last patch doesn't the game go up to 70 now? Is there a cap on skill points? If so, then it means every point post-50 applied to the main tree abilities etc... is actually one you cannot spend on Mastery passive boosts? If there's no longer any cap on the amount of points - you just keep unlocking them every time you fill the XP bar (which is what Origins did if I recall) then that would be fine.

In any event, ergonomic and skill use upgrades would be appreciated. Likewise, adding many skills as context sensitive or something different from "put it in one of your slots" would be nice. For instance, if you buy the "destroy shield and stun them with it" ability, it would pop up only against those on whom it was viable. A separate "Stealth/pre-combat" deck would be nice too given how certain abilities like the Rush Assassination, Shadow of Nyx etc... are only viable prior to combat. There seem to be many ways to go about doing this sort of thing. Overall I'm pleased with the patches and development for the game so far however - things just need to go a bit further here.
 
1.1.1 is live this morning. Here are the set changes:

  • Greek Heroes Set: +30% All Resist (From 15%)
  • Snake Set: +30% Intoxicated Damage and Weakening Effect (From 10%)
  • Agamemnon Set: +100% Burning Rate (From 50%)
  • Immortal Set: 100% Health Restored on Death, 1 Minute Cooldown (From 20% Health, 2 Minute Cooldown)
  • Amazon/Achilles Set: 5% Damage Dealt Restored as Health (From 2%)
  • Arena Fighter's Set: 50% Health Restored with Overpower Abilities (From 10%)
  • Demigod Set: +30% Damage with All Abilities (From 10%)
  • Pilgrim Set: -100% Adrenaline Consumed by Shadow of Nyx (From 40%)
  • Spartan War Hero Set: +50% Damage with Warrior Abilities (From 15%)
  • Artemis Set: +50% Damage with Hunter Abiltiies (From 15%)
  • Pirate Set: +50% Damage with Assassin Abilities (From 15%)
  • Pegasos Set: +200% Adrenaline on Perfectly Timed Dodge (From 50%)
  • Odysseus Set: Gain 50% of an Adrenaline Segment with Hunter Abilities (From 25%)
  • Spartan Regenade Set: +100% Crit Damage with Warrior Abilities (From 50%) - thank you, /u/isr25
  • Athenian War Hero Set: All Arrows Pierce Shields (No Change)
  • Nemean Lion Set: No Change - Bug?
  • Hades Set: No Change - Bug? - thank you, /u/isr25
These should mostly obsolete Epic gear now. Pilgrim set is particularly impressive, and it's also very easy to get.
 
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I'm no where close to even completing a set. Are they mostly given out as pieces when progressing through the story or is it a random from mercs or <!> quests? I've spent way too much time doing not the main quest and should really start focusing on that. Only 35% through with 48 hours in.
 
Some are quest rewards, some drop from mercs, most drop from Cultists, some found in chests around the map.
 
I'm no where close to even completing a set. Are they mostly given out as pieces when progressing through the story or is it a random from mercs or <!> quests? I've spent way too much time doing not the main quest and should really start focusing on that. Only 35% through with 48 hours in.

Make sure you at least progress the main quest to the part where you unlock the second melee "deck", offering 4 additional ability slots! This will also be about the time you can begin to upgrade your Spear. I too am relatively early in the main story and have been clearing many areas along the way.

As TaintedSquirrel mentioned, the various sets come from different things however many of them are listed somewhere. For instance, the Greek Heroes set all drop from Mercs and when you discover the merc you'll see they have a piece of legendary gear on them. Cultists (you will need to reach a pretty early milestone in the game before the Cultists display shows up, main story wise) each drop at least one piece of Legendary armor and the sets are for each "branch" of the Cultist tree. Others come from long running side quest lines (ie the Daughters of Artemis if I recall, where you have to slay all the legendary beasts etc) et.c.. however the last few sets on his list (ie Pegasos and below) are only available as items from the Oikos of the Oympians and/or for Helix credits. I should also mention that sets are all armor-related ; legendary weapons to my knowledge are not part of the sets.

One thing I recall is that Legendary Sets with automatically upgrade to the level of the set's highest piece, when you pick up the last piece and thus own a full set. This can be useful as you can pick up many pieces rather early, where I got my first Greek Heroes piece at Level 9, but the merc holding the final piece is level 49! At one point, it would only upgrade PIECES YOU HAD IN YOUR BAG at the time you collected your final piece, so if you stashed the low level stuff in your locker for storage aboard the ship, you were out of luck and had to pay the Blacksmith to level them up like any other item. Is this still the case? Or did they hopefully fix it so the set upgrades no matter if it is in storage or not? Unless we have an answer to this question, I'd suggest to always keep Legendary armor pieces in your inventory (you can put the weapons in storage and compare/upgrade them later) for this reason, just to be safe!
 
The additional active skill bar is implemented quite poorly. I put skills there that are for stealth only things or for when I want to knock a merc out. It can get hectic enough fighting some six NPCs at the same time while I'm trying to time dodges, parry, and use my normal active skills while watching my health.

Agreed that there are a lot of useless or situational skills as well. Good thing it's so cheap to reset your skills. I'm level 34 and could have a few extra points around if I didn't just dump it into something to have. It already started off poorly when the core passives I invested in were progression locked.

Im 36 now and im sitting 6 points. No idea what to do with them untik spear lvl5
 
If you're on KBM you can fix the 2nd skillbar easily with autohotkey.
You just need a short script to toggle the 2nd bar, press a button, then toggle back.

Example, using key "5" to activate and ' as the toggle key

Code:
$5::
send {' down}
sleep 10
send {' up}

sleep 150

send {1 down}
sleep 10
send {1 up}

sleep 150

send {' down}
sleep 10
send {' up}
return
 
Legendary set stuff

I'm far enough along for the cultists stuff so that isn't an issue. With mercs I usually try to kill them whenever possible because they have a chance at dropping better loot. I am disappointed to hear that some sets are locked behind Oikos or Helix credits. I just won't ever get those I guess.

Im 36 now and im sitting 6 points. No idea what to do with them untik spear lvl5

I'd probably have maybe 8 or 9 additional points if I didn't luck into some +fire dmg gear. I believe I'm at some +105% fire damage so it was worth it to dump the five points I could into it.
 
Things are gettin' weird
I used a 200,000x multiplier (yes you read that right) and completed a Contract.

I stopped gaining ability points at 200 total, I think.

gDd2UQO.png
 
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So if I am understanding him correctly, this means A) you can easily get enough points to max out every single active+passive skill plus B) Still have tons to dump into passive Mastery upgrades? The 200 point limit yo umentioned, is that only for Ability (ie main active and passive) points, and even after 200 you get points to that only work towards Masteries? Or is it 200 total points to spend on all your Abilities + Masteries?

Edit:

The macro idea works very nicely for KB/M users, but I play with a gamepad primarily on titles like this. I wonder if there is a way to do so without messing up basic detection (ie external macro programs like Xpadder or whatnot can override XInput detection)

I just thought of something... I am lucky enough to have an Xbox Elite Wireless Controller, so maybe there's a way to keybind one or more of the paddles to something like this with ease. I also have a Steam Controller (which I am sure could do it - not sure how it will work on non-Steam uPlay based AC:Od though) and Nintendo Switch JoyCons + Pro Controller...so I 'll give something a try.
 
A couple of questions as I generally play isometric ARPGs.

Can you play as a ranged character only? It looks like there is a ranged skill tree based on screen shots above.
Are you able to respec?
 
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