Bethesda Using Upgraded Version of Creation Engine for The Elder Scrolls VI, Starfield

I think you may be confusing me with someone who gives a fuck. This place is full of opinions, everyone has one.
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The creation is absolute garbage and outdated. I could not even get myself to complete FO4 because of the game engine.

To those defenders, it’s perfectly ok to criticize a product you are paying for an unsatisfied with its performance.

Bethesda has been given a pass for far too long on a mediocre experience. It really took RDR2 to come out now to finally show what a game should look and play like in 2018 and that game was under development for SEVEN years so technology has certainly evolved and it looks amazing.

Creation engine needs to be sent to the recycle bin or released open source for people to learn game design in high school, not professional development.
 
I'm not sure why everyone thinks that a new third party engine will fix all their problems. Take the SSE engine fixes mod. What it's really fixing is the excessive reading of the .ini file. That's a programmer problem. Why doesn't Beth have ladders? Not an engine problem because Divinity 2 did it on gamebryo ages ago. Most these problems are programming problems anyways. They have been rewriting the engine anyways.
 
I'd rather play a game on the creation engine than that steaming pile of maggot covered shit that is the Elder Scrolls Online engine.
 
There's no problem with the engine as long as it's for a single player game and can be freely modded. This is why 76 sucks.
 
I don't care what engine it is on as long as it works well and plays well. It could be animated screens drawn in MS Paint and if it looked good and played well it wouldn't matter to me.

So on engine I don't care.. at all. I just want a good game I can play and enjoy. Bethesda is good at doing that for single player games. I see no problem here.
 
Unreal engine has been around since 1998. There is no problem with upgrading an engine, but if it is fundamentally flawed, then it's a fool's errand to keep using it.
You seem to think I was disagreeing with the fact that the engine needs improvements. I am not, I fully agree. Didn't Unreal Engine have a full rewrite at some point? Maybe I'm hallucinating. Unreal Engine was developed as an engine from the ground up with no specific game in mind, but did have multiplayer in mind. It fully embraces OOP if I am not mistaken and is very similiar to Java. Bethesda's engine was specifically written for the single player rpgs that they develop, and the organization of data is probably not object oriented and looks very much like 90's programming. Over the years they probably pulled out one version of Direct X for another with a lot of the original game loop still intact. If anything it's impressive but obsolete.
 
Although I don't fully understand video game engines and their internal limitations, I care quite a bit if my games look good and play well. Much of the reason I never got into the Bethesda's Fallout series was that it was ugly, buggy and ran like a**. Ever since Skyrim they've reliably invested less than the absolute minimum into their PC ports. UI, platform customization, testing - you name it. As an example - if I recall correctly, the same broken references that we're present in the original Skyrim and were removed by modders using external tools were still there in the Special Edition. Think about it.

From all that I've seen so far 76 seems to be an obvious money grab, perfectly in line with Bethesda's MO. It looks like what would remain of an open world RPG if you remove the main story and force everyone into a co-op mode - repeatable, cheap to produce, you can sell cosmetics, etc. With little additional investment in tech, the game, unsurprisingly, runs poorly on an engine that was already visually dated in 2015 with a PC port that by all accounts shows minimal effort. Again - ugly, buggy and runs like a**.

That being said, given the reaction I'm seeing in this thread, it's unsurprising. As long as people are willing to accept substandard products, publicly defend them and come back for more Bethesda will happily continue to provide them.
 
i was so stoked for FO76.. now me and all of my friends have cancelled our pre-orders. We predominantly have 144hz monitors, predominantly are too old to put up with a cheater hoard, etc. This engine is good enough for single player, and I suppose Bethesda is comfortable with sticking to what they know, but I hope I'm wrong in thinking FO76 will come out and be ridiculed as a flop. I mean look at ESO.. that release was morbid. Is that game good these days? I never re-checked. If it is, I suppose there's Diablo-style-wont-suck-one-day hope for FO76..
ESO has as many players today as WOW did at its peak.

ESO has a completely different development and support team from the Fallout (including 76) and single player Elder Scrolls games, though, so any success there is unlikely to translate to other titles.
 
ESO has as many players today as WOW did at its peak.

ESO has a completely different development and support team from the Fallout (including 76) and single player Elder Scrolls games, though, so any success there is unlikely to translate to other titles.
No it is not. WoW peak was over 10 million. ESO currently at 2.5 million. I am sure both numbers are inflated but still no where equal. ESO was a dumpster fire on release. Did it get better? Sure.
 
You seem to think I was disagreeing with the fact that the engine needs improvements. I am not, I fully agree. Didn't Unreal Engine have a full rewrite at some point? Maybe I'm hallucinating. Unreal Engine was developed as an engine from the ground up with no specific game in mind, but did have multiplayer in mind. It fully embraces OOP if I am not mistaken and is very similiar to Java. Bethesda's engine was specifically written for the single player rpgs that they develop, and the organization of data is probably not object oriented and looks very much like 90's programming. Over the years they probably pulled out one version of Direct X for another with a lot of the original game loop still intact. If anything it's impressive but obsolete.

I don't know if UE had any complete rewrites since its first version. Honestly it is on Bethesda either way. If it's not even OOP then all the more reason to dump that shit, or at least a major overhaul to make it up to specs.
 
Look, as long as they are able to step up their game, graphically, from Skyrim, then I'm okay with this. I've modded Oblivion and Skyrim so I'm used to modding this engine with its bugs.

But seriously Skyrim looks like trash. I want to see Kingdom Come: Deliverance levels of forest density and true scale. No more baby mountains please.
 
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