Red Dead Redemption 2 Trailer and release

Is it a must to play the first one before the 2nd game?

To echo others, just dive in and enjoy. It's a prequel so shouldn't spoil anything. In fact we know what happens to certain characters. Might appear to be more of a twist for you.
 
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This might be the title that gets me to break down and finally buy into this current console gen, even if I only keep the console for as long as I like the game. Although a lot of places are running short on PS4.

I love PC gaming and have since childhood, but there are games on console throughout the years that have become some of my favorite gaming memories. I honestly don't see how anyone who is serious about gaming and/or loves great games can not buy into the consoles... I mean, on the PS4 alone there are and will shortly be so many fantastic games that can only be played on there that it would be foolish to not want to try some of the other games on offer out there. Also, if you are going to buy into the PS4 wait until you can buy a PS4 Pro. It's worth it.
 
Having played for more than a few hours I think the biggest problem with the perceived slowness of the game is the long-press hold-to-interact usage that does result in a good deal of dead time. The delay comes from the lack of clear interactivity apart from the circle fill in the bottom corner. A better solution is dynamic animation that shows the character reaching for and performing the respective action on the item or object in analog rather than simply standing there waiting for the animation to trigger, but even Rockstar has their limitations. I assume the failing here was down to the technical budget rather than no one thinking of the obvious.

This is a different phenomenon from the low default sensitivity and high deadzone on the stick that results in a feeling that the player character itself has a slow angular velocity. Turn it up to max and reduce the deadzone setting to lowest and that feeling goes away.

The player controller is far better than the one used for GTA IV and RDR1 and shows how far their engine has come though the result now seems to approximate the movement of the latest Uncharted games... I don’t think Arthur could get much nimbler compared to Marston in the first game who moved like he’d been shot up and left for dead. If it feels like he’s slow it’s because run is now tied completely to the Cross/A button and the stick alone performs two fine gradations of movement. Turn on toggle run and you don’t have to worry about it.

Anyway I think we can look forward to the inevitable PC version for the definitive experience without some of the control limitations of consoles.
 
Anyway I think we can look forward to the inevitable PC version for the definitive experience without some of the control limitations of consoles.

Are there actually people who prefer playing 3rd person games with a KB+M?

Btw, how is the horse riding? I remember the biggest problem I had with RDR1 was that I had to do some insane finger gymnastics to be able to ride, aim, and shoot while on a horse.

Tap A repeatedly to keep up speed, direction of horse with left stick, aim with right... i feel like there was more but riding and shooting on horseback in RDR1 was insanely frustratingly difficult.
 
Are there actually people who prefer playing 3rd person games with a KB+M?

Btw, how is the horse riding? I remember the biggest problem I had with RDR1 was that I had to do some insane finger gymnastics to be able to ride, aim, and shoot while on a horse.

Tap A repeatedly to keep up speed, direction of horse with left stick, aim with right... i feel like there was more but riding and shooting on horseback in RDR1 was insanely frustratingly difficult.
You can play in first person, but KB/M shines for camera relative games because the precision and speed of a mouse lets you move in ways far beyond what the game is designed for. Souls combat for example is greatly trivialized by the use of a mouse for the camera despite the keyboard binds being atrocious by default. A shooting heavy game like this becomes something else entirely when you can point-aim, not that dead eye doesn’t do that already if you use it right (toggle and shoot immediately rather than painting unless everyone is lined up in front of you).

That speaks to your issue with riding and gunning, too. I think it’s better now because you don’t have to constantly tap at the rate of a gallop to maintain a decent speed even though top speed on the low-tier horses is slower, and they are way less squirrelly though you can actually run off cliffs or crash on rocks now. But the game has built-in crutches for that with dead eye anyway which lasts you quite a bit with the point and shoot method I’m talking about.
 
Are there actually people who prefer playing 3rd person games with a KB+M?

Btw, how is the horse riding? I remember the biggest problem I had with RDR1 was that I had to do some insane finger gymnastics to be able to ride, aim, and shoot while on a horse.

Tap A repeatedly to keep up speed, direction of horse with left stick, aim with right... i feel like there was more but riding and shooting on horseback in RDR1 was insanely frustratingly difficult.

When I did game on the PC exclusively, I played every game genre imaginable iwth the KB+M, despite having access to various controllers. Perhaps it's all the WoW I've played since the early 2000's, who knows. Something about it just seems right, being able to have all of my shortcuts on hand near WASD, and the pin-point precision of the mouse plus all the buttons on the mouse.

