Fallout 76 Will be Lootbox Free

AlphaAtlas

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Pete Hines, the vice president of Bethesda Softworks, told Gamespot that Fallout 76 is trying to stay "on the right side of the line" when it comes to microtransactions and post-release content. According to Hines, Fallout 76's microtransactions will be limited to cosmetic items that don't affect gameplay, and the currency used to buy those items can be earned through regular gameplay at a reasonable rate. Hines said "We give you a sh*tload of Atoms just for playing the game. Folks that want to spend money on whatever the hell it is because they don't have enough Atoms, they can, but it's not, 'I'm now better playing against other players because I spent money.' It's not pay-to-win. And it's not loot crates." In addition, all of Fallout 76's post release content will be free, which is a departure from Bethesda's previous business model of selling large DLC. This promise comes at a time when other big publishers are fighting their playerbases and the law trying to shove lootbox systems into games.

"All the content we ever put out for Fallout 76--all the DLC, all the post-launch stuff--is going to be free. That's important. And to say, the Atomic shop is cosmetic stuff. To make sure folks understand--look there's a line. There are people who have crossed it, but we're going to stay on the right side of it in terms of the things you can spend money on and how this stuff works and what you're getting for your $60," Hines said. "That you know, when they put out new content or features or whatever, I'm getting that stuff for free. That feels right."
 
Excellent. No pay to win. Despite what EA or others believe. If a real-world currency can give you an advantage over others, then I view that as cheating.
 
It's 2018, and it's online, I'm sure the cosmetics will be jump suits and helmets and nothing on this end of things.

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That's cool and all but they are not on the right side when they charge $50 for a crappy season pass.
 
My ass. I'm sure they will find some way to shoehorn a lootbox type system into it.
 
That's cool and all but they are not on the right side when they charge $50 for a crappy season pass.

What 'crappy season pass'? Every season Pass Bethesda puts out has WAY MORE value in DLC tied to it than just the pricetag. The 50$ FO4 Pass had around 90$ in x-packs that you got? Totally a ripoff! /sarc
 
What 'crappy season pass'? Every season Pass Bethesda puts out has WAY MORE value in DLC tied to it than just the pricetag. The 50$ FO4 Pass had around 90$ in x-packs that you got? Totally a ripoff! /sarc
In your opinion. Game was crap to start with.
 
The 50$ FO4 Pass had around 90$ in x-packs that you got? Totally a ripoff! /sarc
Sounds like an infomercial where they'll give you a "$200 Value!" for only four easy payments of $19.99+s/h. A season pass is a content loot box if you pre-ordered it, not knowing the quality or (often) even the labels of what's inside. Depending on its success the game may receive more or less post-release support and the quality of multiple DLCs inevitably varies. Problem is, if I really wanted to play a game, I probably bought it after the first patch and round of discounts, and I'm unlikely to dive back into a 20+ hour experience again just to sample a little content, with my usually way-OP character.

Given Fallout 76's multiplayer focused aspect I see this as aiming more for a GTAV-type model where the game is never truly "done", and DLC is just a way to get back in the news, roping in new players and bringing back old ones. I'd rather have that than a stream of $5-10 chunks I'm primed to ignore.
 
Sounds like an infomercial where they'll give you a "$200 Value!" for only four easy payments of $19.99+s/h. A season pass is a content loot box if you pre-ordered it, not knowing the quality or (often) even the labels of what's inside. Depending on its success the game may receive more or less post-release support and the quality of multiple DLCs inevitably varies. Problem is, if I really wanted to play a game, I probably bought it after the first patch and round of discounts, and I'm unlikely to dive back into a 20+ hour experience again just to sample a little content, with my usually way-OP character.

Given Fallout 76's multiplayer focused aspect I see this as aiming more for a GTAV-type model where the game is never truly "done", and DLC is just a way to get back in the news, roping in new players and bringing back old ones. I'd rather have that than a stream of $5-10 chunks I'm primed to ignore.

You can think it's a lootbox, but every single bethesda title that offered a season pass has made it a better deal than not getting it, if you love the title.

