BloodyIron
2[H]4U
- Joined
- Jul 11, 2005
- Messages
- 3,439
Haven't tried it. How good can it get?
Same goes with Quake II and the berzerker mod.
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Same goes with Quake II and the berzerker mod.
Haven't tried it. How good can it get?
Once you do 4k, you can't go back. If my "old" games won't work in 4k I won't play them...ok not really but they can look better with the inherent anti-aliasing effect you get in 4k, I've noticed this in old flight simulators especially. And in older games with anti-aliasing settings I just turn it off no sense wasting cpu/gpu cycles.
I've done 4k, I wasn't impressed and was even less so at the massive performance loss. I see no reason to play any video game above 1080p. I'll take 1080p running at 100+ FPS over 4k running under 60 every single day of the week. The point of this is just to call out the "once you go you can't go back" statement as hyperbolic nonsense. If you like it, good for you. Personally I see zero reason for 4k if you aren't gaming on a 70"+ screen 20 feet away. I run 24" on my PC and 55" on my TV, I in no way shape or form benefit from 4k on any level.
I've done 4k, I wasn't impressed and was even less so at the massive performance loss. I see no reason to play any video game above 1080p. I'll take 1080p running at 100+ FPS over 4k running under 60 every single day of the week. The point of this is just to call out the "once you go you can't go back" statement as hyperbolic nonsense. If you like it, good for you. Personally I see zero reason for 4k if you aren't gaming on a 70"+ screen 20 feet away. I run 24" on my PC and 55" on my TV, I in no way shape or form benefit from 4k on any level.
I do all my gaming 2ft away from a 48" 4k screen.
I couldn't ever go back to 1080p or small screens. The experience is incredibly underwhelming by comparison. It may work in some crappy indoor tunnel shooters, but in large outdoor map war sims, at 1080p your long range shooting would be a matter of aiming at a few semi-antialiased pixels not distinguishable as a real target.
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Maybe all you see is a single muzzle flash in the shade under the arch of that city hall ahead. Having high resolution makes the difference between simulating a real out door long distance visibility and not seeing shit.
Low resolutions are why scopes are so overused in games at comically short distances, to compensate for people not being able to see more than a tiny pixelated mess at distances.
The screen real estate also comes in real handy in strategy games.
But yeah, for console-like scripted tunnel shooters, or the fake basic-bitch likes of Counter-Strike and its console Call of Duty or Battlefield ripoffs, sure, 1080p is just fine.
Maybe you just don't play the right kind of games. I like larger maps in staregy games. Bigger field of view in flight simulator type games...much more immersive. BTW I have a 55" screen plenty big (any bigger wouldn't even fit).I've done 4k, I wasn't impressed and was even less so at the massive performance loss. I see no reason to play any video game above 1080p. I'll take 1080p running at 100+ FPS over 4k running under 60 every single day of the week. The point of this is just to call out the "once you go you can't go back" statement as hyperbolic nonsense. If you like it, good for you. Personally I see zero reason for 4k if you aren't gaming on a 70"+ screen 20 feet away. I run 24" on my PC and 55" on my TV, I in no way shape or form benefit from 4k on any level.
Out of curiosity have you ever experienced eye or neck fatigue with that setup? at that size you potentially would have to move your eyes (or neck) up to 40 degrees to see the edges of the screen.I do all my gaming 2ft away from a 48" 4k screen.
Out of curiosity have you ever experienced eye or neck fatigue with that setup? at that size you potentially would have to move your eyes (or neck) up to 40 degrees to see the edges of the screen.
Out of curiosity have you ever experienced eye or neck fatigue with that setup? at that size you potentially would have to move your eyes (or neck) up to 40 degrees to see the edges of the screen.
As of this writing, there are several issues that I have with 4K gaming... all of them in the technological camp. I'm sure that, in five years, technology will catch up.
First of all, monitor limitations. A quick check of Newegg monitor listings shows that the 4K monitors have a maximum refresh rate of 60Hz, thus 60 FPS. My current GSync monitor is capable of up to 144Hz overclocked to 165Hz.
Quake 3 was "ahead of its time" in all sorts of ways. Menus, HUD, crosshair. Everything scales with resolution.
Actually, that's how a lot of older games were handled back then. They didn't make shitty console ports where they forgot the lessons of the early 1990's with games that had their physics tied to frame rates and took variable resolution into account.
I've been known to fire up Star Wars: Rebellion and either of the Mech Commander games. But no, not at 4K, lol.
Mech Commander was awesome IMO. We need a more awesome updated version.
Twitch killing thieves never felt so smooth.I was surprised at how well Oblivion scaled at 5k downscaled. UI didn't even become stupid small and no patches required. Runs at hundreds of fps.
MechCommander/MC2's "spiritual successor" is, of course, Battletech (one of the main devs on that game was the lead designer for MC2, if I'm not mistaken).
Of course, Battletech is turn-based, so that might throw off some.
I played battletech using CGA 4-color graphics on my 286-12mhz. Yes I believe it was turn based! (similar to a lot of the SSI gold box RPG's)
He means the new Battletech. Which is quite epic in my opinion.
you sir are a gentleman and a scholar.Retroarch + HQ4x filter. Done.
Retroarch + HQ4x filter. Done.