Honestly, for me, I think that the horse mechanics are fantastic in RDR2. The horse controls smoothly, and once your bond increases, you're able to do accurate brakes and turns after those brakes, accurate strafes to avoid trees, rocks, and the like, and so on. I thought the combat on horseback for RDR1 was insane, and I could honestly not really get used to it. I found myself having to tap the X button with my right index finger bent a bit while also trying to move the right analog stick with that same finger. I almost never died while playing, but I remember having to do a lot of finger movements and thinking to get everything to pan out how I wanted. The mild-mannered nature of the new game make it so that you don't really have to do anything haphazardly, plus with how smoothly you can go in and out of deadeye mode (and taking into account the tweaks you can do to the aiming sensitivity and dead zone), you shouldn't really have any issues. I really think it also comes down to how often you use controllers, and how comfortable you are with multi-button combinations while under stressful situations (such as gunfights).

Check out the video I posted from my impressions a few posts up.
 
Control-wise, I'm extremely comfortable with analog stick aiming and I find that the aim-assist is throwing me off. When I'm trying to line things up it feels like the assist tries to jerk into place and I'm missing shots as a result.

Related, I feel like they went overboard with button mapping. Too many things are situational. For instance, I completed a mission and the game popped a little dialogue window up telling me to hold "Y" to regain some of my stats.
Sure, no problem. I press and hold "Y" only to start choking some random dude and subsequently get gunned down by a bunch of cops. I still haven't found when I'm supposed to hold "Y" and get the right things to happen.
Sometimes I'm riding around on my horse and I pull up the weapon wheel to change my loadout. Other times it does nothing. I can use items, but my weapons are nowhere to be found until something in the mission randomly triggers them to be there. Other times I'll be in a shootout and try to take some items off a corpse. After that, the game seems to think I should put my gun away and have to hit the fire button to bring it back. That's different than how you'd do that in any other game or in other situations in this same game. It's quirky for the sake of being quirky.
 
Control-wise, I'm extremely comfortable with analog stick aiming and I find that the aim-assist is throwing me off. When I'm trying to line things up it feels like the assist tries to jerk into place and I'm missing shots as a result.

Related, I feel like they went overboard with button mapping. Too many things are situational. For instance, I completed a mission and the game popped a little dialogue window up telling me to hold "Y" to regain some of my stats.
Sure, no problem. I press and hold "Y" only to start choking some random dude and subsequently get gunned down by a bunch of cops. I still haven't found when I'm supposed to hold "Y" and get the right things to happen.
Sometimes I'm riding around on my horse and I pull up the weapon wheel to change my loadout. Other times it does nothing. I can use items, but my weapons are nowhere to be found until something in the mission randomly triggers them to be there. Other times I'll be in a shootout and try to take some items off a corpse. After that, the game seems to think I should put my gun away and have to hit the fire button to bring it back. That's different than how you'd do that in any other game or in other situations in this same game. It's quirky for the sake of being quirky.

Yeah, the controls can be REALLY finnicky and like you said, depending on whether or not you're an inch closer to an NPC/item/whatever, the context completely changes and you may do something you don't want to do.

One thing that bugs the shit out of me is when you're on horseback, any weapons you had equipped on your back previously will eventually just get put back on the horse automatically (you see the character do the animation for it), so then when you hop off again, you have no long weapons and have to take them from your horse again.

Like...why? Why does the game do this? If I want to swap or put away weapons, I would fucking do it myself.
 
Great game. My only real complaint is the talk and draw gun button being the same. Half the time I hit L2 to open the dialog choices I end up point th
Yeah, the controls can be REALLY finnicky and like you said, depending on whether or not you're an inch closer to an NPC/item/whatever, the context completely changes and you may do something you don't want to do.

One thing that bugs the shit out of me is when you're on horseback, any weapons you had equipped on your back previously will eventually just get put back on the horse automatically (you see the character do the animation for it), so then when you hop off again, you have no long weapons and have to take them from your horse again.

Like...why? Why does the game do this? If I want to swap or put away weapons, I would fucking do it myself.
Yes this pisses me off. Many times have I hopped and got into gun fights with no rifle. Also hate how I accidentally draw my gun and cause npc to flip out when just trying to talk to them.
 
