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YouTuber Battle(non)sense's latest video demonstrates how the final version of Call of Duty: Black Ops 4’s multiplayer differs from the beta: apparently, its multiplayer-server send rates have been reduced from 60hz to 20hz. DSOGaming calls it a “lag fest,” explaining the game “sends data at a rate of 20hz, despite players running the game with really high framerates like 90fps or 120fps.”
Practically, this means that you may empty an entire magazine at an enemy and not kill him/her mainly due to these low tickrate values. It also means that you can’t get a proper feeling of hitting or getting hit as the tickrates are significantly lower than your “local” framerates.
Practically, this means that you may empty an entire magazine at an enemy and not kill him/her mainly due to these low tickrate values. It also means that you can’t get a proper feeling of hitting or getting hit as the tickrates are significantly lower than your “local” framerates.