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In yet another PlayStation 5 rumor spurred by a patent filed this year by Sony, the inevitable upgrade will supposedly boast hardware-based V-Sync. While this concept is nothing new for the PC crowd, console folks and developers should be pleased to know that an alternative to capping frame rates may be on the way for eliminating screen tearing.
One of the main reasons consoles haven’t properly implemented V-Sync yet is the process is very taxing on the GPU. Sony may have something up their sleeves if they’re confident enough to implement it in the PlayStation 5. Some games on consoles like Street Fighter V do support V-Sync but that’s software, where the output frame is buffered until the display is ready to accept it.
One of the main reasons consoles haven’t properly implemented V-Sync yet is the process is very taxing on the GPU. Sony may have something up their sleeves if they’re confident enough to implement it in the PlayStation 5. Some games on consoles like Street Fighter V do support V-Sync but that’s software, where the output frame is buffered until the display is ready to accept it.