On Xbox One X, it doesn't matter what display you're connected to, it's always rendering one res (in RDR 2's case, 4k.) So yes, it will be legit 1440p plus a super-sampling effect because it's 4k downscaled to 1440p. In short it'll look fucking great. :)

No go on my dell alienware 34" ultra wide 1440 120hz monitor.

Xbox will only let me choose 1080 or 720p. :/

Ultra wides are currently not supported. Only 2560x1440 screens.

So I was pissed after messing around with it. I had to steal my 13 year old daughters 40" samsung 4k tv and put it on my desk so I can play it.

Thank God she barely uses the tv.
 
No go on my dell alienware 34" ultra wide 1440 120hz monitor.

Xbox will only let me choose 1080 or 720p. :/

Ultra wides are currently not supported. Only 2560x1440 screens.

So I was pissed after messing around with it. I had to steal my 13 year old daughters 40" samsung 4k tv and put it on my desk so I can play it.

Thank God she barely uses the tv.

Does the monitor's HDMI port support 2560x1440 at all? If so, it's weird that the Xbox wouldn't "see" it. You are running HDMI straight from the Xbox to the monitor, or do you have an AVR in the mix too?
 
Question of all questions to each of you.
And I forgive each and every one of us for not thinking about it, but...

Spolier alert for GTA V(you've had years to know).

In GTA V-
Remember holding off on the Lester missions till AFTER you completed the main story? In which case if you did it right, the stock market would have netted you in the billions, aka high hundreds of millions for each character?

What's the chances of such similar (player economic decisions for end game) out takes being done here in RDR2?
 
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Control-wise, I'm extremely comfortable with analog stick aiming and I find that the aim-assist is throwing me off. When I'm trying to line things up it feels like the assist tries to jerk into place and I'm missing shots as a result.

Related, I feel like they went overboard with button mapping. Too many things are situational. For instance, I completed a mission and the game popped a little dialogue window up telling me to hold "Y" to regain some of my stats.
Sure, no problem. I press and hold "Y" only to start choking some random dude and subsequently get gunned down by a bunch of cops. I still haven't found when I'm supposed to hold "Y" and get the right things to happen.
Sometimes I'm riding around on my horse and I pull up the weapon wheel to change my loadout. Other times it does nothing. I can use items, but my weapons are nowhere to be found until something in the mission randomly triggers them to be there. Other times I'll be in a shootout and try to take some items off a corpse. After that, the game seems to think I should put my gun away and have to hit the fire button to bring it back. That's different than how you'd do that in any other game or in other situations in this same game. It's quirky for the sake of being quirky.

Check out that video in my previous post. I've been playing with aggressive aim assist and have been doing fine, but after trying the tips in the video last night I'm convinced it's far superior. It does take some time to get used to but it's far easier to look around and snap to enemies when zoomed in.

Great game. My only real complaint is the talk and draw gun button being the same. Half the time I hit L2 to open the dialog choices I end up point th

Yes this pisses me off. Many times have I hopped and got into gun fights with no rifle. Also hate how I accidentally draw my gun and cause npc to flip out when just trying to talk to them.

I've seen this a lot on here, but I can honestly say I've never had that issue when talking to people. It seems like an easy issue to have with how the buttons are mapped, but I'm not sure why it hasn't happened to me yet. It's easy to see how annoying it could be.

Question of all questions to each of you.
And I forgive each and every one of us for not thinking about it, but...

Spolier alert for GTA V(you've had years to know).

In GTA V-
Remember holding off on the Lester missions till AFTER you completed the main story? In which case if you did it right, the stock market would have netted you in the billions, aka high hundreds of millions for each character?

What's the chances of such similar (player economic decisions for end game) out takes being done here in RDR2?

Interesting question for sure. I couldn't find much online, which leads me to believe there isn't anything quite like it. You do get a separate bank heist DLC mission if you bought the Special Edition at least, that one pops up as you play through the story.
 
I've only put a few hours in, but so far this is a great game, it looks and plays fantastically on my xbox x.

It definitely needs a few tweeks though, especially in the controls department. I get and frankly appreciate Arthur's movements, they make sense, they have a realistic weight to them, but the "press to X"is way to slow in almost all situations and the stacked controls (talk/shoot etc) are a pain in the ass. I have lost a couple of hours having to restart a mission or save, because I murdered someone I needed to talk to.