Edit: I don't know. I'm waiting to see how Bethesda will handle the game long-term. I'd be okay with MMO Style x-packs, eventually, but a lot of that will depend on the community and how the game is adopted / liked.

In your opinion. Game was crap to start with.

In your opinion. Funny how that works? (Of course, if you think the game is crap, and you then buy the season pass, who's the sucker?)
 
Excellent. No pay to win. Despite what EA or others believe. If a real-world currency can give you an advantage over others, then I view that as cheating.

Problem is, even when real-world currency lets you buy in game items that do NOT give you an advantage, whiners will scream "P2W lewtbauxes" anyway, just to attempt to conflate everything.
 
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Based on what? Please share with us which Bethesda games have loot boxes in them.

Elder Scrolls Online has lootboxes.
I know what people are going to say, but ESO is a Zenimax Online Studios game. However both Zenimax Online Studios and Bethesda are owned by ZeniMax media.
Every other game Bethesda made was single player and it doesn't make much sense to include loot boxes in a single player game (please don't point to some lame developer). Fallout 76 will be their first online game. And considering the connections, I wouldn't bet on Fallout 76 not getting lootboxes eventually.
 
Elder Scrolls Online has lootboxes.
I know what people are going to say, but ESO is a Zenimax Online Studios game. However both Zenimax Online Studios and Bethesda are owned by ZeniMax media.
Every other game Bethesda made was single player and it doesn't make much sense to include loot boxes in a single player game (please don't point to some lame developer). Fallout 76 will be their first online game. And considering the connections, I wouldn't bet on Fallout 76 not getting lootboxes eventually.

I honestly forgot about ESO. But great, you found one example. That's hardly a pattern to be skeptical about.

DOOM has multiplayer, no loot boxes.

Quake Champions has loot boxes but it's also F2P and all rewards are purely cosmetic. I'm perfectly ok with that.
 
There's no loot boxes because there's a moral difference between a developer wanting you to shoot your neighbor to get cool stuff, and a developer selling you cool stuff so you can go shoot your neighbor, and Bethesda is definitely on the righteous side of all of this neighbor shooting, because principles will sell video games.

And because I'm a single-player Fallout lover and I'm still bitter.
 
I wouldn't bet on Fallout 76 not getting lootboxes eventually.

Thing is, official company executives have made loud, public, definitive statements about microtransactions and DLC. A big company like Zenimax, and the individuals involved, can get in (legal/financial) hot water for breaking a promise like that.

That doesn't rule loot boxes out in future games, but Fallout 76 has to be clean now, even if Zenimax changes their mind.

paid mods program.

On the other hand, they're being rather quiet about the paid mods situation. If anything, that's where future FO76 controversy will come from.
 
Pete Hines,
(..slowly hides devils horns behind back while raising Halo over his head...)

... Fallout 76's microtransactions will be limited to cosmetic items that don't affect gameplay, and the currency used to buy those items can be earned through regular gameplay at a reasonable rate
Translation: Scraping plan A skipping plan b entirely and moving directly to plan C

Hines said "... It's not pay-to-win. And it's not loot crates." In addition, all of Fallout 76's post release content will be free..."
Translation: We are already VERY VERY worried about how this game is losing altitude and are currently ripping out everything and tossing it out the airlock in the hopes that we can make it to the landing strip with our skins intact
 
No they don't just give you cosmetics, they give you XP scrolls, riding lessons, buff food, research scrolls, and so on. Also the "it's just cosmetic" argument is silly. On top of all that, the loot boxes in ESO are some of the shittiest out there.
That must be new, then. I haven't played in a year. Personally I dislike even cash shop cosmetics. You should do stuff in game to look bad ass, not pay $20.
 
Hey they probably wanted to go balls deep with micro-transactions but realized that would be suicide after all the recent micro-transaction uproar that has been going on.

The way I see it the perk cards were suppose to be micro-transactions, the weapons and armor, and all the other stuff like get a free stimpak when you buy this loot box.

Dam I should apply for a job at Bethesda. I have the right ideas for the fallout franchise going into the future.
 
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