Ocellaris
Fully [H]
- Joined
- Jan 1, 2008
- Messages
- 19,077
I think you may be confusing me with someone who gives a fuck. This place is full of opinions, everyone has one.
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I think you may be confusing me with someone who gives a fuck. This place is full of opinions, everyone has one.
You seem to think I was disagreeing with the fact that the engine needs improvements. I am not, I fully agree. Didn't Unreal Engine have a full rewrite at some point? Maybe I'm hallucinating. Unreal Engine was developed as an engine from the ground up with no specific game in mind, but did have multiplayer in mind. It fully embraces OOP if I am not mistaken and is very similiar to Java. Bethesda's engine was specifically written for the single player rpgs that they develop, and the organization of data is probably not object oriented and looks very much like 90's programming. Over the years they probably pulled out one version of Direct X for another with a lot of the original game loop still intact. If anything it's impressive but obsolete.Unreal engine has been around since 1998. There is no problem with upgrading an engine, but if it is fundamentally flawed, then it's a fool's errand to keep using it.
ESO has as many players today as WOW did at its peak.i was so stoked for FO76.. now me and all of my friends have cancelled our pre-orders. We predominantly have 144hz monitors, predominantly are too old to put up with a cheater hoard, etc. This engine is good enough for single player, and I suppose Bethesda is comfortable with sticking to what they know, but I hope I'm wrong in thinking FO76 will come out and be ridiculed as a flop. I mean look at ESO.. that release was morbid. Is that game good these days? I never re-checked. If it is, I suppose there's Diablo-style-wont-suck-one-day hope for FO76..
No it is not. WoW peak was over 10 million. ESO currently at 2.5 million. I am sure both numbers are inflated but still no where equal. ESO was a dumpster fire on release. Did it get better? Sure.ESO has as many players today as WOW did at its peak.
ESO has a completely different development and support team from the Fallout (including 76) and single player Elder Scrolls games, though, so any success there is unlikely to translate to other titles.
You seem to think I was disagreeing with the fact that the engine needs improvements. I am not, I fully agree. Didn't Unreal Engine have a full rewrite at some point? Maybe I'm hallucinating. Unreal Engine was developed as an engine from the ground up with no specific game in mind, but did have multiplayer in mind. It fully embraces OOP if I am not mistaken and is very similiar to Java. Bethesda's engine was specifically written for the single player rpgs that they develop, and the organization of data is probably not object oriented and looks very much like 90's programming. Over the years they probably pulled out one version of Direct X for another with a lot of the original game loop still intact. If anything it's impressive but obsolete.
https://www.mcvuk.com/business/ten-...w-build-success-story-of-elder-scrolls-onlineNo it is not. WoW peak was over 10 million. ESO currently at 2.5 million. I am sure both numbers are inflated but still no where equal. ESO was a dumpster fire on release. Did it get better? Sure.
It's a fork of Gamebryo, which itself is a fork of NetImmerse. Creation has its roots in the Morrowind engine, which was first used in 1999.Isn't the Creation Engine just a modded version of the ancient Gamebryo engine??