Outside of that though I already like RDR2 better than 1.
 
Question of all questions to each of you.
And I forgive each and every one of us for not thinking about it, but...

Spolier alert for GTA V(you've had years to know).

In GTA V-
Remember holding off on the Lester missions till AFTER you completed the main story? In which case if you did it right, the stock market would have netted you in the billions, aka high hundreds of millions for each character?

What's the chances of such similar (player economic decisions for end game) out takes being done here in RDR2?
For first playthrough I'm not going to worry about exploits and just enjoy it for the way it was meant to be played. Something to consider.

I actually like games where there's scarcity to money and resources, and you have to scrape for it and make compromises. Unlimited money would ruin a game for me.
 
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Check out that video in my previous post. I've been playing with aggressive aim assist and have been doing fine, but after trying the tips in the video last night I'm convinced it's far superior. It does take some time to get used to but it's far easier to look around and snap to enemies when zoomed in.

You know I've been meaning to try with the snap-to-enemy aimbot turned off altogether. Coming from playing mostly PC games it does feel a little like cheating and makes battles a bit easy. Then again I played the console versions of GTA4, RDR and GTA5 with it at the default setting (enabled) so I'm not sure why I'm getting uppity about it now!
 
I already own five Play Anywhere titles for the PC, so that along with the $100 off console / RDR2 combo deal they have going convinced me to go ahead and pick up an Xbox One X to give this game a shot. On Chapter 2 right now but I've been ignoring most of the story missions, instead just hunting and exploring. This is the only gaming I've done on the OLED I bought last February and I'm blown away by how it looks. I stumbled on a legendary animal pelt last night so figured I should go to the trapper icon on the map. Turned out the trappers shop is in a town called Saint Denis which is supposed to be like New Orleans I suppose, was visually stunning to walk into that town at dusk.
 
I already own five Play Anywhere titles for the PC, so that along with the $100 off console / RDR2 combo deal they have going convinced me to go ahead and pick up an Xbox One X to give this game a shot. On Chapter 2 right now but I've been ignoring most of the story missions, instead just hunting and exploring. This is the only gaming I've done on the OLED I bought last February and I'm blown away by how it looks. I stumbled on a legendary animal pelt last night so figured I should go to the trapper icon on the map. Turned out the trappers shop is in a town called Saint Denis which is supposed to be like New Orleans I suppose, was visually stunning to walk into that town at dusk.


I belive there are 5 trapper locations -
"the Trapper can be found in four other locations: west of Big Valley and north of Owanjila lake; east of Riggs Station in West Elizabeth (before Bard's Crossing); southwest of Annesburg, near Elysian Pool; and southwest of Manzanita Post, near the end of the Lower Montana River."
 
I have started numerous fights trying to get on my horse (Triangle) only to grab someone. This game is good, but suffers from poor contextual controls, makes everything so much more clumsy and ruins the realism.
 
I have started numerous fights trying to get on my horse (Triangle) only to grab someone. This game is good, but suffers from poor contextual controls, makes everything so much more clumsy and ruins the realism.

Yeah, it's actually surprisingly bad in this regard. I feel like I am fighting the controls about 25% of the time, travelling long distances on horse because there's no decent fast travel 50% of the time, and then doing actual fun gameplay the other 25%.
 
Yeah, it's actually surprisingly bad in this regard. I feel like I am fighting the controls about 25% of the time, travelling long distances on horse because there's no decent fast travel 50% of the time, and then doing actual fun gameplay the other 25%.

Absolutely, its started to get quite frustrating over the last few nights. Combine the stop/go elements of the game (long rides punctuated by sudden moments of combat for example) I haven't had much of a chance to really hone any of my skill with this game. I did amazing in the Strawberry shoot out, only to wander off for a bit and suddenly fight a small group of enemies, struggle with the clumsy controls and die with no opportunity to just reload that engagement and get practice.

I really want to like this game, but I don't know if that's going to happen. Mastering unique control methods is one thing (Kingdom Come Deliverance for example), struggling with clumsy contextual ques and what I believe is ultimately pushing the use of limited buttons on a controller to their limit, is another.
 
Surprising to read some of the controls issues people are experiencing, I wish I could somehow relate to some degree and offer some help, but I have not had any of these issues. I haven't had issues regarding mounting/dismounting the horse, or accidentally pointing my gun/shooting someone when I meant to talk to them, etc. I'm really not sure what I'm doing differently to be frank.

I think the reason that they discourage fast-travel in the beginning is to bring about a sense of life in the world, having random events happen as you're heading from location to location, with points of interest littered about. You are able to fast travel after you upgrade Dutch and Arthur's tents, but it's not like you'll be able to go absolutely anywhere, there is still manual travel involved.

I think this game just isn't going to be everyone's cup of tea. Some people love going everywhere manually, taking part in nuances that others may deem arbitrary and boring. Others are in between, and do enjoy some of those aspects but ultimately would prefer more action. Then there are people who just don't want to deal with the in-between and only want the action. Can't please everyone unfortunately, but this game has enough breadth, I think, to please most people. I'm not trying to put this game up on a pedestal, but at the same time, I'm also not trying to overly shit on it. It's got its glowing highlights, for sure, but there are definitely some inherent flaws as is expected of any large scale project.
 
Surprising to read some of the controls issues people are experiencing, I wish I could somehow relate to some degree and offer some help, but I have not had any of these issues. I haven't had issues regarding mounting/dismounting the horse, or accidentally pointing my gun/shooting someone when I meant to talk to them, etc. I'm really not sure what I'm doing differently to be frank.

I think the reason that they discourage fast-travel in the beginning is to bring about a sense of life in the world, having random events happen as you're heading from location to location, with points of interest littered about. You are able to fast travel after you upgrade Dutch and Arthur's tents, but it's not like you'll be able to go absolutely anywhere, there is still manual travel involved.

I think this game just isn't going to be everyone's cup of tea. Some people love going everywhere manually, taking part in nuances that others may deem arbitrary and boring. Others are in between, and do enjoy some of those aspects but ultimately would prefer more action. Then there are people who just don't want to deal with the in-between and only want the action. Can't please everyone unfortunately, but this game has enough breadth, I think, to please most people. I'm not trying to put this game up on a pedestal, but at the same time, I'm also not trying to overly shit on it. It's got its glowing highlights, for sure, but there are definitely some inherent flaws as is expected of any large scale project.

The issue seems to be that the contextual action is based on the exact facing of Arthur, not the camera, so if you have the camera facing the horse, but Arthur is slightly tilted (common in these games) he will lung at something/one often of screen instead of mounting the horse. I get the realism aspect of this, but Rockstar should know that the players perspective is the Camera, not the character, so when using contextual controls, the context should be from the camera's 'lens' not the characters.

Edit: I could be entirely wrong, but this is my current working theory.
 
Excited to play this, my copy JUST shipped from Amazon canada. I would of cancelled but I got it for $30 off (cad) on preorder, then a further $10 after complaining about the delay making it half price so I couldn't cancel lol
 
This may just be the best looking game I have ever seen. It's not even just the open world stuff, like foliage, distant terrain, etc. The interior of every building looks like modern AAA FPS level or something. It's flat out crazy.
 
I still think Horizon Zero Dawn takes that title on the PS4 Pro. Even on PC I don't know that I've seen a game that beautiful.

I think it's a toss-up for me, I loved HZD's graphics, from the lighting to the foliage, but God of War did a lot of things right too, very impressive on both counts.
 
I still think Horizon Zero Dawn takes that title on the PS4 Pro. Even on PC I don't know that I've seen a game that beautiful.

For me it's Uncharted 4 > Horizon > RDR2 > GoW > Detroit > Spider-Man

The only reason I put RDR2 below Horizon is because the upscaling is horrible on the Pro, everything is kind of a blurry mess. RDR2 looks much better on the OneX unfortunately.
 
For me it's Uncharted 4 > Horizon > RDR2 > GoW > Detroit > Spider-Man

The only reason I put RDR2 below Horizon is because the upscaling is horrible on the Pro, everything is kind of a blurry mess. RDR2 looks much better on the OneX unfortunately.

I honestly think the texture quality on RDR2 is nowhere near the level of HZD, GoW or stuff like The Witcher 3. It's still a beautiful game, well-crafted and the environments are nice, but if you really dig down I don't think it holds up as much.

That said, it does run very nicely on PS4 Pro (feels like 40-60 FPS but I can't verify) so the texture quality isn't really an issue for me.
 
Well worth it!

Yeah, Arrekz did a video about this too. I guess I need to just bite the bullet and go hunt it down, would be nice to move faster given the shit fast travel system.
 
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